Separate the fan approach from the Shinobi Bachi knockdown
Mai’s projectile approach and her post-combo pressure should be studied as different sequences. After light Hissatsu Shinobi Bachi, the listed dash route can become throw, a timed back heavy kick, or shimmy. Boosted special entries add another distinction: keep the resource state when checking a move.
What to watch for
Grounded and airborne Shinobi Bachi endings
The source separates a grounded light ending from heavy Ryuuenbu into an airborne light ending. Both may lead to a dash, but the starting recovery is different. Copy the full route when practicing defense.
Boosted move entries
Kachousen, Ryuuenbu, and other specials have separate boosted rows. The fan animation alone does not identify the exact variant. Check that state before trying to reproduce a blocked sequence.
How to deal with common situations
Light Shinobi Bachi leads into Drive Rush
The guide lists forward-medium-punch overhead, low, throw, and a stopped rush into shimmy. Watch the branch after the green approach instead of treating Drive Rush as a single guard-direction cue.
An old OD Ryuuenbu example does not match the match
The current combo notes explicitly separate older midscreen follow-ups from current routes. Use the present move entry and the actual replay. Do not decide that a familiar animation is punishable from an old combo demonstration.
Distance-specific responses
At fan distance
Identify ordinary, held, OD, or boosted Kachousen before recording an approach. Preserve the projectile version rather than testing only the easiest fan to avoid.
At the dash after the combo
Check whether Mai still walks forward before throwing. The back-heavy-kick and shimmy branches use that same close situation to punish predictable defense.
At a Rush high-low decision
Keep the original Shinobi Bachi ender in the recording. Testing a raw overhead omits the wake-up timing that may have made your attempted challenge lose.
Common mistakes
- Recreating a boosted fan as an ordinary one.
- Using one dash timing for grounded and airborne Shinobi Bachi endings.
- Relying on old OD Ryuuenbu follow-up examples as current recovery evidence.
Training mode practice steps
Use your own character as the defender. Turn on the frame meter and input history so you can distinguish a real answer from a mistimed recording.
Compare the two light enders
Record grounded light Shinobi Bachi into dash pressure, then heavy Ryuuenbu into airborne light Shinobi Bachi and dash pressure. Use the same defensive choice against both and inspect where the timing differs.
Recognize the Rush branch
From the documented light ender, record Rush overhead, low, and stop into retreat. Verify the timing before random playback. Distinguish a wrong guard choice from being baited into a throw-tech attempt.
Based on Mai’s grounded/airborne light-Shinobi-Bachi, Drive Rush, and current OD-Ryuuenbu notes, with boosted variants identified through the move table. For current numerical values, use the linked Frame Data page and confirm important situations in Training Mode.
