FIGHTER GUIDE IORI'S STRATEGY
MAI
舞Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for MAI.
- Health
- 10000
- Published data
- 4 sections
MAI

FRAME DATA
MAI Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-6 | 7 | 5 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 4 | 4-6 | 8 | 1 | -1 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 8 | 8-11 | 15 | 2 | -3 | C | 600 | On whiff: 2F additional recovery. |
| Normal Attacks | Standing Medium Kick | 9 | 9-11 | 18 | 5 | -4 | 700 | — | |
| Normal Attacks | Standing Heavy Punch | 9 | 9-11 | 21 | 1 | -3 | C | 800 | — |
| Normal Attacks | Standing Heavy Kick | 14 | 14-16 | 19 | 3 | -3 | 900 | On whiff: 3F additional recovery. On Punish Counter: crumple +22 | |
| Normal Attacks | Crouching Light Punch | 4 | 4-6 | 7 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 8 | 2 | -2 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 6 | 6-9 | 15 | 5 | -3 | C | 600 | On whiff: 2F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 7 | 7-9 | 19 | -2 | -6 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 10 | 10-22 / 10-11, 20-22 | 19 | 4 | -3 | 800 | — | |
| Normal Attacks | Crouching Heavy Kick | 9 | 9-11 | 22 | D | -11 | 900 | On Punish Counter: longer knockdown and hard knockdown. On whiff: 3F additional recovery. On block: 1F additional recovery. | |
| Normal Attacks | Jumping Light Punch | 4 | 4-12 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-11 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 7 | 7-11 | landing recovery 3 | C | 600 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 7 | 7-11 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-13 | landing recovery 3 | 800 | — | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-15 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Senkotsu Uchi | 20 | 20-22 | 18 | 2 | -3 | 600 | — | |
| Unique Attacks | Hien Ren Kyaku(2) | 7 | 7-8 | 20 | -2 | -10 | 400 | Forces the opponent to stand. | |
| Unique Attacks | Hien Ren Kyaku(3) | 10 | 10-11 | 28 | 3 | -10 | 500 | 18F-33F through, Musasabi no Mai (OD version), Air Chou Hissatsu Shinobi Bachi Can follow up10-35F airborne | |
| Unique Attacks | Hoshi Kujaku(1) | 8 | 8-12 | 20 | 3 | -1 | 800 | Forces the opponent to stand. | |
| Unique Attacks | Hoshi Kujaku(2) | 9 | 9-11 | 38 | D | -11 | 1200 | On hit: only10-58F fully invincible | |
| Special Moves | L Kachousen | 16 | total 48 | -1 | -7 | SA3 | 500 | 19F or morecharged properties change | |
| Special Moves | L Kachousen(Charged) | 32 | total 64 | -1 | -5 | SA3 | 700 | hit; On block: change changeafter, 「; 」 change move | |
| Special Moves | [Boosted]L Kachousen | 16 | total 45 | 1 | -3 | SA3 | 600 | 19F or morecharged properties change | |
| Special Moves | [Boosted]L Kachousen(Charged) | 32 | total 62 | 1 | -1 | SA3 | 800 | hit; On block: change changeafter, 「; 」 change move | |
| Special Moves | M Kachousen | 14 | total 48 | -3 | -9 | SA3 | 500 | 19F or morecharged properties change | |
| Special Moves | M Kachousen(Charged) | 32 | total 64 | -1 | -5 | SA3 | 700 | hit; On block: change changeafter, 「; 」 change move | |
| Special Moves | [Boosted]M Kachousen | 14 | total 45 | -1 | -5 | SA3 | 600 | 19F or morecharged properties change | |
| Special Moves | [Boosted]M Kachousen(Charged) | 32 | total 62 | 1 | -1 | SA3 | 800 | hit; On block: change changeafter, 「; 」 change move | |
| Special Moves | H Kachousen | 12 | total 48 | -5 | -11 | SA3 | 500 | 19F or morecharged properties change | |
| Special Moves | H Kachousen(Charged) | 32 | total 64 | -1 | -5 | SA3 | 700 | hit; On block: change changeafter, 「; 」 change move | |
| Special Moves | [Boosted]H Kachousen | 12 | total 45 | -3 | -7 | SA3 | 600 | 19F or morecharged properties change | |
| Special Moves | [Boosted]H Kachousen(Charged) | 32 | total 62 | 1 | -1 | SA3 | 800 | hit; On block: change changeafter, 「; 」 change move | |
| Special Moves | OD Kachousen | 12 | total 42 | 3 | -5 | SA2 | 700 | 19F or morecharged properties changehit; On block: change changeafter, 「; 」 change move | |
| Special Moves | OD Kachousen(Charged) | 28 | total 58 | 14 | 12 | SA2 | 600 | — | |
| Special Moves | [Boosted]OD Kachousen | 12 | total 42 | 3 | 1 | SA2 | 800 | 19F or morecharged properties changehit; On block: change changeafter, 「; 」 change move | |
| Special Moves | [Boosted]OD Kachousen(Charged) | 28 | total 58 | 14 | 12 | SA2 | 700 | hit; On block: change changeafter, 「; 」 change move | |
| Special Moves | Midare Kachousen | 15 | total 39 | D | 0 | 900 | hit; On block: change changeafter, 「; 」 change move | ||
| Special Moves | [Boosted]Midare Kachousen | 15 | total 39 | D | 0 | 1000 | hit; On block: change changeafter, 「; 」 change move | ||
| Special Moves | L Hishou Ryuuenjin | 5 | 5-22 | 15+landing recovery 15 | D | -29 | 900 | 1-14F airborne strike; 7-37F airborne | |
| Special Moves | [Boosted]L Hishou Ryuuenjin | 5 | 5-22 | 15+landing recovery 15 | D | -29 | 1000 | 1-14F airborne strike; 7-37F airborne | |
| Special Moves | M Hishou Ryuuenjin | 6 | 6-23 | 14+landing recovery 15 | D | -28 | 1100 | 1-10F airborne strike; 8-37F airborne | |
| Special Moves | [Boosted]M Hishou Ryuuenjin | 6 | 6-24 | 13+landing recovery 15 | D | -28 | 1200 | 1-10F airborne strike; 8-37F airborne | |
| Special Moves | H Hishou Ryuuenjin | 7 | 7-24 | 14+landing recovery 15 | D | -31 | 1200 | 1-11F airborne strike; 9-38F airborne | |
| Special Moves | [Boosted]H Hishou Ryuuenjin | 7 | 7-24 | 14+landing recovery 15 | D | -31 | 1300 | 1-11F airborne strike; 9-38F airborne | |
| Special Moves | OD Hishou Ryuuenjin | 6 | 6-22 | 19+landing recovery 16 | D | -40 | 1600 | 1-8F fully invincible8-41F airborne On block: 7F additional recovery. | |
| Special Moves | [Boosted]OD Hishou Ryuuenjin | 6 | 6-23 | 18+landing recovery 16 | D | -40 | 1700 | 1-8F fully invincible8-41F airborne On block: 7F additional recovery. | |
| Special Moves | L Ryuuenbu | 14 | 14-20 | 15 | 3 | -4 | SA3 | 800 | ー ーOn hit: recovery 5F increase |
| Special Moves | [Boosted]L Ryuuenbu | 14 | 14-20 | 15 | D | -2 | SA3 | 900 | ー ーOn hit: recovery 5F increase |
| Special Moves | M Ryuuenbu | 14 | 14-31 / 14-15, 25-31 | 16 | D | -6 | SA3 | 1000 | — |
| Special Moves | [Boosted]M Ryuuenbu | 14 | 14-31 / 14-15, 25-31 | 16 | D | -6 | SA3 | 1100 | — |
| Special Moves | H Ryuuenbu | 15 | 15-36 / 15-17, 27-36 | 12 | D | -6 | SA3 | 800 | — |
| Special Moves | [Boosted]H Ryuuenbu | 14 | 14-36 / 14-17, 27-36 | 12 | D | -6 | SA3 | 900 | — |
| Special Moves | OD Ryuuenbu | 16 | 16-46 / 16-17, 30-34, 42-46 | 16 | D | -3 | SA2 | 1300 | — |
| Special Moves | [Boosted]OD Ryuuenbu | 16 | 16-46 / 16-17, 30-34, 42-46 | 16 | D | -3 | SA2 | 1400 | causes wall splat at the corner |
| Special Moves | L Hissatsu Shinobi Bachi | 10 | 10-39 / 10-11, 23-39 | 16 | D | -10 | SA3 | 800 | — |
| Special Moves | [Boosted]L Hissatsu Shinobi Bachi | 10 | 10-39 / 10-11, 23-39 | 16 | D | -10 | SA3 | 900 | — |
| Special Moves | M Hissatsu Shinobi Bachi | 15 | 15-44 / 15-16, 28-44 | 20 | D | -12 | SA3 | 900 | — |
| Special Moves | [Boosted]M Hissatsu Shinobi Bachi | 15 | 15-44 / 15-16, 28-44 | 20 | D | -12 | SA3 | 1000 | — |
| Special Moves | H Hissatsu Shinobi Bachi | 18 | 18-47 / 18-19, 31-47 | 21 | D | -13 | SA3 | 1000 | — |
| Special Moves | [Boosted]H Hissatsu Shinobi Bachi | 18 | 18-47 / 18-19, 31-47 | 21 | D | -13 | SA3 | 1100 | — |
| Special Moves | OD Hissatsu Shinobi Bachi | 14 | 14-45 / 14-15, 29-45 | 32 | D | -12 | SA2 | 800 | 53F 31-74F airborne |
| Special Moves | [Boosted]OD Hissatsu Shinobi Bachi | 14 | 14-45 / 14-15, 29-45 | 32 | D | -12 | SA2 | 900 | 53F 31-74F airborne |
| Special Moves | Musasabi no Mai | 21 | 21-until landing | landing recovery 18 | D | -7~1 | 1000 | On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change | |
| Special Moves | [Boosted]Musasabi no Mai | 21 | 21-until landing | landing recovery 18 | D | -4~2 | 1100 | On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change | |
| Special Moves | OD Musasabi no Mai | 21 | 21-until landing | landing recovery 18 | D | -7~1 | SA2 | 1200 | On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change |
| Special Moves | [Boosted]OD Musasabi no Mai | 21 | 21-until landing | landing recovery 18 | D | -4~2 | SA2 | 1300 | On whiff: 7F additional recovery. whiff when sides switchrecovery10F increaseblock height recovery change On airborne hit: ground bounce. |
| Super Arts | SA1 Kagerou no Mai | 6 | 6-39 | 51 | D | -31 | 2000 | 1-39F airborne strike; Counter Hit/ Counter Hit values do not change Minimum damage scaling 30% | |
| Super Arts | [Boosted]SA1 Kagerou no Mai | 6 | 6-95 | 46 | D | -26 | 2300 | 1-77F airborne strike; Counter Hit/ Counter Hit values do not change Minimum damage scaling 30% | |
| Super Arts | SA2 Chou Hissatsu Shinobi Bachi | 7 | 7-42 / 7-8, 12-13, 26-27, 32-33, 40-42 | 26 | D | -24 | 2800 | 1-8F fully invincible Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | [Boosted]SA2 Chou Hissatsu Shinobi Bachi | 7 | 7-42 | 31 | D | -24 | 3000 | 1-8F fully invincible9-12F projectile invulnerable Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Air Chou Hissatsu Shinobi Bachi | 3 | 3-22 / 3-4, 7-8, 11-12, 16-17, 20-22 | landing recovery 24 | D | 2800 | Minimum damage scaling 40% | ||
| Super Arts | [Boosted]SA2 Air Chou Hissatsu Shinobi Bachi | 3 | 3-26 | landing recovery 24 | D | 3000 | Minimum damage scaling 40% | ||
| Super Arts | SA3 Shiranui Ryuu: Enbu Ada Zakura | 10 | 10-48 / 10-11, 16-17, 33-36, 45-48 | 46 | D | -33 | 4000 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Shiranui Ryuu: Enbu Ada Zakura | 10 | 10-48 / 10-11, 16-17, 33-36, 45-48 | 46 | D | -33 | 4500 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Shiranui Gourin | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Fuusha Kuzushi | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Yume Zakura | 5 | 5-7 | landing recovery 3 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 18 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Botan Ichige | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Yusura Ume | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Yusura Ume | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗