FIGHTER GUIDE IORI'S STRATEGY

BLANKA
ブランカ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for BLANKA.

Health
10000
Published data
4 sections
BLANKABLANKA character artwork
Home›Fighter Guides›BLANKA›Frame Data
FRAME DATA

BLANKA Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-7103-3C300—
Normal AttacksStanding Light Kick44-775-2C300Chain-cancelable.
Normal AttacksStanding Medium Punch99-11153-4SA700—
Normal AttacksStanding Medium Kick88-10175-2C600On whiff: 3F additional recovery.
Normal AttacksStanding Heavy Punch1010-16223-3C800Forces the opponent to stand.
Normal AttacksStanding Heavy Kick77-15186-4800during Counter Hit, during Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand.
Normal AttacksCrouching Light Punch66-885-2C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-6103-3200Chain-cancelable.
Normal AttacksCrouching Medium Punch99-1316-1-5C600—
Normal AttacksCrouching Medium Kick88-10※165-5C500Note: block, On whiff: 2F additional recovery.
Normal AttacksCrouching Heavy Punch1515-19200-5900Counter Hit/ Rock Crusher On Counter Hit: Jump-in Coward Crouch Forces stand.
Normal AttacksCrouching Heavy Kick1111-1423D-12900Rock Crusher On Counter Hit: Coward Crouch when increase, ー Coward Crouch
Normal AttacksJumping Light Punch44-8landing recovery 3300—
Normal AttacksJumping Light Kick55-10landing recovery 3300—
Normal AttacksJumping Medium Punch77-13landing recovery 3C700On airborne hit: Jump-in Coward Crouch
Normal AttacksJumping Medium Kick77-12landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch99landing recovery 3800On airborne hit: Coward Crouch
Normal AttacksJumping Heavy Kick1111-16landing recovery 3800—
Normal AttacksNeutral Jumping Heavy Punch77-9landing recovery 3800On airborne hit: Jump-in Coward Crouch
Unique AttacksRock Crusher2020-22203-3600If the first hit whiffs, the second hit is an overhead.
Unique AttacksDouble Knee Bombs99-20 / 9-11, 19-20186-2600first hit On airborne hit: Jump-in Coward Crouch Forces stand.
Unique AttacksWild Edge99-141282C600On whiff: 4F additional recovery.
Unique AttacksWild Nail1818-2131D-15※1100Note: 33-34F Coward Crouch Follow-up available Rock Crusher Counter Hit properties change; On grounded hit: crumple; On airborne hit: ground bounce.
Unique AttacksAmazon River Run1414-2322D-181000Rock Crusher On Counter Hit: ー Coward Crouch
Unique AttacksCoward Crouchtotal 980animationduring downinput animation 48F animationduring upinput animation during 18F-111F(when) dedicated follow-up Surprise Forward Hop, Surprise Back Hop Follow-up available
Unique AttacksWild Lift88-1431D-21600—
Unique AttacksRaid Jump43+landing recovery 1209-43F airborne15-43F during move special move Follow-up available
Unique AttacksSurprise Forward Hoptotal 270special move Cancelable move move Cancelable
Unique AttacksSurprise Back Hoptotal 32011-21F airbornespecial move Cancelable move move Cancelable
Special MovesElectric Thunder1010-21 / 10-11, 15-16, 20-2117D-3SA3800activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack
Special Moves[Lightning Beast] Electric Thunder1010-21 / 10-11, 15-16, 20-2117D-3SA3900activateafter Hold the button availablechargedwhen, hit 4 onward hit/block attack
Special MovesOD Electric Thunder1010-21 / 10-11, 15-16, 20-2117D4SA21000activateafter Hold the button available
Special Moves[Lightning Beast]OD Electric Thunder1010-21 / 10-11, 15-16, 20-2117D4SA21100activateafter Hold the button available
Special MovesL Rolling Attack1010-2011D-23SA3100010-23F airborne
Special Moves[Lightning Beast] L Rolling Attack1010-2011D-21SA3110010-23F airborne SA2timer100costhit, On block: Rolling Cannon Follow-up available
Special MovesM Rolling Attack1212-3011D-23SA3120012-32F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 11F through SA3
Special Moves[Lightning Beast] M Rolling Attack1212-3011D-21SA3130012-32F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available
Special MovesH Rolling Attack2222-4126D-15SA3130020-42F airborne Rock Crusher On Counter Hit: extended launch timeactive frames 6F through SA3
Special Moves[Lightning Beast] H Rolling Attack2222-4126D-21SA3140020-42F airborne SA2timer100cost Rock Crusher On Counter Hit: extended launch timehit, On block: Rolling Cannon Follow-up available
Special MovesOD Rolling Attack1818-3917D-7SA280018-41F airborneactive frames 2F through SA2, SA3
Special Moves[Lightning Beast] OD Rolling Attack1818-3917D-790018-40F airborne SA2timer100cost On block: Rolling Cannon Follow-up available
Special MovesL Vertical Rolling Attack88-2731+landing recovery 17D-2712006-57F airborne8-26F airborne strike;
Special Moves[Lightning Beast] L Vertical Rolling Attack88-2731+landing recovery 17D-271300SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike;
Special MovesM Vertical Rolling Attack88-2731+landing recovery 17D-2713006-57F airborne8-26F airborne strike;
Special Moves[Lightning Beast] M Vertical Rolling Attack88-2731+landing recovery 17D-271400SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike;
Special MovesH Vertical Rolling Attack88-2731+landing recovery 17D-2714006-57F airborne8-26F airborne strike;
Special Moves[Lightning Beast] H Vertical Rolling Attack88-2731+landing recovery 17D-271500SA2timer100costhit, On block: Rolling Cannon Follow-up available6-57F airborne8-26F airborne strike;
Special MovesOD Vertical Rolling Attack77-22 / 7-14, 17-2231+landing recovery 17D-4016004-53F airborne1-10F fully invincible
Special Moves[Lightning Beast] OD Vertical Rolling Attack77-22 / 7-14, 17-2231+landing recovery 17D-401750SA2timer100cost On hit: Rolling Cannon Follow-up available4-53F airborne1-10F fully invincible
Special MovesL Backstep Rolling Attack4141-until landinglanding recovery 5931000—
Special Moves[Lightning Beast] L Backstep Rolling Attack4141-until landinglanding recovery 5931100SA2timer100costhit, On block: Rolling Cannon Follow-up available
Special MovesM Backstep Rolling Attack4141-until landinglanding recovery 5821000—
Special Moves[Lightning Beast] M Backstep Rolling Attack4141-until landinglanding recovery 5821100SA2timer100costhit, On block: Rolling Cannon Follow-up available
Special MovesH Backstep Rolling Attack4141-until landinglanding recovery 5841000—
Special Moves[Lightning Beast] H Backstep Rolling Attack4141-until landinglanding recovery 5841100SA2timer100costhit, On block: Rolling Cannon Follow-up available
Special MovesOD Backstep Rolling Attack88-66 / 8-12, 41-61, 63-66landing recovery 4106SA21000first hit On hit: Jump-in Coward Crouchfirst hit active frames3F through SA2, SA3
Special Moves[Lightning Beast] OD Backstep Rolling Attack88-66 / 8-12, 41-61, 63-66landing recovery 4106SA21200first hit On hit: Jump-in Coward Crouch SA2timer100cost hit, On block: Rolling Cannon Follow-up available
Special MovesL Aerial Rolling Attack1313-until landinglanding recovery 17D1000Cross-up property.
Special Moves[Lightning Beast] L Aerial Rolling Attack1313-until landinglanding recovery 17D1100SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
Special MovesM Aerial Rolling Attack1313-until landinglanding recovery 17D1000Cross-up property.
Special Moves[Lightning Beast] M Aerial Rolling Attack1313-until landinglanding recovery 17D1100SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
Special MovesH Aerial Rolling Attack1313-until landinglanding recovery 17D1000Cross-up property.
Special Moves[Lightning Beast] H Aerial Rolling Attack1313-until landinglanding recovery 17D1100SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
Special MovesOD Aerial Rolling Attack1313-until landinglanding recovery 15D1200Cross-up property.
Special Moves[Lightning Beast] OD Aerial Rolling Attack1313-until landinglanding recovery 10D1400SA2timer100costhit, On block: Rolling Cannon Follow-up available Cross-up property.
Special MovesL Wild Hunt3434-3657D16009-26F airborne Rock Crusher On Counter Hit: Damage (1840)
Special MovesM Wild Hunt3939-4157D170014-36F airborne Rock Crusher On Counter Hit: Damage (1955)
Special MovesH Wild Hunt4343-4557D180018-36F airborne Rock Crusher On Counter Hit: Damage (2070)
Special MovesOD Wild Hunt3232-3457D20009-28F airborne Rock Crusher On Counter Hit: Damage (2300)
Special MovesBlanka-chan Bombtotal 500after1000F 1000F Electric Thunder special move, SA Jump-in attack ー corner when, change
Special MovesBlanka-chan Bomb (Activated)36D800startup when
Special MovesOD Blanka-chan Bomb (Activated)36D1200startup when
Special MovesRolling Cannon33-279D400ー special move 3 Can follow up Cross-up property.
Super ArtsSA1 Shout of Earth88-16total 78D-2920001-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change
Super Arts[Lightning Beast] SA1 Shout of Earth88-16total 78D-2922001-9F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Rock Crusher Counter Hit values do not change
Super ArtsSA2 Lightning Beasttotal 100SA2timer1500activateduring, Wild Hunt special move changeactivateduring, ー special move 「Rolling Cannon」 Can follow up activateduring, move activatewhen activateavailable; Rolling Attack; Vertical Rolling Attack; Aerial Rolling Attack
Super ArtsSA3 Ground Shave Cannonball1010-1261D-4640001-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Ground Shave Cannonball1010-1261D-4645001-12F fully invincible2-12F airborne Minimum damage scaling 50%Counter Hit/ Rock Crusher Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsWild Fang55-723D1200Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch
Normal ThrowsJungle Flip55-723D1200Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch
Normal ThrowsWild Bites55-7D1200Rock Crusher On Counter Hit: properties change; Damage2040; SA Gauge4000increase; ー Coward Crouch
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Wild Scratch2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Rock Crusher Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Quick Rolling Attack2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Quick Rolling Attack1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Rock Crusher Note: 2 Hold the button active frames recovery block only animationduring Rock Crusher Counter Hit
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Rock Crusher Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Rock Crusher Counter Hit
Common SystemParry Drive Rushtotal 55010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 55※09F Note: animation10F attack 25F