FIGHTER GUIDE IORI'S STRATEGY

BLANKA
ブランカ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for BLANKA.

Health
10000
Published data
4 sections
BLANKABLANKA character artwork
Home›Fighter Guides›BLANKA›Move List
MOVE LIST

BLANKA Move List

Browse normal attacks, unique attacks, special moves, Super Arts, throws, and common system actions.

Move names use CAPCOM's official English Frame Data terminology. Numerical data is shared with the Japanese page.

Normal Attacks

MoveStartupOn BlockCancelDamageNotes
Standing Light Punch5-3C300—
Standing Light Kick4-2C300Chain-cancelable.
Standing Medium Punch9-4SA700—
Standing Medium Kick8-2C600On whiff: 3F additional recovery.
Standing Heavy Punch10-3C800Forces the opponent to stand.
Standing Heavy Kick7-4—800during Counter Hit, during Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand.
Crouching Light Punch6-2C300Chain-cancelable.
Crouching Light Kick5-3—200Chain-cancelable.
Crouching Medium Punch9-5C600—
Crouching Medium Kick8-5C500Note: block, On whiff: 2F additional recovery.
Crouching Heavy Punch15-5—900Counter Hit/ Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand.
Crouching Heavy Kick11-12—900Rock Crusher On Counter Hit: Coward Crouch when increase, ー Coward Crouch
Jumping Light Punch4——300—
Jumping Light Kick5——300—
Jumping Medium Punch7—C700On airborne hit: Jump-in Coward Crouch
Jumping Medium Kick7——500Cross-up property.
Jumping Heavy Punch9——800On airborne hit: Coward Crouch
Jumping Heavy Kick11——800—
Neutral Jumping Heavy Punch7——800On airborne hit: Jump-in Coward Crouch

Unique Attacks

MoveStartupOn BlockCancelDamageNotes
Rock Crusher20-3—600If the first hit whiffs, the second hit is an overhead.
Double Knee Bombs9-2—600first hit On airborne hit: Jump-in Coward Crouch Forces stand.
Wild Edge92C600On whiff: 4F additional recovery.
Wild Nail18-15※1100Note: 33-34F Coward Crouch Follow-up available Rock Crusher Counter Hit properties change; On grounded hit: crumple; On airborne hit: ground bounce.
Amazon River Run14-18—1000Rock Crusher On Counter Hit: ー Coward Crouch
Coward Crouch———0animationduring downinput animation 48F animationduring upinput animation during 18F-111F(when) dedicated follow-up Surprise Forward Hop, Surprise Back Hop Follow-up available
Wild Lift8-21—600—
Raid Jump———09-43F airborne15-43F during move special move Follow-up available
Surprise Forward Hop———0special move Cancelable move move Cancelable
Surprise Back Hop———011-21F airbornespecial move Cancelable move move Cancelable

Special Moves

MoveStartupOn BlockCancelDamageNotes
Electric Thunder10-3SA3800activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack
[Lightning Beast] Electric Thunder10-3SA3900activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack
OD Electric Thunder104SA21000activateafter Hold the button available
[Lightning Beast]OD Electric Thunder104SA21100activateafter Hold the button available
L Rolling Attack10-23SA3100010-23F airborne
[Lightning Beast] L Rolling Attack10-21SA3110010-23F airborne SA2timer100costhit, On block: Rolling Cannon Follow-up available
M Rolling Attack12-23SA3120012-32F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 11F through SA3
[Lightning Beast] M Rolling Attack12-21SA3130012-32F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available
H Rolling Attack22-15SA3130020-42F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 6F through SA3
[Lightning Beast] H Rolling Attack22-21SA3140020-42F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available
OD Rolling Attack18-7SA280018-41F airborneactive frames 2F through SA2, SA3
[Lightning Beast] OD Rolling Attack18-7—90018-40F airborne SA2timer100cost On block: Rolling Cannon Follow-up available
L Vertical Rolling Attack8-27—12006-57F airborne8-26F airborne strike;
[Lightning Beast] L Vertical Rolling Attack8-27—1300SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike;
M Vertical Rolling Attack8-27—13006-57F airborne8-26F airborne strike;
[Lightning Beast] M Vertical Rolling Attack8-27—1400SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike;
H Vertical Rolling Attack8-27—14006-57F airborne8-26F airborne strike;
[Lightning Beast] H Vertical Rolling Attack8-27—1500SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike;
OD Vertical Rolling Attack7-40—16004-53F airborne1-10F fully invincible
[Lightning Beast] OD Vertical Rolling Attack7-40—1750SA2timer100cost On hit: Rolling Cannon Follow-up available4-53F airborne1-10F fully invincible
L Backstep Rolling Attack413—1000—
[Lightning Beast] L Backstep Rolling Attack413—1100SA2timer100costhit, On block: Rolling Cannon Follow-up available
M Backstep Rolling Attack412—1000—
[Lightning Beast] M Backstep Rolling Attack412—1100SA2timer100costhit, On block: Rolling Cannon Follow-up available
H Backstep Rolling Attack414—1000—
[Lightning Beast] H Backstep Rolling Attack414—1100SA2timer100costhit, On block: Rolling Cannon Follow-up available
OD Backstep Rolling Attack86SA21000first hit On hit: Jump-in Coward Crouchfirst hit active frames3F through SA2, SA3
[Lightning Beast] OD Backstep Rolling Attack86SA21200first hit On hit: Jump-in Coward Crouch SA2timer100cost hit, On block: Rolling Cannon Follow-up available
L Aerial Rolling Attack13——1000Cross-up property.
[Lightning Beast] L Aerial Rolling Attack13——1100SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
M Aerial Rolling Attack13——1000Cross-up property.
[Lightning Beast] M Aerial Rolling Attack13——1100SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
H Aerial Rolling Attack13——1000Cross-up property.
[Lightning Beast] H Aerial Rolling Attack13——1100SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
OD Aerial Rolling Attack13——1200Cross-up property.
[Lightning Beast] OD Aerial Rolling Attack13——1400SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
L Wild Hunt34——16009-26F airborne Rock Crusher On Counter Hit: Damage (1840)
M Wild Hunt39——170014-36F airborne Rock Crusher On Counter Hit: Damage (1955)
H Wild Hunt43——180018-36F airborne Rock Crusher On Counter Hit: Damage (2070)
OD Wild Hunt32——20009-28F airborne Rock Crusher On Counter Hit: Damage (2300)
Blanka-chan Bomb———0after1000F 1000F Electric Thunder special move, SA Jump-in attack ー corner when, change
Blanka-chan Bomb (Activated)36——800startup when
OD Blanka-chan Bomb (Activated)36——1200startup when
Rolling Cannon3——400ー special move 3 Can follow up Cross-up property.

Super Arts

MoveStartupOn BlockCancelDamageNotes
SA1 Shout of Earth8-29—20001-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change
[Lightning Beast] SA1 Shout of Earth8-29—22001-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change
SA2 Lightning Beast———0SA2timer1500activateduring, Wild Hunt special move changeactivateduring, ー special move 「Rolling Cannon」 Can follow up activateduring, move activatewhen activateavailable; Rolling Attack; Vertical Rolling Attack; Aerial Rolling Attack
SA3 Ground Shave Cannonball10-46—40001-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move.
CA Ground Shave Cannonball10-46—45001-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move.

Normal Throws

MoveStartupOn BlockCancelDamageNotes
Wild Fang5——1200Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch
Jungle Flip5——1200Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch
Wild Bites5——1200Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch

Common System

MoveStartupOn BlockCancelDamageNotes
Forward Dash———0—
Backward Dash———01-15F throw invulnerable
Drive Impact: Wild Scratch26-3—8001-27F armor (2) hit ー corner wall splat startup Rock Crusher Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Drive Reversal (while blocking): Quick Rolling Attack20-6—500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Drive Reversal (while recovering): Quick Rolling Attack18-6—500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Drive Parry1—※10Note: 1 animation 4F Rock Crusher Note: 2 Hold the button active frames recovery block only animationduring Rock Crusher Counter Hit
Perfect Parry (strike)1——0opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Rock Crusher Counter Hit
Perfect Parry (projectile)1——0input ー, ー attack Perfect Parry, animationend through Rock Crusher Counter Hit
Parry Drive Rush———010F Note: animation9F attack 24F
Cancel Drive Rush——※09F Note: animation10F attack 25F

Frame values reference the official Street Fighter 6 Frame Data. Verify version-sensitive situations in Training Mode.