FIGHTER GUIDE IORI'S STRATEGY
MARISA
マリーザUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for MARISA.
- Health
- 10500
- Published data
- 4 sections
MARISA

FRAME DATA
MARISA Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 6 | 6-8 | 11 | 0 | -2 | 400 | — | |
| Normal Attacks | Standing Light Kick | 6 | 6-7 | 14 | 0 | -2 | C | 400 | — |
| Normal Attacks | Standing Medium Punch | 7 | 7-10 | 15 | 2 | -1 | 700 | On whiff: 2F additional recovery. | |
| Normal Attacks | Standing Medium Kick | 11 | 11-14 | 16 | 4 | -2 | 800 | — | |
| Normal Attacks | Standing Heavy Punch | 12 | 12-13 | 23 | 3 | -3 | 1000 | 18F or morecharged properties change | |
| Normal Attacks | Standing Heavy Punch(Charged) | 23 | 23-24 | 22 | 7 | 5 | 1200 | On airborne hit: launch knockdown. On Punish Counter: +15F hit; On block: recovery 1F decrease | |
| Normal Attacks | Standing Heavy Kick | 15 | 15-16 | 25 | 1 | -3 | 1000 | 14F or morecharged properties change On airborne hit: launch knockdown. On Punish Counter: launch knockdown | |
| Normal Attacks | Standing Heavy Kick(Charged) | 24 | 24-25 | 25 | D | 1 | 1200 | On Punish Counter: Jump-inwhen increase | |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 10 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 12 | 2 | -3 | 300 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 8 | 8-10 | 16 | 3 | -2 | C | 700 | — |
| Normal Attacks | Crouching Medium Kick | 9 | 9-11 | 18 | 5 | -2 | 600 | — | |
| Normal Attacks | Crouching Heavy Punch | 9 | 9-13 | 23 | D | -6 | 900 | 17F or morecharged properties change | |
| Normal Attacks | Crouching Heavy Punch(Charged) | 21 | 21-26 | 21 | D | -3 | SA | 1000 | — |
| Normal Attacks | Crouching Heavy Kick | 11 | 11-13 | 26 | D | -11 | 1000 | 16F or morecharged properties change On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Crouching Heavy Kick(Charged) | 20 | 20-22 | 23 | D | -3 | 1200 | On Punish Counter: longer knockdown and hard knockdown. hit; On block: recovery 3F decrease | |
| Normal Attacks | Jumping Light Punch | 4 | 4-10 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-14 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 7 | 7-10 | landing recovery 3 | 700 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Medium Kick | 8 | 8-15 | landing recovery 3 | 500 | — | |||
| Normal Attacks | Jumping Heavy Punch | 10 | 10-16 | landing recovery 3 | 800 | 20F or morecharged properties change On airborne hit: slam knockdown. | |||
| Normal Attacks | Jumping Heavy Punch(Charged) | 28 | 28-33 | landing recovery 3 | D | 1500 | — | ||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-16 | landing recovery 3 | 800 | 20F or morecharged properties change | |||
| Normal Attacks | Jumping Heavy Kick(Charged) | 29 | 29-34 | landing recovery 3 | D | 1500 | — | ||
| Unique Attacks | Light Two Hitter | 14 | 14-16 | 22 | -3 | -6 | C | 600 | — |
| Unique Attacks | Medium Two Hitter | 14 | 14-15 | 23 | -3 | -8 | C | 600 | — |
| Unique Attacks | Heavy Two Hitter | 24 | 24-26 | 19 | D | 2 | 1000 | st.HPcharged follow-up blockrecovery +4 change | |
| Unique Attacks | Volare Combo | 10 | 10-12 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Caelum Arc | 9 | 9-17 | landing recovery 3 | 800 | 20F or morecharged properties change On airborne hit: slam knockdown. Cross-up property. | |||
| Unique Attacks | Caelum Arc(Charged) | 28 | 28-36 | landing recovery 3 | 1500 | Cross-up property. | |||
| Unique Attacks | Magna Bunker | 8 | 8-9 | 21 | 3 | -1 | C | 900 | 17F or morecharged properties change On whiff: 3F additional recovery. |
| Unique Attacks | Magna Bunker(Charged) | 20 | 20-21 | 24 | 13 | 4 | C | 1000 | On whiff: 6F additional recovery. |
| Unique Attacks | Novacula Swipe/Novacula Thrust(1) | 9 | 9-10 | 20 | 2 | -3 | 800 | On Punish Counter: Forces stand. | |
| Unique Attacks | Novacula Swipe | 11 | 11-12 | 26 | D | -12 | 800 | — | |
| Unique Attacks | Novacula Thrust | 11 | 11-14 | 23 | D | -10 | SA | 800 | opponent |
| Unique Attacks | Malleus Breaker(1) | 21 | 21-22 | 21 | 0 | -3 | 900 | 14F or morecharged properties change On airborne hit: ground bounce. | |
| Unique Attacks | Malleus Breaker(1)(Charged) | 28 | 28-29 | 19 | 5 | 2 | 1000 | Causes a ground bounce on airborne hit. | |
| Unique Attacks | Malleus Breaker(2) | 18 | 18-19 | 24 | D | -12 | 900 | — | |
| Unique Attacks | Falx Crusher(1) | 14 | 14-17 | 20 | 4 | -2 | C | 900 | Forces stand. 21F or morecharged properties change |
| Unique Attacks | Falx Crusher(1)(Charged) | 27 | 27-30 | 19 | 10 | 3 | C | 1000 | Forces stand. On airborne hit: launch knockdown. |
| Unique Attacks | Falx Crusher(2) | 16 | 16-20 | 25 | D | -12 | 1000 | — | |
| Special Moves | L Gladius | 17 | 17-20 | 21 | D | -5 | SA3 | 1200 | 26F or morecharged properties change5-10F armor(1) |
| Special Moves | L Gladius(Charged) | 30 | 30-33 | 20 | D | 4 | SA3 | 2400 | 5-26F armor(1)armor break |
| Special Moves | M Gladius | 19 | 19-22 | 21 | D | -5 | SA3 | 1400 | 29F or morecharged properties change5-12F armor(1) |
| Special Moves | M Gladius(Charged) | 35 | 35-38 | 20 | D | 4 | SA3 | 2600 | 5-29F armor(1)armor break |
| Special Moves | H Gladius | 22 | 22-25 | 21 | D | -5 | SA3 | 1600 | 35F or morecharged properties change5-15F armor(1) |
| Special Moves | H Gladius(Charged) | 41 | 41-44 | 20 | D | 4 | SA3 | 2800 | 5-35F armor(1)armor break |
| Special Moves | OD Gladius | 19 | 19-22 | 21 | D | -2 | SA2 | 1700 | 29F or morecharged properties change1-22F armor(2)armor break |
| Special Moves | OD Gladius(Charged) | 35 | 35-38 | 20 | D | 4 | SA2 | 2900 | 1-38F armor(2)armor break |
| Special Moves | L Dimachaerus(1) | 12 | 12-15 | 30 | -3 | -16 | SA3 | 600 | Forces stand. 5-15F airborne strike; 22-32F On hit: dedicated follow-up Follow-up available |
| Special Moves | L Dimachaerus(2) | 13 | 13-17 | 23 | D | -13 | 600 | — | |
| Special Moves | M Dimachaerus(1) | 16 | 16-20 | 30 | 0 | -16 | SA3 | 700 | Forces stand. 27-36F On hit: dedicated follow-up Follow-up available |
| Special Moves | M Dimachaerus(2) | 13 | 13-17 | 24 | D | -14 | 600 | — | |
| Special Moves | H Dimachaerus(1) | 22 | 22-25 | 30 | D | -16 | SA3 | 800 | 35-42F On hit: dedicated follow-up Follow-up available |
| Special Moves | H Dimachaerus(2) | 18 | 18-22 | 23 | D | -13 | 600 | — | |
| Special Moves | OD Dimachaerus(1) | 16 | 16-19 | 26 | D | -12 | SA2 | 600 | 5-19F airborne strike; 31-39F On hit: dedicated follow-up Follow-up availablearmor break |
| Special Moves | OD Dimachaerus(2) | 13 | 13-17 | 23 | D | -13 | 600 | — | |
| Special Moves | L Phalanx | 25 | 25-30 | 15 | D | 3 | 1500 | 7-11F armor12-27F Jump-in 11-30F airborne | |
| Special Moves | M Phalanx | 28 | 28-33 | 15 | D | 3 | 1600 | 7- 13F armor(1)12-30F Jump-in 14-33F airborne | |
| Special Moves | H Phalanx | 32 | 32-37 | 15 | D | 3 | 1700 | 10-15F armor12-34F Jump-in 17-37F airborne | |
| Special Moves | OD Phalanx | 28 | 28-33 | 15 | D | 4 | 1400 | 6-17F armor12-30F Jump-in 14-33F airbornecauses wall splat at the cornerarmor break | |
| Special Moves | L Quadriga | 20 | 20-23 | 24 | D | -6 | SA3 | 1400 | — |
| Special Moves | M Quadriga | 24 | 24-27 | 22 | D | -3 | SA3 | 1500 | — |
| Special Moves | H Quadriga | 29 | 29-32 | 21 | D | 1 | SA3 | 1600 | — |
| Special Moves | OD Quadriga | 24 | 24-27 | 24 | D | -6 | SA2 | 1500 | On hit: wall splatarmor break |
| Special Moves | Scutum | total 54 | 0 | Punish Counter state throughout the move. 3-28 armor(1)armor attack, dedicated follow-up follow-up9-14F follow-upmove Hold the button animation | |||||
| Special Moves | Scutum(Physical counter version) | 7 | 7-10 | 20 | -1 | -3 | 700 | Punish Counter state throughout the move. Hold the buttonwhen, Scutum animation continuearmor break | |
| Special Moves | OD Scutum | total 57 | 0 | Punish Counter state throughout the move. 1-28F armor(2)armor attack, dedicated follow-up follow-up9-14F follow-upmove Hold the button animation | |||||
| Special Moves | OD Scutum(Physical counter version) | 7 | 7-10 | 20 | -1 | -3 | 700 | Punish Counter state throughout the move. Hold the buttonwhen, Scutum animation continuearmor break | |
| Special Moves | Tonitrus(1) | 15 | 15-17 | 23 | 1 | -3 | 900 | Punish Counter state throughout the move. whiff/ ー ーOn hit: recovery 2F increasehit; On block:, dedicated follow-up Follow-up available | |
| Special Moves | Tonitrus(2) | 19 | 19-22 | 35 | D | -21 | 1000 | The move remains in a Punish Counter state throughout its animation. | |
| Special Moves | Procella | 16 | 16-18 | 37 | D | -24 | 1200 | The move remains in a Punish Counter state throughout its animation. | |
| Special Moves | Enfold | 5 | 5-7 | 54 | D | 2500 | Punish Counter state throughout the move. Classic controls On Punish Counter: Damage (2875) Modern controlswhen On Punish Counter: Damage (2300) | ||
| Super Arts | SA1 Javelin of Marisa | 19 | 19-23 | 60 | D | -43 | 2200 | 27F or morecharged properties change1-23F armor(2) Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA1 Javelin of Marisa(Charged) | 42 | 42-47 | 60 | D | -42 | 2900 | 1-27F strike/throw, whenfollow-upmove 28-47F armor(2) Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change46-47F On hit: properties change; Damage2600; | |
| Super Arts | SA1 Javelin of Marisa(Physical counter version) | 7 | 7-9 | 54 | D | -37 | 2400 | 1-10F fully invincible | |
| Super Arts | SA2 Meteorite | 9 | 9-51 / 9-16, 49-51 | 59 | D | -44 | 3000 | 1-16F fully invincible Minimum damage scaling 40%16-48F airborne Counter Hit/ Counter Hit values do not change49-51F On hit: properties change; Damage2500; | |
| Super Arts | SA3 Goddess of the Hunt | 13 | 13-19 | 60 | D | -39 | 4000 | 1-19F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change | |
| Super Arts | CA Goddess of the Hunt | 13 | 13-19 | 60 | D | -39 | 4500 | 1-19F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change | |
| Normal Throws | Mounted Grace | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Ponte Milvio | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 22 | 0 | — | |||||
| Common System | Backward Dash | total 25 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Secutor | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Love Tap | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Love Tap | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗