FIGHTER GUIDE IORI'S STRATEGY
ALEX
アレックスUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ALEX.
- Health
- 10500
- Published data
- 4 sections
ALEX

FRAME DATA
ALEX Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-5 | 9 | 5 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 6 | 6-7 | 13 | 1 | -5 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 7 | 7-10 | 14 | 4 | 0 | C | 600 | On block: 1F additional recovery. On whiff: 3F additional recovery. |
| Normal Attacks | Standing Medium Kick | 9 | 9-11 | 19 | 3 | -4 | 700 | — | |
| Normal Attacks | Standing Heavy Punch | 12 | 12-16 | 19 | 4 | -3 | SA | 900 | 16F or more Heavy Lariat properties change |
| Normal Attacks | Standing Heavy Punch(Charged) | 23 | 23-25 | 22 | 5 | 2 | C※ | 1000 | Note: Prowler Stance Can follow up On Punish Counter: +13F |
| Normal Attacks | Standing Heavy Kick | 16 | 16-18 | 23 | 1 | -4 | 900 | On Punish Counter: crumple +23F16F or more Heavy Lariat properties change | |
| Normal Attacks | Standing Heavy Kick(Charged) | 25 | 25-27 | 20 | D | 2 | ※ | 1000 | Note: Prowler Stance Can follow up On Punish Counter: extended launch time |
| Normal Attacks | Crouching Light Punch | 5 | 5-7 | 8 | 5 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 11 | 2 | -2 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 8 | 8-9 | 16 | 1 | -2 | C | 600 | On whiff: 4F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-10 | 18 | 5 | -2 | 600 | — | |
| Normal Attacks | Crouching Heavy Punch | 9 | 9-14 | 22 | -3 | -6 | C | 800 | Note: Prowler Stance Can follow up On Punish Counter: launch knockdown Forces stand. |
| Normal Attacks | Crouching Heavy Kick | 10 | 10-12 | 26 | D | -11 | ※ | 1000 | Note: On hit: only Prowler Stance Can follow up On Punish Counter: longer knockdown and hard knockdown. |
| Normal Attacks | Jumping Light Punch | 5 | 5-12 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-14 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 7 | 7-10 | landing recovery 3 | ※ | 700 | On airborne hit: launch knockdown. Note: forward jump, Flying Cross Chop Cancelable | ||
| Normal Attacks | Jumping Medium Kick | 8 | 8-14 | landing recovery 3 | 700 | — | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-14 | landing recovery 3 | 800 | Causes a slam knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-16 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Prowler Stance | total 18 | 0 | 18F follow-upmove Cancelable | |||||
| Unique Attacks | Low Rush | total 28 | 0 | 1F Slashing Elbow Cancelable18F Tactical Hop, Air Stampede Cancelable20F Low Rush, Low Retreat follow-upmove Cancelable28F follow-upmove Cancelable | |||||
| Unique Attacks | Low Retreat | total 31 | 0 | 31F follow-upmove Cancelable | |||||
| Unique Attacks | L Slashing Elbow | 12 | 12-15 | 18 | 3 | -1 | 1000 | On Counter Hit or Punish Counter: launch knockdown. | |
| Unique Attacks | M Slashing Elbow | 15 | 15-18 | 18 | 3 | -1 | 1000 | On Counter Hit or Punish Counter: launch knockdown. | |
| Unique Attacks | H Slashing Elbow | 18 | 18-21 | 18 | 3 | -1 | 1000 | On Counter Hit or Punish Counter: launch knockdown. | |
| Unique Attacks | Palm Jab | 4 | 4-6 | 9 | 7 | 1 | C | 300 | Chain-cancelable. 15F follow-upmove Cancelable |
| Unique Attacks | Shoulder Launcher | 7 | 7-13 | 17 | D | -6 | 800 | On Counter Hit/Punish Counter: ー ー follow-up; Damage2200; SA Gauge2000increase | |
| Unique Attacks | Heavy Lariat | 12 | 12-14 | 19 | 6 | 3 | 1000 | Heavy Lariatwhen, 6F-armor (2) 13F or more Heavy Lariat properties change | |
| Unique Attacks | Heavy Lariat(Charged) | 21 | 21-23 | 19 | 6 | 5 | 1200 | 6-23F armor (2) On Counter Hit/Punish Counter: opponent | |
| Unique Attacks | Tactical Hop | total 39 | 0 | 21F 7-36F airborne | |||||
| Unique Attacks | Air Stampede | 30 | 30-31 | 17 | D | 2 | 1100 | 9-30F airborne On Punish Counter: ground bounce | |
| Unique Attacks | Sweep Combination(1) | 11 | 11-13 | 43 | D | -17 | 600 | 43F follow-upmove Cancelable On Counter Hit/Punish Counter: Flying Cross Chop ー follow-up; Damage1700; SA Gauge1000increase | |
| Unique Attacks | Sweep Combination(2) | 11 | 11-13 | 46 | D | -20 | 600 | 46F follow-upmove Cancelable On Counter Hit/Punish Counter: Flying Cross Chop ー follow-up; Damage1700; SA Gauge1000increase | |
| Unique Attacks | Hyper Takedown | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: ー change; Damage2040; SA Gauge4000increase | ||
| Unique Attacks | Dangerous Armbar | 21 | 21-23 | 32 | D | 2000 | 15-26F airborne On Punish Counter: DDT change; Damage2300; SA Gauge3000increase | ||
| Unique Attacks | Chop | 22 | 22-23 | 19 | 3 | -3 | 800 | — | |
| Unique Attacks | Oblique Stomp | 7 | 7-9 | 15 | 5 | 2 | 600 | On hit: ー follow-up; Damage1400; SA Gauge2000increase | |
| Unique Attacks | Flying Cross Chop | 21 | 21-until landing | landing recovery 36 | 2~13 | -12~-1 | 800 | hit; block height recovery change | |
| Unique Attacks | Palm Strikes | 15 | 15-17 | 21 | D | -3 | ※ | 1200 | Note: On hit: only Prowler Stance Can follow up |
| Unique Attacks | Twisted Drop | 15 | 15-17 | 30 | D | -15 | ※ | 1000 | Note: On hit: only Prowler Stance Can follow up |
| Special Moves | L Flash Axe | 13 | 13-15 | 21 | 3 | -4 | SA3 | 800 | — |
| Special Moves | M Flash Axe | 17 | 17-20 | 23 | D | -6 | SA3※ | 1000 | Note: On hit: only Prowler Stance Can follow up |
| Special Moves | Flash Chop | 26 | 26-29 | 19 | 5 | 2 | SA3 | 1100 | On hit: opponent |
| Special Moves | OD Flash Chop | 15 | 15-18 | 25 | D | -4 | SA2※ | 1300 | Note: On hit: only Prowler Stance Can follow up |
| Special Moves | L Aerial Knee Smash | 6 | 6-13 | 43 | D | 1200 | 1-10F airborne strike; 5-6F throw 5-32F airborne opponent | ||
| Special Moves | M Aerial Knee Smash | 8 | 8-16 | 42 | D | 1400 | 1-16F airborne strike; 6-8F throw 6-34F airborne opponent | ||
| Special Moves | H Aerial Knee Smash | 14 | 14-21 | 49 | D | -42 | 1500 | 1-21F airborne strike; 16-42F airborne | |
| Special Moves | OD Aerial Knee Smash | 10 | 10-17 | 53 | D | -46 | 1700 | 1-17F airborne strike; 12-38F airborne | |
| Special Moves | L Power Bomb | 9 | 9-11 | 50 | D | 2500 | On Punish Counter: Damage (2875) | ||
| Special Moves | M Power Bomb | 7 | 7-9 | 52 | D | 2500 | Classic controls On Punish Counter: Damage (2875) Modern controlswhen On Punish Counter: Damage (2300) | ||
| Special Moves | H Power Bomb | 5 | 5-7 | 54 | D | 2500 | On Punish Counter: Damage (2875) | ||
| Special Moves | OD Power Bomb | 5 | 5-7 | 54 | D | 2900 | Classic controls On Punish Counter: Damage (3335) Modern controlswhen On Punish Counter: Damage (2668) | ||
| Special Moves | Power Drop | 5 | 5-7 | 54 | D | 2800 | — | ||
| Special Moves | OD Power Drop | 5 | 5-7 | 54 | D | ※ | 3000 | Note: Omega Wing Buster Can follow up | |
| Special Moves | Hyper Bomb | D | 3200 | — | |||||
| Super Arts | SA1 Raging Spear | 9 | 9-13 | 55 | D | -38 | 2000 | 1-8F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30% | |
| Super Arts | SA2 Sledgecross Hammer | 13 | 13-16 | 50 | D | -29 | 3000 | 1-16F fully invincible Minimum damage scaling 40%On airborne hit: Arm Lockmove change Note: Damage2000, wall splat Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Omega Wing Buster | D | 2500 | Minimum damage scaling 40% | |||||
| Super Arts | SA3 The Final Prison | 12 | 12-16 | 53 | D | -38 | 4000 | 1-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA The Final Prison | 12 | 12-16 | 53 | D | -38 | 4500 | 1-16F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Arm Lock | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Guillotine Hammer | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Illegal Knees | 5 | 5-7 | 23 | D | 1300 | On Punish Counter: properties change; Damage2210; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 22 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Lariat Kick | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Headbutt | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Headbutt | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Heavy Lariat active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗