① Jump-in
j.HP > cr.HP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
FIGHTER GUIDE IORI'S STRATEGY
Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JAMIE.

Practical routes organized by starter, resources, corner position, and knockdown.
Classic-control routes are grouped by practical situation. Commands, frame values, and route order are preserved from the current Japanese source guide.
Move names use CAPCOM's official English Frame Data terminology. Route order and numerical values are shared with the Japanese guide.
j.HP > cr.HP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
st.MP > cr.MP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
cr.LP > cr.LP > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
密着下段 cr.LP > cr.LK > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
easy route cr.MK > Cancel Drive Rush > cr.MP > cr.HP > H Freeflow Kicks
corner carry cr.MK > Cancel Drive Rush > 屈KK > ジャンプキャンセル > j.HK > st.HP2段目 > H Arrow Kick ↳ +39 ↳ 端まで運んだ場合はOkizeme ↳ Midscreenは飲酒
Corner 飲酒版 cr.MK > Cancel Drive Rush > 屈KK > ジャンプキャンセル > j.HK > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy
Raw Drive Rush > st.HP > st.LK > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
st.HK Punish Counter > forward dash > cr.HP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
cr.MP Punish Counter > cr.HP > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
DIwall splat DI > st.MP > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy
high-damage route DI > cr.HP > OD Swagger Step > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy
Lv1 st.MP > Bitter Strikes > L Arrow Kick ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump
Lv2以上 st.MP CH > cr.MP > L Bakkai ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump
SA3 > forward dash > st.HP1…2hit > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
Okizeme focus SA3 > Raw Drive Rush > 屈KK > ジャンプキャンセル > j.HK > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy
st.MP CH > cr.MK > L Swagger Step ↳ +39 ↳ st.MKwhiff > st.MPactive-frame meaty ↳ block+5/hit+8
st.HP Punish Counter > st.LK > st.LK > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
CH 6HK CH > st.LK > H Arrow Kick ↳ +39
PC 6HK PC > cr.MK > H Arrow Kick ↳ +39
通常技 > OD Swagger Step > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy
cr.LP > st.LK > cr.LP > Bitter Strikes > H Arrow Kick ↳ +39 ↳ Midscreen:飲酒 ↳ その場受け身ならforward dash+16
cr.MP > cr.LP > Bitter Strikes > H Arrow Kick ↳ +39
OD Luminous Dive Kick > H Arrow Kick ↳ +39
低めLuminous Dive Kick > st.HP3hit > L Arrow Kick ↳ +42 ↳ forward jump HPsafe jump
cr.LP > st.LK > cr.LP > Bitter Strikes > L Bakkai ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump
cr.HP > H Bakkai
Tenshin > cr.MP > Bitter Strikes > H Arrow Kick ↳ +39
Okizeme focus Tenshin > cr.MP > Bitter Strikes > L Bakkai ↳ +42 ↳ Midscreen:two forward dashesで+4…5 ↳ 端:forward jump HPsafe jump
Corner Tenshin > cr.MP > OD Swagger Step > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy
OD Tenshin > cr.HP > H Bakkai
SA3 OD Tenshin > cr.HP > H Bakkai > SA3 > M Bakkai
st.MP > Bitter Strikes > L Swagger Step > Swagger Hermit Punch ↳ +20
cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20
6HK > 4HK > 最速6HP > L Swagger Step > Swagger Hermit Punch ↳ +20
Raw Drive Rush > 4HP PC > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20
OD Tenshin > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20
SA3 OD Tenshin > cr.HP > H Bakkai > SA3 > H Swagger Step > Swagger Hermit Punch ↳ +20
キャンセル可能技 > SA1飲酒 variation ↳ Corner+4 ↳ throw / strike / shimmy
小技 cr.LP > cr.LP > SA2 > cr.MK > L Swagger Step > Swagger Hermit Punch ↳ +20
中攻撃 cr.MP or cr.MK or Bitter Strikes > SA2 > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20
OD Swagger Step OD Swagger Step > SA2 > Raw Drive Rush > cr.HP > H Swagger Step > Swagger Hermit Punch ↳ +20
SA3 > forward dash > st.HP1…2hit > H Arrow Kick ↳ +39
SA3 > Raw Drive Rush > 屈KK > ジャンプキャンセル > j.HK > 大足TC飲酒 ↳ +4 ↳ throw / strike / shimmy
+42
画面Midscreen forward dash > forward dash ↳ +4…5 ↳ throw / strike / shimmy
strike cr.LP cr.MPなど
Corner 前ジャンプ > j.HP ↳ safe jump
j.HPblock後 +11
↳ st.LP ↳ throw ↳ shimmy ↳ Lv1以上:OD Luminous Dive Kick ↳ Lv3以上:OD Tenshin
ジャストパリィされた場合 ジェイミー-2
Lv2以上
+42
L Arrow Kickと同じSetplay
Midscreen forward dash > forward dash ↳ +4…5
Corner forward jump HP ↳ safe jump
empty jump > 少しblock > throw ↳ パリィをthrowる
empty jump > 着地cr.LP ↳ delayed throw ↳ ファジー暴れ潰し
画面Midscreen
forward dash ↳ +15
歩きthrow shimmy
画面Midscreen
+39
飲酒
その場受け身 forward dash ↳ +16 ↳ throw / strike / shimmy
forward dash ↳ +4
throw strike shimmy
throwループ
無敵技 / 起き上がりDrive Reversalを見せてくる相手
forward dash > block forward dash > 少し下がる
を混ぜる。
+7
st.MK meaty ↳ 4F暴れに勝ち
st.MKにジャスパを狙ってくる相手 微歩き > throw
+4
basic mix-up cr.LP meaty throw shimmy
cr.LPactive-frame meaty ↳ cr.MP > st.LP…
st.MP meaty ↳ 4F暴れと相打ち ↳ 早めのファジー暴れ / throw tech潰し
飲酒しながら+4
↳ throw / strike / shimmy
+39
st.MKwhiff > st.MP
st.MPactive-frame meaty ↳ block+5 ↳ hit+8
Frame-kill setupで meatyられる。
grounded hit
cr.LPactive-frame meaty ↳ +4 situationから攻め
airborne hit
cr.MPactive-frame meaty ↳ block+1 ↳ hit+7
+4…+11 situationから
少し下がる > st.HP or st.HK
throwwhiffを確認してPunish Counter
Tenshin > cr.MP…
ガンblockを崩す択
毎回使うのではなく throworshimmyを見せてから使う。
forward throw飲酒 variation 通常+7 Lv4移行時+13
Freeflow Kicks ender 通常-1 Lv4移行時+23
OD Freeflow Kicks ender 通常+1 Lv4移行時+24
大足TC飲酒 ender +4 Note: Lv4移行でも変化なし
SA1飲酒 variation 通常+4 Lv4移行時+25
+42
L Arrow Kick L Bakkai
↳ 端:safe jump ↳ Midscreen:two forward dashesで+4…5
+39
H Arrow Kick L Swagger Step
↳ Midscreen:飲酒 ↳ H Arrow Kickはその場受け身にforward dash+16
+20
Lv4 Swagger Hermit Punch ender
+11
+42からのsafe jump j.HPblock後
↳ かなり強い攻め継続 situation
+7
Corner forward throw飲酒 variation
↳ st.MK meaty
+4
大足TC飲酒 ender 端forward throw > forward dash SA1飲酒 variation
↳ throw / strike / shimmy
+5
L Swagger Step ender st.MKwhiff > st.MPblock
↳ active-frame meaty
STEP 1
STEP 2
STEP 3
STEP 4
STEP 5
STEP 6 +42から Midscreen:two forward dashes 端:safe jump
STEP 7 大足TC飲酒 ender+4 端forward throw > forward dash+4
STEP 8 Lv3Tenshin Lv4Combo SA2Combo
ジェイミーはLv4になる瞬間に 一部の飲酒 variation / 必殺技 enderの有利Fが大きく変化する。
特に
forward throw飲酒 variation Freeflow Kicks ender OD Freeflow Kicks ender SA1飲酒 variation
はLv4移行時の数字を別で覚える。
大足TC飲酒 enderは Lv4移行でも+4のまま。
Street Fighter 6 ジェイミー Classic controls向け
Frame advantage may vary with spacing, airborne hits, recovery options, and corner position. Verify important routes in Training Mode.