FIGHTER GUIDE IORI'S STRATEGY

M. BISON
ベガ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for M. BISON.

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10000
Published data
4 sections
M. BISONM. BISON character artwork
Home›Fighter Guides›M. BISON›Combos & Okizeme
COMBO ROUTES

M. BISON Combos & Okizeme

Practical routes organized by starter, resources, corner position, and knockdown.

YEAR 4 COMBO & OKIZEME GUIDE

Classic-control routes are grouped by practical situation. Commands, frame values, and route order are preserved from the current Japanese source guide.

2026-08-31 updatedYear 4 / 2026-08-03 battle balance update

Move names use CAPCOM's official English Frame Data terminology. Route order and numerical values are shared with the Japanese guide.

Jump to a section (25)CONTENTS
ESSENTIAL ROUTES01

Notation

DR = raw Drive Rush CDR = Cancel Drive Rush PC = Punish Counter CH = Counter Hit Mine = the opponent has a Psycho Mine attached

Psycho Crusher Attack = [4]6P Double Knee Press = 236K Backfist Combo = 214P Shadow Rise = [2]8K Head Press = K during Shadow Rise Devil Reverse = P during Shadow Rise

SA1 = 236236K SA2 = 214214K SA3 = 236236P

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ESSENTIAL ROUTES02

Key changes in the 2026-8-3 version

st.HP

Normal-hit advantage changed from +4F to +5F, allowing st.LP to combo at close range. Block advantage remains +1F.

OD Backfist Combo with a Psycho Mine attached

Damage increased from 1700 to 1800. Longer launch time on hit makes post-detonation follow-ups more reliable.

OD Shadow Rise

Reaches the opponent faster. The follow-up window expanded from 16–42F to 16–46F, allowing more timing variation for Head Press and Devil Reverse.

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COMBO ROUTES03

10 essential starter combos

1. Light attacks into L Psycho Crusher Attack

cr.LK > cr.LP > st.LP > L Psycho Crusher Attack

Approximately +24F or more after a grounded hit. Detonating an attached mine leaves +42F.

2. Light attacks into L Backfist Combo

cr.LP or cr.LK > st.LK > L Backfist Combo

Attaches a mine. Leaves approximately +21F in the version described here.

3. Basic medium-attack route

st.MP > cr.MP > M Backfist Combo

M Backfist Combo attaches a mine and leaves approximately +20F.

4. Medium attacks into OD Double Knee Press and H Backfist Combo

st.MP > cr.MP > OD Double Knee Press > H Backfist Combo

Attaches a mine. H Backfist Combo leaves approximately +31F.

5. cr.MP into OD Double Knee Press and H Backfist Combo

cr.MP > OD Double Knee Press > H Backfist Combo

A frequently used main route: attach a mine and begin wake-up pressure at +31F.

6 cr.MK Drive Rush

cr.MK > CDR > st.MP > cr.HP > H Backfist Combo

Attach a mine from cr.MK and continue with +31F wake-up pressure.

7 Year4 / st.HP hit

st.HP > st.LP > L Psycho Crusher Attack

Alternatively:

st.HP > st.LP > L Backfist Combo

Since Year 4, st.HP is +5F on hit. It starts a combo on hit and remains +1F on block.

8 st.HK Punish Counter

st.HK PC > forward dash or walk forward > cr.HP > OD Double Knee Press > 6HP > L Psycho Crusher Attack

9 jumpattack starter

j.HK > st.HK > cr.MP > OD Double Knee Press > H Backfist Combo

Save meter

j.HK > st.HK > cr.MP > M Psycho Crusher Attack

10 DI Punish Counter

DI PC > two forward dashes > st.MP / 6HP TC > L Backfist Combo

At close range:

DI PC > st.HK > cr.MP > OD Double Knee Press > H Backfist Combo

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COMBO ROUTES04

Invincible-Reversal Punishes

stable route

st.HK PC > forward dash > cr.HP > OD Double Knee Press > 6HP > L Psycho Crusher Attack

Finish the round with SA3

st.HK PC > forward dash > cr.HP > OD Double Knee Press > st.HP > SA3

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ESSENTIAL ROUTES05

Drive Impact wall splat

easy

DI wall splat > st.MP・6HP TC > L Backfist Combo

extension

DI wall splat > cr.HP > OD Double Knee Press > 6HP > M Backfist Combo

Version note: L Backfist Combo leaves +21F; M Backfist Combo leaves +20F.

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ESSENTIAL ROUTES06

Key properties with a Psycho Mine attached

When the opponent has a Psycho Mine attached:

Backfist Combo, Psycho Crusher Attack, and Devil Reverse

These attacks can detonate the mine when they connect.

Main situations after detonation

L Backfist Combo > +42F

M Backfist Combo > +42F

H Backfist Combo > +49F

OD Backfist Combo > +48F

L Psycho Crusher Attack > +42F

M Psycho Crusher Attack > +42F

H Psycho Crusher Attack > +46F

OD Psycho Crusher Attack > +82F with a follow-up available

Devil Reverse > +53F…

OD Devil Reverse > +51F…

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ESSENTIAL ROUTES07

Detonate a mine with OD Psycho Crusher Attack

Example

cr.MP > OD Psycho Crusher Attack (mine detonation) > Shadow Rise > OD Head Press > 6HP > L Psycho Crusher Attack > SA3

After OD Psycho Crusher Attack detonates the mine, +82F allows follow-ups. OD Shadow Rise was improved in Year 4.

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ESSENTIAL ROUTES08

New in Year 4: OD Backfist Combo detonation

With a mine attached

OD Backfist Combo deals 1800 damage and has increased launch time.

Year 4 gives more reason to explore follow-up routes.

Depending on corner position and height, st.HP or a Super Art may connect afterward.

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ESSENTIAL ROUTES09

Corner: high-damage mine routes

Late-active 6HP > cr.LP > st.LP > OD Psycho Crusher Attack detonation > 6HP > L Backfist Combo

SA3

Late-active 6HP > cr.LP > st.LP > OD Psycho Crusher Attack detonation > 6HP > L Psycho Crusher Attack > SA3

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SETPLAY10

Key Frame Advantage by Ender

forward throw > +21F

back throw > +18F

cr.HK > +29F

3HK > +25F

L Psycho Crusher Attack > +24F…

M Psycho Crusher Attack > +24F…

H Psycho Crusher Attack > +14F…

OD Psycho Crusher Attack > +35F…

L Backfist Combo > +21F

M Backfist Combo > +20F

H Backfist Combo > +31F

OD Backfist Combo > +24F

OD Double Knee Press > +55F with a follow-up available

SA1 > +11F

SA2 > +23F

SA3 > +15F

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SETPLAY11

Setplay

1 H Backfist Combo +31F: Important

H Backfist Combo > +31F

corner

forward dash 19F > 4HK active-frame meaty

Approximate values

hit: +7F block: +4F

From there:

• cr.MP • throw • shimmy

On hit

4HK on a later active frame > cr.MP > OD Double Knee Press > H Backfist Combo

This attaches another mine.

2 H Backfist Combo > DROkizeme

H Backfist Combo > DR

Options

Options: DR cr.LK, DR st.MP, DR 6HP, DR throw, or stop DR early and shimmy.

3 DR st.MP

DR st.MP

hit: +10F block: +4F

hit Example

DR st.MP > 4HK > H Backfist Combo

After the opponent blocks

Options: walk forward slightly and throw, st.MP frame trap, or shimmy.

4 DR cr.LK

DR cr.LK

hit: +8F block: +2F

On hit

DR cr.LK > st.MP > cr.MP > a mine-attachment route

On block

Options: throw, cr.MP frame trap, or shimmy.

5. Mine detonation with L / M Backfist Combo at +42F

Against an opponent with a mine attached:

L or M Backfist Combo > mine detonation > +42F

corner

> immediateforward jump HP

safe jump.

6. Psycho Crusher Attack detonation: strong even on block

Against an opponent with a mine attached:

Blocked L / M Psycho Crusher Attack leaves Bison at +6F.

Blocked H Psycho Crusher Attack leaves Bison at +5F.

Blocked OD Psycho Crusher Attack leaves Bison at +10F.

From there:

• throw • 4HK • st.MP • shimmy

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ESSENTIAL ROUTES12

Corner: late-active overhead

6HP > 22F overhead

Normal timing

hit +3 block-3

A late-active meaty can leave approximately +4–5F in some situations.

Example

Late-active 6HP > cr.LP > st.LP > OD Psycho Crusher Attack detonation

A high-reward corner option with a mine attached.

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ESSENTIAL ROUTES13

4 HK (Evil Knee) meaty

4HK

startup 10F hit +4 block +1 special move Cancelable

After the opponent blocks

• cr.LP • throw • 4HK

A late-active meaty gives even more advantage.

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ESSENTIAL ROUTES14

After st.HP is blocked (Year 4)

st.HP

hit +5 block +1

hit > st.LP > Combo

block > cr.LP or > throw

In Year 4, this became a main tool that covers both hit and block situations.

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ESSENTIAL ROUTES15

Devil Reverse

Devil Reverse

block: +5F approximately

Mine detonation on block

> +22F

OD version

block > +4…+9F approx.

Mine detonation on block: approximately +24F.

With a mine attached:

Shadow Rise > Devil Reverse

On block, use the substantial advantage for a throw or overhead/low mix-up.

hit > +53F or more > Okizeme

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ESSENTIAL ROUTES16

OD Head Press

OD Head Press

block > +5…+7F

On hit: knockdown at approximately +27F.

Year 4's faster OD Shadow Rise and wider follow-up window improve surprise attacks.

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ESSENTIAL ROUTES17

Sweep

cr.HK > +29F

forward dash 19F > +10F

From there:

Options: 4HK, throw, or wait and observe.

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ESSENTIAL ROUTES18

Psycho Mine's timed detonation

Psycho Mine automatically detonates after time passes.

Automatic detonation

Deals 500 damage and allows a free follow-up.

Representative corner sequence

Attach a mine > throw > another strike or overhead/low mix-up > automatic detonation > aerial follow-up > another Backfist Combo.

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ESSENTIAL ROUTES19

Against an opponent in Burnout

Against an opponent with a mine attached:

Blocked L / M Psycho Crusher Attack detonation > +6F

The advantage is even greater against Burnout.

From there:

• 4HK • st.MP • 6HP • DI

Use these to deal chip damage and threaten a stun.

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COMBO ROUTES20

SA2

SA2

startup 24F fully invincible 1…26F Damage3000 hit after +23F

Combo Example

st.MP > cr.MP > OD Backfist Combo > SA2

Can also pass through projectiles. Directional input changes the landing position.

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COMBO ROUTES21

SA3

SA3

startup 10F Damage4000 CA 4500 fully invincible 1…15F hit after +15F

easy

st.MP > cr.MP > M Backfist Combo > SA3

high damage

st.MP > cr.MP > CDR > st.MP > cr.HP > CDR > st.HK > 4HK > H Psycho Crusher Attack > SA3

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ESSENTIAL ROUTES22

10 Practical Starter Routes

1. cr.LP / cr.LK > st.LK > L Backfist Combo

2. cr.LK > cr.LP > st.LP > L Psycho Crusher Attack

3. st.MP > cr.MP > OD Double Knee Press > H Backfist Combo

4. cr.MK > CDR > st.MP > cr.HP > H Backfist Combo

5. Year4

st.HP > st.LP > L Psycho Crusher Attack or > L Backfist Combo

6. st.HK PC > forward dash > cr.HP > OD Double Knee Press > 6HP > L Psycho Crusher Attack

7. H Backfist Combo +31 > corner: forward dash > 4HK on a later active frame

8. H Backfist Combo +31 > Midscreen DR > overhead / low / throw / shimmy

9. Blocked L / M Psycho Crusher Attack with a mine attached > +6F

10. OD Psycho Crusher Attack mine detonation > Shadow Rise > OD Head Press > high-damage follow-up

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ESSENTIAL ROUTES23

Current Game Plan

At midrange, use st.HP, cr.MP, or Double Knee Press > convert a hit into Backfist Combo > attach a Psycho Mine > H Backfist Combo leaves +31F > DR wake-up pressure > overhead / low / throw / shimmy > detonate on a hit > deal damage with the detonation combo > use Backfist Combo again in the corner > repeat mine pressure.

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ESSENTIAL ROUTES24

Notes for Older Guides

Use the following current-version replacements.

L Backfist Combo now leaves +21F, not +24F.

M Backfist Combo now leaves +20F, not +23F.

st.HP is +5F on hit from Year 4 onward.

OD Backfist Combo with a mine attached deals 1800 damage and has longer launch time.

OD Shadow Rise's follow-up window is 16–46F.

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ESSENTIAL ROUTES25

References

Sources: official Street Fighter 6 battle adjustments; Ultimate Frame Data; August 2026 update differences; M. Bison combo and setplay material for this version; 2026 Bison guide and mine-detonation research.

Combo and setplay conditions and advantage can vary with spacing, mine state, late-active timing, hit height, and position relative to the corner.

Recheck in Training Mode before using these routes in matches.

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Frame advantage may vary with spacing, airborne hits, recovery options, and corner position. Verify important routes in Training Mode.