FIGHTER GUIDE IORI'S STRATEGY

LUKE
ルーク

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for LUKE.

Health
10000
Published data
4 sections
LUKELUKE character artwork
Home›Fighter Guides›LUKE›Frame Data
FRAME DATA

LUKE Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch77-8※112-3C300Note: On whiff: 3F additional recovery.
Normal AttacksStanding Light Kick55-6123-2C300—
Normal AttacksStanding Medium Punch99-12162-3SA600—
Normal AttacksStanding Medium Kick88-10※161-3700Note: On whiff: 3F additional recovery.
Normal AttacksStanding Heavy Punch1010-12※231-4C800Note: On block: recovery 1F decrease
Normal AttacksStanding Heavy Kick1010-16162-5900On airborne hit: launch knockdown. On Punish Counter: launch knockdown8-15F low-profile invulnerable
Normal AttacksCrouching Light Punch44-5104-2C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-7110-3200Chain-cancelable.
Normal AttacksCrouching Medium Punch66-8※1351C600Note: On whiff: 3F additional recovery.
Normal AttacksCrouching Medium Kick88-1019-2-6C500—
Normal AttacksCrouching Heavy Punch77-11241-13C800Forces stand. active frames 1F through
Normal AttacksCrouching Heavy Kick1010-1224D-9900On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch55-13landing recovery 3300—
Normal AttacksJumping Light Kick66-11landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch88-12landing recovery 3C700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-12landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch99-14landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick1010-15landing recovery 3800—
Unique AttacksRawhide2121-22212-3600Causes a slam knockdown on airborne hit.
Unique AttacksSuppressor1616-18203-3C800—
Unique AttacksOutlaw Kick1212-15244-31000On Punish Counter: +17F On airborne hit: launch knockdown.
Unique AttacksDouble Impact(1)1616-18※153-3800Note: On whiff: 4F additional recovery.
Unique AttacksDouble Impact(2)1111-1234D-19C600Double Impact(1) On Punish Counter: follow-up, hit (Snapback Combo 20%⇒10% change)
Unique AttacksTriple Impact(2)88-1120-2-9400—
Unique AttacksTriple Impact(3)1010-1227D-14C800—
Unique AttacksSnapback Combo(2)1212-13230-8SA300—
Unique AttacksNose Breaker99-11252-8600—
Unique AttacksSnapback Combo(3)1111-1229-6-14300—
Unique AttacksSnapback Combo(4)1111-1227D-12500On hit: recovery 3F decrease during P-Snapback Combo(3) On Punish Counter: follow-up extended launch time
Special MovesL Sand Blast1414-18total 47-3-8SA3600On Counter Hit or Punish Counter: launch knockdown.
Special MovesM Sand Blast1717-23total 470-5SA3600On Counter Hit or Punish Counter: launch knockdown.
Special MovesH Sand Blast2020-29total 473-2SA3600On Counter Hit or Punish Counter: launch knockdown.
Special MovesOD Sand Blast16total 40D-2SA2800—
Special MovesFatal Shot8total 50D-21SA21000activatewhen Drive Gauge 10000cost
Special MovesL Flash Knuckle1313-1527D-12SA370018F or more Hold the button properties change18-20F version startup On hit: only, 40F special move, SACancelable
Special MovesL Flash Knuckle(Charged)2626-2925D-8SA3800Projectile clash property (1) hit 2 Snapback Combo
Special MovesL Flash Knuckle(Perfect)2626-2925D-8SA3900Projectile clash property (1) hit 2 Snapback Combo
Special MovesM Flash Knuckle1919-21273-8SA390018F or more Hold the button properties change18-20F version startup
Special MovesM Flash Knuckle(Charged)2929-3226D-3SA31000Projectile clash property (1) hit 2 Snapback Combo
Special MovesM Flash Knuckle(Perfect)2929-3226D-3SA31100Clashes with one projectile hit.
Special MovesH Flash Knuckle2222-2421D-4SA3100018F or more Hold the button properties change18-20F version startup
Special MovesH Flash Knuckle(Charged)3333-3624D4SA31300Clashes with one projectile hit.
Special MovesH Flash Knuckle(Perfect)3333-3624D4SA31600Clashes with one projectile hit.
Special MovesOD Flash Knuckle151539--22SA2400On hit: hit 2 follow-upfirst hit On hit: only DDT Follow-up available
Special MovesOD Flash Knuckle(2)3333-3616DSA2400—
Special MovesDDT11D2500activatewhen Drive Gauge 10000cost
Special MovesAerial Flash Knuckle1414-18landing recovery 13D700Note: On whiff: 7F additional recovery.
Special MovesAerial Flash Knuckle(Charged)2323-28landing recovery 15D1000—
Special MovesOD Aerial Flash Knuckle1414-19landing recovery 15D1300—
Special MovesAvengertotal 45013-31F dedicated follow-up Follow-up available
Special MovesOD Avengertotal 4503-35F armor (1) 12-31F dedicated follow-up Follow-up available
Special MovesNo Chaser1212-2116D-6SA3900—
Special MovesOD Chaser1212-2116D-6SA21300—
Special MovesImpaler131322D-81200On whiff: 5F additional recovery.
Special MovesOD Impaler131319D-31200—
Special MovesL Rising Uppercut55-1422+landing recovery 12D-27SA3※10001-14F airborne strike; 8-36F airborne Note: active frames 3F onward Damage (800)
Special MovesM Rising Uppercut66-1524+landing recovery 12D-29SA3※11001-8F airborne strike; 9-39F airborne Note: active frames 3F onward Damage (800)
Special MovesH Rising Uppercut99-1825+landing recovery 15D-33SA3※13001-9F airborne strike; 11-43F airborne Note: active frames 2F onward Damage (800)
Special MovesOD Rising Uppercut66-15 / 6-8, 9-1535+landing recovery 15D-4014001-10F fully invincible8-50F airborne On hit: only Slam Dunk Follow-up available
Special MovesSlam Dunk1616-1814+landing recovery 16D600activatewhen Drive Gauge 10000cost
Super ArtsSA1 Vulcan Blast6total 108D-2920001-6F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Eraser55-751D-2930001-7F fully invincible On hit: hit 2 onward follow-up Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change
Super ArtsSA3 Pale Rider1010-1392D-424000opponent spacing startup changepoint-blankactivatewhenstartup10F 1-13F fully invincible spacingactivatewhenstartup27F 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Pale Rider1010-1392D-424500opponent spacing startup changepoint-blankactivatewhenstartup10F 1-13F fully invincible spacingactivatewhenstartup27F 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsSweeper55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsScrapper55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Muzzle Flash2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Battering Ram2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Battering Ram1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F