FIGHTER GUIDE IORI'S STRATEGY
MANON
マノンUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for MANON.
- Health
- 10000
- Published data
- 4 sections
MANON

FRAME DATA
MANON Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-6 | 10 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 5 | 5-6 | 12 | 2 | -2 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 7 | 7-10 | 15 | 2 | -2 | C | 600 | — |
| Normal Attacks | Standing Medium Kick | 10 | 10-12 | 18 | 0 | -5 | C | 600 | — |
| Normal Attacks | Standing Heavy Punch | 10 | 10-13 | 20 | 0 | -3 | SA | 800 | Causes a launch knockdown on airborne hit. |
| Normal Attacks | Standing Heavy Kick | 15 | 15-17 | 26 | ※1 | -6 | 900 | Note: On Punish Counter: +17F On Punish Counter: launch knockdown | |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 11 | 3 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-6 | 13 | -1 | -3 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 7 | 7-9 | 11 | 6 | -1 | C | 600 | On whiff: 4F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-11 | 16 | 4 | -2 | 600 | — | |
| Normal Attacks | Crouching Heavy Punch | 10 | 10-14 | 21 | -2 | -8 | 600 | — | |
| Normal Attacks | Crouching Heavy Kick | 11 | 11-12 | 27 | D | -12 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 5 | 5-14 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-14 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 8 | 8-11 | landing recovery 3 | 700 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-12 | landing recovery 3 | 800 | Causes a slam knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 11 | 11-15 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Révérence | 8 | 8-13 | 17 | 3 | 1 | C | 800 | Causes a launch knockdown on airborne hit. |
| Unique Attacks | Tomoe Derrière | 11 | 11-19 | 32 | 26 | -23 | 1000 | On Punish Counter: Jump-inchange On Punish Counter: launch knockdown | |
| Unique Attacks | À Terre | 10 | 10-11 | 17 | 2 | -5 | 500 | during P On Punish Counter: follow-up | |
| Unique Attacks | En Haut(1) | 10 | 10-13 | 19 | -1 | -3 | 600 | Causes a launch knockdown on airborne hit. | |
| Unique Attacks | En Haut(2) | 14 | 14-18 | 21 | -3 | -11 | C | 500 | Causes a ground bounce on airborne hit. |
| Unique Attacks | Temps Lié | 5 | 5-9 | ※17 | 3 | -8 | 600 | st.HP On Punish Counter: follow-up launch knockdown Note: On block: 2F additional recovery. | |
| Unique Attacks | Allongé | 4 | 4-7 | 26 | 1 | -10 | 500 | — | |
| Special Moves | L Manège Doré(Attack changes according to Medal level) | 10 | 10-12 | 48 | D | ※2000 | On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 2000 (2300) Medal Level 2 2300 (2645) Medal Level 3 2700 (3105) Medal Level 4 3000 (3450) Medal Level 5 3700 (4255) () On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 3000Medal Level 3-4 4000Medal Level 5 5000 | ||
| Special Moves | M Manège Doré(Attack changes according to Medal level) | 8 | 8-10 | 50 | D | ※2000 | On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 2000 (2300) Medal Level 2 2300 (2645) Medal Level 3 2700 (3105) Medal Level 4 3000 (3450) Medal Level 5 3700 (4255) () On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 3000Medal Level 3-4 4000Medal Level 5 5000 | ||
| Special Moves | H Manège Doré(Attack changes according to Medal level) | 5 | 5-7 | 53 | D | ※2000 | Classic controls On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 2000 (2300) Medal Level 2 2300 (2645) Medal Level 3 2700 (3105) Medal Level 4 3000 (3450) Medal Level 5 3700 (4255) () On Punish Counter: Damage Modern controlswhen On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 1600 (2000) /1840 (2300) Medal Level 2 1840 (2300) /2116 (2645) Medal Level 3 2160 (2700) /2484 (3105) Medal Level 4 2400 (3000) /2760 (3450) Medal Level 5 2960 (3700) /3404 (4255) Note: / after On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 3000Medal Level 3-4 4000Medal Level 5 5000 | ||
| Special Moves | OD Manège Doré(Attack changes according to Medal level) | 8 | 8-9 | 51 | D | ※2000 | Classic controls On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 2000 (2300) Medal Level 2 2300 (2645) Medal Level 3 2700 (3105) Medal Level 4 3000 (3450) Medal Level 5 3700 (4255) () On Punish Counter: Damage Modern controlswhen On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 1600 (2000) /1840 (2300) Medal Level 2 1840 (2300) /2116 (2645) Medal Level 3 2160 (2700) /2484 (3105) Medal Level 4 2400 (3000) /2760 (3450) Medal Level 5 2960 (3700) /3404 (4255) Note: / after On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 3000Medal Level 3-4 4000Medal Level 5 5000 | ||
| Special Moves | L Rond-point | 9 | 9-15 / 9-11, 14-15 | 29 | 3 | -15 | SA3 | 900 | 5-15F onlyairborne strike; hit 2 only SA3/CA Cancelable |
| Special Moves | M Rond-point | 11 | 11-19 / 11-13, 17-19 | 27 | D | -14 | SA3 | 1000 | 7-19F onlyairborne strike; first hit only SA3/CA Cancelable |
| Special Moves | H Rond-point | 14 | 14-22 / 14-16, 20-22 | 24 | D | -11 | SA3 | 800 | 9-22F onlyairborne strike; 44-46F On hit: special move, SACancelablefirst hit only SA3/CA Cancelable |
| Special Moves | OD Rond-point | 8 | 8-16 / 8-11, 14-16 | 30 | D | -19 | SA2 | 800 | 4-16F airborne strike; 41-46F On hit: special move, SACancelable |
| Special Moves | L Dégagé | 16 | 16-31 / 16-17, 28-31 | 36 | D | -24 | 1000 | — | |
| Special Moves | M Dégagé | 16 | 16-39 / 16-19, 34-39 | 22 | D | -13 | 1200 | 15-39F airborne | |
| Special Moves | H Dégagé | 20 | 20-22 | 24 | 3 | -9 | 1000 | 9-19F low-profile invulnerable | |
| Special Moves | OD Dégagé | 22 | 22-24 | 22 | 6 | -3 | 800 | 11-24F low-profile invulnerable, throw invulnerable9-21F airborne On airborne hit: ground bounce. | |
| Special Moves | L Renversé(Attack changes according to Medal level) | 22 | 22-23 | 37 | D | -23 | SA3 | ※1350 | Classic controls3-23F projectile invulnerable Hold the button follow-up (31F) On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 1350 (1360) Medal Level 2 1500 (1510) Medal Level 3 1650 (1660) Medal Level 4 1800 (1810) Medal Level 5 1950 (1960) () On Punish Counter: Damage Modern controlswhen3-23F projectile invulnerable On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 1080/1088Medal Level 2 1200/1208Medal Level 3 1320/1328Medal Level 4 1440/1448Medal Level 5 1560/1568Note: / after On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 2150Medal Level 3-4 3150Medal Level 5 4150 |
| Special Moves | M Renversé(Attack changes according to Medal level) | 25 | 25-26 | 34 | D | -20 | SA3 | ※1400 | 3-26F projectile invulnerable Hold the button follow-up (32F) On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 1400 (1420) Medal Level 2 1550 (1570) Medal Level 3 1700 (1720) Medal Level 4 1850 (1870) Medal Level 5 2000 (2020) () On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 2150Medal Level 3-4 3150Medal Level 5 4150 |
| Special Moves | H Renversé(Attack changes according to Medal level) | 29 | 29-30 | 30 | D | -16 | SA3 | ※1500 | 3-30F projectile invulnerable Hold the button follow-up (33F) On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 1500 (1540) Medal Level 2 1650 (1690) Medal Level 3 1800 (1840) Medal Level 4 1950 (1990) Medal Level 5 2100 (2140) () On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 2150Medal Level 3-4 3150Medal Level 5 4150 |
| Special Moves | OD Renversé(Attack changes according to Medal level) | 25 | 25-26 | 34 | D | -20 | ※1500 | Classic controls3-26F strike 3-26F projectile invulnerable Hold the button follow-up (27F) On hit: Medal Level 1 Note: Medal Level Damage Medal Level 1 1500 (1540) Medal Level 2 1650 (1690) Medal Level 3 1800 (1840) Medal Level 4 1950 (1990) Medal Level 5 2100 (2140) () On Punish Counter: Damage Modern controlswhen3-26F strike 3-26F projectile invulnerable Hold the button follow-up (27F) Note: Medal Level Damage Medal Level 1 1200/1232Medal Level 2 1320/1352Medal Level 3 1440/1472Medal Level 4 1560/1592Medal Level 5 1680/1712Note: / after On Punish Counter: Damage Note: Medal Level SA Gaugeincrease Medal Level 1-2 2150Medal Level 3-4 3150Medal Level 5 4150 | |
| Special Moves | Grand Fouetté | 11 | 11-16 | 20 | D | -3 | SA3 | 800 | — |
| Special Moves | OD Grand Fouetté | 10 | 10-15 | 22 | D | -12 | SA2 | 800 | — |
| Super Arts | SA1 Arabesque | 10 | 10-13 | 65 | D | -49 | 2000 | 1-13F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Étoile | 7 | 7-80 / 7-9, 21-26, 72-80 | 38+landing recovery 34 | D | -61 | 2800 | 1-9F fully invincible21-36F, 68-118F airborne Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA3 Pas de Deux | 7 | 7-8 | 72 | D | 4000 | 1-8F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: st.HP, Rond-point when only15%Note: Medal Level Damage Medal Level 1 4000Medal Level 2 4100Medal Level 3 4200Medal Level 4 4400Medal Level 5 4600 | ||
| Super Arts | CA Pas de Deux | 7 | 7-8 | 72 | D | 4500 | 1-8F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: st.HP, Rond-point when only15%Note: Medal Level Damage Medal Level 1 4500Medal Level 2 4600Medal Level 3 4700Medal Level 4 4900Medal Level 5 5100 | ||
| Normal Throws | Ouchi Gari | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Uchi Mata | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 21 | 0 | — | |||||
| Common System | Backward Dash | total 25 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Glissade | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhitlaunch knockdown; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Écarté | 20 | 20-22 | 26 | D | -6 | 0 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Écarté | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗