FIGHTER GUIDE IORI'S STRATEGY
E. HONDA
E.本田Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for E. HONDA.
- Health
- 10500
- Published data
- 4 sections
E. HONDA

FRAME DATA
E. HONDA Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 5 | 5-7 | 10 | 4 | -1 | C | 300 | — |
| Normal Attacks | Standing Light Kick | 4 | 4-5 | 9 | 5 | -1 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 10 | 10-13 | 13 | 6 | 1 | C | 700 | On whiff: 4F additional recovery. |
| Normal Attacks | Standing Medium Kick | 10 | 10-13 | 16 | 4 | -3 | ※ | 700 | Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable |
| Normal Attacks | Standing Heavy Punch | 8 | 8-14 | 20 | 1 | -6 | C※ | 900 | On Punish Counter: crumple. On Punish Counter: ground bounce active frames 3F through Note: 8-14F Sumo Spiritduring, Hundred Hand Slap only Cancelable |
| Normal Attacks | Standing Heavy Kick | 8 | 8-14 / 8-9, 11-14 | 22 | -1 | -5 | C | 800 | Forces stand. On airborne hit: launch knockdown. |
| Normal Attacks | Crouching Light Punch | 4 | 4-6 | 10 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-6 | 9 | 3 | -3 | ※ | 200 | Chain-cancelable. Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable |
| Normal Attacks | Crouching Medium Punch | 8 | 8-11 | 16 | 3 | -3 | C | 600 | — |
| Normal Attacks | Crouching Medium Kick | 9 | 9-11 | 17 | 6 | -2 | ※ | 500 | Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable |
| Normal Attacks | Crouching Heavy Punch | 11 | 11-14 | ※17 | 3 | -3 | ※SA | 800 | whiff, ー ーOn hit: recovery 2F increase Note: Sumo Spiritduring, Hundred Hand Slap only Cancelable |
| Normal Attacks | Crouching Heavy Kick | 11 | 11-24 / 11-13, 20-24 | 14 | D | -10 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 5 | 5-10 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-11 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Medium Punch | 6 | 6-13 | landing recovery 3 | 700 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Medium Kick | 9 | 9-14 | landing recovery 3 | 700 | — | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-12 | landing recovery 3 | 800 | On Counter Hit/Punish Counter: slam knockdown | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-17 | landing recovery 3 | 800 | — | |||
| Normal Attacks | Neutral Jumping Heavy Punch | 10 | 10-17 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Harai Kick | 14 | 14-16 | 21 | 1 | -5 | 900 | On Punish Counter: launch knockdown. | |
| Unique Attacks | Power Stomp | 22 | 22-27 | 18 | 3 | -3 | ※ | 800 | On airborne hit: ground bounce., hard knockdown Note: 15F special move, SA whiff Cancelable |
| Unique Attacks | Flying Sumo Press | 11 | 11-19 | landing recovery 3 | 500 | Cross-up property. | |||
| Unique Attacks | Double Slaps | 4 | 4-7 | 20 | D | -10 | C | 600 | — |
| Unique Attacks | Toko Shizume | 22 | 22-27 | 18 | 3 | -3 | ※ | 800 | On airborne hit: ground bounce., hard knockdown Note: 14F special move, SA whiff Cancelable Note: On hit: Sumo Spirit only Cancelable Classic controls:↓+HK, Modern controls:↓+during |
| Special Moves | L Hundred Hand Slap | 12 | 12-31 / 12-13, 18-19, 22, 25-26, 28, 30-31 | 14 | 2 | -4 | SA3 | 800 | final hit only Cancelable On airborne hit: launch knockdown. |
| Special Moves | [Sumo Spirit]L Hundred Hand Slap | 12 | 12-31 / 12-13, 18-19, 22, 25-26, 28, 30-31 | 14 | 4 | 0 | SA3 | 850 | final hit only Cancelablehit 2On hit: onlyfinal hit follow-up On airborne hit: launch knockdown. |
| Special Moves | M Hundred Hand Slap | 16 | 16-47 / 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47 | 17 | 2 | -8 | SA3 | 1000 | final hit only Cancelable On airborne hit: launch knockdown. |
| Special Moves | [Sumo Spirit]M Hundred Hand Slap | 16 | 16-47 / 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47 | 17 | 4 | -4 | SA3 | 1050 | final hit only Cancelablehit 5On hit: onlyfinal hit follow-up On airborne hit: launch knockdown. |
| Special Moves | H Hundred Hand Slap | 19 | 19-62 / 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62 | 17 | 2 | -8 | SA3 | 1200 | final hit only Cancelable On airborne hit: launch knockdown. |
| Special Moves | [Sumo Spirit]H Hundred Hand Slap | 19 | 19-62 / 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62 | 17 | 4 | -4 | SA3 | 1250 | final hit only Cancelablehit 8On hit: onlyfinal hit follow-up On airborne hit: launch knockdown. |
| Special Moves | OD Hundred Hand Slap | 19 | 19-61 / 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61 | 12 | 4 | -3 | SA2 | 800 | final hit only Cancelable On airborne hit: launch knockdown. |
| Special Moves | [Sumo Spirit]OD Hundred Hand Slap | 19 | 19-61 / 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61 | 12 | 6 | 1 | SA2 | 850 | final hit only Cancelablehit 5On hit: onlyfinal hit follow-up On airborne hit: launch knockdown. |
| Special Moves | L Sumo Headbutt | 10 | 10-31 | 20 | D | -3 | SA3 | 1400 | active frames 4F through 4-13F airborne strike; 14-33F airborneactive frames5F onward Damage(1000) |
| Special Moves | M Sumo Headbutt | 10 | 10-33 | 20 | D | -3 | SA3 | 1400 | active frames 4F through 5-13F airborne strike; 14-35F airborneactive frames5F onward Damage (1100) |
| Special Moves | H Sumo Headbutt | 14 | 14-36 | 20 | D | -3 | SA3 | 1500 | active frames 4F through 6-16F airborne strike; 18-40F airborneactive frames5F onward Damage (1300) 19F onward opponent end |
| Special Moves | OD Sumo Headbutt | 9 | 9-56 / 9-13, 14-56 | 20 | D | -20 | 1600 | 1-active framesend armor (2) 26F onward opponent, corner, end 14- airborne Punish Counter state throughout the move. | |
| Special Moves | L Sumo Smash | 11 | 11-48 / 11-14, 41-48 | landing recovery 17 | D | 1 | 1400 | Cross-up property. 7-48F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown | |
| Special Moves | M Sumo Smash | 11 | 11-45 / 11-14, 39-45 | landing recovery 17 | D | 1 | 1400 | Cross-up property. 7-45F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown | |
| Special Moves | H Sumo Smash | 11 | 11-42 / 11-14, 37-42 | landing recovery 17 | D | 1 | 1400 | Cross-up property. 7-42F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown | |
| Special Moves | OD Sumo Smash | 6 | 6-39 / 6-17, 31-39 | landing recovery 17 | D | 2 | 1400 | Cross-up property. 5-17F airborne strike; 5-13F throw 5-39F airborne only Counter Hit, ground bounce Damage (800) On hit: hard knockdown | |
| Special Moves | L Oicho Throw | 6 | 6-9 | 52 | D | 2000 | On Punish Counter: Damage (2300) | ||
| Special Moves | M Oicho Throw | 6 | 6-9 | 52 | D | 2200 | On Punish Counter: Damage (2645) | ||
| Special Moves | H Oicho Throw | 6 | 6-9 | 52 | D | 2400 | Classic controls On Punish Counter: Damage (2760) Modern controlswhen On Punish Counter: Damage (2208) | ||
| Special Moves | OD Oicho Throw | 6 | 6-9 | 52 | D | 2800 | Classic controls On Punish Counter: Damage (3220) Modern controlswhen On Punish Counter: Damage (2576) | ||
| Special Moves | Sumo Dash | total 44 | 0 | 14-43F Teppo Triple Slap, Taiho Cannon Lift Can follow up | |||||
| Special Moves | OD Sumo Dash | total 34 | 0 | 13-27F OD Teppo Triple Slap Can follow up11-27F OD Taiho Cannon Lift Can follow up | |||||
| Special Moves | Teppo Triple Slap(1) | 9 | 9-27 / 9-11, 25-27 | 22 | D | -3 | SA3 | 800 | hit/On block: 34F final hit Can follow up |
| Special Moves | Teppo Triple Slap(2) | 14 | 14-16 | 38 | D | -24 | 600 | — | |
| Special Moves | OD Teppo Triple Slap(1) | 9 | 9-27 / 9-11, 25-27 | 17 | 3 | 3 | SA2 | 800 | hit/On block: 33F final hit Can follow up |
| Special Moves | OD Teppo Triple Slap(2) | 14 | 14-16 | 38 | D | -24 | 800 | — | |
| Special Moves | Taiho Cannon Lift | 12 | 12-33 / 12-13, 31-33 | 32 | D | -22 | SA3 | 800 | On hit: recovery 15F, 49F |
| Special Moves | OD Taiho Cannon Lift | 12 | 12-33 / 12-13, 31-33 | 32 | D | -22 | SA2 | 1000 | On hit: recovery 15F, 49F |
| Special Moves | Neko Damashi | 11 | 11-15 | 14 | 3 | -3 | SA3※ | 600 | Projectile clash property (1) Note: Sumo Spiritduring, Hundred Hand Slap Cancelable |
| Special Moves | Sumo Spirit | total 52 | 0 | 51F Sumo Spirit stock activate Hundred Hand Slap change | |||||
| Super Arts | SA1 Show of Force | 7 | 7-11 | 48 | D | -33 | 2000 | 1-11F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Ultimate Killer Head Ram | 12 | 12-36 / 12-13, 16-36 | 45 | D | -27 | 2850 | 1-18F fully invincible19-36F projectile invulnerable hit 2On hit: follow-up final hit On hit: Thenfollow-up Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change24F onward opponent when sides switchend into | |
| Super Arts | SA3 The Final Bout | 9 | 9-22 / 9-11, 20-22 | 51 | D | -34 | 4000 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA The Final Bout | 9 | 9-22 / 9-11, 20-22 | 51 | D | -34 | 4500 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Saba Ori | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Tawara Throw | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 19 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Sumo Crunch | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhitlaunch knockdown; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Raiden-Ho | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Raiden-Ho | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗