FIGHTER GUIDE IORI'S STRATEGY

BLANKA
ブランカ

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Home›Fighter Guides›BLANKA›Matchup Guide
MATCHUP GUIDE

BLANKA Matchup Guide

Review published matchup material and practical punish checks.

MATCHUP OVERVIEW

Distinguish movement, bomb coverage, and Lightning Beast

Blanka’s next decision depends on more than the rolling animation. Electric Thunder can lead to a dash or Surprise Forward; a placed Blanka-chan Bomb can cover another attack; Lightning Beast has its own move entries. Identify the active layer before trying to take your turn.

What to watch for

Surprise Forward after Electric Thunder

The listed follow-up can become standing heavy punch or a short walk into throw. Watching only Blanka’s forward movement makes those branches look identical too early.

Bomb pressure can renew itself

The corner material includes OD Electric Thunder activating a doll and a route that places another doll. Reaching the end of one explosion is not proof that all future coverage has disappeared.

How to deal with common situations

Surprise Forward follows a forward throw

The source warns that the immediate throw can be difficult to reach in this situation and lists standing light kick instead. Check the resulting distance before automatically throw-teching; use the actual route rather than a generic hop-and-grab expectation.

The rolling response changes during Super Art 2

Lightning Beast versions have separate frame entries. Keep the active super state in the training recording and account for Rolling Cannon rather than testing only ordinary Rolling Attack.

Distance-specific responses

Outside contact

Identify whether a rolling approach is ordinary or Lightning Beast-enhanced. Choose the matching move entry before testing the landing response.

At the hop landing

Distinguish the Electric Thunder setup from the forward-throw setup. They prepare different spacing, so a throw defense from one is not automatically appropriate for the other.

Next to a corner doll

Track whether the doll has been activated and whether another has been placed. Include that object in the sequence you practice rather than treating Blanka’s body as the only attacker.

Common mistakes

  • Using an ordinary Rolling Attack test during Lightning Beast.
  • Throw-teching every Surprise Forward regardless of the preceding ender.
  • Deleting the doll from a corner training recording.

Training mode practice steps

Use your own character as the defender. Turn on the frame meter and input history so you can distinguish a real answer from a mistimed recording.

  1. Compare two hop approaches

    Record Electric Thunder into Surprise Forward and forward throw into Surprise Forward. Add the documented strike to each, then a walking throw where it reaches. Compare distance before selecting your defense.

  2. Follow the doll through a loop

    Rebuild one OD-Electric-Thunder doll sequence from the combo page, including the later placement. Start by guarding and identifying each activation. Then test one escape at a named point, with Lightning Beast on only when the route requires it.

Uses Blanka’s Electric Thunder, forward-throw, doll-loop material and the separate Lightning Beast move variants. The guide does not claim one punish covers all rolling attacks. For current numerical values, use the linked Frame Data page and confirm important situations in Training Mode.

TRAINING CHECK

Start with spacing and guaranteed punishes

Use the published frame data below as a shortlist, then confirm range, pushback, follow-ups, and active-frame timing in Training Mode before treating a punish as guaranteed.

FRAME CHECK

Moves to test after blocking

MoveOn BlockTraining check
SA3 Ground Shave Cannonball-46Test a punish that reaches at the recorded spacing.
CA Ground Shave Cannonball-46Test a punish that reaches at the recorded spacing.
OD Vertical Rolling Attack-40Test a punish that reaches at the recorded spacing.
[Lightning Beast] OD Vertical Rolling Attack-40Test a punish that reaches at the recorded spacing.
SA1 Shout of Earth-29Test a punish that reaches at the recorded spacing.
[Lightning Beast] SA1 Shout of Earth-29Test a punish that reaches at the recorded spacing.
L Vertical Rolling Attack-27Test a punish that reaches at the recorded spacing.
[Lightning Beast] L Vertical Rolling Attack-27Test a punish that reaches at the recorded spacing.
M Vertical Rolling Attack-27Test a punish that reaches at the recorded spacing.
[Lightning Beast] M Vertical Rolling Attack-27Test a punish that reaches at the recorded spacing.

The numerical shortlist uses the same official-reference frame dataset as the Japanese guide. Character-specific editorial notes are not machine-invented.

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