Published guide sections
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
✓ Videos
FIGHTER GUIDE IORI'S STRATEGY
Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for MANON.

This is the starting point for all published MANON data on SF6 Lab.
✓ Combos & Okizeme
✓ Move List
✓ Matchup Guide
✓ Frame Data
✓ Videos
Manon builds a close-range strike/throw decision while increasing the value of her command grab through medals. Her long standing heavy kick helps her contest space, but a poke and a grab are different tasks. Learn how a confirmed target combo or a medal-building conversion creates the next decision.
Use standing heavy kick range to make retreat less comfortable, then look for a confirmed punch sequence rather than a blind grab attempt. Once close, make strikes part of the threat. After a command grab, use the appropriate follow-up spacing instead of assuming the next grab is already in range.
Measure its reach against an opponent walking back. This is a space-control tool, not a guarantee that a follow-up grab will reach.
Practice confirming the opening before completing the sequence. Their value includes the close decision described in the character assessment.
The guide includes an OD Rond-point anti-air conversion into Renversé. Learn it separately from a grounded command-grab attempt.
Use random guard for a punch starter, focusing on completing the sequence when the opening connects.
Record a repeatable jump and practice the listed Rond-point conversion before varying the jump distance.
After one practiced entry, alternate a strike and Manège Doré against recorded guard and jump. Check distance after each reset.
Adapted from SF6 Lab’s Japanese character notes and combo / setplay guides. The practice routes use Classic inputs; consult the linked guides for full conditions and current numerical data.
Manon practice separates medal-building combos from strike and command-grab pressure. The basic routes into medium Renversé are a useful starting point.
Medals persist between rounds, carrying earlier progress into later rounds.
Medal-building choices involve a trade-off with immediate damage.
Practise standing MP into cancel Drive Rush, crouching MP, back HP, and medium Renversé. Also prepare a reliable light-attack route into heavy Rond-point.
Heavy Rond-point enders and command-grab knockdowns leave different spacing. Consult their separate guide sections rather than applying the same setup to both.
These practice notes follow the published guide and combo material. Check the combo page for route conditions and the frame table for move values.
Choose a section to continue.
Routes organized by starter, resources, and knockdown.
Move names, categories, startup, advantage, and damage.
Published matchup material and punishable options.
Startup, active frames, recovery, advantage, cancel, and damage.
Published Iori match, lesson, combo, and matchup videos.
Manon’s starter lesson is explicitly labeled Season 1 and focuses on levels and command throws. A separate discussion covers her accessibility and weaknesses; compare old examples with current frame data.
Original video titles and Japanese commentary are preserved. Balance-update opinions and numerical examples belong to the version recorded; use the linked frame and combo pages for current reference data.
A discussion of Manon’s accessibility and weaknesses.
Watch on YouTube ↗A Season 1 Manon introduction focused on levels and command throws.
Watch on YouTube ↗