FIGHTER GUIDE IORI'S STRATEGY

JAMIE
ジェイミー

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JAMIE.

Health
10000
Published data
4 sections
JAMIEJAMIE character artwork
HomeFighter GuidesJAMIECombos & Okizeme
COMBO ROUTES

JAMIE Combos & Okizeme

Practical routes organized by starter, resources, corner position, and knockdown.

YEAR 4 COMBO & OKIZEME GUIDE

Classic-control routes are grouped by practical situation. Commands, frame values, and route order are preserved from the current Japanese source guide.

2026-08-31 updatedYear 4 / 2026-08-03 battle balance update

Move names use CAPCOM's official English Frame Data terminology. Route order and numerical values are shared with the Japanese guide.

ContentsCONTENTS
ESSENTIAL ROUTES01

10 Essential Starter Routes

① Jump-in

j.HP > cr.HP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

② Basic combo

st.MP > cr.MP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

③ Light starter

cr.LP > cr.LP > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

密着下段 cr.LP > cr.LK > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

④ 中足Cancel Drive Rush

easy route cr.MK > Cancel Drive Rush > cr.MP > cr.HP > H Freeflow Kicks

corner carry cr.MK > Cancel Drive Rush > 屈KK > ジャンプキャンセル > j.HK > st.HP2段目 > H Arrow Kick ↳ +39 ↳ 端まで運んだ場合はOkizeme ↳ Midscreenは飲酒

Corner 飲酒版 cr.MK > Cancel Drive Rush > 屈KK > ジャンプキャンセル > j.HK > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy

⑤ Raw Drive Rush

Raw Drive Rush > st.HP > st.LK > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

⑥ After blocking an invincible reversal

st.HK Punish Counter > forward dash > cr.HP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

⑦ Drive Reversalblock後

cr.MP Punish Counter > cr.HP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

⑧ CornerDI

DIwall splat DI > st.MP > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy

high-damage route DI > cr.HP > OD Swagger Step > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy

⑨ +42Combo

Lv1 st.MP > Bitter Strikes > L Arrow Kick ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump

Lv2以上 st.MP CH > cr.MP > L Bakkai ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump

⑩ SA3後

SA3 > forward dash > st.HP1…2hit > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

Okizeme focus SA3 > Raw Drive Rush > 屈KK > ジャンプキャンセル > j.HK > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy

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COMBO ROUTES02

Additional Practical Combos

Lv0 st.MPCounter Hit

st.MP CH > cr.MK > L Swagger Step ↳ +39 ↳ st.MKwhiff > st.MPactive-frame meaty ↳ block+5/hit+8

Lv0 st.HP Punish Counter

st.HP Punish Counter > st.LK > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

Lv0 6HK

CH 6HK CH > st.LK > H Arrow Kick ↳ +39

PC 6HK PC > cr.MK > H Arrow Kick ↳ +39

Corner 通常技 > OD Swagger Step

通常技 > OD Swagger Step > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy

Lv1 小技

cr.LP > st.LK > cr.LP > Bitter Strikes > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16

Lv1 cr.MP

cr.MP > cr.LP > Bitter Strikes > H Arrow Kick ↳ +39

Lv1 OD Luminous Dive Kick

OD Luminous Dive Kick > H Arrow Kick ↳ +39

Lv1 低空Luminous Dive Kick

低めLuminous Dive Kick > st.HP3hit > L Arrow Kick ↳ +42 ↳ forward jump HPsafe jump

Lv2 小技

cr.LP > st.LK > cr.LP > Bitter Strikes > L Bakkai ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump

Lv2 damage

cr.HP > H Bakkai

Lv3 Tenshin

Tenshin > cr.MP > Bitter Strikes > H Arrow Kick ↳ +39

Okizeme focus Tenshin > cr.MP > Bitter Strikes > L Bakkai ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump

Corner Tenshin > cr.MP > OD Swagger Step > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy

Lv3 OD Tenshin

OD Tenshin > cr.HP > H Bakkai

SA3 OD Tenshin > cr.HP > H Bakkai > SA3 > M Bakkai

Lv4 st.MP

st.MP > Bitter Strikes > L Swagger Step > Swagger Hermit Punch ↳ +20

Lv4 cr.HP

cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20

Lv4 6HK

6HK > 4HK > 最速6HP > L Swagger Step > Swagger Hermit Punch ↳ +20

Lv4 Raw Drive Rush

Raw Drive Rush > 4HP PC > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20

Lv4 OD Tenshin

OD Tenshin > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20

SA3 OD Tenshin > cr.HP > H Bakkai > SA3 > H Swagger Step > Swagger Hermit Punch ↳ +20

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COMBO ROUTES03

SA

SA1

キャンセル可能技 > SA1飲酒 variation ↳ Corner+4 ↳ throw / strike / shimmy

SA2

小技 cr.LP > cr.LP > SA2 > cr.MK > L Swagger Step > Swagger Hermit Punch ↳ +20

中攻撃 cr.MP or cr.MK or Bitter Strikes > SA2 > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20

OD Swagger Step OD Swagger Step > SA2 > Raw Drive Rush > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20

SA3

SA3 > forward dash > st.HP1…2hit > H Arrow Kick ↳ +39

SA3 > Raw Drive Rush > 屈KK > ジャンプキャンセル > j.HK > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy

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SETPLAY04

Okizeme & Setplay

L Arrow Kick ender

+42

画面Midscreen forward dash > forward dash ↳ +4…5 ↳ throw / strike / shimmy

strike cr.LP cr.MPなど

Corner 前ジャンプ > j.HP ↳ safe jump

j.HPblock後 +11

↳ st.LP ↳ throw ↳ shimmy ↳ Lv1以上:OD Luminous Dive Kick ↳ Lv3以上:OD Tenshin

ジャストパリィされた場合 ジェイミー-2

L Bakkai ender

Lv2以上

+42

L Arrow Kickと同じSetplay

Midscreen forward dash > forward dash ↳ +4…5

Corner forward jump HP ↳ safe jump

safe jumpにパリィしてくる相手

empty jump > 少しblock > throw ↳ パリィをthrowる

empty jump > 着地cr.LP ↳ delayed throw ↳ ファジー暴れ潰し

M Arrow Kick ender

画面Midscreen

forward dash ↳ +15

歩きthrow shimmy

H Arrow Kick ender

画面Midscreen

+39

飲酒

その場受け身 forward dash ↳ +16 ↳ throw / strike / shimmy

Corner forward throw

forward dash ↳ +4

throw strike shimmy

throwループ

無敵技 / 起き上がりDrive Reversalを見せてくる相手

forward dash > block forward dash > 少し下がる

を混ぜる。

Corner forward throw飲酒 variation

+7

st.MK meaty ↳ 4F暴れに勝ち

st.MKにジャスパを狙ってくる相手 微歩き > throw

Corner 大足TC飲酒 ender

+4

basic mix-up cr.LP meaty throw shimmy

cr.LPactive-frame meaty ↳ cr.MP > st.LP…

st.MP meaty ↳ 4F暴れと相打ち ↳ 早めのファジー暴れ / throw tech潰し

Corner OD Swagger Step > 大足TC飲酒 ender

飲酒しながら+4

↳ throw / strike / shimmy

L Swagger Step ender

+39

st.MKwhiff > st.MP

st.MPactive-frame meaty ↳ block+5 ↳ hit+8

Frame-kill setupで meatyられる。

Corner SA1飲酒 variation

grounded hit

cr.LPactive-frame meaty ↳ +4 situationから攻め

airborne hit

cr.MPactive-frame meaty ↳ block+1 ↳ hit+7

throw techしてくる相手

+4…+11 situationから

少し下がる > st.HP or st.HK

throwwhiffを確認してPunish Counter

Lv3 Tenshin

Tenshin > cr.MP…

ガンblockを崩す択

毎回使うのではなく throworshimmyを見せてから使う。

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SETPLAY05

Lv4になる瞬間の有利F変化

forward throw飲酒 variation 通常+7 Lv4移行時+13

Freeflow Kicks ender 通常-1 Lv4移行時+23

OD Freeflow Kicks ender 通常+1 Lv4移行時+24

大足TC飲酒 ender +4 Note: Lv4移行でも変化なし

SA1飲酒 variation 通常+4 Lv4移行時+25

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ESSENTIAL ROUTES06

ジェイミーで覚える数字

+42

L Arrow Kick L Bakkai

↳ 端:safe jump ↳ Midscreen:two forward dashesで+4…5

+39

H Arrow Kick L Swagger Step

↳ Midscreen:飲酒 ↳ H Arrow Kickはその場受け身にforward dash+16

+20

Lv4 Swagger Hermit Punch ender

+11

+42からのsafe jump j.HPblock後

↳ かなり強い攻め継続 situation

+7

Corner forward throw飲酒 variation

↳ st.MK meaty

+4

大足TC飲酒 ender 端forward throw > forward dash SA1飲酒 variation

↳ throw / strike / shimmy

+5

L Swagger Step ender st.MKwhiff > st.MPblock

↳ active-frame meaty

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ESSENTIAL ROUTES07

Training Order

STEP 1

① Jump-in

② Basic combo

③ 小技

STEP 2

④ 中足Cancel Drive Rush

⑤ Raw Drive Rush

STEP 3

⑥ After blocking an invincible reversal

⑦ Drive Reversalblock後

STEP 4

⑧ CornerDI

STEP 5

⑨ +42Combo

⑩ SA3後

STEP 6 +42から Midscreen:two forward dashes 端:safe jump

STEP 7 大足TC飲酒 ender+4 端forward throw > forward dash+4

STEP 8 Lv3Tenshin Lv4Combo SA2Combo

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ESSENTIAL ROUTES08

注意

ジェイミーはLv4になる瞬間に 一部の飲酒 variation / 必殺技 enderの有利Fが大きく変化する。

特に

forward throw飲酒 variation Freeflow Kicks ender OD Freeflow Kicks ender SA1飲酒 variation

はLv4移行時の数字を別で覚える。

大足TC飲酒 enderは Lv4移行でも+4のまま。

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ESSENTIAL ROUTES09

対象

Street Fighter 6 ジェイミー Classic controls向け

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Frame advantage may vary with spacing, airborne hits, recovery options, and corner position. Verify important routes in Training Mode.