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RASHID
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Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for RASHID.

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Home›Fighter Guides›RASHID›Matchup Guide
MATCHUP GUIDE

RASHID Matchup Guide

Review published matchup material and practical punish checks.

MATCHUP OVERVIEW

Check the air current before judging the approach

Rashid’s moving pressure becomes easier to examine when you label the air-current state and the previous ender. Medium Eagle Spike can lead to running pressure or a timed corner attack, while an air-current-boosted Spinning Mixer is not the ordinary version you may have practiced against.

What to watch for

Ordinary and boosted Mixer

The pressure notes explicitly distinguish light Spinning Mixer from its air-current version. Use the matching Frame Data entry before choosing a block response; the shared spinning animation is not enough.

Medium Eagle Spike into a run

The source follows this knockdown with a timed crouching medium punch or a running throw. Seeing the run does not tell you which of those will happen at the end.

How to deal with common situations

A missed kick precedes the corner mix-up

The listed setup uses standing medium kick to consume time after medium Eagle Spike, then dash or a timed forward-heavy-punch overhead. Recognize the kick as preparation instead of chasing its whiff.

Your low guard works until he changes the branch

The corner dash setup lists throw, crouching light kick, and the overhead. Review which branch beat you. A guard direction that answered the low is not an answer to the whole setup.

Distance-specific responses

Before the approach

Notice whether an air current is present before Mixer or Eagle Spike moves forward. Practice the boosted version as its own approach rather than adjusting a normal-version recording by guesswork.

At crouching-medium-kick range

Rashid’s guide uses cancel Drive Rush into a jab and throw on block. Include the rush continuation when reviewing a low-kick contact; guarding the initial poke does not finish the sequence.

At the corner wake-up

Watch the timing kick and the next movement. A dash and a timed overhead use the same knockdown but produce different immediate demands on your defense.

Common mistakes

  • Taking a turn after boosted Mixer using an ordinary-Mixer test.
  • Attacking the deliberate standing-medium-kick whiff.
  • Treating every post-Eagle-Spike run as a throw.

Training mode practice steps

Use your own character as the defender. Turn on the frame meter and input history so you can distinguish a real answer from a mistimed recording.

  1. Compare Mixer states

    Record ordinary and air-current light Mixer with the same defensive follow-up. Block each and inspect the frame meter. Test a response only after labeling which state it belongs to.

  2. Study the Eagle Spike corner setup

    Copy medium Eagle Spike and the timing kick. Record dash-low, dash-throw, and timed overhead separately. Verify the timing before randomizing, and count recognition errors separately from late guard inputs.

Uses Rashid’s medium-Eagle-Spike run and corner setups, low-kick Rush route, and the distinction between ordinary and air-current Mixer in the pressure notes. For current numerical values, use the linked Frame Data page and confirm important situations in Training Mode.

TRAINING CHECK

Start with spacing and guaranteed punishes

Use the published frame data below as a shortlist, then confirm range, pushback, follow-ups, and active-frame timing in Training Mode before treating a punish as guaranteed.

FRAME CHECK

Moves to test after blocking

MoveOn BlockTraining check
[Air Current Boosted] H Spinning Mixer-83Test a punish that reaches at the recorded spacing.
[Air Current Boosted] M Spinning Mixer-78Test a punish that reaches at the recorded spacing.
SA3 Altair-75Test a punish that reaches at the recorded spacing.
CA Altair-75Test a punish that reaches at the recorded spacing.
[Air Current Boosted] OD Spinning Mixer-72Test a punish that reaches at the recorded spacing.
H Spinning Mixer-55Test a punish that reaches at the recorded spacing.
SA1 Super Rashid Kick-53Test a punish that reaches at the recorded spacing.
M Spinning Mixer-45Test a punish that reaches at the recorded spacing.
OD Spinning Mixer-42Test a punish that reaches at the recorded spacing.
L Eagle Spike-36Test a punish that reaches at the recorded spacing.

The numerical shortlist uses the same official-reference frame dataset as the Japanese guide. Character-specific editorial notes are not machine-invented.

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