FIGHTER GUIDE IORI'S STRATEGY

JP
JP

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JP.

Health
10000
Published data
4 sections
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FRAME DATA

JP Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch66-8104-2C300Chain-cancelable.
Normal AttacksStanding Light Kick55-7113-2C300—
Normal AttacksStanding Medium Punch1212-14211-6※700Note: Departure: Shadow only Cancelable
Normal AttacksStanding Medium Kick88-10193-3C600—
Normal AttacksStanding Heavy Punch1212-13223-3C800On airborne hit: launch knockdown. Lovushka ーwhen+25F
Normal AttacksStanding Heavy Kick1212-151772800Note: Departure: Shadow only Cancelable
Normal AttacksCrouching Light Punch44-5114-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick66-7102-2200Chain-cancelable. Note: Departure: Shadow only Cancelable
Normal AttacksCrouching Medium Punch77-10146-2C600—
Normal AttacksCrouching Medium Kick99-11173-3700Note: Departure: Shadow only Cancelable
Normal AttacksCrouching Heavy Punch99-14201-6C800Forces the opponent to stand.
Normal AttacksCrouching Heavy Kick1010-1221D-6900Lovushka ーwhenlonger knockdown, hard knockdown
Normal AttacksJumping Light Punch55-14landing recovery 3300—
Normal AttacksJumping Light Kick66-13landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch1212-14landing recovery 3700—
Normal AttacksJumping Medium Kick77-12landing recovery 3600Causes a launch knockdown on airborne hit.
Normal AttacksJumping Heavy Punch99-13landing recovery 3800during Counter Hit/ Lovushka ーwhenslam knockdown
Normal AttacksJumping Heavy Kick1111-16landing recovery 3800—
Unique AttacksGuillotinna2222-23193-3700—
Unique AttacksMalice1616-1831D-14900Counter Hit/ Lovushka ーwhen when
Unique AttacksBylina1111-16 / 11-12, 13-1624D-5C900Causes a launch knockdown on airborne hit.
Unique AttacksGrom Strelka(1)88-10165-1C500—
Unique AttacksGrom Strelka(2)1010-12203-6C500—
Unique AttacksZilant2020-22203-3C500—
Unique AttacksZilant Mid2121-23223-41000—
Unique AttacksZilant Low2121-23223-41000—
Special MovesL Triglav2222-31total 55D-2SA3800—
Special MovesM Triglav2222-31total 55D-2SA3800—
Special MovesH Triglav2222-31total 55D-2SA3800—
Special MovesOD L Triglav2020-39total 53D3SA21000—
Special MovesOD M Triglav2020-39total 53D3SA21000—
Special MovesOD H Triglav2020-39total 53D3SA21000—
Special MovesL Stribog1616-21total 49D-10SA31000Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1)
Special MovesM Stribog2020-26 / 20-22, 24-26total 53D-8SA31200Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1)
Special MovesH Stribog2828-42 / 28-30, 40-42total 61D4SA3800Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1) Perfect Parrywhenrecovery3F increase
Special MovesOD Stribog1919-30 / 19-21, 28-30total 52D2SA21000Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1) Perfect Parrywhenrecovery3F increasefirst hit only SA2/SA3/CA Cancelable
Special MovesL Departure150150-159total 50800—
Special MovesM Departure150150-159total 50800—
Special MovesH Departure150150-159total 50800—
Special MovesOD L Departure110110-149 / 110-119, 140-149total 401000—
Special MovesOD M Departure110110-149 / 110-119, 140-149total 401000—
Special MovesOD H Departure110110-149 / 110-119, 140-149total 401000—
Special MovesDeparture: Windowtotal 4406-25F fully invincible26F airborne31F
Special MovesDeparture: Shadowtotal 400—
Special MovesAmnesia33-2035800when Drive Gauge10000increase when Jump-in startup Note: Combo hit 3 onward
Special MovesOD Amnesia11-20351200when Jump-in startup Note: Combo hit 3 onward
Special MovesL Torbalan22total 50D-6SA3800startup point-blank activate
Special MovesM Torbalan26total 506-8SA31000startup point-blank activate
Special MovesH Torbalan26total 506-8SA31000startup point-blank activate
Special MovesOD Torbalan22total 50D25SA2800startup point-blank activate first hit only SA2/SA3/CA Cancelable
Special MovesEmbrace26total 721800Classic controls Lovushka ーwhen Damage2070startup, point-blank activate Modern controlswhen Lovushka ーwhen Damage (1656)
Special MovesOD Embrace26total 722600Classic controls Lovushka ーwhen Damage2990startup, point-blank activate Modern controlswhen Lovushka ーwhen Damage (2392)
Super ArtsSA1 Chornobog8total 84D-3320001-10F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Lovushka ー values do not change
Super ArtsSA2 Lovushka29total 132000Minimum damage scaling 40%Counter Hit/ Lovushka ー values do not change Note: Combo hit 3 onward
Super ArtsSA3 Interdiction1818-2362D-5040001-23F fully invincible Minimum damage scaling 50%Counter Hit/ Lovushka ー values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Interdiction1818-2362D-5045001-23F fully invincible Minimum damage scaling 50%Counter Hit/ Lovushka ー values do not change Note: Applies only when canceled into a special move.
Normal ThrowsRavina55-723D1200Lovushka ーwhen properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsUragan55-723D1200Lovushka ーwhen properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsTornado55-7landing recovery 3D1200Lovushka ーwhen properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 220—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Espada2626-2735D-38001-27F armor (2) Lovushka ー, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Exilio2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Exilio1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only animationduring Lovushka ー
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Lovushka ー
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Lovushka ー
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F