FIGHTER GUIDE IORI'S STRATEGY

LILY
リリー

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for LILY.

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MATCHUP GUIDE

LILY Matchup Guide

Review published matchup material and practical punish checks.

MATCHUP OVERVIEW

Contest the wind-building stage before the Spire decision

Lily’s plan links Condor Wind to a windclad Condor Spire and then a strike-or-command-throw choice. Treat those as separate stages. The best moment to contest a wind attempt is not automatically the same moment to challenge after a powered approach has already touched your guard.

What to watch for

Wind stock before contact

The move table separates ordinary and windclad Spire. Identify which one Lily used before interpreting its recovery. Her Japanese counter notes emphasize giving wind-building attempts a risk rather than allowing every stock for free.

A short OD Spire

The current guide includes different OD travel distances. A response tested against the long approach can miss the timing of the short version. Keep its starting distance in the replay you recreate.

How to deal with common situations

You block windclad Spire

The setplay material treats this as Lily’s advantaged strike-or-Mexican-Typhoon situation. Do not jab merely because her travel animation ended. Decide between defending the strike and evading the expected throw, while remembering that she may wait for a reversal.

She gains wind from far away

Work toward a position where your approach threatens the next attempt. The Japanese notes distinguish light Wind from attacking versions; a rush chosen for the stock-only action needs a separate test against the attacking animation.

Distance-specific responses

Beyond your attack reach

Use a wind attempt to reassess position rather than claiming a punish from too far away. Arrive at a tested range before committing to a long response.

Along the Spire approach

Identify stock state and travel length together. The same spacing with wind spent is not the same test as ordinary Spire.

After a Spire knockdown

The windclad routes use a different dash approach from ordinary light or medium Spire. Include those dashes in your defensive practice; testing only the ender omits the next strike or grab.

Common mistakes

  • Ignoring the wind icon when choosing a block response.
  • Rushing every Condor Wind as though all versions lack an attack.
  • Testing ordinary Spire and applying the result to the windclad approach.

Training mode practice steps

Use your own character as the defender. Turn on the frame meter and input history so you can distinguish a real answer from a mistimed recording.

  1. Make Wind recognition useful

    Record light and attacking Condor Wind from the same position. First distinguish them, then test your intended approach against both. Move the starting point farther away to find where your interruption stops reaching.

  2. Defend the powered arrival

    Record windclad Spire into a light attack, Mexican Typhoon, and a wait. Check the exact stock state before playback. Randomize only after the recordings work, and track the risk of each defensive choice.

Uses Lily’s Japanese counter notes on contesting Condor Wind and the current Spire, windclad pressure, and short-OD-Spire sections. No old parry timing is treated as a universal solution. For current numerical values, use the linked Frame Data page and confirm important situations in Training Mode.

TRAINING CHECK

Start with spacing and guaranteed punishes

Use the published frame data below as a shortlist, then confirm range, pushback, follow-ups, and active-frame timing in Training Mode before treating a punish as guaranteed.

FRAME CHECK

Moves to test after blocking

MoveOn BlockTraining check
SA2 Thunderbird-60Test a punish that reaches at the recorded spacing.
[Windclad]SA2 Thunderbird-59Test a punish that reaches at the recorded spacing.
SA1 Breezing Hawk-36Test a punish that reaches at the recorded spacing.
H Tomahawk Buster-35Test a punish that reaches at the recorded spacing.
OD Tomahawk Buster-35Test a punish that reaches at the recorded spacing.
[Windclad]OD Tomahawk Buster-35Test a punish that reaches at the recorded spacing.
[Windclad]H Tomahawk Buster-33Test a punish that reaches at the recorded spacing.
M Tomahawk Buster-32Test a punish that reaches at the recorded spacing.
[Windclad]M Tomahawk Buster-30Test a punish that reaches at the recorded spacing.
L Tomahawk Buster-27Test a punish that reaches at the recorded spacing.

The numerical shortlist uses the same official-reference frame dataset as the Japanese guide. Character-specific editorial notes are not machine-invented.

Watch LILY videos →