Published guide sections
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
✓ Videos
FIGHTER GUIDE IORI'S STRATEGY
Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JP.

This is the starting point for all published JP data on SF6 Lab.
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
✓ Videos
JP can make the opponent solve a sequence of ranged threats rather than a single projectile. Triglav, Torbalan and Departure serve different parts of that plan. Close confirms remain important: a Stribog finish or a practiced setup can help turn a nearby opening back into a position you control.
Establish room for the ranged sequence you have practiced, and watch the opponent’s approach between inputs. When they move into midrange, switch attention to grounded checks such as crouching medium punch. Convert a close hit before deciding whether to create distance or set up Departure pressure.
Learn their separate roles and inputs rather than memorizing an undifferentiated projectile pattern.
Use the guide’s close conversion to connect a successful ground check to a finish you recognize.
Begin with one listed knockdown setup. Learn when the placement occurs before adding teleport or delayed-attack choices.
Record an opponent moving forward between ranged threats. Pause the zoning sequence when they enter your grounded-check range.
Practice a simple Stribog route from the combo page, including its spacing requirement, before adding a more elaborate juggle.
Recreate the listed corner setup after its required airborne finish. Test the delayed attack separately from the teleport option.
Adapted from SF6 Lab’s Japanese character notes and combo / setplay guides. The practice routes use Classic inputs; consult the linked guides for full conditions and current numerical data.
JP’s practice sequence moves from basic Stribog enders to Torbalan and Triglav extensions, then Departure setups.
Offense from very long range is a strength.
Midrange needs different responses from his preferred long-range situations.
First stabilise crouching LP into standing LP and light Stribog, plus standing MK into medium Stribog. Add Drive Rush extensions afterwards.
Study corner Stribog knockdowns separately from throw, strike, and teleport choices after a setup. Practise the next action after a normal ender before adding long SA2 routes.
These practice notes follow the published guide and combo material. Check the combo page for route conditions and the frame table for move values.
Choose a section to continue.
Routes organized by starter, resources, and knockdown.
Move names, categories, startup, advantage, and damage.
Published matchup material and punishable options.
Startup, active frames, recovery, advantage, cancel, and damage.
Published Iori match, lesson, combo, and matchup videos.
JP’s videos cover his toolkit, strengths and weaknesses, and a starter gameplan including long-range offense. The linked matchup guide approaches the same character from the opponent’s perspective.
Original video titles and Japanese commentary are preserved. Balance-update opinions and numerical examples belong to the version recorded; use the linked frame and combo pages for current reference data.
JP’s strengths and weaknesses.
Watch on YouTube ↗An introductory JP lesson including long-range offense.
Watch on YouTube ↗A demonstration of JP’s normals and special moves.
Watch on YouTube ↗