FIGHTER GUIDE IORI'S STRATEGY

JAMIE
ジェイミー

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JAMIE.

Health
10000
Published data
4 sections
JAMIEJAMIE character artwork
Home›Fighter Guides›JAMIE›Frame Data
FRAME DATA

JAMIE Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-6750C300—
Normal AttacksStanding Light Kick55-6113-1C300Chain-cancelable.
Normal AttacksStanding Medium Punch88-111462600—
Normal AttacksStanding Medium Kick99-11172-3C600On whiff: 1F additional recovery.
Normal AttacksStanding Heavy Punch55-145, 7, 12-14201-3C900Cancelable through active frame 1. On airborne hit: launch knockdown.
Normal AttacksStanding Heavy Kick1515-17213-5C800On Punish Counter: crumple. On airborne hit: launch knockdown.
Normal AttacksCrouching Light Punch44-595-1C250Chain-cancelable.
Normal AttacksCrouching Light Kick55-6113-3200Chain-cancelable.
Normal AttacksCrouching Medium Punch66-8135-1C600On whiff: 2F additional recovery.
Normal AttacksCrouching Medium Kick77-918-1-6C500—
Normal AttacksCrouching Heavy Punch88-12230-8C900Forces stand. Cancelable through active frame 2.
Normal AttacksCrouching Heavy Kick99-15 / 9-10, 13-1528D-11800On Punish Counter: longer knockdown and hard knockdown. On airborne hit: launch knockdown. Note: On block: 1F additional recovery. Note: The second hit is high only when the first hit is blocked.
Normal AttacksJumping Light Punch55-13landing recovery 3300Cross-up property.
Normal AttacksJumping Light Kick66-11landing recovery 3300—
Normal AttacksJumping Medium Punch77-10landing recovery 3C700On airborne hit: launch knockdown.
Normal AttacksJumping Medium Kick77-12landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch1010-15landing recovery 3800Causes a slam knockdown on airborne hit.
Normal AttacksJumping Heavy Kick88-19 / 8-10, 16-19landing recovery 3800On airborne hit: launch knockdown.
Unique AttacksTensei Kick99-1122D-8600Jump-cancelable on hit only.
Unique AttacksPhantom Sway(2)1212-1443D-28500—
Unique AttacksPhantom Sway(3)total 600At frame 56: Drink Level increases by 1. At Drink Level 3 or lower: restores 2500 Drive Gauge. At Drink Level 4: restores 10000 Drive Gauge.
Unique AttacksFalling Star Kick2222-24201-3600—
Unique AttacksHermit's Elbow1818-21201-3SA800—
Unique AttacksSenei Kick1616-18203-3SA900—
Unique AttacksBitter Strikes(1)55-792-3C300Available at Drink Level 1 or higher.
Unique AttacksBitter Strikes(2)66-716-3-8200Available at Drink Level 1 or higher.
Unique AttacksBitter Strikes(3)88-1021-1-10C500Drink Level 1 or more activateavailable Note: On block: 2F additional recovery.
Unique AttacksFull Moon Kick(1)2222-24201-3600—
Unique AttacksFull Moon Kick(2)1515-24 / 15-17, 23-2428D-14600Available at Drink Level 2 or higher.
Unique AttacksFull Moon Kick(3)total 610Drink Level 2 or more activateavailable At frame 54: Drink Level increases by 1. At Drink Level 3 or lower: restores 5000 Drive Gauge. At Drink Level 4: restores 10000 Drive Gauge.
Unique AttacksIntoxicated Assault(1)1818-21211-3SA800Available at Drink Level 3 or higher.
Unique AttacksIntoxicated Assault(2)2121-24201-11C600Available at Drink Level 3 or higher.
Unique AttacksIntoxicated Assault(3)2121-2337D-20800Drink Level 3 or more activateavailablecauses wall splat at the corner
Unique AttacksRansui Haze(1)1616-19193-3900—
Unique AttacksRansui Haze(2)total 750Drink Level 4 activateavailable On whiff: Can follow upanimationduringattack input follow-upmove change 6-25F Ransui Haze1 Can follow up31-55F Ransui Haze2 Can follow up63-80F Ransui Haze3 Can follow up
Unique AttacksRansui Haze(3rd hit / immediate)1414-1828D-13C850Available at Drink Level 4.
Unique AttacksRansui Haze(3rd hit / delayed)44-28 / 4-5, 14-15, 27-2827D-9C1200Available at Drink Level 4.
Unique AttacksRansui Haze(3rd hit / longest possible delay)total 520Drink Level 4 activateavailable Drive Gauge10000restore
Special MovesThe Devil Insidetotal 500At frame 49: Drink Level increases by 1. At Drink Level 4: restores 5000 Drive Gauge. Hold the button animationcontinue, charged Drink Level 1 charged, animation 97F Drink Level, Lv damage multiplier increase, move Drink Level damage multiplier Drink Level 0 90%Drink Level 1 95%Drink Level 2 100%Drink Level 3 105%Drink Level 4 110%Note: The Devil's Songduring Drink Level 4, damage multiplier 105%
Special MovesL Freeflow Strikes(1)1313-1424-1-6SA3350—
Special Moves[Drink level 4]L Freeflow Strikes(1)1313-26 / 13-14, 24-26191-3SA3400Available at Drink Level 4.
Special MovesM Freeflow Strikes(1)1616-1724-1-6SA3400—
Special Moves[Drink level 4]M Freeflow Strikes(1)1616-29 / 16-17, 27-29191-3SA3500Available at Drink Level 4.
Special MovesH Freeflow Strikes(1)1919-2024-1-6SA3450—
Special Moves[Drink level 4]H Freeflow Strikes(1)1919-32 / 19-20, 30-32191-3SA3600Available at Drink Level 4.
Special MovesOD Freeflow Strikes(1)1313-14241-3SA2450—
Special Moves[Drink level 4]OD Freeflow Strikes(1)1316-26 / 16-17, 24-26193-1SA2600Available at Drink Level 4.
Special MovesL Freeflow Strikes(2)1313-1428-3-13350The follow-up is also available on whiff.
Special MovesM Freeflow Strikes(2)1616-1728-3-11400The follow-up is also available on whiff.
Special MovesH Freeflow Strikes(2)1919-2028-3-9450The follow-up is also available on whiff.
Special Moves[Drink level 4]Freeflow Strikes(2)1515-23 / 15-16, 22-2327-2-10450Available at Drink Level 4.
Special MovesOD Freeflow Strikes(2)1313-1422-1-3450The follow-up is also available on whiff.
Special Moves[Drink level 4]OD Freeflow Strikes(2)1515-23 / 15-16, 22-2322-1-3500Available at Drink Level 4.
Special MovesL Freeflow Strikes(3)1313-1430D-17SA3550The follow-up is also available on whiff.
Special MovesM Freeflow Strikes(3)1616-1730D-15SA3600The follow-up is also available on whiff.
Special MovesH Freeflow Strikes(3)1919-2030D-13SA3650The follow-up is also available on whiff.
Special Moves[Drink level 4]Freeflow Strikes(3)1616-40 / 16-17, 22-23, 38-4028D-14SA3750Available at Drink Level 4.
Special MovesOD Freeflow Strikes(3)1313-1430D-13SA2750The follow-up is also available on whiff.
Special Moves[Drink level 4]OD Freeflow Strikes(3)1616-40 / 16-17, 22-23, 38-4028D-14SA2700Available at Drink Level 4.
Special MovesL Freeflow Kicks(2)1414-1532-7-15250—
Special MovesM Freeflow Kicks(2)1717-1832-7-15300—
Special MovesH Freeflow Kicks(2)2020-2132-7-15300—
Special MovesOD Freeflow Kicks(2)1414-1532-7-15350—
Special MovesL Freeflow Kicks(3)1818-1964D-49450At frame 55: Drink Level increases by 1. At Drink Level 3 or lower: restores 5000 Drive Gauge. At Drink Level 4: restores 10000 Drive Gauge.
Special MovesM Freeflow Kicks(3)2121-2264D-49500At frame 59: Drink Level increases by 1. At Drink Level 3 or lower: restores 5000 Drive Gauge. At Drink Level 4: restores 10000 Drive Gauge.
Special MovesH Freeflow Kicks(3)2424-2564D-49550At frame 62: Drink Level increases by 1. At Drink Level 3 or lower: restores 5000 Drive Gauge. At Drink Level 4: restores 10000 Drive Gauge.
Special MovesOD Freeflow Kicks(3)1818-1964D-49600At frame 56: Drink Level increases by 1. At Drink Level 3 or lower: restores 5000 Drive Gauge. At Drink Level 4: restores 10000 Drive Gauge.
Special MovesL Swagger Step1717-2517D-6SA3900—
Special MovesM Swagger Step2020-2817D-6SA31000—
Special MovesH Swagger Step2525-3316D-3SA31200—
Special MovesOD Swagger Step2020-2815D-1SA21100On Punish Counter: onlywall splat
Special MovesL Arrow Kick55-50 / 5-14, 41-5052D-4510001-12F airborne strike; Note: hit 2 onward first hit On hit: onlyfollow-up
Special MovesM Arrow Kick88-43 / 8-16, 39-4351D-4312001-14F airborne strike; Note: hit 2 onward first hit On hit: onlyfollow-up
Special MovesH Arrow Kick1010-57 / 10-18, 41-45, 54-5751D-4314001-16F airborne strike; Note: hit 2 onward first hit On hit: onlyfollow-up
Special MovesOD Arrow Kick66-51 / 6-12, 37-38, 50-5153D-4315001-9F fully invincible10-12F airborne strike; Note: hit 2 onward first hit On hit: onlyfollow-up
Special MovesL Luminous Dive Kick1111-until landing11,14-until landinglanding recovery 13D1000Available at Drink Level 1 or higher.
Special MovesM Luminous Dive Kick1111-until landing11,14-until landinglanding recovery 13D1000Available at Drink Level 1 or higher.
Special MovesH Luminous Dive Kick1111-until landing11,14-until landinglanding recovery 13D1000Available at Drink Level 1 or higher.
Special MovesOD Luminous Dive Kick1111-until landing11,14-until landinglanding recovery 13D800Available at Drink Level 1 or higher.
Special MovesL Bakkai1818-43 / 18-19, 22-24, 29-30, 42-4324D-12SA31400Drink Level 2 or more activateavailable3-24F projectile invulnerablefinal hit only SA3/CA Cancelable
Special MovesM Bakkai2222-59 / 22-23, 25-26, 30-31, 37-38, 51-52, 58-5931D-16SA31600Drink Level 2 or more activateavailable4-26F projectile invulnerablefinal hit only SA3/CA Cancelable
Special MovesH Bakkai2525-92 / 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-9232D-17SA31800Drink Level 2 or more activateavailable5-33F projectile invulnerablefinal hit only SA3/CA Cancelable
Special MovesOD Bakkai1818-100 / 18-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-10059D-43SA220003-28F projectile invulnerablehit 7 only SA3/CA Cancelable
Special MovesTenshin88-95280Drink Level 3 or more activateavailable Note: Combo hit 3 onward
Special MovesOD Tenshin88-952D650Drink Level 3 or more activateavailable On hit: crumple Classic controls On Punish Counter: Damage (784) Modern controlswhen On Punish Counter: Damage (627)
Special MovesSwagger Hermit Punch1919-2139D-23SA3900Available at Drink Level 4.
Special MovesOD Swagger Hermit Punch1919-2139D-23SA21000Available at Drink Level 4.
Super ArtsSA1 Breakin'88-133 / 8-16, 23-27, 34-35, 43-44, 52-53, 60-61, 68-69, 75-76, 106-107, 117-118, 125-126, 132-13374※107D-60※-932200※18501-12 strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change Note: animationduring, down input change, Drink Level 1.
Super ArtsSA2 The Devil's Songtotal 60activateafter, when Drink Level 4 (, damage multiplier 105%) effectwhen 900F Drink Level 4when activate Drive Gauge30000restore
Super ArtsSA3 Getsuga Saiho1010-28 / 10-12, 26-2842D-2726001-12F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not changehard knockdown Note: Applies only when canceled into a special move.
Super ArtsCA Getsuga Saiho1010-28 / 10-12, 26-2842D-2745001-12F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not changehard knockdown Note: Applies only when canceled into a special move.
Normal ThrowsBack Shaver55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown Note: animationduring Hold the button change, Drink Level 1.
Normal ThrowsWheel Punch55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Vainglory Strike2626-2735D-38001-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Leg Sweep2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Leg Sweep1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F