FIGHTER GUIDE IORI'S STRATEGY

MARISA
マリーザ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for MARISA.

Health
10500
Published data
4 sections
MARISAMARISA character artwork
Home›Fighter Guides›MARISA›Frame Data
FRAME DATA

MARISA Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch66-8110-2400—
Normal AttacksStanding Light Kick66-7140-2C400—
Normal AttacksStanding Medium Punch77-10152-1700On whiff: 2F additional recovery.
Normal AttacksStanding Medium Kick1111-14164-2800—
Normal AttacksStanding Heavy Punch1212-13233-3100018F or morecharged properties change
Normal AttacksStanding Heavy Punch(Charged)2323-2422751200On airborne hit: launch knockdown. On Punish Counter: +15F hit; On block: recovery 1F decrease
Normal AttacksStanding Heavy Kick1515-16251-3100014F or morecharged properties change On airborne hit: launch knockdown. On Punish Counter: launch knockdown
Normal AttacksStanding Heavy Kick(Charged)2424-2525D11200On Punish Counter: Jump-inwhen increase
Normal AttacksCrouching Light Punch44-5104-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-7122-3300Chain-cancelable.
Normal AttacksCrouching Medium Punch88-10163-2C700—
Normal AttacksCrouching Medium Kick99-11185-2600—
Normal AttacksCrouching Heavy Punch99-1323D-690017F or morecharged properties change
Normal AttacksCrouching Heavy Punch(Charged)2121-2621D-3SA1000—
Normal AttacksCrouching Heavy Kick1111-1326D-11100016F or morecharged properties change On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksCrouching Heavy Kick(Charged)2020-2223D-31200On Punish Counter: longer knockdown and hard knockdown. hit; On block: recovery 3F decrease
Normal AttacksJumping Light Punch44-10landing recovery 3300—
Normal AttacksJumping Light Kick55-14landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch77-10landing recovery 3700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick88-15landing recovery 3500—
Normal AttacksJumping Heavy Punch1010-16landing recovery 380020F or morecharged properties change On airborne hit: slam knockdown.
Normal AttacksJumping Heavy Punch(Charged)2828-33landing recovery 3D1500—
Normal AttacksJumping Heavy Kick1010-16landing recovery 380020F or morecharged properties change
Normal AttacksJumping Heavy Kick(Charged)2929-34landing recovery 3D1500—
Unique AttacksLight Two Hitter1414-1622-3-6C600—
Unique AttacksMedium Two Hitter1414-1523-3-8C600—
Unique AttacksHeavy Two Hitter2424-2619D21000st.HPcharged follow-up blockrecovery +4 change
Unique AttacksVolare Combo1010-12landing recovery 3800—
Unique AttacksCaelum Arc99-17landing recovery 380020F or morecharged properties change On airborne hit: slam knockdown. Cross-up property.
Unique AttacksCaelum Arc(Charged)2828-36landing recovery 31500Cross-up property.
Unique AttacksMagna Bunker88-9213-1C90017F or morecharged properties change On whiff: 3F additional recovery.
Unique AttacksMagna Bunker(Charged)2020-2124134C1000On whiff: 6F additional recovery.
Unique AttacksNovacula Swipe/Novacula Thrust(1)99-10202-3800On Punish Counter: Forces stand.
Unique AttacksNovacula Swipe1111-1226D-12800—
Unique AttacksNovacula Thrust1111-1423D-10SA800opponent
Unique AttacksMalleus Breaker(1)2121-22210-390014F or morecharged properties change On airborne hit: ground bounce.
Unique AttacksMalleus Breaker(1)(Charged)2828-2919521000Causes a ground bounce on airborne hit.
Unique AttacksMalleus Breaker(2)1818-1924D-12900—
Unique AttacksFalx Crusher(1)1414-17204-2C900Forces stand. 21F or morecharged properties change
Unique AttacksFalx Crusher(1)(Charged)2727-3019103C1000Forces stand. On airborne hit: launch knockdown.
Unique AttacksFalx Crusher(2)1616-2025D-121000—
Special MovesL Gladius1717-2021D-5SA3120026F or morecharged properties change5-10F armor(1)
Special MovesL Gladius(Charged)3030-3320D4SA324005-26F armor(1)armor break
Special MovesM Gladius1919-2221D-5SA3140029F or morecharged properties change5-12F armor(1)
Special MovesM Gladius(Charged)3535-3820D4SA326005-29F armor(1)armor break
Special MovesH Gladius2222-2521D-5SA3160035F or morecharged properties change5-15F armor(1)
Special MovesH Gladius(Charged)4141-4420D4SA328005-35F armor(1)armor break
Special MovesOD Gladius1919-2221D-2SA2170029F or morecharged properties change1-22F armor(2)armor break
Special MovesOD Gladius(Charged)3535-3820D4SA229001-38F armor(2)armor break
Special MovesL Dimachaerus(1)1212-1530-3-16SA3600Forces stand. 5-15F airborne strike; 22-32F On hit: dedicated follow-up Follow-up available
Special MovesL Dimachaerus(2)1313-1723D-13600—
Special MovesM Dimachaerus(1)1616-20300-16SA3700Forces stand. 27-36F On hit: dedicated follow-up Follow-up available
Special MovesM Dimachaerus(2)1313-1724D-14600—
Special MovesH Dimachaerus(1)2222-2530D-16SA380035-42F On hit: dedicated follow-up Follow-up available
Special MovesH Dimachaerus(2)1818-2223D-13600—
Special MovesOD Dimachaerus(1)1616-1926D-12SA26005-19F airborne strike; 31-39F On hit: dedicated follow-up Follow-up availablearmor break
Special MovesOD Dimachaerus(2)1313-1723D-13600—
Special MovesL Phalanx2525-3015D315007-11F armor12-27F Jump-in 11-30F airborne
Special MovesM Phalanx2828-3315D316007- 13F armor(1)12-30F Jump-in 14-33F airborne
Special MovesH Phalanx3232-3715D3170010-15F armor12-34F Jump-in 17-37F airborne
Special MovesOD Phalanx2828-3315D414006-17F armor12-30F Jump-in 14-33F airbornecauses wall splat at the cornerarmor break
Special MovesL Quadriga2020-2324D-6SA31400—
Special MovesM Quadriga2424-2722D-3SA31500—
Special MovesH Quadriga2929-3221D1SA31600—
Special MovesOD Quadriga2424-2724D-6SA21500On hit: wall splatarmor break
Special MovesScutumtotal 540Punish Counter state throughout the move. 3-28 armor(1)armor attack, dedicated follow-up follow-up9-14F follow-upmove Hold the button animation
Special MovesScutum(Physical counter version)77-1020-1-3700Punish Counter state throughout the move. Hold the buttonwhen, Scutum animation continuearmor break
Special MovesOD Scutumtotal 570Punish Counter state throughout the move. 1-28F armor(2)armor attack, dedicated follow-up follow-up9-14F follow-upmove Hold the button animation
Special MovesOD Scutum(Physical counter version)77-1020-1-3700Punish Counter state throughout the move. Hold the buttonwhen, Scutum animation continuearmor break
Special MovesTonitrus(1)1515-17231-3900Punish Counter state throughout the move. whiff/ ー ーOn hit: recovery 2F increasehit; On block:, dedicated follow-up Follow-up available
Special MovesTonitrus(2)1919-2235D-211000The move remains in a Punish Counter state throughout its animation.
Special MovesProcella1616-1837D-241200The move remains in a Punish Counter state throughout its animation.
Special MovesEnfold55-754D2500Punish Counter state throughout the move. Classic controls On Punish Counter: Damage (2875) Modern controlswhen On Punish Counter: Damage (2300)
Super ArtsSA1 Javelin of Marisa1919-2360D-43220027F or morecharged properties change1-23F armor(2) Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA1 Javelin of Marisa(Charged)4242-4760D-4229001-27F strike/throw, whenfollow-upmove 28-47F armor(2) Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change46-47F On hit: properties change; Damage2600;
Super ArtsSA1 Javelin of Marisa(Physical counter version)77-954D-3724001-10F fully invincible
Super ArtsSA2 Meteorite99-51 / 9-16, 49-5159D-4430001-16F fully invincible Minimum damage scaling 40%16-48F airborne Counter Hit/ Counter Hit values do not change49-51F On hit: properties change; Damage2500;
Super ArtsSA3 Goddess of the Hunt1313-1960D-3940001-19F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change
Super ArtsCA Goddess of the Hunt1313-1960D-3945001-19F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change
Normal ThrowsMounted Grace55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsPonte Milvio55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 220—
Common SystemBackward Dashtotal 2501-15F throw invulnerable
Common SystemDrive Impact: Secutor2626-2735D-38001-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Love Tap2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Love Tap1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F