FIGHTER GUIDE IORI'S STRATEGY

RASHID
ラシード

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for RASHID.

Health
10000
Published data
4 sections
RASHIDRASHID character artwork
Home›Fighter Guides›RASHID›Frame Data
FRAME DATA

RASHID Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-594-1C300Chain-cancelable.
Normal AttacksStanding Light Kick44-6103-1C300—
Normal AttacksStanding Medium Punch66-81451C600—
Normal AttacksStanding Medium Kick88-10176-3600On whiff: 2F additional recovery.
Normal AttacksStanding Heavy Punch99-11211-4C800—
Normal AttacksStanding Heavy Kick1313-2018-1-5800Forces stand. On airborne hit: launch knockdown. On Punish Counter: launch knockdown
Normal AttacksCrouching Light Punch55-775-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-783-1200Chain-cancelable.
Normal AttacksCrouching Medium Punch66-91341C600—
Normal AttacksCrouching Medium Kick77-918-1-5C500—
Normal AttacksCrouching Heavy Punch1212-14215-4SA900On whiff: 2F additional recovery.
Normal AttacksCrouching Heavy Kick99-1124D-11900On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch44-8landing recovery 3300—
Normal AttacksJumping Light Kick55-9landing recovery 3300—
Normal AttacksJumping Medium Punch99-13landing recovery 3C600Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-12landing recovery 3500—
Normal AttacksJumping Heavy Punch88-16 / 8-10, 14-16landing recovery 3800hit 2On airborne hit: slam knockdown.
Normal AttacksJumping Heavy Kick1010-14landing recovery 3800Wing Stroke, Arabian Skyhigh follow-up, On airborne hit: slam knockdown.
Unique AttacksRun02F-60F available6F-60F dedicated follow-up, forward jump Follow-up available when 5F recovery 1F-60F
Unique AttacksBackup88-17177-10SA8001F-17F hit 2 only SA Cancelable
Unique AttacksTempest Moon1616-24 / 16-17, 22-24213-4SA12002-4F properties change6-21F airbornehit 2 only SA Cancelable
Unique Attacks[Air Current Boosted]Tempest Moon99-40 / 9-11, 33-34, 38-4022D-5140020-35F airborne
Unique AttacksFlapping Spin88-25 / 8-9, 24-25181-3C600first hit On airborne hit: launch knockdown. 3-10F
Unique AttacksBeak Assault2222-24213-38004-25F
Unique AttacksCrescent Kick1616-19203-3900On whiff: 3F additional recovery. 6-19F
Unique AttacksBlitz Strike1010-14landing recovery 3C850hit, On block: 12-23F during special move Follow-up available24- through during move special move Follow-up available On airborne hit: ground bounce.
Unique AttacksAerial Shot88-12landing recovery 3800Causes a launch knockdown on airborne hit.
Unique AttacksRising Kick1313-1636D-20C400—
Unique AttacksSide Fliptotal 32018-24F Front Flip Follow-up available2F-20F
Unique AttacksFront Fliplanding recovery 8011-43F airborne22-40F during move, move special move Follow-up available1F-36F
Special MovesL Spinning Mixer88-238, 16-17, 22-23192-3SA37002-17F properties change On whiff: 5F additional recovery.
Special Moves[Air Current Boosted] L Spinning Mixer66-596, 12-14, 18-20,25-27,31-33,38-40,44-46,51-53,57-591542SA31000—
Special MovesM Spinning Mixer88-268,9-10,13-14,20-21,25-26landing recovery 11D-45SA38006-14F airborne strike; 13-60F airborne2-9F properties change On hit: only, recovery 11F special move, SA
Special Moves[Air Current Boosted] M Spinning Mixer55-595,6-7,10-11,16-17,21-22,29-30,34-35,41-42,46-47,53-54,58-59landing recovery 15D-78SA314003-17F airborne strike; 10-97F airborne
Special MovesH Spinning Mixer66-39 / 6-7, 10-12, 16-18, 23-25, 30-32, 37-39landing recovery 14D-5512006-12F airborne strike; 13-63F airborne8-10F throw 2-6F properties change
Special Moves[Air Current Boosted] H Spinning Mixer55-51 / 5-7, 9-11, 15-17, 22-24, 28-30, 33-35, 38-40, 43-45, 49-51landing recovery 14D-8318006-12F airborne strike; 8-91F airborne8-10F throw
Special MovesOD Spinning Mixer66-486, 7-8, 11-13, 16-19, 22-25, 28-31, 34-37, 40-43, 46-48landing recovery 15D-4214001-8F fully invincible9-13F airborne strike; 2-9F properties change
Special Moves[Air Current Boosted] OD Spinning Mixer44-594, 5-6, 9-11, 14-17, 20-23, 26-29, 32-35, 38-41, 44-47,50-53,56-59landing recovery 15D-7214001-6F fully invincible10-97F airborne67-71F during special move Follow-up available
Special MovesL Eagle Spike1515-2731D-36※SA311004-15F properties change9-38F airborne Note: On hit: only SA3 Cancelable
Special Moves[Air Current Boosted] L Eagle Spike1414-2633D-24※SA313009-38F airborne Note: On hit: only SA3 Cancelable
Special MovesM Eagle Spike2121-3326D-3613006-28F properties change12-38F airborne
Special Moves[Air Current Boosted] M Eagle Spike1717-3150D-15150017-45F airborne
Special MovesH Eagle Spike2626-3827D-3615006-31F properties change15-44F airborne
Special Moves[Air Current Boosted] H Eagle Spike1717-3150D-1515008-45F airborne
Special MovesOD Eagle Spike2121-3326D-3610006-30F properties change12-40F airborne
Special Moves[Air Current Boosted] OD Eagle Spike1818-3122D-24130012-40F airborne7-40F projectile invulnerable
Special MovesL Whirlwind Shot17total 52-1-9SA360029-48F charged version follow-up48F onward charged MAX follow-up
Special MovesL Whirlwind Shot(Charged)3450SA3900—
Special MovesL Whirlwind Shot(Longest possible button hold)53168SA31000animationafter, 60F startup
Special MovesM Whirlwind Shot17total 52-1-9SA360029-48F charged version follow-up48F onward charged MAX follow-up
Special MovesM Whirlwind Shot(Charged)3450SA3900—
Special MovesM Whirlwind Shot(Longest possible button hold)53168SA31000animationafter, 60F startup
Special MovesH Whirlwind Shot17total 52-1-9SA360029-48F charged version follow-up48F onward charged MAX follow-up
Special MovesH Whirlwind Shot(Charged)3450SA3900—
Special MovesH Whirlwind Shot(Longest possible button hold)53168SA31000animationafter, 60F startup
Special MovesOD Whirlwind Shot17total 52D-2SA270032F through Hold the button charged version follow-up
Special MovesOD Whirlwind Shot(Charged)38D10SA2120054F dedicated follow-up Follow-up availableanimationafter, 70F startup
Special MovesL Arabian Cyclone1515-17total 472-6SA380021-22F dedicated follow-up Follow-up available Projectile clash property (1)
Special MovesM Arabian Cyclone2020-22total 504-4SA390026-27F dedicated follow-up Follow-up available Projectile clash property (1)
Special MovesH Arabian Cyclone2727-29total 69D-2SA3100033-34F dedicated follow-up Follow-up available Projectile clash property (1)
Special MovesOD Arabian Cyclone2020-22total 53D-10SA280026-27F dedicated follow-up Follow-up available On block: 3F additional recovery. animationafter, 60F startup Projectile clash property (1)
Special MovesWing Strokelanding recovery 6022-61F airborne32-51F during move Follow-up available23F-47F
Special MovesRolling Assaulttotal 33017-20F dedicated follow-up Follow-up available8F-25F
Special MovesNail Assault1717-1926D-9SA3600—
Special MovesL Arabian Skyhigh1313-21landing recovery 3D6001F-13F 51F- through during move, move special move Follow-up available14-21F Comboduring hit
Special MovesM Arabian Skyhigh1818-26landing recovery 3D7001F-18F 59F- through during move, move special move Follow-up available19-26F Comboduring hit
Special MovesH Arabian Skyhigh2121-29landing recovery 3D8001F-21F 65F- through during move, move special move Follow-up available22-29F Comboduring hit
Special MovesOD Arabian Skyhigh1313-21landing recovery 3D15001F-13F block, On whiff: only 47F- through during move, move special move Follow-up available14-21F Comboduring hit
Super ArtsSA1 Super Rashid Kick99-1576D-5321001-16F strike/throw invulnerableattackactive frames3-7F On hit: attack On airborne hit: change /Damage180010-36F airborne Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Ysaar11total 33D331000attackactive framesduring, active framesendafter100F startupattackactive framesduring, Arabian Cyclonefirst hit Ysaar Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change
Super ArtsSA3 Altair1111-2882D-7540001-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Altair1111-2882D-7545001-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsRiding Glider55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsSunset Drop55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsDesert Slider55-73D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 18013F Run 1-15F
Common SystemBackward Dashtotal 2501-15F throw invulnerable
Common SystemDrive Impact: Eagle Edge2626-2735D-38001-27F armor (2) hit Backup ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Eagle Slash2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Eagle Slash1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F