COMBO ROUTESLILY Combos & Okizeme
Practical routes organized by starter, resources, corner position, and knockdown.
YEAR 4 COMBO & OKIZEME GUIDEClassic-control routes are grouped by practical situation. Commands, frame values, and route order are preserved from the current Japanese source guide.
2026-08-31 updatedYear 4 / 2026-08-03 battle balance update
Move names use CAPCOM's official English Frame Data terminology. Route order and numerical values are shared with the Japanese guide.
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CONTENTSESSENTIAL ROUTES01Notation
5 = standing
2 = crouching
4 = back
6 = forward
DR = Parry Drive Rush
CDR = Cancel Drive Rush
PC = Punish Counter
CH = Counter Hit
Windclad = version that spends a Windclad stock
Condor Wind = 214P
Condor Spire = 236K
Tomahawk Buster = 623P
Condor Dive = PP while airborne
Mexican Typhoon = 360P
Back to top ↑COMBO ROUTES0210 essential starter combos
1 Light starter without Windclad
cr.LK > cr.LP > M Tomahawk Buster
• Basic low-starter combo
• May not reach when cr.LK connects at its tip
2 Light starter with Windclad
cr.LK > cr.LP > cr.LP > [Windclad] M Condor Spire
• Basic point-blank route
• Take the Windclad Condor Spire knockdown into okizeme.
Alternative option
cr.LK > cr.LPx2 > [Windclad] L Tomahawk Buster > cr.HK
Alternatively:
> SA1
3 cr.MK starter
cr.MK > L Condor Wind
• Important route after the 2026-8-3 update
• L Condor Wind attacks if the button is not held.
• The attacking version does not add a Windclad stock.
4 Heavy attacks into Windclad stock gain
cr.HP > M Condor Wind
Alternatively:
4HP > H Condor Wind
• Basic way to attack while gaining Windclad
• cr.HP is easy to hit-confirm.
Add SA3: cr.HP > M Condor Wind > SA3
5 Heavy starter into a basic Drive Rush route
cr.HP / 4HP / 6HP > CDR > 4HP > st.MK > L Condor Spire
Alternatively:
> H Tomahawk Buster
• Basic Drive Rush combo without Windclad
6 Drive Rush with Windclad
cr.HP / 4HP / 6HP > CDR > 4HP > st.MK > [Windclad] H Condor Spire
• After [Windclad] H Condor Spire: +52F
• A main route that transitions easily into setplay
7 Spend meter to extend a light starter
cr.LK > cr.LP > CDR > st.LP > cr.HP > M Condor Spire
Alternatively:
> M Condor Wind > SA3
• Intended to finish the round
8 st.HP Punish Counter
st.HP PC > 4HP > H Condor Wind
• Basic large punish after a blocked invincible reversal or Perfect Parry
From farther away: st.HP PC > 6HP > H Condor Wind
9 DI Punish Counter
DI PC > neutral-jump Jcr.HP > 6HP > H Condor Wind
• Basic route that also gains Windclad
Damage-focused option
DI PC > neutral-jump HK on a later active frame > 6HP > short-distance OD Condor Spire > SA1
10 High damage with heavy Windclad spending
Near the corner
cr.HP > [Windclad] H Condor Spire > [Windclad]OD Tomahawk Buster > OD Condor Dive > SA1 or SA2
• Intended to finish the round
• Otherwise, continuing okizeme after [Windclad] H Condor Spire generally gives better reward.
Back to top ↑ESSENTIAL ROUTES03High-damage meterless punish option
Large punish at point-blank range
st.HP PC > H Mexican Typhoon
• Uses neither Windclad nor Drive Gauge
• High-damage punish option
Back to top ↑COMBO ROUTES04Round-ending combos
Various starters > CDR > 4HP > st.MK > CDR > cr.HP > SA1 / SA2 / SA3
• Drive-heavy route intended to finish the round
Back to top ↑ESSENTIAL ROUTES05Corner DI wall splat
Preserve Windclad stocks
DI wall splat > 4HP > H Condor Wind
Spend Super Art meter
DI wall splat > 4HP > OD Condor Wind > SA2
Back to top ↑COMBO ROUTES06Stun combos
0 Windclad stocks
fully charged L Condor Wind > cr.HP > H Condor Spire > OD Tomahawk Buster > OD Condor Dive > SA1 / SA2
With Windclad
j.HK > 4HP > [Windclad] H Tomahawk Buster > OD Tomahawk Buster > OD Condor Dive > SA2
Back to top ↑SETPLAY07Frame Advantage by Ender
L Condor Spire > +33F
M Condor Spire > +37F
H Condor Spire > +37F
OD Condor Spire > +43F
[Windclad] L Condor Spire > +47F
[Windclad] M Condor Spire > +49F
[Windclad] H Condor Spire > +52F
[Windclad]OD Condor Spire > +56F
Tomahawk Buster > +36F
Windclad Tomahawk Buster > +41F
Mexican Typhoon > +28F
SA1 > +27F
SA2 > +42F
Windclad SA2 > +43F
Back to top ↑1 After regular L / M Condor Spire
Regular L / M Condor Spire > forward dash > walk forward slightly
From there:
• cr.HP
• L Mexican Typhoon
• OD Mexican Typhoon
• Wait and watch
The basic choices are:
Strike
vs
Command throw
vs
Watch for an invincible reversal
These are the 3 core options.
2 After Windclad Condor Spire: first priority
Windclad Condor Spire on hit > two forward dashes
A forward dash takes 21F.
[Windclad] L Condor Spire: +47F
> Approximately +5F after two forward dashes
[Windclad] M Condor Spire: +49F
> Approximately +7F after two forward dashes
[Windclad] H Condor Spire: +52F
> Approximately +10F after two forward dashes
[Windclad] OD Condor Spire: +56F
> Approximately +14F after two forward dashes
basic
[Windclad] H Condor Spire > two forward dashes > cr.HP / Mexican Typhoon / wait
3 After Windclad Condor Spire is blocked
Windclad Condor Spire leaves Lily at advantage even on block.
Approximate values
Regular Windclad Condor Spire > up to +7F
[Windclad] OD Condor Spire > up to +8F
From there:
• Light attacks
• Mexican Typhoon
• Watch for an invincible reversal
Lily's basic game plan
Build Windclad stocks
↓
Make the opponent block Windclad Condor Spire
↓
Strike versus command throw
4 [Windclad]Condor Spire safe jump
Windclad Condor Spire on hit > slightly delayed forward jump
• Adjust the timing to create a safe jump.
• The +52F after [Windclad] H Condor Spire is particularly easy to work with.
5 st.HP PC Midscreensafe jump
st.HP PC > 4HP > DR > cr.HP > [Windclad] L Tomahawk Buster > forward jump
• Midscreen safe-jump option
• A jumping medium attack can be more reliable, depending on spacing.
6 st.HP PC > L Condor Windattack version safe jump
st.HP PC > L Condor Wind attacking version > immediately whiff cr.LP > forward jump
• New setplay option after the 2026-8-3 update
7 corner / [Windclad] H Condor Spiresafe jump
st.HP PC > 4HP > [Windclad] H Condor Spire > whiff st.LK > forward jump
• For positions near the corner
• Can create a safe jump under the right conditions
8. Corner safe jump from DI
DI PC > neutral-jump Jcr.HP > 6HP > [Windclad] H Condor Spire > whiff cr.LP > forward jump
After a wall splat
DI wall splat > 4HP > [Windclad] H Condor Spire > whiff st.LK > forward jump
9 Corner okizeme after SA1
SA1 > +27F
Corner
SA1 > forward dash > cr.HP meaty
A forward dash takes 21F, leaving approximately +6F afterward.
From there:
• Condor Wind
• Windclad Condor Spire
Continue into these options.
10 After a corner command throw
Mexican Typhoon > immediate [Windclad]OD Condor Spire
Time it to connect on a later active frame in the corner.
Possible follow-up on hit
> 6HP > H Condor Wind
Even on block, it leaves substantial advantage.
Afterward
• cr.HP
• Mexican Typhoon
• Wait and watch
Continue pressure with these options.
Back to top ↑ESSENTIAL ROUTES09Keep the opponent in the corner
corner
4HP > contain grounded movement
Opponent jumps > j.MP air-to-air
Use these options to restrict escape attempts.
This is important for Lily's corner pressure.
Back to top ↑COMBO ROUTES10Invincible-Reversal Punishes
Lily's command-throw threat can encourage the opponent to use invincible reversals.
During okizeme:
• cr.HP
• Mexican Typhoon
• block
Mix these options in.
After blocking an invincible reversal:
st.HP PC > H Mexican Typhoon
Alternatively:
st.HP PC > 4HP > H Condor Wind
High-damage option
DR 4HP PC > cr.HP > CDR > 4HP > st.MK > CDR > cr.HP > M Condor Wind > SA3
Back to top ↑ESSENTIAL ROUTES11Short-distance OD Condor Spire
After the 2026-3 update
For OD Condor Spire, input:
LK+MK
Alternatively:
LK+HK
These button combinations select the short-distance version.
When to use it
• Adjust combo spacing
• Connect on later active frames
• Close-range setplay
Back to top ↑ESSENTIAL ROUTES12Repeat Windclad Condor Dive
After the 2026-3 update
After Windclad Condor Dive hits or is blocked:
Spend 1 additional Windclad stock to perform Condor Dive again.
• Can be repeated up to 1 time
• An OD repeat also costs 2 Drive bars
When to use it
• Finish a round in the corner
• Disrupt the opponent's punish timing
Back to top ↑ESSENTIAL ROUTES132026-8-3 L Condor Wind change
With the current L Condor Wind:
Release LP > attacking version
Hold LP > gain a Windclad stock
Attacking version: approximate properties
• Startup: 19F
• Damage: 900
• Knockdown on hit
• -8F on block
• Long reach
Key sequence
cr.HP / 4HP / 6HP > L Condor Wind attack version
Alternatively:
Hold the button to gain Windclad instead.
Lily can now choose between:
Heavy attack > L Condor Wind for chip pressure
vs
Heavy attack > held Condor Wind to gain Windclad
Vary these choices to challenge the opponent's response.
Back to top ↑ESSENTIAL ROUTES1410 Practical Starter Routes
1.
cr.LK > cr.LP > M Tomahawk Buster
2.
cr.LK > cr.LPx2 > [Windclad] M Condor Spire
3.
cr.MK > L Condor Wind
4.
cr.HP > M Condor Wind to gain Windclad
5.
cr.HP > CDR > 4HP > st.MK > L Condor Spire
6.
cr.HP > CDR > 4HP > st.MK > [Windclad] H Condor Spire
7.
[Windclad] H Condor Spire > two forward dashes > cr.HP / command throw / wait
8.
st.HP PC > 4HP > H Condor Wind
9.
st.HP PC > 4HP > DR cr.HP > [Windclad] L Tomahawk Buster > safe jump
10.
corner
Mexican Typhoon > immediate[Windclad]OD Condor Spire meaty
Back to top ↑ESSENTIAL ROUTES15Current Version Notes
• L Condor Wind attacking version added
• Short-distance OD Condor Spire added
• Windclad Condor Dive repeat added
Older guide videos may differ from the current version on these 3 points.
Back to top ↑ESSENTIAL ROUTES16References
• Official Street Fighter 6 balance update information
• Ultimate Frame Data
• Year4 Lily guides
• Testing articles after the 2026-3 and 2026-8 updates
Combo and setplay conditions can vary with spacing, active-frame timing, and distance from the corner.
Recheck in Training Mode before using these routes in matches.
Back to top ↑ Frame advantage may vary with spacing, airborne hits, recovery options, and corner position. Verify important routes in Training Mode.