FIGHTER GUIDE IORI'S STRATEGY

E. HONDA
E.本田

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for E. HONDA.

Health
10500
Published data
4 sections
E. HONDAE. HONDA character artwork
Home›Fighter Guides›E. HONDA›Frame Data
FRAME DATA

E. HONDA Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-7104-1C300—
Normal AttacksStanding Light Kick44-595-1C300—
Normal AttacksStanding Medium Punch1010-131361C700On whiff: 4F additional recovery.
Normal AttacksStanding Medium Kick1010-13164-3※700Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable
Normal AttacksStanding Heavy Punch88-14201-6C※900On Punish Counter: crumple. On Punish Counter: ground bounce active frames 3F through Note: 8-14F Sumo Spiritduring, Hundred Hand Slap only Cancelable
Normal AttacksStanding Heavy Kick88-14 / 8-9, 11-1422-1-5C800Forces stand. On airborne hit: launch knockdown.
Normal AttacksCrouching Light Punch44-6104-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-693-3※200Chain-cancelable. Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable
Normal AttacksCrouching Medium Punch88-11163-3C600—
Normal AttacksCrouching Medium Kick99-11176-2※500Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable
Normal AttacksCrouching Heavy Punch1111-14※173-3※SA800whiff, ー ーOn hit: recovery 2F increase Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable
Normal AttacksCrouching Heavy Kick1111-24 / 11-13, 20-2414D-10900On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch55-10landing recovery 3300—
Normal AttacksJumping Light Kick66-11landing recovery 3300—
Normal AttacksJumping Medium Punch66-13landing recovery 3700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick99-14landing recovery 3700—
Normal AttacksJumping Heavy Punch99-12landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick1010-17landing recovery 3800—
Normal AttacksNeutral Jumping Heavy Punch1010-17landing recovery 3800—
Unique AttacksHarai Kick1414-16211-5900On Punish Counter: launch knockdown.
Unique AttacksPower Stomp2222-27183-3※800On airborne hit: ground bounce., hard knockdown Note: 15F special move, SA whiff Cancelable
Unique AttacksFlying Sumo Press1111-19landing recovery 3500Cross-up property.
Unique AttacksDouble Slaps44-720D-10C600—
Unique AttacksToko Shizume2222-27183-3※800On airborne hit: ground bounce., hard knockdown Note: 14F special move, SA whiff Cancelable Note: On hit: Sumo Spirit only Cancelable Classic controls:↓+HK, Modern controls:↓+during
Special MovesL Hundred Hand Slap1212-31 / 12-13, 18-19, 22, 25-26, 28, 30-31142-4SA3800final hit only Cancelable On airborne hit: launch knockdown.
Special Moves[Sumo Spirit]L Hundred Hand Slap1212-31 / 12-13, 18-19, 22, 25-26, 28, 30-311440SA3850final hit only Cancelablehit 2On hit: onlyfinal hit follow-up On airborne hit: launch knockdown.
Special MovesM Hundred Hand Slap1616-47 / 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47172-8SA31000final hit only Cancelable On airborne hit: launch knockdown.
Special Moves[Sumo Spirit]M Hundred Hand Slap1616-47 / 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47174-4SA31050final hit only Cancelablehit 5On hit: onlyfinal hit follow-up On airborne hit: launch knockdown.
Special MovesH Hundred Hand Slap1919-62 / 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62172-8SA31200final hit only Cancelable On airborne hit: launch knockdown.
Special Moves[Sumo Spirit]H Hundred Hand Slap1919-62 / 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62174-4SA31250final hit only Cancelablehit 8On hit: onlyfinal hit follow-up On airborne hit: launch knockdown.
Special MovesOD Hundred Hand Slap1919-61 / 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61124-3SA2800final hit only Cancelable On airborne hit: launch knockdown.
Special Moves[Sumo Spirit]OD Hundred Hand Slap1919-61 / 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-611261SA2850final hit only Cancelablehit 5On hit: onlyfinal hit follow-up On airborne hit: launch knockdown.
Special MovesL Sumo Headbutt1010-3120D-3SA31400active frames 4F through 4-13F airborne strike; 14-33F airborneactive frames5F onward Damage(1000)
Special MovesM Sumo Headbutt1010-3320D-3SA31400active frames 4F through 5-13F airborne strike; 14-35F airborneactive frames5F onward Damage (1100)
Special MovesH Sumo Headbutt1414-3620D-3SA31500active frames 4F through 6-16F airborne strike; 18-40F airborneactive frames5F onward Damage (1300) 19F onward opponent end
Special MovesOD Sumo Headbutt99-56 / 9-13, 14-5620D-2016001-active framesend armor (2) 26F onward opponent, corner, end 14- airborne Punish Counter state throughout the move.
Special MovesL Sumo Smash1111-48 / 11-14, 41-48landing recovery 17D11400Cross-up property. 7-48F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown
Special MovesM Sumo Smash1111-45 / 11-14, 39-45landing recovery 17D11400Cross-up property. 7-45F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown
Special MovesH Sumo Smash1111-42 / 11-14, 37-42landing recovery 17D11400Cross-up property. 7-42F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown
Special MovesOD Sumo Smash66-39 / 6-17, 31-39landing recovery 17D21400Cross-up property. 5-17F airborne strike; 5-13F throw 5-39F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown
Special MovesL Oicho Throw66-952D2000On Punish Counter: Damage (2300)
Special MovesM Oicho Throw66-952D2200On Punish Counter: Damage (2645)
Special MovesH Oicho Throw66-952D2400Classic controls On Punish Counter: Damage (2760) Modern controlswhen On Punish Counter: Damage (2208)
Special MovesOD Oicho Throw66-952D2800Classic controls On Punish Counter: Damage (3220) Modern controlswhen On Punish Counter: Damage (2576)
Special MovesSumo Dashtotal 44014-43F Teppo Triple Slap, Taiho Cannon Lift Can follow up
Special MovesOD Sumo Dashtotal 34013-27F OD Teppo Triple Slap Can follow up11-27F OD Taiho Cannon Lift Can follow up
Special MovesTeppo Triple Slap(1)99-27 / 9-11, 25-2722D-3SA3800hit/On block: 34F final hit Can follow up
Special MovesTeppo Triple Slap(2)1414-1638D-24600—
Special MovesOD Teppo Triple Slap(1)99-27 / 9-11, 25-271733SA2800hit/On block: 33F final hit Can follow up
Special MovesOD Teppo Triple Slap(2)1414-1638D-24800—
Special MovesTaiho Cannon Lift1212-33 / 12-13, 31-3332D-22SA3800On hit: recovery 15F, 49F
Special MovesOD Taiho Cannon Lift1212-33 / 12-13, 31-3332D-22SA21000On hit: recovery 15F, 49F
Special MovesNeko Damashi1111-15143-3SA3※600Projectile clash property (1) Note: Sumo Spiritduring, Hundred Hand Slap Cancelable
Special MovesSumo Spirittotal 52051F Sumo Spirit stock activate Hundred Hand Slap change
Super ArtsSA1 Show of Force77-1148D-3320001-11F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Ultimate Killer Head Ram1212-36 / 12-13, 16-3645D-2728501-18F fully invincible19-36F projectile invulnerable hit 2On hit: follow-up final hit On hit: Thenfollow-up Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change24F onward opponent when sides switchend into
Super ArtsSA3 The Final Bout99-22 / 9-11, 20-2251D-3440001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA The Final Bout99-22 / 9-11, 20-2251D-3445001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsSaba Ori55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsTawara Throw55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Sumo Crunch2626-2735D-38001-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhitlaunch knockdown; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Raiden-Ho2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Raiden-Ho1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F