FIGHTER GUIDE IORI'S STRATEGY
SAGAT
サガットUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for SAGAT.
- Health
- 10000
- Published data
- 4 sections
SAGAT

FRAME DATA
SAGAT Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 5 | 5-7 | 11 | 4 | -3 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 7 | 7-8 | 15 | 0 | -4 | C | 400 | On whiff: 2F additional recovery. |
| Normal Attacks | Standing Medium Punch | 6 | 6-9 | 15 | 6 | 2 | 600 | — | |
| Normal Attacks | Standing Medium Kick | 11 | 11-14 | 19 | 3 | -3 | 700 | — | |
| Normal Attacks | Standing Heavy Punch | 15 | 15-18 | 22 | 0 | -5 | 800 | On whiff: 3F additional recovery. | |
| Normal Attacks | Standing Heavy Kick | 10 | 10-15 | 21 | 1 | -5 | C | 900 | On whiff: 4F additional recovery. Forces stand. |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 10 | 5 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 12 | 1 | -3 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 7 | 7-9 | 16 | 4 | -1 | C | 600 | On block: 1F additional recovery. On whiff: 3F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 9 | 9-11 | 18 | 5 | -2 | 600 | — | |
| Normal Attacks | Crouching Heavy Punch | 11 | 11-14 | 21 | 1 | -5 | C | 800 | — |
| Normal Attacks | Crouching Heavy Kick | 11 | 11-13 | 26 | D | -12 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 4 | 4-10 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-14 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 8 | 8-12 | landing recovery 3 | 700 | Note: On block: onlyhit 2 On airborne hit: launch knockdown. | |||
| Normal Attacks | Jumping Medium Kick | 8 | 8-15 | landing recovery 3 | 700 | — | |||
| Normal Attacks | Jumping Heavy Punch | 10 | 10-15 | landing recovery 3 | 800 | Causes a slam knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-15 | landing recovery 3 | 800 | Causes a launch knockdown on airborne hit. | |||
| Unique Attacks | Tiger Heavy Elbow | 22 | 22-24 | 19 | 3 | -3 | 700 | Causes a ground bounce on airborne hit. | |
| Unique Attacks | Tiger Monolith | 8 | 8-15 | 25 | D | -10 | C | 800 | first hit On Counter Hit/Punish Counter: ground bounce |
| Unique Attacks | Low Step Kick | 18 | 18-20 | 18 | 3 | -3 | 700 | On whiff: 3F additional recovery. | |
| Unique Attacks | High Step Kick | 16 | 16-19 | 21 | 7 | 4 | 900 | On block: 3F decrease On Punish Counter: +21F | |
| Unique Attacks | Middle Step Kick | 16 | 16-18 | 23 | D | -8 | 800 | — | |
| Unique Attacks | Tiger Sting | 16 | 16-18 | 27 | D | -12 | 1200 | — | |
| Unique Attacks | Tiger Slash | 20 | 20-22 | 27 | -2 | -14 | C | 700 | Causes a ground bounce on airborne hit. |
| Unique Attacks | Tiger Rise | 18 | 18-21 | 26 | D | -10 | SA | 1100 | — |
| Special Moves | M High Tiger Shot | 16 | total 42 | 3 | 3 | SA3 | 700 | — | |
| Special Moves | H High Tiger Shot | 12 | total 42 | -1 | -1 | SA3 | 700 | — | |
| Special Moves | OD High Tiger Shot | 21 | total 48 | D | 6 | SA2 | 1000 | — | |
| Special Moves | Low Tiger Shot | 14 | total 50 | -3 | -7 | SA3 | 600 | — | |
| Special Moves | OD Low Tiger Shot | 12 | total 44 | D | -1 | SA2 | 800 | — | |
| Special Moves | L Tiger Uppercut | 5 | 5-14 | 35+landing recovery 12 | D | -37 | SA3 | 1100 | 1-14F airborne strike; 9-49F airborne |
| Special Moves | M Tiger Uppercut | 10 | 10-19 | 40+landing recovery 15 | D | -45 | SA3 | 1400 | 1-13F airborne strike; 14-59F airborne |
| Special Moves | H Tiger Uppercut | 18 | 18-27 | 40+landing recovery 15 | D | -45 | SA3 | 1600 | 24F or morecharged properties change1-21F airborne strike; 22-67F airborne |
| Special Moves | H Tiger Uppercut(Charged) | 35 | 35-44 | 40+landing recovery 15 | D | -45 | SA3 | 2800 | 1-9F,28-38F airborne strike; 39-84F airborne |
| Special Moves | OD Tiger Uppercut | 8 | 8-19 | 38+landing recovery 15 | D | -43 | 1600 | 1-12F fully invincible13-57F airborne | |
| Special Moves | L Tiger Knee Crush | 14 | 14-24 | 18 | D | -8 | 800 | 13-27F airborne ー ーOn hit: recovery 3F increase | |
| Special Moves | M Tiger Knee Crush | 18 | 18-28 | 18 | D | -7 | 1000 | 16-31F airborne ー ーOn hit: recovery 3F increase | |
| Special Moves | H Tiger Knee Crush | 22 | 22-40 / 22-25, 30-40 | 18 | D | -5 | SA3 | 1400 | 24-43F airbornefirst hit attackactive frames3-4F On hit: 1300Damage change extended launch time |
| Special Moves | OD Tiger Knee Crush | 19 | 19-36 / 19-21, 26-36 | 18 | D | -2 | SA2 | 1600 | 21-38F airborne spacing On hit: extended launch time |
| Special Moves | L Tiger Nexus | 17 | 17-19 | 23 | 2 | -5 | SA3 | 500 | 25-28F through, Mighty Tiger, Greedy Tiger, Savage Tiger Nova Tiger Follow-up available ー ーOn hit: recovery 1F increase On Counter Hit or Punish Counter: launch knockdown. |
| Special Moves | M Tiger Nexus | 20 | 20-22 | 23 | 2 | -5 | SA3 | 500 | 28-31F through, Mighty Tiger, Greedy Tiger, Savage Tiger Nova Tiger Follow-up available ー ーOn hit: recovery 1F increase On Counter Hit or Punish Counter: launch knockdown. |
| Special Moves | H Tiger Nexus | 28 | 28-35 / 28-30, 32-35 | 20 | 4 | -3 | SA3 | 500 | Perfect Parrywhenrecovery2F increase38-41F through, Mighty Tiger, Greedy Tiger, Savage Tiger Nova Tiger Follow-up available |
| Special Moves | OD Tiger Nexus | 23 | 23-30 / 23-25, 27-30 | 20 | 4 | -3 | SA2 | 500 | Perfect Parrywhenrecovery2F increase33-36F through, Mighty Tiger, Greedy Tiger, Savage Tiger Nova Tiger Follow-up available |
| Special Moves | Mighty Tiger | 15 | 15-17 | 22 | 3 | -5 | SA3 | 800 | Causes a ground bounce on airborne hit. |
| Special Moves | OD Mighty Tiger | 15 | 15-17 | 22 | 3 | -3 | SA2 | 800 | Causes a ground bounce on airborne hit. |
| Special Moves | Greedy Tiger | 17 | 17-19 | 17 | D | 4 | SA3 | 1000 | On whiff: 2F additional recovery. |
| Special Moves | OD Greedy Tiger | 17 | 17-19 | 17 | D | 4 | SA2 | 1000 | On whiff: 2F additional recovery. |
| Special Moves | Nova Tiger | 21 | 21-23 | 19 | D | 2 | SA3 | 800 | — |
| Special Moves | OD Nova Tiger | 21 | 21-23 | 19 | D | 2 | SA2 | 800 | — |
| Super Arts | SA1 Tiger Cannon | 13 | total 109 | D | -31 | 2200 | 1-13F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA2 Savage Tiger | 10 | 10-14 | 73 | -58 | 500 | 1-14F fully invincible Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Note: hit after76F input follow-up changeinput Savage Tiger Raid > Savage Tiger Zenith← Savage Tiger Pendulum↓ Savage Tiger Stomp | ||
| Super Arts | SA2 Savage Tiger Raid | D | 2500 | Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |||||
| Super Arts | SA2 Savage Tiger Zenith | D | 1200 | Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |||||
| Super Arts | SA2 Savage Tiger Pendulum | D | 2200 | Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |||||
| Super Arts | SA2 Savage Tiger Stomp | D | 2200 | Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |||||
| Super Arts | SA3 Tiger Vanquisher | 12 | 12-15 | 67 | D | -51 | 4000 | 1-15F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Tiger Vanquisher | 12 | 12-15 | 67 | D | -51 | 4500 | 1-15F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Tiger Hang | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Tiger Carry | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 23 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Tiger Punishment | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Tiger Twin Babel | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Tiger Twin Babel | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗