FIGHTER GUIDE IORI'S STRATEGY
BLANKA
ブランカUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for BLANKA.
- Health
- 10000
- Published data
- 4 sections
BLANKA

FRAME DATA
BLANKA Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 5 | 5-7 | 10 | 3 | -3 | C | 300 | — |
| Normal Attacks | Standing Light Kick | 4 | 4-7 | 7 | 5 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Medium Punch | 9 | 9-11 | 15 | 3 | -4 | SA | 700 | — |
| Normal Attacks | Standing Medium Kick | 8 | 8-10 | 17 | 5 | -2 | C | 600 | On whiff: 3F additional recovery. |
| Normal Attacks | Standing Heavy Punch | 10 | 10-16 | 22 | 3 | -3 | C | 800 | Forces the opponent to stand. |
| Normal Attacks | Standing Heavy Kick | 7 | 7-15 | 18 | 6 | -4 | 800 | during Counter Hit, during Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand. | |
| Normal Attacks | Crouching Light Punch | 6 | 6-8 | 8 | 5 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-6 | 10 | 3 | -3 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 9 | 9-13 | 16 | -1 | -5 | C | 600 | — |
| Normal Attacks | Crouching Medium Kick | 8 | 8-10 | ※16 | 5 | -5 | C | 500 | Note: block, On whiff: 2F additional recovery. |
| Normal Attacks | Crouching Heavy Punch | 15 | 15-19 | 20 | 0 | -5 | 900 | Counter Hit/ Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand. | |
| Normal Attacks | Crouching Heavy Kick | 11 | 11-14 | 23 | D | -12 | 900 | Rock Crusher On Counter Hit: Coward Crouch when increase, ー Coward Crouch | |
| Normal Attacks | Jumping Light Punch | 4 | 4-8 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-10 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Medium Punch | 7 | 7-13 | landing recovery 3 | C | 700 | On airborne hit: Jump-in Coward Crouch | ||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9 | landing recovery 3 | 800 | On airborne hit: Coward Crouch | |||
| Normal Attacks | Jumping Heavy Kick | 11 | 11-16 | landing recovery 3 | 800 | — | |||
| Normal Attacks | Neutral Jumping Heavy Punch | 7 | 7-9 | landing recovery 3 | 800 | On airborne hit: Jump-in Coward Crouch | |||
| Unique Attacks | Rock Crusher | 20 | 20-22 | 20 | 3 | -3 | 600 | If the first hit whiffs, the second hit is an overhead. | |
| Unique Attacks | Double Knee Bombs | 9 | 9-20 / 9-11, 19-20 | 18 | 6 | -2 | 600 | first hit On airborne hit: Jump-in Coward Crouch Forces stand. | |
| Unique Attacks | Wild Edge | 9 | 9-14 | 12 | 8 | 2 | C | 600 | On whiff: 4F additional recovery. |
| Unique Attacks | Wild Nail | 18 | 18-21 | 31 | D | -15 | ※ | 1100 | Note: 33-34F Coward Crouch Follow-up available Rock Crusher Counter Hit properties change; On grounded hit: crumple; On airborne hit: ground bounce. |
| Unique Attacks | Amazon River Run | 14 | 14-23 | 22 | D | -18 | 1000 | Rock Crusher On Counter Hit: ー Coward Crouch | |
| Unique Attacks | Coward Crouch | total 98 | 0 | animationduring downinput animation 48F animationduring upinput animation during 18F-111F(when) dedicated follow-up Surprise Forward Hop, Surprise Back Hop Follow-up available | |||||
| Unique Attacks | Wild Lift | 8 | 8-14 | 31 | D | -21 | 600 | — | |
| Unique Attacks | Raid Jump | 43+landing recovery 12 | 0 | 9-43F airborne15-43F during move special move Follow-up available | |||||
| Unique Attacks | Surprise Forward Hop | total 27 | 0 | special move Cancelable move move Cancelable | |||||
| Unique Attacks | Surprise Back Hop | total 32 | 0 | 11-21F airbornespecial move Cancelable move move Cancelable | |||||
| Special Moves | Electric Thunder | 10 | 10-21 / 10-11, 15-16, 20-21 | 17 | D | -3 | SA3 | 800 | activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack |
| Special Moves | [Lightning Beast] Electric Thunder | 10 | 10-21 / 10-11, 15-16, 20-21 | 17 | D | -3 | SA3 | 900 | activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack |
| Special Moves | OD Electric Thunder | 10 | 10-21 / 10-11, 15-16, 20-21 | 17 | D | 4 | SA2 | 1000 | activateafter Hold the button available |
| Special Moves | [Lightning Beast]OD Electric Thunder | 10 | 10-21 / 10-11, 15-16, 20-21 | 17 | D | 4 | SA2 | 1100 | activateafter Hold the button available |
| Special Moves | L Rolling Attack | 10 | 10-20 | 11 | D | -23 | SA3 | 1000 | 10-23F airborne |
| Special Moves | [Lightning Beast] L Rolling Attack | 10 | 10-20 | 11 | D | -21 | SA3 | 1100 | 10-23F airborne SA2timer100costhit, On block: Rolling Cannon Follow-up available |
| Special Moves | M Rolling Attack | 12 | 12-30 | 11 | D | -23 | SA3 | 1200 | 12-32F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 11F through SA3 |
| Special Moves | [Lightning Beast] M Rolling Attack | 12 | 12-30 | 11 | D | -21 | SA3 | 1300 | 12-32F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available |
| Special Moves | H Rolling Attack | 22 | 22-41 | 26 | D | -15 | SA3 | 1300 | 20-42F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 6F through SA3 |
| Special Moves | [Lightning Beast] H Rolling Attack | 22 | 22-41 | 26 | D | -21 | SA3 | 1400 | 20-42F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available |
| Special Moves | OD Rolling Attack | 18 | 18-39 | 17 | D | -7 | SA2 | 800 | 18-41F airborneactive frames 2F through SA2, SA3 |
| Special Moves | [Lightning Beast] OD Rolling Attack | 18 | 18-39 | 17 | D | -7 | 900 | 18-40F airborne SA2timer100cost On block: Rolling Cannon Follow-up available | |
| Special Moves | L Vertical Rolling Attack | 8 | 8-27 | 31+landing recovery 17 | D | -27 | 1200 | 6-57F airborne8-26F airborne strike; | |
| Special Moves | [Lightning Beast] L Vertical Rolling Attack | 8 | 8-27 | 31+landing recovery 17 | D | -27 | 1300 | SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike; | |
| Special Moves | M Vertical Rolling Attack | 8 | 8-27 | 31+landing recovery 17 | D | -27 | 1300 | 6-57F airborne8-26F airborne strike; | |
| Special Moves | [Lightning Beast] M Vertical Rolling Attack | 8 | 8-27 | 31+landing recovery 17 | D | -27 | 1400 | SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike; | |
| Special Moves | H Vertical Rolling Attack | 8 | 8-27 | 31+landing recovery 17 | D | -27 | 1400 | 6-57F airborne8-26F airborne strike; | |
| Special Moves | [Lightning Beast] H Vertical Rolling Attack | 8 | 8-27 | 31+landing recovery 17 | D | -27 | 1500 | SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike; | |
| Special Moves | OD Vertical Rolling Attack | 7 | 7-22 / 7-14, 17-22 | 31+landing recovery 17 | D | -40 | 1600 | 4-53F airborne1-10F fully invincible | |
| Special Moves | [Lightning Beast] OD Vertical Rolling Attack | 7 | 7-22 / 7-14, 17-22 | 31+landing recovery 17 | D | -40 | 1750 | SA2timer100cost On hit: Rolling Cannon Follow-up available4-53F airborne1-10F fully invincible | |
| Special Moves | L Backstep Rolling Attack | 41 | 41-until landing | landing recovery 5 | 9 | 3 | 1000 | — | |
| Special Moves | [Lightning Beast] L Backstep Rolling Attack | 41 | 41-until landing | landing recovery 5 | 9 | 3 | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available | |
| Special Moves | M Backstep Rolling Attack | 41 | 41-until landing | landing recovery 5 | 8 | 2 | 1000 | — | |
| Special Moves | [Lightning Beast] M Backstep Rolling Attack | 41 | 41-until landing | landing recovery 5 | 8 | 2 | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available | |
| Special Moves | H Backstep Rolling Attack | 41 | 41-until landing | landing recovery 5 | 8 | 4 | 1000 | — | |
| Special Moves | [Lightning Beast] H Backstep Rolling Attack | 41 | 41-until landing | landing recovery 5 | 8 | 4 | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available | |
| Special Moves | OD Backstep Rolling Attack | 8 | 8-66 / 8-12, 41-61, 63-66 | landing recovery 4 | 10 | 6 | SA2 | 1000 | first hit On hit: Jump-in Coward Crouchfirst hit active frames3F through SA2, SA3 |
| Special Moves | [Lightning Beast] OD Backstep Rolling Attack | 8 | 8-66 / 8-12, 41-61, 63-66 | landing recovery 4 | 10 | 6 | SA2 | 1200 | first hit On hit: Jump-in Coward Crouch SA2timer100cost hit, On block: Rolling Cannon Follow-up available |
| Special Moves | L Aerial Rolling Attack | 13 | 13-until landing | landing recovery 17 | D | 1000 | Cross-up property. | ||
| Special Moves | [Lightning Beast] L Aerial Rolling Attack | 13 | 13-until landing | landing recovery 17 | D | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. | ||
| Special Moves | M Aerial Rolling Attack | 13 | 13-until landing | landing recovery 17 | D | 1000 | Cross-up property. | ||
| Special Moves | [Lightning Beast] M Aerial Rolling Attack | 13 | 13-until landing | landing recovery 17 | D | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. | ||
| Special Moves | H Aerial Rolling Attack | 13 | 13-until landing | landing recovery 17 | D | 1000 | Cross-up property. | ||
| Special Moves | [Lightning Beast] H Aerial Rolling Attack | 13 | 13-until landing | landing recovery 17 | D | 1100 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. | ||
| Special Moves | OD Aerial Rolling Attack | 13 | 13-until landing | landing recovery 15 | D | 1200 | Cross-up property. | ||
| Special Moves | [Lightning Beast] OD Aerial Rolling Attack | 13 | 13-until landing | landing recovery 10 | D | 1400 | SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property. | ||
| Special Moves | L Wild Hunt | 34 | 34-36 | 57 | D | 1600 | 9-26F airborne Rock Crusher On Counter Hit: Damage (1840) | ||
| Special Moves | M Wild Hunt | 39 | 39-41 | 57 | D | 1700 | 14-36F airborne Rock Crusher On Counter Hit: Damage (1955) | ||
| Special Moves | H Wild Hunt | 43 | 43-45 | 57 | D | 1800 | 18-36F airborne Rock Crusher On Counter Hit: Damage (2070) | ||
| Special Moves | OD Wild Hunt | 32 | 32-34 | 57 | D | 2000 | 9-28F airborne Rock Crusher On Counter Hit: Damage (2300) | ||
| Special Moves | Blanka-chan Bomb | total 50 | 0 | after1000F 1000F Electric Thunder special move, SA Jump-in attack ー corner when, change | |||||
| Special Moves | Blanka-chan Bomb (Activated) | 36 | D | 800 | startup when | ||||
| Special Moves | OD Blanka-chan Bomb (Activated) | 36 | D | 1200 | startup when | ||||
| Special Moves | Rolling Cannon | 3 | 3-27 | 9 | D | 400 | ー special move 3 Can follow up Cross-up property. | ||
| Super Arts | SA1 Shout of Earth | 8 | 8-16 | total 78 | D | -29 | 2000 | 1-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change | |
| Super Arts | [Lightning Beast] SA1 Shout of Earth | 8 | 8-16 | total 78 | D | -29 | 2200 | 1-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change | |
| Super Arts | SA2 Lightning Beast | total 10 | 0 | SA2timer1500activateduring, Wild Hunt special move changeactivateduring, ー special move 「Rolling Cannon」 Can follow up activateduring, move activatewhen activateavailable; Rolling Attack; Vertical Rolling Attack; Aerial Rolling Attack | |||||
| Super Arts | SA3 Ground Shave Cannonball | 10 | 10-12 | 61 | D | -46 | 4000 | 1-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Ground Shave Cannonball | 10 | 10-12 | 61 | D | -46 | 4500 | 1-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Wild Fang | 5 | 5-7 | 23 | D | 1200 | Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch | ||
| Normal Throws | Jungle Flip | 5 | 5-7 | 23 | D | 1200 | Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch | ||
| Normal Throws | Wild Bites | 5 | 5-7 | D | 1200 | Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch | |||
| Common System | Forward Dash | total 19 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Wild Scratch | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Rock Crusher Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Quick Rolling Attack | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Quick Rolling Attack | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Rock Crusher Note: 2 Hold the button active frames recovery block only animationduring Rock Crusher Counter Hit | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Rock Crusher Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Rock Crusher Counter Hit | ||||
| Common System | Parry Drive Rush | total 55 | 0 | 10F Note: animation9F attack 24F | |||||
| Common System | Cancel Drive Rush | total 55 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗