FIGHTER GUIDE IORI'S STRATEGY

JAMIE
ジェイミー

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JAMIE.

Health
10000
Published data
4 sections
JAMIEJAMIE character artwork
FIGHTER OVERVIEW

JAMIE Guide & Overview

This is the starting point for all published JAMIE data on SF6 Lab.

FighterJAMIE / ジェイミー
Health10000
Data updated2026-08-27
AVAILABLE DATA

Published guide sections

✓ Combos & Okizeme

✓ Move List

✓ Matchup Guide

✓ Frame Data

✓ Videos

PLAYING JAMIE

Character overview

Jamie asks you to choose between immediate pressure and building drink level. That choice changes which moves and routes are available later in the round. A useful beginner plan therefore starts with a reliable low-level combo and a deliberate decision after the knockdown, not a full-level showcase route.

Strengths

  • Drink progression opens additional tools and conversions, giving successful preparation a concrete offensive payoff.
  • His corner material includes drink-building finishes and continued pressure, so reaching the corner can reduce the need to choose only one reward.

Weaknesses

  • A route learned at a higher drink level may be unavailable earlier in the round. Resource awareness is part of execution, not an optional extra.
  • Choosing to drink can give up a chance to stay close. Taking the resource automatically may be the wrong trade when the opponent is already cornered.

Best range / preferred gameplan

Use a grounded confirm to earn a knockdown, then decide whether this is a drink opportunity or an opportunity to maintain pressure. The guide distinguishes heavy Arrow Kick finishes for drinking from light Arrow Kick pressure. Reassess that choice as the corner approaches and your drink level changes.

Key tools to learn first

Arrow Kick finishers

Learn a heavy finish first, then compare the listed light-version follow-up. Treat them as different decisions after a hit.

The Devil Inside

Connect drinking to a knockdown you understand instead of using it whenever the opponent briefly stops moving.

Crouching medium kick

Its Drive Rush routes provide a grounded entry into carry or drink-building conversions. Check the drink requirement for the chosen route.

Beginner practice order

  1. Start at the initial drink level

    Learn the medium-punch route into heavy Arrow Kick with the normal round-start resource setting.

  2. Rehearse two rewards

    After the same starter, practice one drinking finish and one pressure finish. Name the reason for choosing each before you execute it.

  3. Move the drill to the corner

    Reproduce the guide’s sweep target-combo drink finish there and practice the listed strike/throw decision afterward.

Common mistakes

  • Leaving training mode at maximum drink level and assuming every route works at round start.
  • Drinking after every hit while overlooking a corner situation where continued offense is already available.

Adapted from SF6 Lab’s Japanese character notes and combo / setplay guides. The practice routes use Classic inputs; consult the linked guides for full conditions and current numerical data.

COMBO PRACTICE NOTES

JAMIE: choosing and practising your routes

Jamie’s drink level changes his available moves, routes, and wake-up pressure. Treat gaining a drink, dealing damage, and continuing pressure as separate goals.

Strength to build around

His options improve as his drink level rises.

Limitation to plan for

His Drive Rush takes some adjustment; practise its approach spacing specifically.

Turn the route into a match decision

Watch the current drink level as well as the starter. Use the guide’s level conditions to avoid choosing an unavailable follow-up or the wrong knockdown setup.

These practice notes follow the published guide and combo material. Check the combo page for route conditions and the frame table for move values.

JAMIE video lessons

The move introduction covers Jamie’s drink levels; the matchup lesson also covers Cammy. Use the first to study Jamie and the second when reviewing opponents.

Original video titles and Japanese commentary are preserved. Balance-update opinions and numerical examples belong to the version recorded; use the linked frame and combo pages for current reference data.

Moves and lessons (1)

How to

ジェイミーの性能と酔いレベル解説

An introduction to Jamie’s moves and drink levels.

Watch on YouTube ↗

Read the character overview →

Matchup lessons (1)

Matchup

ジェイミーとキャミィ対策

A combined matchup lesson covering Jamie and Cammy.

Watch on YouTube ↗

Read the matchup guide →