COMBO ROUTESRASHID Combos & Okizeme
Practical routes organized by starter, resources, corner position, and knockdown.
YEAR 4 COMBO & OKIZEME GUIDEClassic-control routes are grouped by practical situation. Commands, frame values, and route order are preserved from the current Japanese source guide.
2026-08-31 updatedYear 4 / 2026-08-03 battle balance update
Move names use CAPCOM's official English Frame Data terminology. Route order and numerical values are shared with the Japanese guide.
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CONTENTSESSENTIAL ROUTES01Notation
DR = Parry Drive Rush
CDR = Cancel Drive Rush
PC = Punish Counter
CH = Counter Hit
Spinning Mixer = 236P
Eagle Spike = 214K
Whirlwind Shot = 236K
Arabian Cyclone = 214P
Wing Stroke = 4K during Arabian Cyclone
Rolling Assault = 6K during Arabian Cyclone
Nail Assault = K during Rolling Assault
Arabian Skyhigh = 214K during a forward jump
SA1 Super Rashid Kick = 236236K
SA2 Ysaar = 214214K
SA3 Altair = 236236P
Back to top ↑ESSENTIAL ROUTES02Key changes in the 2026-8-3 version
cr.HP
Block advantage changed from -6F to -4F. The proximity-guard trigger activates sooner. This makes cr.HP easier to use as a midrange poke. It can cancel into Super Arts.
6HK
Normal-hit advantage changed from +2F to +3F, improving combo opportunities from late-active hits.
Air-current-boosted M Spinning Mixer
Invincibility to aerial attacks increased from 3–11F to 3–17F, greatly improving its ability to catch jump escapes.
OD Arabian Cyclone
The first hit's proximity-guard area was expanded. Active duration increased by 1F, and the 2nd hit has less pushback on block. Late-active meaties more easily leave Rashid close and advantaged.
Important changes from March 2026
Follow-ups after st.HK Punish Counter improved. Held OD Whirlwind Shot's startup changed from 41F to 38F, with Wing Stroke / Rolling Assault follow-ups available from frame 54.
Back to top ↑COMBO ROUTES0310 essential starter combos
1 Basic light-attack route
cr.LK > st.LP > st.LP > M Spinning Mixer
M Spinning Mixer leaves approximately +31F. Continue with Drive Rush wake-up pressure.
2. Light attacks into corner carry
st.LP > st.LK > L Eagle Spike
Prioritizes damage and corner carry.
3. Basic cr.MP route
cr.MP > st.LK > L Eagle Spike
An important close-range meterless route.
4. Basic medium-attack route
st.MK > st.MP > M Eagle Spike
A reliable route after a jump-in, for example.
5 cr.MK Drive Rush
cr.MK > CDR > st.MK > st.HP > M Eagle Spike
A key practical route that prioritizes corner carry and wake-up pressure.
6 st.HPDrive Rush
st.HP > CDR > cr.HP > st.HP > M Eagle Spike
7 st.HP Punish Counter
st.HP PC > H Eagle Spike
Easy to perform, with substantial corner carry.
8 st.HK Punish Counter
st.HK PC > 6MP > L Eagle Spike
An important route since March 2026.
9 Jump-in high damage
Jumping attack > st.MK > st.MP・st.HK TC > OD Arabian Cyclone > air-current-boosted Tempest Moon > a Spinning Mixer ender
10. Arabian Cyclone wake-up pressure route
st.MP / st.HK TC > H Arabian Cyclone > Wing Stroke > L Arabian Skyhigh
Practice the landing follow-up too: overhead, throw, or cr.LK.
Back to top ↑ESSENTIAL ROUTES04cr.MK Drive Rush
cr.MK > CDR > st.MK > st.HP > M Eagle Spike
On block
cr.MK > CDR > st.LP > throw
cr.MK applies 20% scaling to subsequent hits. Prioritize carry and wake-up pressure over maximum damage.
Back to top ↑ESSENTIAL ROUTES055 HK PC
basic
st.HK PC > 6MP > L Eagle Spike
extension
st.HK PC > 6MP > OD Arabian Cyclone > [Air Current Boosted] M Spinning Mixer
Extend into a Super Art
st.HK PC > 6MP > OD Arabian Cyclone > [Air Current Boosted] OD Spinning Mixer > M Arabian Skyhigh > Jcr.HP > SA1
Back to top ↑ESSENTIAL ROUTES06DI Punish Counter
DI PC > neutral j.HK > st.HK > 6MP > L Eagle Spike
Prioritizes okizeme
DI PC > neutral j.HK > 6MP > H Eagle Spike
Back to top ↑COMBO ROUTES07Corner combos
st.MK > st.MP / st.HK TC > OD Arabian Cyclone > [Air Current Boosted] OD Spinning Mixer > OD Arabian Skyhigh > M Spinning Mixer > SA3
Save meter
st.MP・st.HK TC > H Arabian Cyclone > Rolling Assault > H Spinning Mixer
Back to top ↑COMBO ROUTES08Finish the round with SA3
st.MK > st.MP > CDR > cr.HP > st.HP > CDR > cr.HP > st.HP > L Eagle Spike > SA3
Back to top ↑SETPLAY09Key Frame Advantage by Ender
M Spinning Mixer > +31F
[Air Current Boosted] M Spinning Mixer > +42F
H Spinning Mixer > +33F
[Air Current Boosted] OD Spinning Mixer > +42F
L Eagle Spike > +30…42F
M Eagle Spike > +56…68F
H Eagle Spike > +52…64F
Air-current-boosted M / H Eagle Spike > approximately +59F
Nail Assault > +44F
st.MP > st.HK TC > +42F
forward throw > +27F
back throw > +27F
SA3 > +17F
Eagle Spike's advantage varies with contact position and active-frame timing.
Back to top ↑1. After M Eagle Spike
M Eagle Spike > Run > active framescr.MP > st.MP > M Eagle Spike
Simpler alternative
Run > cr.MP > st.LK > L Eagle Spike
Another option: run into throw.
2. Corner M Eagle Spike: use st.MK to time the setup
M Eagle Spike > st.MK whiff > forward dash
> point-blank +5F approximately
From there:
Options: throw, cr.LK, or a late-active 6HP overhead.
3. M Eagle Spike into a late-active overhead
M Eagle Spike > st.MK whiff > 6HPactive frames
On hit
> st.LP > st.LK > L Eagle Spike
4. H Eagle Spike into a safe jump
H Eagle Spike > st.LP whiff > forward jump HK
Use a consistent spacing and combo situation where this setup works.
5. H Arabian Cyclone into Wing Stroke and L Arabian Skyhigh
st.MP / st.HK TC > H Arabian Cyclone > Wing Stroke > L Arabian Skyhigh
After landing
forward dash > +5F
From there:
Options: late-active 6HP overhead, throw, or cr.LK.
6. Key Year 4 setup: late-active meaty OD Arabian Cyclone
A knockdown with approximately +47–51F > OD Arabian Cyclone as early as possible
Example
cr.HK PC > immediate OD Arabian Cyclone
After the opponent blocks
Options: throw, strike, or air-current-boosted M / OD Spinning Mixer.
Requires manual timing and uses 2 Drive bars.
7. Air-current-boosted Spinning Mixer at +42F
[Air Current Boosted] M Spinning Mixer > +42F
[Air Current Boosted] OD Spinning Mixer > +42F
Use this as the baseline for a safe jump.
8 forward throw after
forward throw > +27F
The forward dash takes 18F, so time remains, but there is still distance to cover.
Options
Options: DR strike, DR throw, set Whirlwind Shot, or wait and observe.
9 cr.HK PC > OD Arabian Cyclone
cr.HK PC > OD Arabian Cycloneactive-frame meaty
An important new Year 4 setup that continues pressure directly after a sweep Punish Counter.
10. After Nail Assault
Nail Assault > +44F
Options include safe-jump setups, or using a timing move before a throw or overhead.
Back to top ↑SA2 Ysaar
Startup: 11F. Places a large tornado, gives substantial advantage on block, and holds the opponent for a long time on hit. It absorbs projectiles and creates an air current behind it.
Basic pressure sequence
Set Ysaar > keep the opponent occupied with the tornado > choose 6HP overhead, cr.MK low, or throw > continue with air-current-boosted Spinning Mixer / Eagle Spike.
Example of a combo into SA2
st.MK > medium TC > OD Arabian Cyclone > whiff cr.LP > air-current-boosted M Eagle Spike > SA2
Back to top ↑ESSENTIAL ROUTES12Strong moves on block
st.MP > block +1F
cr.MP > block +1F
From there:
Options: a 4F light attack, throw, walk back, or delayed strike.
Air-current-boosted L Spinning Mixer > +2F on block
L Spinning Mixer > block -3F
Back to top ↑ESSENTIAL ROUTES13Held OD Whirlwind Shot
Held OD Whirlwind Shot
Startup: 38F. Can branch into Wing Stroke / Rolling Assault from frame 54 and creates an air current.
From there:
Wing Stroke > Jattack
Alternatively:
Rolling Assault > Nail Assault
Fully charged versions can create substantial advantage in some situations.
Back to top ↑COMBO ROUTES14Invincible-Reversal Punishes
basic
st.HP PC > CDR > cr.HP > st.HP > M Eagle Spike
Finish the round with SA3
st.HP PC > CDR > cr.HP > st.HP > CDR > cr.HP > st.HP > L Eagle Spike > SA3
In the corner, OD Arabian Cyclone routes into air-current setplay are also strong options.
Back to top ↑ESSENTIAL ROUTES1510 Practical Starter Routes
1.
cr.LK > st.LP > st.LP > M Spinning Mixer
2.
cr.MP > st.LK > L Eagle Spike
3.
cr.MK > CDR > st.MK > st.HP > M Eagle Spike
4.
st.HK PC > 6MP > L Eagle Spike
5.
M Eagle Spike > Run > active framescr.MP
6.
M Eagle Spike > st.MK whiff > overhead / throw / cr.LK
7. st.MP・st.HK TC > H Arabian Cyclone > Wing Stroke > L Arabian Skyhigh
8. Air-current-boosted Spinning Mixer > +42F > safe jump
9.
cr.HK PC > OD Arabian Cycloneactive-frame meaty
10.
SA2 Ysaar > overhead / low / throw
Back to top ↑ESSENTIAL ROUTES16Current Game Plan
Make contact with light attacks or cr.MK > carry with M Spinning Mixer / Eagle Spike > apply wake-up pressure after M Eagle Spike > choose overhead, throw, or cr.LK > create an air current with OD Arabian Cyclone > boosted Spinning Mixer > +42F safe jump > continue pressure with SA2 Ysaar.
Back to top ↑ESSENTIAL ROUTES17Notes for Older Guides
Use the following current-version replacements.
cr.HP is -4F on block.
6HK is +3F on normal hit.
st.HK Punish Counter allows a 6MP follow-up.
Air-current-boosted M Spinning Mixer is invincible to aerial attacks during 3–17F.
Held OD Whirlwind Shot starts in 38F and allows follow-ups.
OD Arabian Cyclone's late-active wake-up pressure improved.
Advantage after Eagle Spike varies with contact position.
Back to top ↑ESSENTIAL ROUTES18References
Sources: official Street Fighter 6 battle adjustments; Ultimate Frame Data; Year 4 Rashid guide and combo material; August 2026 adjustment testing; August 2026 practical setplay notes.
Combo and setplay conditions can vary with spacing, late-active hits, contact position, recovery choice, and position relative to the corner.
Recheck in Training Mode before using these routes in matches.
Back to top ↑ Frame advantage may vary with spacing, airborne hits, recovery options, and corner position. Verify important routes in Training Mode.