FIGHTER GUIDE IORI'S STRATEGY

ALEX
アレックス

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ALEX.

Health
10500
Published data
4 sections
ALEXALEX character artwork
Home›Fighter Guides›ALEX›Frame Data
FRAME DATA

ALEX Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-595-1C300Chain-cancelable.
Normal AttacksStanding Light Kick66-7131-5C300—
Normal AttacksStanding Medium Punch77-101440C600On block: 1F additional recovery. On whiff: 3F additional recovery.
Normal AttacksStanding Medium Kick99-11193-4700—
Normal AttacksStanding Heavy Punch1212-16194-3SA90016F or more Heavy Lariat properties change
Normal AttacksStanding Heavy Punch(Charged)2323-252252C※1000Note: Prowler Stance Can follow up On Punish Counter: +13F
Normal AttacksStanding Heavy Kick1616-18231-4900On Punish Counter: crumple +23F16F or more Heavy Lariat properties change
Normal AttacksStanding Heavy Kick(Charged)2525-2720D2※1000Note: Prowler Stance Can follow up On Punish Counter: extended launch time
Normal AttacksCrouching Light Punch55-785-2C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-7112-2200Chain-cancelable.
Normal AttacksCrouching Medium Punch88-9161-2C600On whiff: 4F additional recovery.
Normal AttacksCrouching Medium Kick88-10185-2600—
Normal AttacksCrouching Heavy Punch99-1422-3-6C800Note: Prowler Stance Can follow up On Punish Counter: launch knockdown Forces stand.
Normal AttacksCrouching Heavy Kick1010-1226D-11※1000Note: On hit: only Prowler Stance Can follow up On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch55-12landing recovery 3300—
Normal AttacksJumping Light Kick66-14landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch77-10landing recovery 3※700On airborne hit: launch knockdown. Note: forward jump, Flying Cross Chop Cancelable
Normal AttacksJumping Medium Kick88-14landing recovery 3700—
Normal AttacksJumping Heavy Punch99-14landing recovery 3800Causes a slam knockdown on airborne hit.
Normal AttacksJumping Heavy Kick1010-16landing recovery 3800—
Unique AttacksProwler Stancetotal 18018F follow-upmove Cancelable
Unique AttacksLow Rushtotal 2801F Slashing Elbow Cancelable18F Tactical Hop, Air Stampede Cancelable20F Low Rush, Low Retreat follow-upmove Cancelable28F follow-upmove Cancelable
Unique AttacksLow Retreattotal 31031F follow-upmove Cancelable
Unique AttacksL Slashing Elbow1212-15183-11000On Counter Hit or Punish Counter: launch knockdown.
Unique AttacksM Slashing Elbow1515-18183-11000On Counter Hit or Punish Counter: launch knockdown.
Unique AttacksH Slashing Elbow1818-21183-11000On Counter Hit or Punish Counter: launch knockdown.
Unique AttacksPalm Jab44-6971C300Chain-cancelable. 15F follow-upmove Cancelable
Unique AttacksShoulder Launcher77-1317D-6800On Counter Hit/Punish Counter: ー ー follow-up; Damage2200; SA Gauge2000increase
Unique AttacksHeavy Lariat1212-1419631000Heavy Lariatwhen, 6F-armor (2) 13F or more Heavy Lariat properties change
Unique AttacksHeavy Lariat(Charged)2121-23196512006-23F armor (2) On Counter Hit/Punish Counter: opponent
Unique AttacksTactical Hoptotal 39021F 7-36F airborne
Unique AttacksAir Stampede3030-3117D211009-30F airborne On Punish Counter: ground bounce
Unique AttacksSweep Combination(1)1111-1343D-1760043F follow-upmove Cancelable On Counter Hit/Punish Counter: Flying Cross Chop ー follow-up; Damage1700; SA Gauge1000increase
Unique AttacksSweep Combination(2)1111-1346D-2060046F follow-upmove Cancelable On Counter Hit/Punish Counter: Flying Cross Chop ー follow-up; Damage1700; SA Gauge1000increase
Unique AttacksHyper Takedown55-723D1200On Punish Counter: ー change; Damage2040; SA Gauge4000increase
Unique AttacksDangerous Armbar2121-2332D200015-26F airborne On Punish Counter: DDT change; Damage2300; SA Gauge3000increase
Unique AttacksChop2222-23193-3800—
Unique AttacksOblique Stomp77-91552600On hit: ー follow-up; Damage1400; SA Gauge2000increase
Unique AttacksFlying Cross Chop2121-until landinglanding recovery 362~13-12~-1800hit; block height recovery change
Unique AttacksPalm Strikes1515-1721D-3※1200Note: On hit: only Prowler Stance Can follow up
Unique AttacksTwisted Drop1515-1730D-15※1000Note: On hit: only Prowler Stance Can follow up
Special MovesL Flash Axe1313-15213-4SA3800—
Special MovesM Flash Axe1717-2023D-6SA3※1000Note: On hit: only Prowler Stance Can follow up
Special MovesFlash Chop2626-291952SA31100On hit: opponent
Special MovesOD Flash Chop1515-1825D-4SA2※1300Note: On hit: only Prowler Stance Can follow up
Special MovesL Aerial Knee Smash66-1343D12001-10F airborne strike; 5-6F throw 5-32F airborne opponent
Special MovesM Aerial Knee Smash88-1642D14001-16F airborne strike; 6-8F throw 6-34F airborne opponent
Special MovesH Aerial Knee Smash1414-2149D-4215001-21F airborne strike; 16-42F airborne
Special MovesOD Aerial Knee Smash1010-1753D-4617001-17F airborne strike; 12-38F airborne
Special MovesL Power Bomb99-1150D2500On Punish Counter: Damage (2875)
Special MovesM Power Bomb77-952D2500Classic controls On Punish Counter: Damage (2875) Modern controlswhen On Punish Counter: Damage (2300)
Special MovesH Power Bomb55-754D2500On Punish Counter: Damage (2875)
Special MovesOD Power Bomb55-754D2900Classic controls On Punish Counter: Damage (3335) Modern controlswhen On Punish Counter: Damage (2668)
Special MovesPower Drop55-754D2800—
Special MovesOD Power Drop55-754D※3000Note: Omega Wing Buster Can follow up
Special MovesHyper BombD3200—
Super ArtsSA1 Raging Spear99-1355D-3820001-8F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%
Super ArtsSA2 Sledgecross Hammer1313-1650D-2930001-16F fully invincible Minimum damage scaling 40%On airborne hit: Arm Lockmove change Note: Damage2000, wall splat Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Omega Wing BusterD2500Minimum damage scaling 40%
Super ArtsSA3 The Final Prison1212-1653D-3840001-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA The Final Prison1212-1653D-3845001-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsArm Lock55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsGuillotine Hammer55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsIllegal Knees55-723D1300On Punish Counter: properties change; Damage2210; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 220—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Lariat Kick2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Headbutt2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Headbutt1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Heavy Lariat active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F