FIGHTER GUIDE IORI'S STRATEGY

KIMBERLY
キンバリー

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for KIMBERLY.

Health
10000
Published data
4 sections
KIMBERLYKIMBERLY character artwork
Home›Fighter Guides›KIMBERLY›Frame Data
FRAME DATA

KIMBERLY Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-685-2C270—
Normal AttacksStanding Light Kick55-7111-3C270—
Normal AttacksStanding Medium Punch66-8183-2C540—
Normal AttacksStanding Medium Kick88-10181-4C540—
Normal AttacksStanding Heavy Punch99-11203-4C630On Punish Counter: +23F
Normal AttacksStanding Heavy Kick1212-151772630—
Normal AttacksCrouching Light Punch44-674-1C270—
Normal AttacksCrouching Light Kick55-774-2180—
Normal AttacksCrouching Medium Punch66-8137-1C500On whiff: 2F additional recovery.
Normal AttacksCrouching Medium Kick77-91651540—
Normal AttacksCrouching Heavy Punch88-13173-2C720Forces the opponent to stand.
Normal AttacksCrouching Heavy Kick88-1024D-10810On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch44-13landing recovery 3270—
Normal AttacksJumping Light Kick55-14landing recovery 3270Cross-up property.
Normal AttacksJumping Medium Punch66-9landing recovery 3C450Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-12landing recovery 3540Cross-up property.
Normal AttacksJumping Heavy Punch88-12landing recovery 3630—
Normal AttacksJumping Heavy Kick99-14landing recovery 3630—
Unique AttacksWater Slicer Slide1111-20161-5450active frames1-4F On Punish Counter:
Unique AttacksWindmill Kick2222-23194-3720effect
Unique AttacksHisen Kick2727-29※211-372018-32F airborne On airborne hit: launch knockdown. Note: On block: recovery 8F decrease
Unique AttacksStep Uplanding recovery 3-10-220jumpanimationduring duringmove Cancelable
Unique AttacksElbow Drop1313-25landing recovery 8540Causes a slam knockdown on airborne hit.
Unique AttacksBushin Tiger Fangs1010-1226D-12C360—
Unique AttacksBushin Prism Strikes(2)66-8181-6360—
Unique AttacksBushin Prism Strikes(3)1212-1325D-10440—
Unique AttacksBushin Prism Strikes(4)2626-2824D-12520On airborne hit: launch knockdown. On hit: recovery 5F decrease
Unique AttacksBushin Hellchain(3)1010-11252-10580—
Unique AttacksBushin Hellchain(4)1515-1724D-12750—
Unique AttacksBushin Hellchain Throw1515-1723D-12750—
Special MovesL Bushin Senpukyaku66-36 / 6-11, 13-18※, 20-25, 34-36landing recovery 17D-309905-11F airborne strike; 7-42F airborne7-11F throw
Special MovesM Bushin Senpukyaku77-37 / 7-12, 14-19※, 21-26, 35-37landing recovery 17D-3210806-12F airborne strike; 8-45F airborne8-12F throw
Special MovesH Bushin Senpukyaku88-38 / 8-13, 15-20※, 22-27, 36-38landing recovery 17D-3511707-13F airborne strike; 9-49F airborne9-13F throw
Special MovesOD Bushin Senpukyaku66-35 / 6-11, 13-18, 20-25, 27-32, 34-35landing recovery 17D-4014101-11F airborne strike; 7-47F airborne7-11F throw hit 4 only SA2 Cancelable
Special MovesAerial Bushin Senpukyaku88-27 / 8-9, 17-18, 26-27landing recovery 1251900—
Special MovesOD Aerial Bushin Senpukyaku88-27 8-9, 12-14※, 17-18, 21-23※, 26-27landing recovery 1251SA2990Note: Cross-up property.
Special MovesSprinttotal 5508F dedicated follow-up Follow-up available16F onward, opponent spacing Arc Step follow-up
Special MovesOD Sprinttotal 5406F Emergency Stop Follow-up available8F Torso Cleaver, Shadow Slide, Neck Hunter Follow-up available14F onward, opponent spacing Arc Step follow-up
Special MovesEmergency Stoptotal 140—
Special MovesOD Emergency Stoptotal 130—
Special MovesTorso Cleaver2121-2716D1SA3900—
Special MovesOD Torso Cleaver1717-23 / 17-18, 19-2316D3SA21080—
Special MovesShadow Slide1010-2119D-12SA3720—
Special MovesOD Shadow Slide88-19 / 8-15, 16-1919D-10SA2900—
Special MovesNeck Hunter1919-2319D-3SA3900—
Special MovesOD Neck Hunter1515-19 / 15-16, 17-1919D-1SA21080Causes a ground bounce on airborne hit.
Special MovesArc Step66-15 / 6-7, 14-1526+landing recovery 43-64507-41F airborne33F dedicated follow-up Follow-up available
Special MovesOD Arc Step66-15 / 6-7, 14-1526+landing recovery 43-62707-41F airborne33F dedicated follow-up Follow-up available
Special MovesBushin Izuna Otoshi1313-18landing recovery 40D1440Classic controls On Punish Counter: Damage (1656) Modern controlswhen On Punish Counter: Damage (1324)
Special MovesOD Bushin Izuna Otoshi1313-18landing recovery 40D900Classic controls On Punish Counter: Damage (1035) Modern controlswhen On Punish Counter: Damage (828)
Special MovesBushin Hojin Kick1313-18landing recovery 20D-8630—
Special MovesOD Bushin Hojin Kick1313-18landing recovery 20D-8SA2630On hit: onlyhit 2 follow-up On hit: wall splat
Special MovesL Vagabond Edge1010-12213-4SA3810—
Special MovesM Vagabond Edge1717-43※17-18, 41-43※28D-12SA31080Note: On hit: onlyhit 2follow-up
Special MovesH Vagabond Edge2424- 45※24-25, 45※28D-12SA3540Note: On hit: onlyhit 2follow-up hit 2jump
Special MovesOD Vagabond Edge1717- 3817-18, 3828D-12SA2540Note: On hit: onlyhit 2follow-up hit 2jump
Special MovesHidden Variabletotal 43019F or morecharged properties change19-26F fully invincible34F,, block, Hidden Variable
Special MovesOD Hidden Variablelanding recovery 3020-27F fully invincible34F duringmove Note: recovery
Special MovesGenius at Playtotal 44043F Shuriken Bombstock 1increase
Special MovesOD Genius at Playtotal 44043F Shuriken Bombstock 3increase
Special MovesL Shuriken Bomb122※122-131※total 4445018F Jump-in Shuriken Bombstock 1cost Note: midscreen activate
Special MovesM Shuriken Bomb124※124-133※total 4445018F Jump-in Shuriken Bombstock 1cost Note: midscreen activate
Special MovesH Shuriken Bomb128※128-137※total 4445018F Jump-in Shuriken Bombstock 1cost Note: midscreen activate
Special MovesL Shuriken Bomb Spread122※122-131、170-179※total 4445018F Jump-in 2 Shuriken Bombstock 2cost Note: midscreen activate
Special MovesM Shuriken Bomb Spread122※122-131、128-137※total 4445018F Jump-in 2 Shuriken Bombstock 2cost Note: midscreen activate
Special MovesH Shuriken Bomb Spread124※124-133、174-183※total 4445018F Jump-in 2 Shuriken Bombstock 2cost Note: midscreen activate
Special MovesNue Twister55-7landing recovery 20D1440Classic controls On Punish Counter: Damage (1656) Modern controlswhen On Punish Counter: Damage (1656) Note: inputwhen (1324)
Special MovesOD Nue Twister55-7landing recovery 20D900Classic controls On Punish Counter: Damage (1035) Modern controlswhen On Punish Counter: Damage (1035) Note: inputwhen (828)
Super ArtsSA1 Bushin Beats1010-2440D-2518001-14F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA1 Bushin Thunderous Beats1010-2440D-2522001-14F strike/throw invulnerable Shuriken Bombstock 1cost Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Bushin Scramble1313-20landing recovery 39D-2528001F fully invincible1-20F airborne Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Soaring Bushin Scramble1313-until landinglanding recovery 39D28001F fully invincible1F- airborne Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change
Super ArtsSA3 Bushin Ninjastar Cypher88-1351D-3540001-13F fully invincible1F ー effect activate, end through continue; damage111%; increased walk speed Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Bushin Ninjastar Cypher88-1351D-3545001-13F fully invincible1F ー effect activate, end through continue; damage111%; increased walk speed Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsRipcord Throw55-723D1082On Punish Counter: properties change; Damage1838; SA Gauge4000increase; hard knockdown
Normal ThrowsBell Ringer55-723D1082On Punish Counter: properties change; Damage1839; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 180—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Steadfast Strike2626-2735D-37201-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Shapeless State2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Shapeless State1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F