FIGHTER GUIDE IORI'S STRATEGY

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MATCHUP GUIDE

MAI Matchup Guide

Review published matchup material and practical punish checks.

MATCHUP OVERVIEW

Separate the fan approach from the Shinobi Bachi knockdown

Mai’s projectile approach and her post-combo pressure should be studied as different sequences. After light Hissatsu Shinobi Bachi, the listed dash route can become throw, a timed back heavy kick, or shimmy. Boosted special entries add another distinction: keep the resource state when checking a move.

What to watch for

Grounded and airborne Shinobi Bachi endings

The source separates a grounded light ending from heavy Ryuuenbu into an airborne light ending. Both may lead to a dash, but the starting recovery is different. Copy the full route when practicing defense.

Boosted move entries

Kachousen, Ryuuenbu, and other specials have separate boosted rows. The fan animation alone does not identify the exact variant. Check that state before trying to reproduce a blocked sequence.

How to deal with common situations

Light Shinobi Bachi leads into Drive Rush

The guide lists forward-medium-punch overhead, low, throw, and a stopped rush into shimmy. Watch the branch after the green approach instead of treating Drive Rush as a single guard-direction cue.

An old OD Ryuuenbu example does not match the match

The current combo notes explicitly separate older midscreen follow-ups from current routes. Use the present move entry and the actual replay. Do not decide that a familiar animation is punishable from an old combo demonstration.

Distance-specific responses

At fan distance

Identify ordinary, held, OD, or boosted Kachousen before recording an approach. Preserve the projectile version rather than testing only the easiest fan to avoid.

At the dash after the combo

Check whether Mai still walks forward before throwing. The back-heavy-kick and shimmy branches use that same close situation to punish predictable defense.

At a Rush high-low decision

Keep the original Shinobi Bachi ender in the recording. Testing a raw overhead omits the wake-up timing that may have made your attempted challenge lose.

Common mistakes

  • Recreating a boosted fan as an ordinary one.
  • Using one dash timing for grounded and airborne Shinobi Bachi endings.
  • Relying on old OD Ryuuenbu follow-up examples as current recovery evidence.

Training mode practice steps

Use your own character as the defender. Turn on the frame meter and input history so you can distinguish a real answer from a mistimed recording.

  1. Compare the two light enders

    Record grounded light Shinobi Bachi into dash pressure, then heavy Ryuuenbu into airborne light Shinobi Bachi and dash pressure. Use the same defensive choice against both and inspect where the timing differs.

  2. Recognize the Rush branch

    From the documented light ender, record Rush overhead, low, and stop into retreat. Verify the timing before random playback. Distinguish a wrong guard choice from being baited into a throw-tech attempt.

Based on Mai’s grounded/airborne light-Shinobi-Bachi, Drive Rush, and current OD-Ryuuenbu notes, with boosted variants identified through the move table. For current numerical values, use the linked Frame Data page and confirm important situations in Training Mode.

TRAINING CHECK

Start with spacing and guaranteed punishes

Use the published frame data below as a shortlist, then confirm range, pushback, follow-ups, and active-frame timing in Training Mode before treating a punish as guaranteed.

FRAME CHECK

Moves to test after blocking

MoveOn BlockTraining check
OD Hishou Ryuuenjin-40Test a punish that reaches at the recorded spacing.
[Boosted]OD Hishou Ryuuenjin-40Test a punish that reaches at the recorded spacing.
SA3 Shiranui Ryuu: Enbu Ada Zakura-33Test a punish that reaches at the recorded spacing.
CA Shiranui Ryuu: Enbu Ada Zakura-33Test a punish that reaches at the recorded spacing.
H Hishou Ryuuenjin-31Test a punish that reaches at the recorded spacing.
[Boosted]H Hishou Ryuuenjin-31Test a punish that reaches at the recorded spacing.
SA1 Kagerou no Mai-31Test a punish that reaches at the recorded spacing.
L Hishou Ryuuenjin-29Test a punish that reaches at the recorded spacing.
[Boosted]L Hishou Ryuuenjin-29Test a punish that reaches at the recorded spacing.
M Hishou Ryuuenjin-28Test a punish that reaches at the recorded spacing.

The numerical shortlist uses the same official-reference frame dataset as the Japanese guide. Character-specific editorial notes are not machine-invented.

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