Keep the mine state in every pressure test
A Psycho Mine changes what follows Bison’s special attacks. Testing Psycho Crusher without a mine does not explain the detonation sequence that beat you. Keep resource state, attack version, and spacing together when deciding whether to interrupt, keep guarding, or wait for recovery.
What to watch for
Backfist puts the next exchange in motion
The setplay guide uses heavy Backfist into a corner dash and timed back heavy kick, with strike, throw, or shimmy afterward. Notice both the mine and the prepared approach.
Detonation changes the continuation
The data separates mine-dependent Backfist and Psycho Crusher entries; the combo notes also include Devil Reverse detonations. Do not end a recording before the detonation if it was part of the match sequence.
How to deal with common situations
Double Knee Press stops short
The Japanese counter note suggests standing just outside its reach and punishing the miss. Establish that boundary against the actual strength. A button aimed at an expected whiff can be hit if Bison starts closer.
A Drive Rush follows heavy Backfist
The recorded options include a low, standing medium punch, overhead, throw, and a stopped rush into shimmy. The mine does not make those branches identical. Identify the attack that caught your movement or guard.
Distance-specific responses
Outside the knee approach
Choose a repeatable marker for Double Knee Press reach. Mix waiting for a miss with a tested approach rather than backing away on a fixed rhythm.
At a mined contact
Watch the explosion as part of the sequence. Look up the mine-specific row before applying a punish learned from a clean training dummy.
At the corner wake-up
The back-heavy-kick setup deliberately changes contact timing. Include the preceding dash in your test and avoid declaring it your turn from a neutral-normal result.
Common mistakes
- Testing Psycho Crusher with the mine state removed.
- Swinging at an anticipated knee whiff before seeing it miss.
- Throw-teching every Drive Rush after Backfist.
Training mode practice steps
Use your own character as the defender. Turn on the frame meter and input history so you can distinguish a real answer from a mistimed recording.
Find the knee whiff boundary
Record one Double Knee Press strength from two starting distances. Test a punish after the miss, then add a wait slot. Confirm that your response is tied to the whiff rather than the recording rhythm.
Reproduce the mine route
Apply the mine using the combo-page route before recording the troublesome special. Keep the detonation and next attack. Compare the same special without the mine to see exactly which part invalidates your earlier response.
Uses Bison’s Japanese spacing counter note, heavy-Backfist setups, and mine-specific move and combo entries. Older Double Knee Press frame numbers are deliberately not copied into this explanation. For current numerical values, use the linked Frame Data page and confirm important situations in Training Mode.
