FIGHTER GUIDE IORI'S STRATEGY
RASHID
ラシードUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for RASHID.
- Health
- 10000
- Published data
- 4 sections
RASHID

FRAME DATA
RASHID Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-5 | 9 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 4 | 4-6 | 10 | 3 | -1 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 6 | 6-8 | 14 | 5 | 1 | C | 600 | — |
| Normal Attacks | Standing Medium Kick | 8 | 8-10 | 17 | 6 | -3 | 600 | On whiff: 2F additional recovery. | |
| Normal Attacks | Standing Heavy Punch | 9 | 9-11 | 21 | 1 | -4 | C | 800 | — |
| Normal Attacks | Standing Heavy Kick | 13 | 13-20 | 18 | -1 | -5 | 800 | Forces stand. On airborne hit: launch knockdown. On Punish Counter: launch knockdown | |
| Normal Attacks | Crouching Light Punch | 5 | 5-7 | 7 | 5 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 8 | 3 | -1 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 6 | 6-9 | 13 | 4 | 1 | C | 600 | — |
| Normal Attacks | Crouching Medium Kick | 7 | 7-9 | 18 | -1 | -5 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 12 | 12-14 | 21 | 5 | -4 | SA | 900 | On whiff: 2F additional recovery. |
| Normal Attacks | Crouching Heavy Kick | 9 | 9-11 | 24 | D | -11 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 4 | 4-8 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-9 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Medium Punch | 9 | 9-13 | landing recovery 3 | C | 600 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 500 | — | |||
| Normal Attacks | Jumping Heavy Punch | 8 | 8-16 / 8-10, 14-16 | landing recovery 3 | 800 | hit 2On airborne hit: slam knockdown. | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-14 | landing recovery 3 | 800 | Wing Stroke, Arabian Skyhigh follow-up, On airborne hit: slam knockdown. | |||
| Unique Attacks | Run | 0 | 2F-60F available6F-60F dedicated follow-up, forward jump Follow-up available when 5F recovery 1F-60F | ||||||
| Unique Attacks | Backup | 8 | 8-17 | 17 | 7 | -10 | SA | 800 | 1F-17F hit 2 only SA Cancelable |
| Unique Attacks | Tempest Moon | 16 | 16-24 / 16-17, 22-24 | 21 | 3 | -4 | SA | 1200 | 2-4F properties change6-21F airbornehit 2 only SA Cancelable |
| Unique Attacks | [Air Current Boosted]Tempest Moon | 9 | 9-40 / 9-11, 33-34, 38-40 | 22 | D | -5 | 1400 | 20-35F airborne | |
| Unique Attacks | Flapping Spin | 8 | 8-25 / 8-9, 24-25 | 18 | 1 | -3 | C | 600 | first hit On airborne hit: launch knockdown. 3-10F |
| Unique Attacks | Beak Assault | 22 | 22-24 | 21 | 3 | -3 | 800 | 4-25F | |
| Unique Attacks | Crescent Kick | 16 | 16-19 | 20 | 3 | -3 | 900 | On whiff: 3F additional recovery. 6-19F | |
| Unique Attacks | Blitz Strike | 10 | 10-14 | landing recovery 3 | C | 850 | hit, On block: 12-23F during special move Follow-up available24- through during move special move Follow-up available On airborne hit: ground bounce. | ||
| Unique Attacks | Aerial Shot | 8 | 8-12 | landing recovery 3 | 800 | Causes a launch knockdown on airborne hit. | |||
| Unique Attacks | Rising Kick | 13 | 13-16 | 36 | D | -20 | C | 400 | — |
| Unique Attacks | Side Flip | total 32 | 0 | 18-24F Front Flip Follow-up available2F-20F | |||||
| Unique Attacks | Front Flip | landing recovery 8 | 0 | 11-43F airborne22-40F during move, move special move Follow-up available1F-36F | |||||
| Special Moves | L Spinning Mixer | 8 | 8-238, 16-17, 22-23 | 19 | 2 | -3 | SA3 | 700 | 2-17F properties change On whiff: 5F additional recovery. |
| Special Moves | [Air Current Boosted] L Spinning Mixer | 6 | 6-596, 12-14, 18-20,25-27,31-33,38-40,44-46,51-53,57-59 | 15 | 4 | 2 | SA3 | 1000 | — |
| Special Moves | M Spinning Mixer | 8 | 8-268,9-10,13-14,20-21,25-26 | landing recovery 11 | D | -45 | SA3 | 800 | 6-14F airborne strike; 13-60F airborne2-9F properties change On hit: only, recovery 11F special move, SA |
| Special Moves | [Air Current Boosted] M Spinning Mixer | 5 | 5-595,6-7,10-11,16-17,21-22,29-30,34-35,41-42,46-47,53-54,58-59 | landing recovery 15 | D | -78 | SA3 | 1400 | 3-17F airborne strike; 10-97F airborne |
| Special Moves | H Spinning Mixer | 6 | 6-39 / 6-7, 10-12, 16-18, 23-25, 30-32, 37-39 | landing recovery 14 | D | -55 | 1200 | 6-12F airborne strike; 13-63F airborne8-10F throw 2-6F properties change | |
| Special Moves | [Air Current Boosted] H Spinning Mixer | 5 | 5-51 / 5-7, 9-11, 15-17, 22-24, 28-30, 33-35, 38-40, 43-45, 49-51 | landing recovery 14 | D | -83 | 1800 | 6-12F airborne strike; 8-91F airborne8-10F throw | |
| Special Moves | OD Spinning Mixer | 6 | 6-486, 7-8, 11-13, 16-19, 22-25, 28-31, 34-37, 40-43, 46-48 | landing recovery 15 | D | -42 | 1400 | 1-8F fully invincible9-13F airborne strike; 2-9F properties change | |
| Special Moves | [Air Current Boosted] OD Spinning Mixer | 4 | 4-594, 5-6, 9-11, 14-17, 20-23, 26-29, 32-35, 38-41, 44-47,50-53,56-59 | landing recovery 15 | D | -72 | 1400 | 1-6F fully invincible10-97F airborne67-71F during special move Follow-up available | |
| Special Moves | L Eagle Spike | 15 | 15-27 | 31 | D | -36 | ※SA3 | 1100 | 4-15F properties change9-38F airborne Note: On hit: only SA3 Cancelable |
| Special Moves | [Air Current Boosted] L Eagle Spike | 14 | 14-26 | 33 | D | -24 | ※SA3 | 1300 | 9-38F airborne Note: On hit: only SA3 Cancelable |
| Special Moves | M Eagle Spike | 21 | 21-33 | 26 | D | -36 | 1300 | 6-28F properties change12-38F airborne | |
| Special Moves | [Air Current Boosted] M Eagle Spike | 17 | 17-31 | 50 | D | -15 | 1500 | 17-45F airborne | |
| Special Moves | H Eagle Spike | 26 | 26-38 | 27 | D | -36 | 1500 | 6-31F properties change15-44F airborne | |
| Special Moves | [Air Current Boosted] H Eagle Spike | 17 | 17-31 | 50 | D | -15 | 1500 | 8-45F airborne | |
| Special Moves | OD Eagle Spike | 21 | 21-33 | 26 | D | -36 | 1000 | 6-30F properties change12-40F airborne | |
| Special Moves | [Air Current Boosted] OD Eagle Spike | 18 | 18-31 | 22 | D | -24 | 1300 | 12-40F airborne7-40F projectile invulnerable | |
| Special Moves | L Whirlwind Shot | 17 | total 52 | -1 | -9 | SA3 | 600 | 29-48F charged version follow-up48F onward charged MAX follow-up | |
| Special Moves | L Whirlwind Shot(Charged) | 34 | 5 | 0 | SA3 | 900 | — | ||
| Special Moves | L Whirlwind Shot(Longest possible button hold) | 53 | 16 | 8 | SA3 | 1000 | animationafter, 60F startup | ||
| Special Moves | M Whirlwind Shot | 17 | total 52 | -1 | -9 | SA3 | 600 | 29-48F charged version follow-up48F onward charged MAX follow-up | |
| Special Moves | M Whirlwind Shot(Charged) | 34 | 5 | 0 | SA3 | 900 | — | ||
| Special Moves | M Whirlwind Shot(Longest possible button hold) | 53 | 16 | 8 | SA3 | 1000 | animationafter, 60F startup | ||
| Special Moves | H Whirlwind Shot | 17 | total 52 | -1 | -9 | SA3 | 600 | 29-48F charged version follow-up48F onward charged MAX follow-up | |
| Special Moves | H Whirlwind Shot(Charged) | 34 | 5 | 0 | SA3 | 900 | — | ||
| Special Moves | H Whirlwind Shot(Longest possible button hold) | 53 | 16 | 8 | SA3 | 1000 | animationafter, 60F startup | ||
| Special Moves | OD Whirlwind Shot | 17 | total 52 | D | -2 | SA2 | 700 | 32F through Hold the button charged version follow-up | |
| Special Moves | OD Whirlwind Shot(Charged) | 38 | D | 10 | SA2 | 1200 | 54F dedicated follow-up Follow-up availableanimationafter, 70F startup | ||
| Special Moves | L Arabian Cyclone | 15 | 15-17 | total 47 | 2 | -6 | SA3 | 800 | 21-22F dedicated follow-up Follow-up available Projectile clash property (1) |
| Special Moves | M Arabian Cyclone | 20 | 20-22 | total 50 | 4 | -4 | SA3 | 900 | 26-27F dedicated follow-up Follow-up available Projectile clash property (1) |
| Special Moves | H Arabian Cyclone | 27 | 27-29 | total 69 | D | -2 | SA3 | 1000 | 33-34F dedicated follow-up Follow-up available Projectile clash property (1) |
| Special Moves | OD Arabian Cyclone | 20 | 20-22 | total 53 | D | -10 | SA2 | 800 | 26-27F dedicated follow-up Follow-up available On block: 3F additional recovery. animationafter, 60F startup Projectile clash property (1) |
| Special Moves | Wing Stroke | landing recovery 6 | 0 | 22-61F airborne32-51F during move Follow-up available23F-47F | |||||
| Special Moves | Rolling Assault | total 33 | 0 | 17-20F dedicated follow-up Follow-up available8F-25F | |||||
| Special Moves | Nail Assault | 17 | 17-19 | 26 | D | -9 | SA3 | 600 | — |
| Special Moves | L Arabian Skyhigh | 13 | 13-21 | landing recovery 3 | D | 600 | 1F-13F 51F- through during move, move special move Follow-up available14-21F Comboduring hit | ||
| Special Moves | M Arabian Skyhigh | 18 | 18-26 | landing recovery 3 | D | 700 | 1F-18F 59F- through during move, move special move Follow-up available19-26F Comboduring hit | ||
| Special Moves | H Arabian Skyhigh | 21 | 21-29 | landing recovery 3 | D | 800 | 1F-21F 65F- through during move, move special move Follow-up available22-29F Comboduring hit | ||
| Special Moves | OD Arabian Skyhigh | 13 | 13-21 | landing recovery 3 | D | 1500 | 1F-13F block, On whiff: only 47F- through during move, move special move Follow-up available14-21F Comboduring hit | ||
| Super Arts | SA1 Super Rashid Kick | 9 | 9-15 | 76 | D | -53 | 2100 | 1-16F strike/throw invulnerableattackactive frames3-7F On hit: attack On airborne hit: change /Damage180010-36F airborne Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Ysaar | 11 | total 33 | D | 33 | 1000 | attackactive framesduring, active framesendafter100F startupattackactive framesduring, Arabian Cyclonefirst hit Ysaar Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA3 Altair | 11 | 11-28 | 82 | D | -75 | 4000 | 1-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Altair | 11 | 11-28 | 82 | D | -75 | 4500 | 1-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Riding Glider | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Sunset Drop | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Desert Slider | 5 | 5-7 | 3 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 18 | 0 | 13F Run 1-15F | |||||
| Common System | Backward Dash | total 25 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Eagle Edge | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit Backup ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Eagle Slash | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Eagle Slash | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗