FIGHTER GUIDE IORI'S STRATEGY
BLANKA
ブランカUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for BLANKA.
- Health
- 10000
- Published data
- 4 sections
BLANKA

MOVE LIST
BLANKA Move List
Browse normal attacks, unique attacks, special moves, Super Arts, throws, and common system actions.
Move names use CAPCOM's official English Frame Data terminology. Numerical data is shared with the Japanese page.
Normal Attacks
| Move | Startup | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|
| Standing Light Punch | 5 | -3 | C | 300 | — |
| Standing Light Kick | 4 | -2 | C | 300 | Chain-cancelable. |
| Standing Medium Punch | 9 | -4 | SA | 700 | — |
| Standing Medium Kick | 8 | -2 | C | 600 | On whiff: 3F additional recovery. |
| Standing Heavy Punch | 10 | -3 | C | 800 | Forces the opponent to stand. |
| Standing Heavy Kick | 7 | -4 | — | 800 | during Counter Hit, during Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand. |
| Crouching Light Punch | 6 | -2 | C | 300 | Chain-cancelable. |
| Crouching Light Kick | 5 | -3 | — | 200 | Chain-cancelable. |
| Crouching Medium Punch | 9 | -5 | C | 600 | — |
| Crouching Medium Kick | 8 | -5 | C | 500 | Note: block, On whiff: 2F additional recovery. |
| Crouching Heavy Punch | 15 | -5 | — | 900 | Counter Hit/ Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand. |
| Crouching Heavy Kick | 11 | -12 | — | 900 | Rock Crusher On Counter Hit: Coward Crouch when increase, ー Coward Crouch |
| Jumping Light Punch | 4 | — | — | 300 | — |
| Jumping Light Kick | 5 | — | — | 300 | — |
| Jumping Medium Punch | 7 | — | C | 700 | On airborne hit: Jump-in Coward Crouch |
| Jumping Medium Kick | 7 | — | — | 500 | Cross-up property. |
| Jumping Heavy Punch | 9 | — | — | 800 | On airborne hit: Coward Crouch |
| Jumping Heavy Kick | 11 | — | — | 800 | — |
| Neutral Jumping Heavy Punch | 7 | — | — | 800 | On airborne hit: Jump-in Coward Crouch |
Unique Attacks
| Move | Startup | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|
| Rock Crusher | 20 | -3 | — | 600 | If the first hit whiffs, the second hit is an overhead. |
| Double Knee Bombs | 9 | -2 | — | 600 | first hit On airborne hit: Jump-in Coward Crouch Forces stand. |
| Wild Edge | 9 | 2 | C | 600 | On whiff: 4F additional recovery. |
| Wild Nail | 18 | -15 | ※ | 1100 | Note: 33-34F Coward Crouch Follow-up available Rock Crusher Counter Hit properties change; On grounded hit: crumple; On airborne hit: ground bounce. |
| Amazon River Run | 14 | -18 | — | 1000 | Rock Crusher On Counter Hit: ー Coward Crouch |
| Coward Crouch | — | — | — | 0 | animationduring downinput animation 48F animationduring upinput animation during 18F-111F(when) dedicated follow-up Surprise Forward Hop, Surprise Back Hop Follow-up available |
| Wild Lift | 8 | -21 | — | 600 | — |
| Raid Jump | — | — | — | 0 | 9-43F airborne15-43F during move special move Follow-up available |
| Surprise Forward Hop | — | — | — | 0 | special move Cancelable move move Cancelable |
| Surprise Back Hop | — | — | — | 0 | 11-21F airbornespecial move Cancelable move move Cancelable |
Special Moves
| Move | Startup | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|
| Electric Thunder | 10 | -3 | SA3 | 800 | activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack |
| [Lightning Beast] Electric Thunder | 10 | -3 | SA3 | 900 | activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack |
| OD Electric Thunder | 10 | 4 | SA2 | 1000 | activateafter Hold the button available |
| [Lightning Beast]OD Electric Thunder | 10 | 4 | SA2 | 1100 | activateafter Hold the button available |
| L Rolling Attack | 10 | -23 | SA3 | 1000 | 10-23F airborne |
| [Lightning Beast] L Rolling Attack | 10 | -21 | SA3 | 1100 | 10-23F airborne SA2timer100costhit, On block: Rolling Cannon Follow-up available |
| M Rolling Attack | 12 | -23 | SA3 | 1200 | 12-32F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 11F through SA3 |
| [Lightning Beast] M Rolling Attack | 12 | -21 | SA3 | 1300 | 12-32F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available |
| H Rolling Attack | 22 | -15 | SA3 | 1300 | 20-42F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 6F through SA3 |
| [Lightning Beast] H Rolling Attack | 22 | -21 | SA3 | 1400 | 20-42F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available |
| OD Rolling Attack | 18 | -7 | SA2 | 800 | 18-41F airborneactive frames 2F through SA2, SA3 |
| [Lightning Beast] OD Rolling Attack | 18 | -7 | — | 900 | 18-40F airborne SA2timer100cost On block: Rolling Cannon Follow-up available |
| L Vertical Rolling Attack | 8 | -27 | — | 1200 | 6-57F airborne8-26F airborne strike; |
| [Lightning Beast] L Vertical Rolling Attack | 8 | -27 | — | 1300 | SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike; |
| M Vertical Rolling Attack | 8 | -27 | — | 1300 | 6-57F airborne8-26F airborne strike; |
| [Lightning Beast] M Vertical Rolling Attack | 8 | -27 | — | 1400 | SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike; |
| H Vertical Rolling Attack | 8 | -27 | — | 1400 | 6-57F airborne8-26F airborne strike; |
| [Lightning Beast] H Vertical Rolling Attack | 8 | -27 | — | 1500 | SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike; |
| OD Vertical Rolling Attack | 7 | -40 | — | 1600 | 4-53F airborne1-10F fully invincible |
| [Lightning Beast] OD Vertical Rolling Attack | 7 | -40 | — | 1750 | SA2timer100cost On hit: Rolling Cannon Follow-up available4-53F airborne1-10F fully invincible |
| L Backstep Rolling Attack | 41 | 3 | — | 1000 | — |
| [Lightning Beast] L Backstep Rolling Attack | 41 | 3 | — | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available |
| M Backstep Rolling Attack | 41 | 2 | — | 1000 | — |
| [Lightning Beast] M Backstep Rolling Attack | 41 | 2 | — | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available |
| H Backstep Rolling Attack | 41 | 4 | — | 1000 | — |
| [Lightning Beast] H Backstep Rolling Attack | 41 | 4 | — | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available |
| OD Backstep Rolling Attack | 8 | 6 | SA2 | 1000 | first hit On hit: Jump-in Coward Crouchfirst hit active frames3F through SA2, SA3 |
| [Lightning Beast] OD Backstep Rolling Attack | 8 | 6 | SA2 | 1200 | first hit On hit: Jump-in Coward Crouch SA2timer100cost hit, On block: Rolling Cannon Follow-up available |
| L Aerial Rolling Attack | 13 | — | — | 1000 | Cross-up property. |
| [Lightning Beast] L Aerial Rolling Attack | 13 | — | — | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. |
| M Aerial Rolling Attack | 13 | — | — | 1000 | Cross-up property. |
| [Lightning Beast] M Aerial Rolling Attack | 13 | — | — | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. |
| H Aerial Rolling Attack | 13 | — | — | 1000 | Cross-up property. |
| [Lightning Beast] H Aerial Rolling Attack | 13 | — | — | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. |
| OD Aerial Rolling Attack | 13 | — | — | 1200 | Cross-up property. |
| [Lightning Beast] OD Aerial Rolling Attack | 13 | — | — | 1400 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. |
| L Wild Hunt | 34 | — | — | 1600 | 9-26F airborne Rock Crusher On Counter Hit: Damage (1840) |
| M Wild Hunt | 39 | — | — | 1700 | 14-36F airborne Rock Crusher On Counter Hit: Damage (1955) |
| H Wild Hunt | 43 | — | — | 1800 | 18-36F airborne Rock Crusher On Counter Hit: Damage (2070) |
| OD Wild Hunt | 32 | — | — | 2000 | 9-28F airborne Rock Crusher On Counter Hit: Damage (2300) |
| Blanka-chan Bomb | — | — | — | 0 | after1000F 1000F Electric Thunder special move, SA Jump-in attack ー corner when, change |
| Blanka-chan Bomb (Activated) | 36 | — | — | 800 | startup when |
| OD Blanka-chan Bomb (Activated) | 36 | — | — | 1200 | startup when |
| Rolling Cannon | 3 | — | — | 400 | ー special move 3 Can follow up Cross-up property. |
Super Arts
| Move | Startup | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|
| SA1 Shout of Earth | 8 | -29 | — | 2000 | 1-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change |
| [Lightning Beast] SA1 Shout of Earth | 8 | -29 | — | 2200 | 1-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change |
| SA2 Lightning Beast | — | — | — | 0 | SA2timer1500activateduring, Wild Hunt special move changeactivateduring, ー special move 「Rolling Cannon」 Can follow up activateduring, move activatewhen activateavailable; Rolling Attack; Vertical Rolling Attack; Aerial Rolling Attack |
| SA3 Ground Shave Cannonball | 10 | -46 | — | 4000 | 1-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move. |
| CA Ground Shave Cannonball | 10 | -46 | — | 4500 | 1-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move. |
Normal Throws
| Move | Startup | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|
| Wild Fang | 5 | — | — | 1200 | Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch |
| Jungle Flip | 5 | — | — | 1200 | Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch |
| Wild Bites | 5 | — | — | 1200 | Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch |
Common System
| Move | Startup | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|
| Forward Dash | — | — | — | 0 | — |
| Backward Dash | — | — | — | 0 | 1-15F throw invulnerable |
| Drive Impact: Wild Scratch | 26 | -3 | — | 800 | 1-27F armor (2) hit ー corner wall splat startup Rock Crusher Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase |
| Drive Reversal (while blocking): Quick Rolling Attack | 20 | -6 | — | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase |
| Drive Reversal (while recovering): Quick Rolling Attack | 18 | -6 | — | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase |
| Drive Parry | 1 | — | ※1 | 0 | Note: 1 animation 4F Rock Crusher Note: 2 Hold the button active frames recovery block only animationduring Rock Crusher Counter Hit |
| Perfect Parry (strike) | 1 | — | — | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Rock Crusher Counter Hit |
| Perfect Parry (projectile) | 1 | — | — | 0 | input ー, ー attack Perfect Parry, animationend through Rock Crusher Counter Hit |
| Parry Drive Rush | — | — | — | 0 | 10F Note: animation9F attack 24F |
| Cancel Drive Rush | — | — | ※ | 0 | 9F Note: animation10F attack 25F |
Frame values reference the official Street Fighter 6 Frame Data. Verify version-sensitive situations in Training Mode.