FIGHTER GUIDE IORI'S STRATEGY
LUKE
ルークUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for LUKE.
- Health
- 10000
- Published data
- 4 sections
LUKE

FRAME DATA
LUKE Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 7 | 7-8 | ※11 | 2 | -3 | C | 300 | Note: On whiff: 3F additional recovery. |
| Normal Attacks | Standing Light Kick | 5 | 5-6 | 12 | 3 | -2 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 9 | 9-12 | 16 | 2 | -3 | SA | 600 | — |
| Normal Attacks | Standing Medium Kick | 8 | 8-10 | ※16 | 1 | -3 | 700 | Note: On whiff: 3F additional recovery. | |
| Normal Attacks | Standing Heavy Punch | 10 | 10-12 | ※23 | 1 | -4 | C | 800 | Note: On block: recovery 1F decrease |
| Normal Attacks | Standing Heavy Kick | 10 | 10-16 | 16 | 2 | -5 | 900 | On airborne hit: launch knockdown. On Punish Counter: launch knockdown8-15F low-profile invulnerable | |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 10 | 4 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 11 | 0 | -3 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 6 | 6-8 | ※13 | 5 | 1 | C | 600 | Note: On whiff: 3F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-10 | 19 | -2 | -6 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 7 | 7-11 | 24 | 1 | -13 | C | 800 | Forces stand. active frames 1F through |
| Normal Attacks | Crouching Heavy Kick | 10 | 10-12 | 24 | D | -9 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 5 | 5-13 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-11 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 8 | 8-12 | landing recovery 3 | C | 700 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-14 | landing recovery 3 | 800 | On Counter Hit/Punish Counter: slam knockdown | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-15 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Rawhide | 21 | 21-22 | 21 | 2 | -3 | 600 | Causes a slam knockdown on airborne hit. | |
| Unique Attacks | Suppressor | 16 | 16-18 | 20 | 3 | -3 | C | 800 | — |
| Unique Attacks | Outlaw Kick | 12 | 12-15 | 24 | 4 | -3 | 1000 | On Punish Counter: +17F On airborne hit: launch knockdown. | |
| Unique Attacks | Double Impact(1) | 16 | 16-18 | ※15 | 3 | -3 | 800 | Note: On whiff: 4F additional recovery. | |
| Unique Attacks | Double Impact(2) | 11 | 11-12 | 34 | D | -19 | C | 600 | Double Impact(1) On Punish Counter: follow-up, hit (Snapback Combo 20%⇒10% change) |
| Unique Attacks | Triple Impact(2) | 8 | 8-11 | 20 | -2 | -9 | 400 | — | |
| Unique Attacks | Triple Impact(3) | 10 | 10-12 | 27 | D | -14 | C | 800 | — |
| Unique Attacks | Snapback Combo(2) | 12 | 12-13 | 23 | 0 | -8 | SA | 300 | — |
| Unique Attacks | Nose Breaker | 9 | 9-11 | 25 | 2 | -8 | 600 | — | |
| Unique Attacks | Snapback Combo(3) | 11 | 11-12 | 29 | -6 | -14 | 300 | — | |
| Unique Attacks | Snapback Combo(4) | 11 | 11-12 | 27 | D | -12 | 500 | On hit: recovery 3F decrease during P-Snapback Combo(3) On Punish Counter: follow-up extended launch time | |
| Special Moves | L Sand Blast | 14 | 14-18 | total 47 | -3 | -8 | SA3 | 600 | On Counter Hit or Punish Counter: launch knockdown. |
| Special Moves | M Sand Blast | 17 | 17-23 | total 47 | 0 | -5 | SA3 | 600 | On Counter Hit or Punish Counter: launch knockdown. |
| Special Moves | H Sand Blast | 20 | 20-29 | total 47 | 3 | -2 | SA3 | 600 | On Counter Hit or Punish Counter: launch knockdown. |
| Special Moves | OD Sand Blast | 16 | total 40 | D | -2 | SA2 | 800 | — | |
| Special Moves | Fatal Shot | 8 | total 50 | D | -21 | SA2 | 1000 | activatewhen Drive Gauge 10000cost | |
| Special Moves | L Flash Knuckle | 13 | 13-15 | 27 | D | -12 | SA3 | 700 | 18F or more Hold the button properties change18-20F version startup On hit: only, 40F special move, SACancelable |
| Special Moves | L Flash Knuckle(Charged) | 26 | 26-29 | 25 | D | -8 | SA3 | 800 | Projectile clash property (1) hit 2 Snapback Combo |
| Special Moves | L Flash Knuckle(Perfect) | 26 | 26-29 | 25 | D | -8 | SA3 | 900 | Projectile clash property (1) hit 2 Snapback Combo |
| Special Moves | M Flash Knuckle | 19 | 19-21 | 27 | 3 | -8 | SA3 | 900 | 18F or more Hold the button properties change18-20F version startup |
| Special Moves | M Flash Knuckle(Charged) | 29 | 29-32 | 26 | D | -3 | SA3 | 1000 | Projectile clash property (1) hit 2 Snapback Combo |
| Special Moves | M Flash Knuckle(Perfect) | 29 | 29-32 | 26 | D | -3 | SA3 | 1100 | Clashes with one projectile hit. |
| Special Moves | H Flash Knuckle | 22 | 22-24 | 21 | D | -4 | SA3 | 1000 | 18F or more Hold the button properties change18-20F version startup |
| Special Moves | H Flash Knuckle(Charged) | 33 | 33-36 | 24 | D | 4 | SA3 | 1300 | Clashes with one projectile hit. |
| Special Moves | H Flash Knuckle(Perfect) | 33 | 33-36 | 24 | D | 4 | SA3 | 1600 | Clashes with one projectile hit. |
| Special Moves | OD Flash Knuckle | 15 | 15 | 39 | - | -22 | SA2 | 400 | On hit: hit 2 follow-upfirst hit On hit: only DDT Follow-up available |
| Special Moves | OD Flash Knuckle(2) | 33 | 33-36 | 16 | D | SA2 | 400 | — | |
| Special Moves | DDT | 1 | 1 | D | 2500 | activatewhen Drive Gauge 10000cost | |||
| Special Moves | Aerial Flash Knuckle | 14 | 14-18 | landing recovery 13 | D | 700 | Note: On whiff: 7F additional recovery. | ||
| Special Moves | Aerial Flash Knuckle(Charged) | 23 | 23-28 | landing recovery 15 | D | 1000 | — | ||
| Special Moves | OD Aerial Flash Knuckle | 14 | 14-19 | landing recovery 15 | D | 1300 | — | ||
| Special Moves | Avenger | total 45 | 0 | 13-31F dedicated follow-up Follow-up available | |||||
| Special Moves | OD Avenger | total 45 | 0 | 3-35F armor (1) 12-31F dedicated follow-up Follow-up available | |||||
| Special Moves | No Chaser | 12 | 12-21 | 16 | D | -6 | SA3 | 900 | — |
| Special Moves | OD Chaser | 12 | 12-21 | 16 | D | -6 | SA2 | 1300 | — |
| Special Moves | Impaler | 13 | 13 | 22 | D | -8 | 1200 | On whiff: 5F additional recovery. | |
| Special Moves | OD Impaler | 13 | 13 | 19 | D | -3 | 1200 | — | |
| Special Moves | L Rising Uppercut | 5 | 5-14 | 22+landing recovery 12 | D | -27 | SA3 | ※1000 | 1-14F airborne strike; 8-36F airborne Note: active frames 3F onward Damage (800) |
| Special Moves | M Rising Uppercut | 6 | 6-15 | 24+landing recovery 12 | D | -29 | SA3 | ※1100 | 1-8F airborne strike; 9-39F airborne Note: active frames 3F onward Damage (800) |
| Special Moves | H Rising Uppercut | 9 | 9-18 | 25+landing recovery 15 | D | -33 | SA3 | ※1300 | 1-9F airborne strike; 11-43F airborne Note: active frames 2F onward Damage (800) |
| Special Moves | OD Rising Uppercut | 6 | 6-15 / 6-8, 9-15 | 35+landing recovery 15 | D | -40 | 1400 | 1-10F fully invincible8-50F airborne On hit: only Slam Dunk Follow-up available | |
| Special Moves | Slam Dunk | 16 | 16-18 | 14+landing recovery 16 | D | 600 | activatewhen Drive Gauge 10000cost | ||
| Super Arts | SA1 Vulcan Blast | 6 | total 108 | D | -29 | 2000 | 1-6F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA2 Eraser | 5 | 5-7 | 51 | D | -29 | 3000 | 1-7F fully invincible On hit: hit 2 onward follow-up Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA3 Pale Rider | 10 | 10-13 | 92 | D | -42 | 4000 | opponent spacing startup changepoint-blankactivatewhenstartup10F 1-13F fully invincible spacingactivatewhenstartup27F 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Pale Rider | 10 | 10-13 | 92 | D | -42 | 4500 | opponent spacing startup changepoint-blankactivatewhenstartup10F 1-13F fully invincible spacingactivatewhenstartup27F 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Sweeper | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Scrapper | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 19 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Muzzle Flash | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Battering Ram | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Battering Ram | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗