FIGHTER GUIDE IORI'S STRATEGY
JP
JPUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JP.
- Health
- 10000
- Published data
- 4 sections
JP

FRAME DATA
JP Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 6 | 6-8 | 10 | 4 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 11 | 3 | -2 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 12 | 12-14 | 21 | 1 | -6 | ※ | 700 | Note: Departure: Shadow only Cancelable |
| Normal Attacks | Standing Medium Kick | 8 | 8-10 | 19 | 3 | -3 | C | 600 | — |
| Normal Attacks | Standing Heavy Punch | 12 | 12-13 | 22 | 3 | -3 | C | 800 | On airborne hit: launch knockdown. Lovushka ーwhen+25F |
| Normal Attacks | Standing Heavy Kick | 12 | 12-15 | 17 | 7 | 2 | 800 | Note: Departure: Shadow only Cancelable | |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 11 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 6 | 6-7 | 10 | 2 | -2 | 200 | Chain-cancelable. Note: Departure: Shadow only Cancelable | |
| Normal Attacks | Crouching Medium Punch | 7 | 7-10 | 14 | 6 | -2 | C | 600 | — |
| Normal Attacks | Crouching Medium Kick | 9 | 9-11 | 17 | 3 | -3 | 700 | Note: Departure: Shadow only Cancelable | |
| Normal Attacks | Crouching Heavy Punch | 9 | 9-14 | 20 | 1 | -6 | C | 800 | Forces the opponent to stand. |
| Normal Attacks | Crouching Heavy Kick | 10 | 10-12 | 21 | D | -6 | 900 | Lovushka ーwhenlonger knockdown, hard knockdown | |
| Normal Attacks | Jumping Light Punch | 5 | 5-14 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-13 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 12 | 12-14 | landing recovery 3 | 700 | — | |||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 600 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-13 | landing recovery 3 | 800 | during Counter Hit/ Lovushka ーwhenslam knockdown | |||
| Normal Attacks | Jumping Heavy Kick | 11 | 11-16 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Guillotinna | 22 | 22-23 | 19 | 3 | -3 | 700 | — | |
| Unique Attacks | Malice | 16 | 16-18 | 31 | D | -14 | 900 | Counter Hit/ Lovushka ーwhen when | |
| Unique Attacks | Bylina | 11 | 11-16 / 11-12, 13-16 | 24 | D | -5 | C | 900 | Causes a launch knockdown on airborne hit. |
| Unique Attacks | Grom Strelka(1) | 8 | 8-10 | 16 | 5 | -1 | C | 500 | — |
| Unique Attacks | Grom Strelka(2) | 10 | 10-12 | 20 | 3 | -6 | C | 500 | — |
| Unique Attacks | Zilant | 20 | 20-22 | 20 | 3 | -3 | C | 500 | — |
| Unique Attacks | Zilant Mid | 21 | 21-23 | 22 | 3 | -4 | 1000 | — | |
| Unique Attacks | Zilant Low | 21 | 21-23 | 22 | 3 | -4 | 1000 | — | |
| Special Moves | L Triglav | 22 | 22-31 | total 55 | D | -2 | SA3 | 800 | — |
| Special Moves | M Triglav | 22 | 22-31 | total 55 | D | -2 | SA3 | 800 | — |
| Special Moves | H Triglav | 22 | 22-31 | total 55 | D | -2 | SA3 | 800 | — |
| Special Moves | OD L Triglav | 20 | 20-39 | total 53 | D | 3 | SA2 | 1000 | — |
| Special Moves | OD M Triglav | 20 | 20-39 | total 53 | D | 3 | SA2 | 1000 | — |
| Special Moves | OD H Triglav | 20 | 20-39 | total 53 | D | 3 | SA2 | 1000 | — |
| Special Moves | L Stribog | 16 | 16-21 | total 49 | D | -10 | SA3 | 1000 | Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1) |
| Special Moves | M Stribog | 20 | 20-26 / 20-22, 24-26 | total 53 | D | -8 | SA3 | 1200 | Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1) |
| Special Moves | H Stribog | 28 | 28-42 / 28-30, 40-42 | total 61 | D | 4 | SA3 | 800 | Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1) Perfect Parrywhenrecovery3F increase |
| Special Moves | OD Stribog | 19 | 19-30 / 19-21, 28-30 | total 52 | D | 2 | SA2 | 1000 | Perfect Parrywhen Drive Gauge 10000increase Projectile clash property (1) Perfect Parrywhenrecovery3F increasefirst hit only SA2/SA3/CA Cancelable |
| Special Moves | L Departure | 150 | 150-159 | total 50 | 800 | — | |||
| Special Moves | M Departure | 150 | 150-159 | total 50 | 800 | — | |||
| Special Moves | H Departure | 150 | 150-159 | total 50 | 800 | — | |||
| Special Moves | OD L Departure | 110 | 110-149 / 110-119, 140-149 | total 40 | 1000 | — | |||
| Special Moves | OD M Departure | 110 | 110-149 / 110-119, 140-149 | total 40 | 1000 | — | |||
| Special Moves | OD H Departure | 110 | 110-149 / 110-119, 140-149 | total 40 | 1000 | — | |||
| Special Moves | Departure: Window | total 44 | 0 | 6-25F fully invincible26F airborne31F | |||||
| Special Moves | Departure: Shadow | total 40 | 0 | — | |||||
| Special Moves | Amnesia | 3 | 3-20 | 35 | 800 | when Drive Gauge10000increase when Jump-in startup Note: Combo hit 3 onward | |||
| Special Moves | OD Amnesia | 1 | 1-20 | 35 | 1200 | when Jump-in startup Note: Combo hit 3 onward | |||
| Special Moves | L Torbalan | 22 | total 50 | D | -6 | SA3 | 800 | startup point-blank activate | |
| Special Moves | M Torbalan | 26 | total 50 | 6 | -8 | SA3 | 1000 | startup point-blank activate | |
| Special Moves | H Torbalan | 26 | total 50 | 6 | -8 | SA3 | 1000 | startup point-blank activate | |
| Special Moves | OD Torbalan | 22 | total 50 | D | 25 | SA2 | 800 | startup point-blank activate first hit only SA2/SA3/CA Cancelable | |
| Special Moves | Embrace | 26 | total 72 | 1800 | Classic controls Lovushka ーwhen Damage2070startup, point-blank activate Modern controlswhen Lovushka ーwhen Damage (1656) | ||||
| Special Moves | OD Embrace | 26 | total 72 | 2600 | Classic controls Lovushka ーwhen Damage2990startup, point-blank activate Modern controlswhen Lovushka ーwhen Damage (2392) | ||||
| Super Arts | SA1 Chornobog | 8 | total 84 | D | -33 | 2000 | 1-10F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Lovushka ー values do not change | ||
| Super Arts | SA2 Lovushka | 29 | total 13 | 2000 | Minimum damage scaling 40%Counter Hit/ Lovushka ー values do not change Note: Combo hit 3 onward | ||||
| Super Arts | SA3 Interdiction | 18 | 18-23 | 62 | D | -50 | 4000 | 1-23F fully invincible Minimum damage scaling 50%Counter Hit/ Lovushka ー values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Interdiction | 18 | 18-23 | 62 | D | -50 | 4500 | 1-23F fully invincible Minimum damage scaling 50%Counter Hit/ Lovushka ー values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Ravina | 5 | 5-7 | 23 | D | 1200 | Lovushka ーwhen properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Uragan | 5 | 5-7 | 23 | D | 1200 | Lovushka ーwhen properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Tornado | 5 | 5-7 | landing recovery 3 | D | 1200 | Lovushka ーwhen properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 22 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Espada | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Lovushka ー, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Exilio | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Exilio | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only animationduring Lovushka ー | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Lovushka ー | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Lovushka ー | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗