Published guide sections
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
FIGHTER GUIDE IORI'S STRATEGY
Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for LUKE.

This is the starting point for all published LUKE data on SF6 Lab.
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
Luke combines Sand Blast and grounded checks with a combo system that can grow with your execution. You do not need every perfect Flash Knuckle route to start. A dependable light Flash Knuckle finish and a plan for the resulting knockdown provide a more useful foundation.
Use Sand Blast and crouching medium punch to make the opponent commit around your ground range. Convert a close opening into a familiar finish, then approach with a strike or throw. Near the corner, switch to the corner route you practiced rather than forcing a midscreen juggle.
Compare its strengths and the OD follow-up in the move list. Recognizing the version is more useful than treating all projectiles as interchangeable.
Learn the distance at which it checks an approach, then connect that hit to one of the simple conversions in the combo guide.
Start with a listed route that ends here and learn the wake-up approach. Add perfect-timing routes as a separate execution task.
Select the simple light Flash Knuckle route and repeat it from both sides without using the perfect version as a requirement.
After that finish, practice the listed Drive Rush approach into medium punch or throw. Check the defender’s wake-up action rather than only the combo counter.
Learn the light Rising Uppercut corner finish before adding harder Flash Knuckle juggles. Keep a separate punish route for a blocked reversal.
Adapted from SF6 Lab’s Japanese character notes and combo / setplay guides. The practice routes use Classic inputs; consult the linked guides for full conditions and current numerical data.
Luke practice is not just about perfect Flash Knuckle timing. Pair each ender with its follow-up pressure so the route has a clear purpose in a match.
Drive Rush crouching MP and Suppressor are notable offensive tools.
Combo consistency can be a hurdle; expand from reliable routes gradually.
Do not begin by requiring perfect timing in every route. Prioritise light Flash Knuckle enders and crouching MK cancel Drive Rush; add perfect inputs after your basic routes are reliable.
Separate midscreen Flash Knuckle, Rising Uppercut, and DDT enders. In the corner, study light Rising Uppercut knockdowns and forward-throw situations separately.
These practice notes follow the published guide and combo material. Check the combo page for route conditions and the frame table for move values.
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