SF6 LAB

FIGHTER GUIDE IORI'S STRATEGY

LUKE
ルーク

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for LUKE.

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10000
Published data
4 sections
LUKELUKE character artwork
HomeFighter GuidesLUKEMatchup Guide
MATCHUP GUIDE

LUKE Matchup Guide

Review published matchup material and practical punish checks.

TRAINING CHECK

Start with spacing and guaranteed punishes

Use the published frame data below as a shortlist, then confirm range, pushback, follow-ups, and active-frame timing in Training Mode before treating a punish as guaranteed.

FRAME CHECK

Moves to test after blocking

MoveOn BlockTraining check
SA3 Pale Rider-42Test a punish that reaches at the recorded spacing.
CA Pale Rider-42Test a punish that reaches at the recorded spacing.
OD Rising Uppercut-40Test a punish that reaches at the recorded spacing.
H Rising Uppercut-33Test a punish that reaches at the recorded spacing.
M Rising Uppercut-29Test a punish that reaches at the recorded spacing.
SA1 Vulcan Blast-29Test a punish that reaches at the recorded spacing.
SA2 Eraser-29Test a punish that reaches at the recorded spacing.
L Rising Uppercut-27Test a punish that reaches at the recorded spacing.
OD Flash Knuckle-22Test a punish that reaches at the recorded spacing.
Fatal Shot-21Test a punish that reaches at the recorded spacing.

The numerical shortlist uses the same official-reference frame dataset as the Japanese guide. Character-specific editorial notes are not machine-invented.

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