Published guide sections
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
FIGHTER GUIDE IORI'S STRATEGY
Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for CHUN-LI.

This is the starting point for all published CHUN-LI data on SF6 Lab.
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
Chun-Li is a movement-and-spacing character whose conversions become more elaborate as you learn charge, stance and air routes. Her starting point can be much smaller: walk into a useful range, confirm a medium-punch sequence and finish with Spinning Bird Kick before deciding how to approach again.
Use walking adjustments and Kikoken to work toward medium-punch or crouching medium-kick range. Once close, convert the opening into a manageable Spinning Bird Kick route. Build corner offense around the actual ender; add stance high/low choices only after the underlying timing is familiar.
Learn how preparing charge fits around movement. A projectile plan and a walking plan need to work together rather than compete for your attention.
The standing medium punch, crouching medium punch, medium Spinning Bird Kick sequence is the recommended starting conversion in the Japanese guide.
Keep their finishers separate in practice. The guide gives different movement and stance follow-ups for the resulting knockdowns.
Start holding down after standing medium punch, then complete the basic medium Spinning Bird Kick route. Watch input history when it fails.
Use that same finish and rehearse the listed dash into walking throw or medium punch before adding stance execution.
Choose the simple crouching medium kick Drive Rush route. Add the air route for meter gain only after the grounded version works consistently.
Adapted from SF6 Lab’s Japanese character notes and combo / setplay guides. The practice routes use Classic inputs; consult the linked guides for full conditions and current numerical data.
Chun-Li uses Spinning Bird Kick, Tensho Kicks, and air follow-ups for different finishes. The guide separates basic grounded routes from stance and air-combo practice.
Fast walking speed supports spacing adjustments.
Start with light attacks into Spinning Bird Kick, the standing MP to crouching MP route, and cancel Drive Rush from crouching MK.
Study wake-up pressure after medium Spinning Bird Kick and heavy Tensho Kicks separately. When a route fails, identify whether the issue was the stance input, charge, or air follow-up.
These practice notes follow the published guide and combo material. Check the combo page for route conditions and the frame table for move values.
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