FIGHTER GUIDE IORI'S STRATEGY
INGRID
イングリッドUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for INGRID.
- Health
- 10000
- Published data
- 4 sections
INGRID

FRAME DATA
INGRID Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-6 | 7 | 5 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 11 | 3 | -3 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 6 | 6-10 | 13 | 1 | 0 | C | 600 | — |
| Normal Attacks | Standing Medium Kick | 8 | 8-11 | 16 | 4 | -3 | C | 700 | — |
| Normal Attacks | Standing Heavy Punch | 12 | 12-15 | 20 | 3 | -5 | 900 | On hit: recovery 1F decrease On Punish Counter: +23F | |
| Normal Attacks | Standing Heavy Kick | 9 | 9-17 / 9-13, 15-17 | 19 | 4 | -2 | SA | 800 | Causes a ground bounce on airborne hit. |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 9 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-6 | 10 | 3 | -2 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 7 | 7-10 | 12 | 6 | -1 | C | 600 | On whiff: 3F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-10 | 19 | 1 | -6 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 12 | 12-14 | 20 | 1 | -1 | C | 800 | — |
| Normal Attacks | Crouching Heavy Kick | 10 | 10-12 | 25 | D | -12 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 4 | 4-13 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-15 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 8 | 8-11 | landing recovery 3 | 600 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Medium Kick | 8 | 8-13 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-14 | landing recovery 3 | 800 | On Counter Hit/Punish Counter: slam knockdown | |||
| Normal Attacks | Jumping Heavy Kick | 12 | 12-18 | landing recovery 3 | 800 | Causes a launch knockdown on airborne hit. | |||
| Unique Attacks | Sun Bright | 21 | 21-24 | 16 | 3 | -3 | 600 | — | |
| Unique Attacks | Halo Flight | 17 | 17-19 | 21 | D | -4 | C | 900 | On whiff: 3F additional recovery. Note: Solar Burst(OD version) Cancelable |
| Unique Attacks | Pretty Heel Kick | 12 | 12-14 | 23 | -3 | -11 | 700 | — | |
| Unique Attacks | Glowing Touch(1) | 9 | 9-11 | 18 | 4 | -4 | 700 | — | |
| Unique Attacks | Glowing Touch(2) | 20 | 20-25 | 21 | D | -11 | 800 | — | |
| Unique Attacks | Luminous Uppercut(1) | 14 | 14-18 | 20 | D | -8 | 800 | Causes a launch knockdown on airborne hit. | |
| Unique Attacks | Luminous Uppercut(2) | 23 | 23-30 | 16 | D | -10 | C | 800 | Causes a launch knockdown on airborne hit. |
| Unique Attacks | Satellite Leap | 8 | 8-16 / 8-10, 13-16 | landing recovery 3 | 600 | Causes a launch knockdown on airborne hit. | |||
| Special Moves | L Sun Shot | 17 | total 49 | -2 | -6 | SA3 | 700 | 17F or morecharged properties change | |
| Special Moves | M Sun Shot | 17 | total 49 | -2 | -6 | SA3 | 700 | 17F or morecharged properties change | |
| Special Moves | H Sun Shot | 15 | total 46 | -1 | -5 | SA3 | 700 | 39F when whiff, recovery 2F increase15F or morecharged properties change | |
| Special Moves | OD L Sun Shot | 17 | total 45 | D | 1 | SA2 | 1000 | 17F or morecharged properties change | |
| Special Moves | OD M Sun Shot | 17 | total 45 | D | 1 | SA2 | 1000 | 17F or morecharged properties change | |
| Special Moves | OD H Sun Shot | 15 | total 42 | D | 2 | SA2 | 1000 | 34F when whiff, recovery 2F increase15F or morecharged properties change | |
| Special Moves | L Sun Flare | total 48 | 0 | 47F Sun Shot stock 1increase Sun Shot stock 4 47F Drive Gauge3000restore Hold the button animationcontinue, Sun Shot stockor Drive Gauge increase 1 charged, animation 94F | |||||
| Special Moves | Sun Flare(Lv1) | 21 | 21-26 | 21 | D | -4 | SA3 | 900 | — |
| Special Moves | Sun Flare(Lv2) | 18 | 18-32 | 14 | D | 4 | SA3 | 1100 | Sun Shot stock1 cost |
| Special Moves | Sun Flare(Lv3) | 18 | 18-32 | 14 | D | 5 | SA3 | 1350 | Sun Shot stock2 cost |
| Special Moves | OD Sun Flare(Lv1) | 18 | 18-32 | 14 | D | 4 | SA2 | 1100 | — |
| Special Moves | OD Sun Flare(Lv2) | 18 | 18-32 | 14 | D | 5 | SA2 | 1350 | Sun Shot stock1 cost |
| Special Moves | OD Sun Flare(Lv3) | 18 | 18-35 | 11 | D | 9 | SA2 | 1800 | Sun Shot stock2 cost |
| Special Moves | L Solar Burst | total 48 | 0 | 47F Sun Shot stock 1increase Sun Shot stock 4 47F Drive Gauge3000restore | |||||
| Special Moves | Solar Burst(Lv1) | 22 | 22-29 | landing recovery 8 | 900 | — | |||
| Special Moves | Solar Burst(Lv2) | 22 | 22-29 | landing recovery 8 | 1100 | Sun Shot stock1 cost | |||
| Special Moves | Solar Burst(Lv3) | 22 | 22-29 | landing recovery 5 | 1350 | Sun Shot stock2 cost | |||
| Special Moves | OD Solar Burst(Lv1) | 22 | 22-29 | landing recovery 8 | 1100 | — | |||
| Special Moves | OD Solar Burst(Lv2) | 22 | 22-29 | landing recovery 5 | 1350 | Sun Shot stock1 cost | |||
| Special Moves | OD Solar Burst(Lv3) | 22 | 22-29 | landing recovery 5 | 1800 | Sun Shot stock2 cost | |||
| Special Moves | L Sun Rise | 8 | 8-17 | 34 | D | -24 | 1000 | 1-14F airborne strike; 8-10F throw 8-38F airborne | |
| Special Moves | M Sun Rise | 13 | 13-44 / 13-17, 35-44 | 33 | D | -23 | 1200 | 35-64F airborne | |
| Special Moves | H Sun Rise | 27 | 27-53 / 27-29, 34-35, 50-53 | 41 | D | -25 | 1300 | 50-78F airborne On hit: 76F | |
| Special Moves | OD Sun Rise | 14 | 14-35 / 14-18, 23-26, 34-35 | 21 | D | -3 | SA2 | 1600 | On hit: onlyfinal hit follow-up |
| Special Moves | Sun Veil | 6 | 6-20 | 35 | D | -3 | 1000 | 6-20F Jump-in /strike, strike whenfollow-upmove | |
| Special Moves | OD Sun Veil | 1 | 1-20 | 35 | D | -3 | 1200 | 1-20F Jump-in /strike/throw, strike/throw whenfollow-upmove | |
| Special Moves | Vanishing Sun (Backward) | total 48 | 0 | 13-26F fully invincible | |||||
| Special Moves | Vanishing Sun (Upward) | 43 | 43-46 | 13 | D | 2 | 1100 | 13-27F fully invincible20-48F airborne On airborne hit: ground bounce. | |
| Special Moves | Vanishing Sun (Forward) | 36 | 36-39 | 18 | D | -3 | 1000 | 13-27F fully invincible21-46F airborne | |
| Super Arts | SA1 Shining Sun(Lv1) | 11 | 11-50 / 11-15, 30-36, 48-50 | 79 | D | -99 | 1900 | 1-15F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%On hit: onlyfinal hit follow-up30F or more Lv2 60 or more Lv3 | |
| Super Arts | SA1 Shining Sun(Lv2) | 11 | 11-50 / 11-15, 30-36, 48-50 | 79 | -99 | 2300 | 1-15F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%first hit On hit: Sun Shot stock1 cost | ||
| Super Arts | SA1 Shining Sun(Lv3) | 11 | 11-50 / 11-15, 30-36, 48-50 | 79 | -99 | 2700 | 1-15F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%first hit On hit: Sun Shot stock2 cost | ||
| Super Arts | SA2 Order of the Sun(Lv1) | ※ | total 13 | 1600 | Note: startup: 103F during: 68F: 98F Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change26F or more Lv2 73F or more Lv3 | ||||
| Super Arts | SA2 Order of the Sun(Lv2) | ※ | total 13 | 2400 | Note: startup: 103F during: 68F: 98F Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Sun Shot stock1 cost | ||||
| Super Arts | SA2 Order of the Sun(Lv3) | ※ | total 13 | 3400 | Note: startup: 103F during: 68F: 98F Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Sun Shot stock2 cost | ||||
| Super Arts | SA3 Cosmic Ray | 20 | 20-22 | 68 | D | -45 | 4000 | 1-22F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Cosmic Ray | 20 | 20-22 | 68 | D | -45 | 4500 | 1-22F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Strange Knuckle | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Gravity Drop | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 20 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Twinkle Kick | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Odd Flight | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Odd Flight | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗