SF6 LAB

FIGHTER GUIDE IORI'S STRATEGY

E. HONDA
E.本田

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for E. HONDA.

Health
10500
Published data
4 sections
E. HONDAE. HONDA character artwork
HomeFighter GuidesE. HONDAMatchup Guide
MATCHUP GUIDE

E. HONDA Matchup Guide

Review published matchup material and practical punish checks.

TRAINING CHECK

Start with spacing and guaranteed punishes

Use the published frame data below as a shortlist, then confirm range, pushback, follow-ups, and active-frame timing in Training Mode before treating a punish as guaranteed.

FRAME CHECK

Moves to test after blocking

MoveOn BlockTraining check
SA3 The Final Bout-34Test a punish that reaches at the recorded spacing.
CA The Final Bout-34Test a punish that reaches at the recorded spacing.
SA1 Show of Force-33Test a punish that reaches at the recorded spacing.
SA2 Ultimate Killer Head Ram-27Test a punish that reaches at the recorded spacing.
Teppo Triple Slap(2)-24Test a punish that reaches at the recorded spacing.
OD Teppo Triple Slap(2)-24Test a punish that reaches at the recorded spacing.
Taiho Cannon Lift-22Test a punish that reaches at the recorded spacing.
OD Taiho Cannon Lift-22Test a punish that reaches at the recorded spacing.
OD Sumo Headbutt-20Test a punish that reaches at the recorded spacing.
Crouching Heavy Kick-10Test a punish that reaches at the recorded spacing.

The numerical shortlist uses the same official-reference frame dataset as the Japanese guide. Character-specific editorial notes are not machine-invented.

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