FIGHTER GUIDE IORI'S STRATEGY

M. BISON
ベガ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for M. BISON.

Health
10000
Published data
4 sections
M. BISONM. BISON character artwork
Home›Fighter Guides›M. BISON›Frame Data
FRAME DATA

M. BISON Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-6114-3C300Chain-cancelable.
Normal AttacksStanding Light Kick44-5103-1C300—
Normal AttacksStanding Medium Punch88-101560C600—
Normal AttacksStanding Medium Kick1010-12172-3700—
Normal AttacksStanding Heavy Punch1919-211751SA1000whiff/ ー ーOn hit: recovery 3F increase On airborne hit: ground bounce. On Punish Counter: +17F
Normal AttacksStanding Heavy Kick1313-16196-2900On airborne hit: launch knockdown. On Punish Counter: crumple +32F On Punish Counter: extended launch time
Normal AttacksCrouching Light Punch44-5104-2C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-6104-2200Chain-cancelable.
Normal AttacksCrouching Medium Punch66-8145-1C600Note: On whiff: 3F additional recovery.
Normal AttacksCrouching Medium Kick88-1019-2-6C500—
Normal AttacksCrouching Heavy Punch1010-15210-9C900Forces stand. On Counter Hit or Punish Counter: launch knockdown.
Normal AttacksCrouching Heavy Kick1111-1326D-12900On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch55-8landing recovery 3300—
Normal AttacksJumping Light Kick55-11landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch88-11landing recovery 3700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-13landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch99-14landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick1010-15landing recovery 3800—
Unique AttacksPsycho Hammer2222-24203-3800Causes a ground bounce on airborne hit.
Unique AttacksEvil Knee1010-131741C800—
Unique AttacksHover Kick1515-2423D-15900On Counter Hit/Punish Counter: longer knockdown
Unique AttacksShadow Hammer2222-24203-3800Causes a ground bounce on airborne hit.
Unique AttacksShadow Spear1616-19203-3700—
Unique AttacksHell Attack77-10landing recovery 3700—
Special MovesL Psycho Crusher Attack1414-2924D-20SA312006-15F airborne strike; 20-29F airborne Projectile clash property (1)
Special Moves[when Psycho Mine is embedded]L Psycho Crusher Attack1414-2924D6SA317006-15F airborne strike; 20-29F airborne Projectile clash property (1) hit/On block:
Special MovesM Psycho Crusher Attack2020-3524D-20SA314006-21F airborne strike; 26-45F airborne Projectile clash property (1)
Special Moves[when Psycho Mine is embedded]M Psycho Crusher Attack2020-3524D6SA319006-21F airborne strike; 26-45F airborne Projectile clash property (1) hit/On block:
Special MovesH Psycho Crusher Attack2424-4924D-23SA316006-25F airborne strike; 30-49F airborne Projectile clash property (1)
Special Moves[when Psycho Mine is embedded]H Psycho Crusher Attack2424-4924D5SA321006-25F airborne strike; 30-49F airborne Projectile clash property (1) hit/On block:
Special MovesOD Psycho Crusher Attack1616-3120D-3SA213007-17F airborne strike; 13-31F Jump-in 20-31F airborne
Special Moves[when Psycho Mine is embedded]OD Psycho Crusher Attack1616-3120D1016007-17F airborne strike; 13-31F Jump-in 20-31F airbornehit/On block:
Special MovesL Double Knee Press1313-17 / 13-14, 16-17202-5SA3800—
Special MovesM Double Knee Press1717-21 / 17-18, 20-21203-5SA3900—
Special MovesH Double Knee Press2222-26 / 22-23, 25-26203-4SA31200—
Special MovesOD Double Knee Press1717-41 / 17-18, 20-21, 39-4128D-15SA2800—
Special MovesL Backfist Combo1313-29 / 13-14, 25-2925D-14SA3700On hit: recovery 3F increase On hit: opponent
Special Moves[when Psycho Mine is embedded]L Backfist Combo1313-29 / 13-14, 25-2925D9SA31300hit/On block:
Special MovesM Backfist Combo1717-33 / 17-18, 29-3326D-15SA3800On hit: recovery 3F increase On hit: opponent
Special Moves[when Psycho Mine is embedded]M Backfist Combo1717-33 / 17-18, 29-3326D9SA31400hit/On block:
Special MovesH Backfist Combo2222-39 / 22-24, 35-3926D-15SA3900On hit: opponent
Special Moves[when Psycho Mine is embedded]H Backfist Combo2222-39 / 22-24, 35-3926D9SA31500hit/On block:
Special MovesOD Backfist Combo1414-63 / 14-15, 35-37, 61-6344D-25SA21200final hit On hit: ground bounce
Special Moves[when Psycho Mine is embedded]OD Backfist Combo1414-63 / 14-15, 35-37, 61-6344D-3SA21800hit/On block:
Special MovesPsycho Mine (self-detonation)500—
Special MovesL Shadow Risetotal 53018F-46F through, Head Press(OD version), Devil Reverse(OD version) Can follow up9F onward, airborne
Special MovesM Shadow Risetotal 58018F-46F through, Head Press(OD version), Devil Reverse(OD version) Can follow up9F onward, airborne
Special MovesH Shadow Risetotal 63018F-46F through, Head Press(OD version), Devil Reverse(OD version) Can follow up9F onward, airborne
Special MovesOD Shadow Risetotal 55016F-46F through, ODHead Press, ODDevil Reverse Can follow up1-8F throw 9F onward, airborne
Special MovesHead Press1515-until landinglanding recovery 26-28~-23-39~-33800hit/block height recovery changehit/block after23F- through, Somersault Skull Diver Can follow up
Special MovesOD Head Press1515-until landinglanding recovery 12D5~72000hit/block height recovery change On airborne hit: ground bounce.
Special MovesSomersault Skull Diver1212-2129800—
Special MovesDevil Reverse1616-until landinglanding recovery 10D2~8800hit/block height recovery change
Special Moves[when Psycho Mine is embedded]Devil Reverse1616-until landinglanding recovery 10D22~282000hit/block height recovery changehit/On block:
Special MovesOD Devil Reverse2121-until landinglanding recovery 10D41400—
Special Moves[when Psycho Mine is embedded]OD Devil Reverse2121-until landinglanding recovery 10D242600hit/On block:
Super ArtsSA1 Knee Press Nightmare1010-51 / 10-11, 13-15, 47-48, 50-5162D-4120001-11F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%
Super ArtsSA2 Psycho Punisher2424-3052D-3430001-25F fully invincible Counter Hit/ Counter Hit values do not change Minimum damage scaling 40%
Super ArtsSA3 Unlimited Psycho Crusher1010-1565D-4640001-15F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Unlimited Psycho Crusher1010-1565D-4645001-15F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsDeadly Throw55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsDeath Tower55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Hell Twist2626-2735D-38001-27F armor (2) hit Backfist Combo ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Hell Drive2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Hell Drive1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110input ー, ー attack recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F