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YASMINE
ヤスミン

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MATCHUP GUIDE

YASMINE Matchup Guide

Review published matchup material and practical punish checks.

MATCHUP OVERVIEW

Separate ordinary Alon from Bayani-enhanced pressure

Yasmine’s Bayani state changes the Alon continuation, and her projectile-supported movement can hide the next low, throw, or retreat. Check the state and the completed sequence before trying a punish. A response to ordinary Alon is not evidence for the enhanced entry.

What to watch for

The state after an Alon hit

The resource section links Daloy into Alon with gaining Bayani and distinguishes the enhanced follow-up. Follow the state change through the combo instead of checking the icon only at the start of the round.

Strong Daloy into Alon and two dashes

The documented setup branches into a delayed throw, crouching medium punch, crouching light kick, or shimmy. Backward walking alone can lose to the low even when it would avoid a close throw.

How to deal with common situations

Your ordinary-Alon punish stops working

Identify the boosted state and whether Nakatagong Lakas is active. The frame list distinguishes those variants. Recreate the actual state before changing your punish timing; the original recording may simply be the wrong move.

She advances behind a projectile

The assessment describes projectile-supported Rush into throw, low, and shimmy. Keep both the projectile and Yasmine in the recording. Avoid deciding the pressure is over merely because the first projectile was blocked.

Distance-specific responses

Before the supported approach

Watch her movement as well as the projectile. Test an approach or interruption against the full recording, not against a stationary projectile thrower that never follows it.

At Alon contact

Name ordinary, boosted, or the super-state variant before using the Frame page. Guarding the first part does not prove you have reached the end of the continuation.

After the double dash

Expect the timed low and medium punch as well as the delayed throw. The retreating branch punishes an automatic tech; the low punishes an automatic walk back.

Common mistakes

  • Using an ordinary-Alon recovery test against boosted Alon.
  • Recreating a super-state sequence without activating Nakatagong Lakas.
  • Watching the projectile while losing track of the following Rush.

Training mode practice steps

Use your own character as the defender. Turn on the frame meter and input history so you can distinguish a real answer from a mistimed recording.

  1. Keep the Bayani state in the test

    Record Daloy into ordinary Alon and the corresponding enhanced continuation in separate slots with the required state. Add guard afterward and test the same starter. Check which entry actually allows a punish and whether it reaches.

  2. Defend the strong-Daloy ender

    Copy strong Daloy into Alon and two dashes. Record crouching light kick, medium punch, delayed throw, and retreat individually. Verify them before randomizing, and label whether your loss was a low-guard error or a missed throw-tech.

Uses Yasmine’s existing Bayani resource, strong-Daloy/Alon, and Nakatagong Lakas setplay material, with variant names from the frame reference. Fragmentary counter-note suggestions are not converted into guaranteed interrupts. For current numerical values, use the linked Frame Data page and confirm important situations in Training Mode.

TRAINING CHECK

Start with spacing and guaranteed punishes

Use the published frame data below as a shortlist, then confirm range, pushback, follow-ups, and active-frame timing in Training Mode before treating a punish as guaranteed.

FRAME CHECK

Moves to test after blocking

MoveOn BlockTraining check
SA3 Pamumukadkad ng Sampaguita-48Test a punish that reaches at the recorded spacing.
CA Pamumukadkad ng Sampaguita-45Test a punish that reaches at the recorded spacing.
OD Lipad ng Agila-40Test a punish that reaches at the recorded spacing.
SA1 Hiwa ng Kalangitan-34Test a punish that reaches at the recorded spacing.
H Lipad ng Agila-32Test a punish that reaches at the recorded spacing.
L Lipad ng Agila-29Test a punish that reaches at the recorded spacing.
M Lipad ng Agila-29Test a punish that reaches at the recorded spacing.
Tatlong Hiwa-13Test a punish that reaches at the recorded spacing.
Sunod-sunod na Sipa(1)-13Test a punish that reaches at the recorded spacing.
L Alon(1)-12Test a punish that reaches at the recorded spacing.

The numerical shortlist uses the same official-reference frame dataset as the Japanese guide. Character-specific editorial notes are not machine-invented.

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