FIGHTER GUIDE IORI'S STRATEGY
LILY
リリーUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for LILY.
- Health
- 10000
- Published data
- 4 sections
LILY

FRAME DATA
LILY Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 5 | 5-7 | 8 | 6 | -1 | C | 350 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 4 | 4-6 | 8 | 5 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Medium Punch | 9 | 9-12 | 17 | 1 | -4 | 800 | — | |
| Normal Attacks | Standing Medium Kick | 7 | 7-9 | 15 | 2 | -1 | C | 600 | — |
| Normal Attacks | Standing Heavy Punch | 10 | 10-12 | 22 | 0 | -5 | C | 900 | On Punish Counter: crumple. On Punish Counter: launch knockdown |
| Normal Attacks | Standing Heavy Kick | 14 | 14-17 | 21 | 1 | -5 | 1000 | On Counter Hit or Punish Counter: launch knockdown. | |
| Normal Attacks | Crouching Light Punch | 6 | 6-8 | 8 | 6 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-6 | 12 | 2 | -2 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 8 | 8-10 | 18 | 1 | -3 | SA | 700 | — |
| Normal Attacks | Crouching Medium Kick | 9 | 9-11 | 18 | 1 | -5 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 10 | 10-15 / 10-11, 12-15 | 22 | 0 | -2 | C | 1000 | during Counter Hit/ On Punish Counter: launch knockdown |
| Normal Attacks | Crouching Heavy Kick | 11 | 11-20 / 11-12, 19-20 | 24 | D | -12 | 900 | On Punish Counter: longer knockdown and hard knockdown. Note: The second hit is high only when the first hit is blocked. | |
| Normal Attacks | Jumping Light Punch | 5 | 5-13 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-11 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 9 | 9-12 | landing recovery 3 | C | 700 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 8 | 8-12 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 10 | 10-15 | landing recovery 3 | 800 | Causes a slam knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 11 | 11-16 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Ridge Thrust | 25 | 25-27 | 18 | 2 | -3 | 900 | 5-19F low-profile invulnerable effect On airborne hit: slam knockdown. | |
| Unique Attacks | Horn Breaker | 14 | 14-17 | 18 | 5 | -2 | C | 1000 | — |
| Unique Attacks | Great Spin | 9 | 9-19 | landing recovery 3 | 800 | Cross-up property. | |||
| Unique Attacks | Double Arrow | 10 | 10-12 | landing recovery 3 | ※ | 700 | On airborne hit: launch knockdown. Note: SA2 Soaring Thunderbird only Cancelable | ||
| Unique Attacks | Desert Storm(1) | 16 | 16-17 | 24 | 2 | -4 | C | 900 | Causes a launch knockdown on airborne hit. |
| Unique Attacks | Desert Storm(2) | 20 | 20-21 | 27 | 0 | -9 | 500 | Causes a launch knockdown on airborne hit. | |
| Unique Attacks | Desert Storm(3) | 20 | 20-24 | 39 | D | -23 | 800 | — | |
| Special Moves | L Condor Wind | 19 | 19-22 | 25 | D | -8 | SA3 | 900 | activate 15F through, attackanimation Hold the buttonwhen46F 1 stock, 71F 2, 90F 3 stock activate Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird, Soaring Thunderbird change |
| Special Moves | M Condor Wind | 23 | 23-26 | 25 | 2 | -8 | SA3 | 900 | activate 45F through, attackactive frames1F stock Hold the buttonwhen46F 1, 71F 2, 90F 3 stock activate Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird, Soaring Thunderbird change On airborne hit: launch knockdown. |
| Special Moves | H Condor Wind | 25 | 25-28 | 25 | D | -8 | SA3 | 1100 | activate 45F through, attackactive frames1F stock Hold the buttonwhen46F 1, 71F 2, 90F 3 stock activate Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird, Soaring Thunderbird change On airborne hit: launch knockdown. |
| Special Moves | OD Condor Wind | 19 | 19-22 | 23 | D | -5 | SA2 | 1200 | activate 25F through, attackactive frames1F stock Hold the buttonwhen 38F stock, 40F activate Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird, Soaring Thunderbird change |
| Special Moves | L Condor Spire | 17 | 17-29 | 16 | D | -8 | 800 | 8-30F airborne | |
| Special Moves | M Condor Spire | 21 | 21-33 | 16 | D | -8 | 900 | 9-35F airborne | |
| Special Moves | H Condor Spire | 25 | 25-37 | 16 | D | -8 | 1000 | 11-39F airborne | |
| Special Moves | OD L Condor Spire | 15 | 15-27 | 13 | D | -8 | ※ | 1000 | 7-29F airborne Note: SA2 Soaring Thunderbird only Cancelable |
| Special Moves | OD H Condor Spire | 15 | 15-27 | 13 | D | -8 | ※ | 1000 | 7-29F airborne Note: SA2 Soaring Thunderbird only Cancelable |
| Special Moves | [Windclad]L Condor Spire | 9 | 9-37 / 9-13, 20-30, 31-37 | 14 | D | 1 | 1000 | 9-39F airborne | |
| Special Moves | [Windclad]M Condor Spire | 13 | 13-41 / 13-17, 24-34, 35-41 | 14 | D | 1 | 1100 | 13-43F airborne | |
| Special Moves | [Windclad]H Condor Spire | 17 | 17-45 / 17-21, 28-38, 39-45 | 14 | D | 1 | 1200 | 17-47F airborne | |
| Special Moves | [Windclad]OD L Condor Spire | 9 | 9-32 / 9-22, 23-25, 26-32 | 14 | D | 2 | ※ | 1200 | 9-34F airborne9-32F projectile invulnerable Note: SA2 Soaring Thunderbird only Cancelable |
| Special Moves | [Windclad]OD H Condor Spire | 9 | 9-32 / 9-22, 23-25, 26-32 | 14 | D | 2 | ※ | 1200 | 9-34F airborne9-32F projectile invulnerable Note: SA2 Soaring Thunderbird only Cancelable |
| Special Moves | L Tomahawk Buster | 6 | 6-16 | 20+landing recovery 12 | D | -27 | 900 | 1-10F airborne strike; 7-37F airborne | |
| Special Moves | M Tomahawk Buster | 8 | 8-19 | 24+landing recovery 12 | D | -32 | 1000 | 1-12F airborne strike; 9-44F airborne | |
| Special Moves | H Tomahawk Buster | 10 | 10-23 | 25+landing recovery 12 | D | -35 | 1200 | 1-14F airborne strike; 11-49F airborne | |
| Special Moves | OD Tomahawk Buster | 6 | 6-17 | 27+landing recovery 15 | D | -35 | ※ | 1400 | 1-10F airborne strike; 1-10F throw 7-45F airborne Note: OD Condor Dive only Can follow up |
| Special Moves | [Windclad]L Tomahawk Buster | 4 | 4-16 / 4-7, 8-16 | 20+landing recovery 12 | D | -25 | 1000 | 1-10F airborne strike; 7-37F airborne | |
| Special Moves | [Windclad]M Tomahawk Buster | 6 | 6-9 10-19 | 24+landing recovery 12 | D | -30 | 1200 | 1-12F airborne strike; 9-44F airborne | |
| Special Moves | [Windclad]H Tomahawk Buster | 8 | 8-23 / 8-11, 12-23 | 25+landing recovery 12 | D | -33 | 1400 | 1-14F airborne strike; 11-49F airborne | |
| Special Moves | [Windclad]OD Tomahawk Buster | 4 | 4-17 / 4-5, 6-7, 8-17 | 27+landing recovery 15 | D | -35 | ※ | 1600 | 1-10F airborne strike; 1-10F throw 7-45F airborne Note: OD Condor Dive only Can follow up |
| Special Moves | Condor Dive | 12 | 12-until landing | landing recovery 24 | D | -24 | 800 | Cross-up property. | |
| Special Moves | OD Condor Dive | 12 | 12-until landing | landing recovery 24 | D | -24 | 1400 | Cross-up property. Note: OD Tomahawk Buster follow-up version Combo 35% | |
| Special Moves | [Windclad]Condor Dive | 12 | 12-until landing | landing recovery 24 | D | -23 | 1000 | Cross-up property. first hit On hit: ー hit 2 startuphit/On block:, stock cost 1 only Condor Dive Can follow up(OD version Drive Gaugecost 10000) | |
| Special Moves | [Windclad]OD Condor Dive | 12 | 12-until landing | landing recovery 24 | D | -23 | 1600 | Cross-up property. first hit On hit: ー hit 2 startuphit/On block:, stock cost 1 only Condor Dive Can follow up(OD version Drive Gaugecost 10000) Note: OD Tomahawk Buster follow-up version Combo 35% | |
| Special Moves | L Mexican Typhoon | 5 | 5-7 | 53 | D | 2000 | On Punish Counter: Damage (2300) | ||
| Special Moves | M Mexican Typhoon | 5 | 5-7 | 53 | D | 2400 | On Punish Counter: Damage (2760) | ||
| Special Moves | H Mexican Typhoon | 5 | 5-7 | 53 | D | 2800 | Classic controls On Punish Counter: Damage (3220) Modern controlswhen On Punish Counter: Damage (3220) Note: inputwhen (2576) | ||
| Special Moves | OD Mexican Typhoon | 5 | 5-7 | 53 | D | 2900 | Classic controls On Punish Counter: Damage (3350) Modern controlswhen On Punish Counter: Damage (3350) Note: inputwhen (2680) | ||
| Super Arts | SA1 Breezing Hawk | 10 | 10-47 / 10-11, 17-18, 26-27, 36-37, 46-47 | 54 | D | -36 | 2200 | 1-11F strike/throw invulnerablehit 2On hit: follow-up Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Thunderbird | 9 | 9-41 / 9-30, 40-41 | 39+landing recovery 24 | D | -60 | 2600 | 1-12F fully invincible13-41F Jump-in 13-80F airborne Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | [Windclad]SA2 Thunderbird | 9 | 9-41 / 9-33, 40-41 | 39+landing recovery 24 | D | -59 | 2900 | 1-12F fully invincible13-41F Jump-in 13-80F airborne Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Soaring Thunderbird | 9 | 9-41 / 9-30, 40-41 | landing recovery 25 | D | 2600 | 1-12F fully invincible13-41F Jump-in Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | [Windclad]SA2 Soaring Thunderbird | 9 | 9-41 / 9-33, 40-41 | landing recovery 25 | D | 2900 | 1-12F fully invincible13-41F Jump-in Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA3 Raging Typhoon | 7 | 7-8 | 106 | D | 4500 | 1-8F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: special move when only20% | ||
| Super Arts | CA Raging Typhoon | 7 | 7-8 | 106 | D | 5000 | 1-8F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: special move when only20% | ||
| Normal Throws | Canyon Throw | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Falling Cliff | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 21 | 0 | — | |||||
| Common System | Backward Dash | total 24 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Earth's Rage | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhitlaunch knockdown; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Cross Hammer | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Cross Hammer | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | 0 | 0 | 0 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗