FIGHTER GUIDE IORI'S STRATEGY

INGRID
イングリッド

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for INGRID.

Health
10000
Published data
4 sections
INGRIDINGRID character artwork
Home›Fighter Guides›INGRID›Frame Data
FRAME DATA

INGRID Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-675-1C300Chain-cancelable.
Normal AttacksStanding Light Kick55-7113-3C300—
Normal AttacksStanding Medium Punch66-101310C600—
Normal AttacksStanding Medium Kick88-11164-3C700—
Normal AttacksStanding Heavy Punch1212-15203-5900On hit: recovery 1F decrease On Punish Counter: +23F
Normal AttacksStanding Heavy Kick99-17 / 9-13, 15-17194-2SA800Causes a ground bounce on airborne hit.
Normal AttacksCrouching Light Punch44-594-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-6103-2200Chain-cancelable.
Normal AttacksCrouching Medium Punch77-10126-1C600On whiff: 3F additional recovery.
Normal AttacksCrouching Medium Kick88-10191-6C500—
Normal AttacksCrouching Heavy Punch1212-14201-1C800—
Normal AttacksCrouching Heavy Kick1010-1225D-12900On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch44-13landing recovery 3300—
Normal AttacksJumping Light Kick66-15landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch88-11landing recovery 3600Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick88-13landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch99-14landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick1212-18landing recovery 3800Causes a launch knockdown on airborne hit.
Unique AttacksSun Bright2121-24163-3600—
Unique AttacksHalo Flight1717-1921D-4C900On whiff: 3F additional recovery. Note: Solar Burst(OD version) Cancelable
Unique AttacksPretty Heel Kick1212-1423-3-11700—
Unique AttacksGlowing Touch(1)99-11184-4700—
Unique AttacksGlowing Touch(2)2020-2521D-11800—
Unique AttacksLuminous Uppercut(1)1414-1820D-8800Causes a launch knockdown on airborne hit.
Unique AttacksLuminous Uppercut(2)2323-3016D-10C800Causes a launch knockdown on airborne hit.
Unique AttacksSatellite Leap88-16 / 8-10, 13-16landing recovery 3600Causes a launch knockdown on airborne hit.
Special MovesL Sun Shot17total 49-2-6SA370017F or morecharged properties change
Special MovesM Sun Shot17total 49-2-6SA370017F or morecharged properties change
Special MovesH Sun Shot15total 46-1-5SA370039F when whiff, recovery 2F increase15F or morecharged properties change
Special MovesOD L Sun Shot17total 45D1SA2100017F or morecharged properties change
Special MovesOD M Sun Shot17total 45D1SA2100017F or morecharged properties change
Special MovesOD H Sun Shot15total 42D2SA2100034F when whiff, recovery 2F increase15F or morecharged properties change
Special MovesL Sun Flaretotal 48047F Sun Shot stock 1increase Sun Shot stock 4 47F Drive Gauge3000restore Hold the button animationcontinue, Sun Shot stockor Drive Gauge increase 1 charged, animation 94F
Special MovesSun Flare(Lv1)2121-2621D-4SA3900—
Special MovesSun Flare(Lv2)1818-3214D4SA31100Sun Shot stock1 cost
Special MovesSun Flare(Lv3)1818-3214D5SA31350Sun Shot stock2 cost
Special MovesOD Sun Flare(Lv1)1818-3214D4SA21100—
Special MovesOD Sun Flare(Lv2)1818-3214D5SA21350Sun Shot stock1 cost
Special MovesOD Sun Flare(Lv3)1818-3511D9SA21800Sun Shot stock2 cost
Special MovesL Solar Bursttotal 48047F Sun Shot stock 1increase Sun Shot stock 4 47F Drive Gauge3000restore
Special MovesSolar Burst(Lv1)2222-29landing recovery 8900—
Special MovesSolar Burst(Lv2)2222-29landing recovery 81100Sun Shot stock1 cost
Special MovesSolar Burst(Lv3)2222-29landing recovery 51350Sun Shot stock2 cost
Special MovesOD Solar Burst(Lv1)2222-29landing recovery 81100—
Special MovesOD Solar Burst(Lv2)2222-29landing recovery 51350Sun Shot stock1 cost
Special MovesOD Solar Burst(Lv3)2222-29landing recovery 51800Sun Shot stock2 cost
Special MovesL Sun Rise88-1734D-2410001-14F airborne strike; 8-10F throw 8-38F airborne
Special MovesM Sun Rise1313-44 / 13-17, 35-4433D-23120035-64F airborne
Special MovesH Sun Rise2727-53 / 27-29, 34-35, 50-5341D-25130050-78F airborne On hit: 76F
Special MovesOD Sun Rise1414-35 / 14-18, 23-26, 34-3521D-3SA21600On hit: onlyfinal hit follow-up
Special MovesSun Veil66-2035D-310006-20F Jump-in /strike, strike whenfollow-upmove
Special MovesOD Sun Veil11-2035D-312001-20F Jump-in /strike/throw, strike/throw whenfollow-upmove
Special MovesVanishing Sun (Backward)total 48013-26F fully invincible
Special MovesVanishing Sun (Upward)4343-4613D2110013-27F fully invincible20-48F airborne On airborne hit: ground bounce.
Special MovesVanishing Sun (Forward)3636-3918D-3100013-27F fully invincible21-46F airborne
Super ArtsSA1 Shining Sun(Lv1)1111-50 / 11-15, 30-36, 48-5079D-9919001-15F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%On hit: onlyfinal hit follow-up30F or more Lv2 60 or more Lv3
Super ArtsSA1 Shining Sun(Lv2)1111-50 / 11-15, 30-36, 48-5079-9923001-15F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%first hit On hit: Sun Shot stock1 cost
Super ArtsSA1 Shining Sun(Lv3)1111-50 / 11-15, 30-36, 48-5079-9927001-15F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%first hit On hit: Sun Shot stock2 cost
Super ArtsSA2 Order of the Sun(Lv1)※total 131600Note: startup: 103F during: 68F: 98F Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change26F or more Lv2 73F or more Lv3
Super ArtsSA2 Order of the Sun(Lv2)※total 132400Note: startup: 103F during: 68F: 98F Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Sun Shot stock1 cost
Super ArtsSA2 Order of the Sun(Lv3)※total 133400Note: startup: 103F during: 68F: 98F Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Sun Shot stock2 cost
Super ArtsSA3 Cosmic Ray2020-2268D-4540001-22F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Cosmic Ray2020-2268D-4545001-22F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsStrange Knuckle55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsGravity Drop55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 200—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Twinkle Kick2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Odd Flight2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Odd Flight1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F