FIGHTER GUIDE IORI'S STRATEGY

MAI
舞

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for MAI.

Health
10000
Published data
4 sections
MAIMAI character artwork
Home›Fighter Guides›MAI›Frame Data
FRAME DATA

MAI Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-675-2C300Chain-cancelable.
Normal AttacksStanding Light Kick44-681-1C300—
Normal AttacksStanding Medium Punch88-11152-3C600On whiff: 2F additional recovery.
Normal AttacksStanding Medium Kick99-11185-4700—
Normal AttacksStanding Heavy Punch99-11211-3C800—
Normal AttacksStanding Heavy Kick1414-16193-3900On whiff: 3F additional recovery. On Punish Counter: crumple +22
Normal AttacksCrouching Light Punch44-674-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-782-2200Chain-cancelable.
Normal AttacksCrouching Medium Punch66-9155-3C600On whiff: 2F additional recovery.
Normal AttacksCrouching Medium Kick77-919-2-6C500—
Normal AttacksCrouching Heavy Punch1010-22 / 10-11, 20-22194-3800—
Normal AttacksCrouching Heavy Kick99-1122D-11900On Punish Counter: longer knockdown and hard knockdown. On whiff: 3F additional recovery. On block: 1F additional recovery.
Normal AttacksJumping Light Punch44-12landing recovery 3300—
Normal AttacksJumping Light Kick55-11landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch77-11landing recovery 3C600Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-11landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch99-13landing recovery 3800—
Normal AttacksJumping Heavy Kick1010-15landing recovery 3800—
Unique AttacksSenkotsu Uchi2020-22182-3600—
Unique AttacksHien Ren Kyaku(2)77-820-2-10400Forces the opponent to stand.
Unique AttacksHien Ren Kyaku(3)1010-11283-1050018F-33F through, Musasabi no Mai (OD version), Air Chou Hissatsu Shinobi Bachi Can follow up10-35F airborne
Unique AttacksHoshi Kujaku(1)88-12203-1800Forces the opponent to stand.
Unique AttacksHoshi Kujaku(2)99-1138D-111200On hit: only10-58F fully invincible
Special MovesL Kachousen16total 48-1-7SA350019F or morecharged properties change
Special MovesL Kachousen(Charged)32total 64-1-5SA3700hit; On block: change changeafter, 「; 」 change move
Special Moves[Boosted]L Kachousen16total 451-3SA360019F or morecharged properties change
Special Moves[Boosted]L Kachousen(Charged)32total 621-1SA3800hit; On block: change changeafter, 「; 」 change move
Special MovesM Kachousen14total 48-3-9SA350019F or morecharged properties change
Special MovesM Kachousen(Charged)32total 64-1-5SA3700hit; On block: change changeafter, 「; 」 change move
Special Moves[Boosted]M Kachousen14total 45-1-5SA360019F or morecharged properties change
Special Moves[Boosted]M Kachousen(Charged)32total 621-1SA3800hit; On block: change changeafter, 「; 」 change move
Special MovesH Kachousen12total 48-5-11SA350019F or morecharged properties change
Special MovesH Kachousen(Charged)32total 64-1-5SA3700hit; On block: change changeafter, 「; 」 change move
Special Moves[Boosted]H Kachousen12total 45-3-7SA360019F or morecharged properties change
Special Moves[Boosted]H Kachousen(Charged)32total 621-1SA3800hit; On block: change changeafter, 「; 」 change move
Special MovesOD Kachousen12total 423-5SA270019F or morecharged properties changehit; On block: change changeafter, 「; 」 change move
Special MovesOD Kachousen(Charged)28total 581412SA2600—
Special Moves[Boosted]OD Kachousen12total 4231SA280019F or morecharged properties changehit; On block: change changeafter, 「; 」 change move
Special Moves[Boosted]OD Kachousen(Charged)28total 581412SA2700hit; On block: change changeafter, 「; 」 change move
Special MovesMidare Kachousen15total 39D0900hit; On block: change changeafter, 「; 」 change move
Special Moves[Boosted]Midare Kachousen15total 39D01000hit; On block: change changeafter, 「; 」 change move
Special MovesL Hishou Ryuuenjin55-2215+landing recovery 15D-299001-14F airborne strike; 7-37F airborne
Special Moves[Boosted]L Hishou Ryuuenjin55-2215+landing recovery 15D-2910001-14F airborne strike; 7-37F airborne
Special MovesM Hishou Ryuuenjin66-2314+landing recovery 15D-2811001-10F airborne strike; 8-37F airborne
Special Moves[Boosted]M Hishou Ryuuenjin66-2413+landing recovery 15D-2812001-10F airborne strike; 8-37F airborne
Special MovesH Hishou Ryuuenjin77-2414+landing recovery 15D-3112001-11F airborne strike; 9-38F airborne
Special Moves[Boosted]H Hishou Ryuuenjin77-2414+landing recovery 15D-3113001-11F airborne strike; 9-38F airborne
Special MovesOD Hishou Ryuuenjin66-2219+landing recovery 16D-4016001-8F fully invincible8-41F airborne On block: 7F additional recovery.
Special Moves[Boosted]OD Hishou Ryuuenjin66-2318+landing recovery 16D-4017001-8F fully invincible8-41F airborne On block: 7F additional recovery.
Special MovesL Ryuuenbu1414-20153-4SA3800ー ーOn hit: recovery 5F increase
Special Moves[Boosted]L Ryuuenbu1414-2015D-2SA3900ー ーOn hit: recovery 5F increase
Special MovesM Ryuuenbu1414-31 / 14-15, 25-3116D-6SA31000—
Special Moves[Boosted]M Ryuuenbu1414-31 / 14-15, 25-3116D-6SA31100—
Special MovesH Ryuuenbu1515-36 / 15-17, 27-3612D-6SA3800—
Special Moves[Boosted]H Ryuuenbu1414-36 / 14-17, 27-3612D-6SA3900—
Special MovesOD Ryuuenbu1616-46 / 16-17, 30-34, 42-4616D-3SA21300—
Special Moves[Boosted]OD Ryuuenbu1616-46 / 16-17, 30-34, 42-4616D-3SA21400causes wall splat at the corner
Special MovesL Hissatsu Shinobi Bachi1010-39 / 10-11, 23-3916D-10SA3800—
Special Moves[Boosted]L Hissatsu Shinobi Bachi1010-39 / 10-11, 23-3916D-10SA3900—
Special MovesM Hissatsu Shinobi Bachi1515-44 / 15-16, 28-4420D-12SA3900—
Special Moves[Boosted]M Hissatsu Shinobi Bachi1515-44 / 15-16, 28-4420D-12SA31000—
Special MovesH Hissatsu Shinobi Bachi1818-47 / 18-19, 31-4721D-13SA31000—
Special Moves[Boosted]H Hissatsu Shinobi Bachi1818-47 / 18-19, 31-4721D-13SA31100—
Special MovesOD Hissatsu Shinobi Bachi1414-45 / 14-15, 29-4532D-12SA280053F 31-74F airborne
Special Moves[Boosted]OD Hissatsu Shinobi Bachi1414-45 / 14-15, 29-4532D-12SA290053F 31-74F airborne
Special MovesMusasabi no Mai2121-until landinglanding recovery 18D-7~11000On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change
Special Moves[Boosted]Musasabi no Mai2121-until landinglanding recovery 18D-4~21100On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change
Special MovesOD Musasabi no Mai2121-until landinglanding recovery 18D-7~1SA21200On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change
Special Moves[Boosted]OD Musasabi no Mai2121-until landinglanding recovery 18D-4~2SA21300On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change On airborne hit: ground bounce.
Super ArtsSA1 Kagerou no Mai66-3951D-3120001-39F airborne strike; Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%
Super Arts[Boosted]SA1 Kagerou no Mai66-9546D-2623001-77F airborne strike; Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%
Super ArtsSA2 Chou Hissatsu Shinobi Bachi77-42 / 7-8, 12-13, 26-27, 32-33, 40-4226D-2428001-8F fully invincible Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change
Super Arts[Boosted]SA2 Chou Hissatsu Shinobi Bachi77-4231D-2430001-8F fully invincible9-12F projectile invulnerable Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Air Chou Hissatsu Shinobi Bachi33-22 / 3-4, 7-8, 11-12, 16-17, 20-22landing recovery 24D2800Minimum damage scaling 40%
Super Arts[Boosted]SA2 Air Chou Hissatsu Shinobi Bachi33-26landing recovery 24D3000Minimum damage scaling 40%
Super ArtsSA3 Shiranui Ryuu: Enbu Ada Zakura1010-48 / 10-11, 16-17, 33-36, 45-4846D-3340001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Shiranui Ryuu: Enbu Ada Zakura1010-48 / 10-11, 16-17, 33-36, 45-4846D-3345001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsShiranui Gourin55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsFuusha Kuzushi55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsYume Zakura55-7landing recovery 3D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 180—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Botan Ichige2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Yusura Ume2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Yusura Ume1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F