FIGHTER GUIDE IORI'S STRATEGY
KIMBERLY
キンバリーUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for KIMBERLY.
- Health
- 10000
- Published data
- 4 sections
KIMBERLY

FRAME DATA
KIMBERLY Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 5 | 5-6 | 8 | 5 | -2 | C | 270 | — |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 11 | 1 | -3 | C | 270 | — |
| Normal Attacks | Standing Medium Punch | 6 | 6-8 | 18 | 3 | -2 | C | 540 | — |
| Normal Attacks | Standing Medium Kick | 8 | 8-10 | 18 | 1 | -4 | C | 540 | — |
| Normal Attacks | Standing Heavy Punch | 9 | 9-11 | 20 | 3 | -4 | C | 630 | On Punish Counter: +23F |
| Normal Attacks | Standing Heavy Kick | 12 | 12-15 | 17 | 7 | 2 | 630 | — | |
| Normal Attacks | Crouching Light Punch | 4 | 4-6 | 7 | 4 | -1 | C | 270 | — |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 7 | 4 | -2 | 180 | — | |
| Normal Attacks | Crouching Medium Punch | 6 | 6-8 | 13 | 7 | -1 | C | 500 | On whiff: 2F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 7 | 7-9 | 16 | 5 | 1 | 540 | — | |
| Normal Attacks | Crouching Heavy Punch | 8 | 8-13 | 17 | 3 | -2 | C | 720 | Forces the opponent to stand. |
| Normal Attacks | Crouching Heavy Kick | 8 | 8-10 | 24 | D | -10 | 810 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 4 | 4-13 | landing recovery 3 | 270 | — | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-14 | landing recovery 3 | 270 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 6 | 6-9 | landing recovery 3 | C | 450 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 540 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 8 | 8-12 | landing recovery 3 | 630 | — | |||
| Normal Attacks | Jumping Heavy Kick | 9 | 9-14 | landing recovery 3 | 630 | — | |||
| Unique Attacks | Water Slicer Slide | 11 | 11-20 | 16 | 1 | -5 | 450 | active frames1-4F On Punish Counter: | |
| Unique Attacks | Windmill Kick | 22 | 22-23 | 19 | 4 | -3 | 720 | effect | |
| Unique Attacks | Hisen Kick | 27 | 27-29 | ※21 | 1 | -3 | 720 | 18-32F airborne On airborne hit: launch knockdown. Note: On block: recovery 8F decrease | |
| Unique Attacks | Step Up | landing recovery 3 | -10 | -22 | 0 | jumpanimationduring duringmove Cancelable | |||
| Unique Attacks | Elbow Drop | 13 | 13-25 | landing recovery 8 | 540 | Causes a slam knockdown on airborne hit. | |||
| Unique Attacks | Bushin Tiger Fangs | 10 | 10-12 | 26 | D | -12 | C | 360 | — |
| Unique Attacks | Bushin Prism Strikes(2) | 6 | 6-8 | 18 | 1 | -6 | 360 | — | |
| Unique Attacks | Bushin Prism Strikes(3) | 12 | 12-13 | 25 | D | -10 | 440 | — | |
| Unique Attacks | Bushin Prism Strikes(4) | 26 | 26-28 | 24 | D | -12 | 520 | On airborne hit: launch knockdown. On hit: recovery 5F decrease | |
| Unique Attacks | Bushin Hellchain(3) | 10 | 10-11 | 25 | 2 | -10 | 580 | — | |
| Unique Attacks | Bushin Hellchain(4) | 15 | 15-17 | 24 | D | -12 | 750 | — | |
| Unique Attacks | Bushin Hellchain Throw | 15 | 15-17 | 23 | D | -12 | 750 | — | |
| Special Moves | L Bushin Senpukyaku | 6 | 6-36 / 6-11, 13-18※, 20-25, 34-36 | landing recovery 17 | D | -30 | 990 | 5-11F airborne strike; 7-42F airborne7-11F throw | |
| Special Moves | M Bushin Senpukyaku | 7 | 7-37 / 7-12, 14-19※, 21-26, 35-37 | landing recovery 17 | D | -32 | 1080 | 6-12F airborne strike; 8-45F airborne8-12F throw | |
| Special Moves | H Bushin Senpukyaku | 8 | 8-38 / 8-13, 15-20※, 22-27, 36-38 | landing recovery 17 | D | -35 | 1170 | 7-13F airborne strike; 9-49F airborne9-13F throw | |
| Special Moves | OD Bushin Senpukyaku | 6 | 6-35 / 6-11, 13-18, 20-25, 27-32, 34-35 | landing recovery 17 | D | -40 | 1410 | 1-11F airborne strike; 7-47F airborne7-11F throw hit 4 only SA2 Cancelable | |
| Special Moves | Aerial Bushin Senpukyaku | 8 | 8-27 / 8-9, 17-18, 26-27 | landing recovery 12 | 5 | 1 | 900 | — | |
| Special Moves | OD Aerial Bushin Senpukyaku | 8 | 8-27 8-9, 12-14※, 17-18, 21-23※, 26-27 | landing recovery 12 | 5 | 1 | SA2 | 990 | Note: Cross-up property. |
| Special Moves | Sprint | total 55 | 0 | 8F dedicated follow-up Follow-up available16F onward, opponent spacing Arc Step follow-up | |||||
| Special Moves | OD Sprint | total 54 | 0 | 6F Emergency Stop Follow-up available8F Torso Cleaver, Shadow Slide, Neck Hunter Follow-up available14F onward, opponent spacing Arc Step follow-up | |||||
| Special Moves | Emergency Stop | total 14 | 0 | — | |||||
| Special Moves | OD Emergency Stop | total 13 | 0 | — | |||||
| Special Moves | Torso Cleaver | 21 | 21-27 | 16 | D | 1 | SA3 | 900 | — |
| Special Moves | OD Torso Cleaver | 17 | 17-23 / 17-18, 19-23 | 16 | D | 3 | SA2 | 1080 | — |
| Special Moves | Shadow Slide | 10 | 10-21 | 19 | D | -12 | SA3 | 720 | — |
| Special Moves | OD Shadow Slide | 8 | 8-19 / 8-15, 16-19 | 19 | D | -10 | SA2 | 900 | — |
| Special Moves | Neck Hunter | 19 | 19-23 | 19 | D | -3 | SA3 | 900 | — |
| Special Moves | OD Neck Hunter | 15 | 15-19 / 15-16, 17-19 | 19 | D | -1 | SA2 | 1080 | Causes a ground bounce on airborne hit. |
| Special Moves | Arc Step | 6 | 6-15 / 6-7, 14-15 | 26+landing recovery 4 | 3 | -6 | 450 | 7-41F airborne33F dedicated follow-up Follow-up available | |
| Special Moves | OD Arc Step | 6 | 6-15 / 6-7, 14-15 | 26+landing recovery 4 | 3 | -6 | 270 | 7-41F airborne33F dedicated follow-up Follow-up available | |
| Special Moves | Bushin Izuna Otoshi | 13 | 13-18 | landing recovery 40 | D | 1440 | Classic controls On Punish Counter: Damage (1656) Modern controlswhen On Punish Counter: Damage (1324) | ||
| Special Moves | OD Bushin Izuna Otoshi | 13 | 13-18 | landing recovery 40 | D | 900 | Classic controls On Punish Counter: Damage (1035) Modern controlswhen On Punish Counter: Damage (828) | ||
| Special Moves | Bushin Hojin Kick | 13 | 13-18 | landing recovery 20 | D | -8 | 630 | — | |
| Special Moves | OD Bushin Hojin Kick | 13 | 13-18 | landing recovery 20 | D | -8 | SA2 | 630 | On hit: onlyhit 2 follow-up On hit: wall splat |
| Special Moves | L Vagabond Edge | 10 | 10-12 | 21 | 3 | -4 | SA3 | 810 | — |
| Special Moves | M Vagabond Edge | 17 | 17-43※17-18, 41-43※ | 28 | D | -12 | SA3 | 1080 | Note: On hit: onlyhit 2follow-up |
| Special Moves | H Vagabond Edge | 24 | 24- 45※24-25, 45※ | 28 | D | -12 | SA3 | 540 | Note: On hit: onlyhit 2follow-up hit 2jump |
| Special Moves | OD Vagabond Edge | 17 | 17- 3817-18, 38 | 28 | D | -12 | SA2 | 540 | Note: On hit: onlyhit 2follow-up hit 2jump |
| Special Moves | Hidden Variable | total 43 | 0 | 19F or morecharged properties change19-26F fully invincible34F,, block, Hidden Variable | |||||
| Special Moves | OD Hidden Variable | landing recovery 3 | 0 | 20-27F fully invincible34F duringmove Note: recovery | |||||
| Special Moves | Genius at Play | total 44 | 0 | 43F Shuriken Bombstock 1increase | |||||
| Special Moves | OD Genius at Play | total 44 | 0 | 43F Shuriken Bombstock 3increase | |||||
| Special Moves | L Shuriken Bomb | 122※ | 122-131※ | total 44 | 450 | 18F Jump-in Shuriken Bombstock 1cost Note: midscreen activate | |||
| Special Moves | M Shuriken Bomb | 124※ | 124-133※ | total 44 | 450 | 18F Jump-in Shuriken Bombstock 1cost Note: midscreen activate | |||
| Special Moves | H Shuriken Bomb | 128※ | 128-137※ | total 44 | 450 | 18F Jump-in Shuriken Bombstock 1cost Note: midscreen activate | |||
| Special Moves | L Shuriken Bomb Spread | 122※ | 122-131、170-179※ | total 44 | 450 | 18F Jump-in 2 Shuriken Bombstock 2cost Note: midscreen activate | |||
| Special Moves | M Shuriken Bomb Spread | 122※ | 122-131、128-137※ | total 44 | 450 | 18F Jump-in 2 Shuriken Bombstock 2cost Note: midscreen activate | |||
| Special Moves | H Shuriken Bomb Spread | 124※ | 124-133、174-183※ | total 44 | 450 | 18F Jump-in 2 Shuriken Bombstock 2cost Note: midscreen activate | |||
| Special Moves | Nue Twister | 5 | 5-7 | landing recovery 20 | D | 1440 | Classic controls On Punish Counter: Damage (1656) Modern controlswhen On Punish Counter: Damage (1656) Note: inputwhen (1324) | ||
| Special Moves | OD Nue Twister | 5 | 5-7 | landing recovery 20 | D | 900 | Classic controls On Punish Counter: Damage (1035) Modern controlswhen On Punish Counter: Damage (1035) Note: inputwhen (828) | ||
| Super Arts | SA1 Bushin Beats | 10 | 10-24 | 40 | D | -25 | 1800 | 1-14F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA1 Bushin Thunderous Beats | 10 | 10-24 | 40 | D | -25 | 2200 | 1-14F strike/throw invulnerable Shuriken Bombstock 1cost Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Bushin Scramble | 13 | 13-20 | landing recovery 39 | D | -25 | 2800 | 1F fully invincible1-20F airborne Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Soaring Bushin Scramble | 13 | 13-until landing | landing recovery 39 | D | 2800 | 1F fully invincible1F- airborne Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA3 Bushin Ninjastar Cypher | 8 | 8-13 | 51 | D | -35 | 4000 | 1-13F fully invincible1F ー effect activate, end through continue; damage111%; increased walk speed Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Bushin Ninjastar Cypher | 8 | 8-13 | 51 | D | -35 | 4500 | 1-13F fully invincible1F ー effect activate, end through continue; damage111%; increased walk speed Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Ripcord Throw | 5 | 5-7 | 23 | D | 1082 | On Punish Counter: properties change; Damage1838; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Bell Ringer | 5 | 5-7 | 23 | D | 1082 | On Punish Counter: properties change; Damage1839; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 18 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Steadfast Strike | 26 | 26-27 | 35 | D | -3 | 720 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Shapeless State | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Shapeless State | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗