FIGHTER GUIDE IORI'S STRATEGY

LILY
リリー

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for LILY.

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LILYLILY character artwork
Home›Fighter Guides›LILY›Combos & Okizeme
COMBO ROUTES

LILY Combos & Okizeme

Practical routes organized by starter, resources, corner position, and knockdown.

YEAR 4 COMBO & OKIZEME GUIDE

Classic-control routes are grouped by practical situation. Commands, frame values, and route order are preserved from the current Japanese source guide.

2026-08-31 updatedYear 4 / 2026-08-03 battle balance update

Move names use CAPCOM's official English Frame Data terminology. Route order and numerical values are shared with the Japanese guide.

Jump to a section (16)CONTENTS
ESSENTIAL ROUTES01

Notation

5 = standing 2 = crouching 4 = back 6 = forward

DR = Parry Drive Rush CDR = Cancel Drive Rush PC = Punish Counter CH = Counter Hit Windclad = version that spends a Windclad stock

Condor Wind = 214P Condor Spire = 236K Tomahawk Buster = 623P Condor Dive = PP while airborne Mexican Typhoon = 360P

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COMBO ROUTES02

10 essential starter combos

1 Light starter without Windclad

cr.LK > cr.LP > M Tomahawk Buster

• Basic low-starter combo • May not reach when cr.LK connects at its tip

2 Light starter with Windclad

cr.LK > cr.LP > cr.LP > [Windclad] M Condor Spire

• Basic point-blank route • Take the Windclad Condor Spire knockdown into okizeme.

Alternative option cr.LK > cr.LPx2 > [Windclad] L Tomahawk Buster > cr.HK Alternatively: > SA1

3 cr.MK starter

cr.MK > L Condor Wind

• Important route after the 2026-8-3 update • L Condor Wind attacks if the button is not held. • The attacking version does not add a Windclad stock.

4 Heavy attacks into Windclad stock gain

cr.HP > M Condor Wind

Alternatively:

4HP > H Condor Wind

• Basic way to attack while gaining Windclad • cr.HP is easy to hit-confirm.

Add SA3: cr.HP > M Condor Wind > SA3

5 Heavy starter into a basic Drive Rush route

cr.HP / 4HP / 6HP > CDR > 4HP > st.MK > L Condor Spire

Alternatively:

> H Tomahawk Buster

• Basic Drive Rush combo without Windclad

6 Drive Rush with Windclad

cr.HP / 4HP / 6HP > CDR > 4HP > st.MK > [Windclad] H Condor Spire

• After [Windclad] H Condor Spire: +52F • A main route that transitions easily into setplay

7 Spend meter to extend a light starter

cr.LK > cr.LP > CDR > st.LP > cr.HP > M Condor Spire

Alternatively:

> M Condor Wind > SA3

• Intended to finish the round

8 st.HP Punish Counter

st.HP PC > 4HP > H Condor Wind

• Basic large punish after a blocked invincible reversal or Perfect Parry

From farther away: st.HP PC > 6HP > H Condor Wind

9 DI Punish Counter

DI PC > neutral-jump Jcr.HP > 6HP > H Condor Wind

• Basic route that also gains Windclad

Damage-focused option DI PC > neutral-jump HK on a later active frame > 6HP > short-distance OD Condor Spire > SA1

10 High damage with heavy Windclad spending

Near the corner

cr.HP > [Windclad] H Condor Spire > [Windclad]OD Tomahawk Buster > OD Condor Dive > SA1 or SA2

• Intended to finish the round • Otherwise, continuing okizeme after [Windclad] H Condor Spire generally gives better reward.

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ESSENTIAL ROUTES03

High-damage meterless punish option

Large punish at point-blank range

st.HP PC > H Mexican Typhoon

• Uses neither Windclad nor Drive Gauge • High-damage punish option

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COMBO ROUTES04

Round-ending combos

Various starters > CDR > 4HP > st.MK > CDR > cr.HP > SA1 / SA2 / SA3

• Drive-heavy route intended to finish the round

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ESSENTIAL ROUTES05

Corner DI wall splat

Preserve Windclad stocks

DI wall splat > 4HP > H Condor Wind

Spend Super Art meter

DI wall splat > 4HP > OD Condor Wind > SA2

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COMBO ROUTES06

Stun combos

0 Windclad stocks

fully charged L Condor Wind > cr.HP > H Condor Spire > OD Tomahawk Buster > OD Condor Dive > SA1 / SA2

With Windclad

j.HK > 4HP > [Windclad] H Tomahawk Buster > OD Tomahawk Buster > OD Condor Dive > SA2

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SETPLAY07

Frame Advantage by Ender

L Condor Spire > +33F

M Condor Spire > +37F

H Condor Spire > +37F

OD Condor Spire > +43F

[Windclad] L Condor Spire > +47F

[Windclad] M Condor Spire > +49F

[Windclad] H Condor Spire > +52F

[Windclad]OD Condor Spire > +56F

Tomahawk Buster > +36F

Windclad Tomahawk Buster > +41F

Mexican Typhoon > +28F

SA1 > +27F

SA2 > +42F

Windclad SA2 > +43F

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SETPLAY08

Setplay

1 After regular L / M Condor Spire

Regular L / M Condor Spire > forward dash > walk forward slightly

From there:

• cr.HP • L Mexican Typhoon • OD Mexican Typhoon • Wait and watch

The basic choices are:

Strike vs Command throw vs Watch for an invincible reversal

These are the 3 core options.

2 After Windclad Condor Spire: first priority

Windclad Condor Spire on hit > two forward dashes

A forward dash takes 21F.

[Windclad] L Condor Spire: +47F > Approximately +5F after two forward dashes

[Windclad] M Condor Spire: +49F > Approximately +7F after two forward dashes

[Windclad] H Condor Spire: +52F > Approximately +10F after two forward dashes

[Windclad] OD Condor Spire: +56F > Approximately +14F after two forward dashes

basic

[Windclad] H Condor Spire > two forward dashes > cr.HP / Mexican Typhoon / wait

3 After Windclad Condor Spire is blocked

Windclad Condor Spire leaves Lily at advantage even on block.

Approximate values

Regular Windclad Condor Spire > up to +7F

[Windclad] OD Condor Spire > up to +8F

From there:

• Light attacks • Mexican Typhoon • Watch for an invincible reversal

Lily's basic game plan

Build Windclad stocks ↓ Make the opponent block Windclad Condor Spire ↓ Strike versus command throw

4 [Windclad]Condor Spire safe jump

Windclad Condor Spire on hit > slightly delayed forward jump

• Adjust the timing to create a safe jump. • The +52F after [Windclad] H Condor Spire is particularly easy to work with.

5 st.HP PC Midscreensafe jump

st.HP PC > 4HP > DR > cr.HP > [Windclad] L Tomahawk Buster > forward jump

• Midscreen safe-jump option • A jumping medium attack can be more reliable, depending on spacing.

6 st.HP PC > L Condor Windattack version safe jump

st.HP PC > L Condor Wind attacking version > immediately whiff cr.LP > forward jump

• New setplay option after the 2026-8-3 update

7 corner / [Windclad] H Condor Spiresafe jump

st.HP PC > 4HP > [Windclad] H Condor Spire > whiff st.LK > forward jump

• For positions near the corner • Can create a safe jump under the right conditions

8. Corner safe jump from DI

DI PC > neutral-jump Jcr.HP > 6HP > [Windclad] H Condor Spire > whiff cr.LP > forward jump

After a wall splat

DI wall splat > 4HP > [Windclad] H Condor Spire > whiff st.LK > forward jump

9 Corner okizeme after SA1

SA1 > +27F

Corner

SA1 > forward dash > cr.HP meaty

A forward dash takes 21F, leaving approximately +6F afterward.

From there:

• Condor Wind • Windclad Condor Spire

Continue into these options.

10 After a corner command throw

Mexican Typhoon > immediate [Windclad]OD Condor Spire

Time it to connect on a later active frame in the corner.

Possible follow-up on hit

> 6HP > H Condor Wind

Even on block, it leaves substantial advantage.

Afterward

• cr.HP • Mexican Typhoon • Wait and watch

Continue pressure with these options.

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ESSENTIAL ROUTES09

Keep the opponent in the corner

corner

4HP > contain grounded movement

Opponent jumps > j.MP air-to-air

Use these options to restrict escape attempts.

This is important for Lily's corner pressure.

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COMBO ROUTES10

Invincible-Reversal Punishes

Lily's command-throw threat can encourage the opponent to use invincible reversals.

During okizeme:

• cr.HP • Mexican Typhoon • block

Mix these options in.

After blocking an invincible reversal:

st.HP PC > H Mexican Typhoon

Alternatively:

st.HP PC > 4HP > H Condor Wind

High-damage option

DR 4HP PC > cr.HP > CDR > 4HP > st.MK > CDR > cr.HP > M Condor Wind > SA3

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ESSENTIAL ROUTES11

Short-distance OD Condor Spire

After the 2026-3 update

For OD Condor Spire, input:

LK+MK Alternatively: LK+HK

These button combinations select the short-distance version.

When to use it

• Adjust combo spacing • Connect on later active frames • Close-range setplay

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ESSENTIAL ROUTES12

Repeat Windclad Condor Dive

After the 2026-3 update

After Windclad Condor Dive hits or is blocked:

Spend 1 additional Windclad stock to perform Condor Dive again.

• Can be repeated up to 1 time • An OD repeat also costs 2 Drive bars

When to use it

• Finish a round in the corner • Disrupt the opponent's punish timing

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ESSENTIAL ROUTES13

2026-8-3 L Condor Wind change

With the current L Condor Wind:

Release LP > attacking version

Hold LP > gain a Windclad stock

Attacking version: approximate properties

• Startup: 19F • Damage: 900 • Knockdown on hit • -8F on block • Long reach

Key sequence

cr.HP / 4HP / 6HP > L Condor Wind attack version

Alternatively:

Hold the button to gain Windclad instead.

Lily can now choose between:

Heavy attack > L Condor Wind for chip pressure vs Heavy attack > held Condor Wind to gain Windclad

Vary these choices to challenge the opponent's response.

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ESSENTIAL ROUTES14

10 Practical Starter Routes

1. cr.LK > cr.LP > M Tomahawk Buster

2. cr.LK > cr.LPx2 > [Windclad] M Condor Spire

3. cr.MK > L Condor Wind

4. cr.HP > M Condor Wind to gain Windclad

5. cr.HP > CDR > 4HP > st.MK > L Condor Spire

6. cr.HP > CDR > 4HP > st.MK > [Windclad] H Condor Spire

7. [Windclad] H Condor Spire > two forward dashes > cr.HP / command throw / wait

8. st.HP PC > 4HP > H Condor Wind

9. st.HP PC > 4HP > DR cr.HP > [Windclad] L Tomahawk Buster > safe jump

10. corner Mexican Typhoon > immediate[Windclad]OD Condor Spire meaty

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ESSENTIAL ROUTES15

Current Version Notes

• L Condor Wind attacking version added • Short-distance OD Condor Spire added • Windclad Condor Dive repeat added

Older guide videos may differ from the current version on these 3 points.

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ESSENTIAL ROUTES16

References

• Official Street Fighter 6 balance update information • Ultimate Frame Data • Year4 Lily guides • Testing articles after the 2026-3 and 2026-8 updates

Combo and setplay conditions can vary with spacing, active-frame timing, and distance from the corner.

Recheck in Training Mode before using these routes in matches.

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Frame advantage may vary with spacing, airborne hits, recovery options, and corner position. Verify important routes in Training Mode.