FIGHTER GUIDE IORI'S STRATEGY

TERRY
テリー

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for TERRY.

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10000
Published data
4 sections
TERRYTERRY character artwork
FIGHTER OVERVIEW

TERRY Guide & Overview

This is the starting point for all published TERRY data on SF6 Lab.

FighterTERRY / テリー
Health10000
Data updated2026-08-27
AVAILABLE DATA

Published guide sections

✓ Combos & Okizeme

✓ Move List

✓ Matchup Guide

✓ Frame Data

✓ Videos

PLAYING TERRY

Character overview

Terry has several specials that serve different jobs, so the first learning task is choosing a small set with a clear purpose. Grounded confirms into Burning Knuckle provide a practical finish, while Power Wave and Round Wave belong to different range and pressure decisions.

Strengths

  • His special-move toolkit offers options for grounded conversions, movement and anti-airing rather than forcing every opening through one route.
  • The combo guide connects a medium Burning Knuckle finish to a close follow-up, letting a simple conversion support the next decision.

Weaknesses

  • The character assessment notes that starting offense is not always easy. Raw Drive Rush or a traveling special should not become the only approach.
  • A large toolkit creates avoidable execution load if every combo uses a different finish. Consistency is harder when no route becomes familiar.

Best range / preferred gameplan

Use grounded positioning and the appropriate projectile to seek a manageable confirm. Choose medium Burning Knuckle when practicing its follow-up, then approach with the listed crouching medium punch or walking throw. Add Power Charge juggles once that basic route has a purpose beyond damage.

Key tools to learn first

Power Wave and Round Wave

Learn which input produces each and compare their range roles before treating them as one projectile option.

Burning Knuckle

Start with the medium-version combo finish in the guide. Keep the follow-up distance tied to that version.

Rising Tackle

Practice its input as a separate response so adding more offensive specials does not consume all your training time.

Beginner practice order

  1. Choose one grounded conversion

    Take a simple route into medium Burning Knuckle from the combo page and repeat it on both sides.

  2. Use the next close decision

    After the listed finish, rehearse dash into walking throw or crouching medium punch and compare a backward-walk option.

  3. Add the wall-bounce route

    Practice the guide’s OD Power Charge conversion separately, keeping screen position and meter conditions visible.

Common mistakes

  • Attempting every special in neutral without a clear distance or conversion goal.
  • Learning a longer Power Charge juggle while leaving the basic Burning Knuckle finish and approach inconsistent.

Adapted from SF6 Lab’s Japanese character notes and combo / setplay guides. The practice routes use Classic inputs; consult the linked guides for full conditions and current numerical data.

COMBO PRACTICE NOTES

TERRY: choosing and practising your routes

Terry practice starts with Burn Knuckle enders and then adds Power Charge extensions. Keep the later portions of midscreen and corner routes distinct.

Strength to build around

His grounded tools are a strength.

Limitation to plan for

His slower Drive Rush makes grounded approaches worth practising too.

What to learn first

Start with crouching LK into crouching LP and medium Burn Knuckle, plus crouching MP into standing LK and the same ender. Practise delayed inputs after Power Charge separately.

Turn the route into a match decision

Check walking throw, crouching MP, and shimmy choices after medium Burn Knuckle separately from corner forward-throw pressure. Once in the corner, consult the Round Wave routes.

These practice notes follow the published guide and combo material. Check the combo page for route conditions and the frame table for move values.

TERRY video lessons

Terry’s collection covers moves, combo and setplay essentials, and strengths and weaknesses. The matchup lesson focuses on medium Burn Knuckle.

Original video titles and Japanese commentary are preserved. Balance-update opinions and numerical examples belong to the version recorded; use the linked frame and combo pages for current reference data.

Moves and lessons (3)

How to

【スト6】10分でテリーの技を徹底解説!!#スト6 #ストリートファイター6 #streetfighter6

A demonstration of Terry’s moves.

Watch on YouTube ↗
Lesson

【スト6】10分で使えるテリー講座!!とりこれコンボと強技の使い道!【Street Fighter 6】 #ストリートファイター6 #スト6 #sf6

An introductory Terry lesson covering combos and key tools.

Watch on YouTube ↗
Lesson

【スト6】テリーの強み弱み解説!思ったより。。。!?【STREET FIGHTER6】#ストリートファイター6 #スト6 #streetfighter6 #sf6

Terry’s strengths and weaknesses.

Watch on YouTube ↗

Read the character overview →

Combos and setplay (1)

Setplay

【スト6】テリー使うならこれだけ覚えて!!とりこれコンボとセットプレイ徹底解説!! #スト6 #ストリートファイター6 #streetfighter6

Terry combo and setplay essentials.

Watch on YouTube ↗

Check combo routes and conditions →

Matchup lessons (1)

Matchup

【スト6】10分テリー対策!強力な「中バーンナックル」、ポイントは〇〇 #スト6 #ストリートファイター6

Terry matchup advice focused on medium Burn Knuckle.

Watch on YouTube ↗

Read the matchup guide →