FIGHTER GUIDE IORI'S STRATEGY

GUILE
ガイル

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for GUILE.

Health
10000
Published data
3 sections
GUILEGUILE character artwork
Home›Fighter Guides›GUILE›Frame Data
FRAME DATA

GUILE Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-774-2C300Chain-cancelable.
Normal AttacksStanding Light Kick55-6123-1C300—
Normal AttacksStanding Medium Punch77-91560C600—
Normal AttacksStanding Medium Kick77-11181-4700—
Normal AttacksStanding Heavy Punch77-923-1-6C900Counter Hit On hit: +14
Normal AttacksStanding Heavy Kick1212-14214-4SA800—
Normal AttacksCrouching Light Punch44-685-2C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-6121-3200Chain-cancelable.
Normal AttacksCrouching Medium Punch66-8134-2C600Note: On whiff: 3F additional recovery.
Normal AttacksCrouching Medium Kick88-10184-5500—
Normal AttacksCrouching Heavy Punch99-13200-9C900Forces stand only when active frame 1 connects.
Normal AttacksCrouching Heavy Kick99-29 / 9-10, 27-2921D-12900On Punish Counter: longer knockdown and hard knockdown. first hit Counter Hit On hit: launch knockdown
Normal AttacksJumping Light Punch44-13landing recovery 3300—
Normal AttacksJumping Light Kick66-15landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch77-9landing recovery 3700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-13landing recovery 3600—
Normal AttacksJumping Heavy Punch99-12landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick1010-14landing recovery 3800—
Unique AttacksFull Bullet Magnum2020-22192-3800Causes a slam knockdown on airborne hit.
Unique AttacksBurning Straight99-11211-4C800—
Unique AttacksSpinning Back Knuckle1616-182053800—
Unique AttacksKnee Bazooka88-11150-4500—
Unique AttacksRolling Sobat1111-13183-67007-17F low-profile invulnerable
Unique AttacksRolling Sobat1111-13183-67007-17F low-profile invulnerable On whiff: recovery 21F/ 34F
Unique AttacksReverse Spin Kick1717-1926-1-810004F-28F throw invulnerable/low-profile invulnerable Counter Hit On hit: launch knockdown Counter Hit On hit: crumple
Unique AttacksGuile High Kick1010-12230-9C1000Counter Hit On hit: launch knockdown On airborne hit:, Counter Hit or more launch knockdown18-19F special move Cancelable
Unique AttacksRecoil Cannon1616-1826D-9C6008-9F special move, SA whiff Cancelable
Unique AttacksDouble Shot1212-1416D-6C400—
Unique AttacksDrake Fang2020-22211-5800On Counter Hit/Punish Counter: ground bounce
Unique AttacksPhantom Cutter1010-1225D-12C600—
Special MovesL Sonic Boom10total 403-3SA355012-20F normal version Sonic Break(SA2activateduringactivateavailablemove) Can follow up
Special Moves(Perfect timing) L Sonic Boom10total 404-3SA360012-20F normal version Sonic Break(SA2activateduringactivateavailablemove) Can follow up
Special MovesM Sonic Boom10total 403-3SA355012-20F normal version Sonic Break(SA2activateduringactivateavailablemove) Can follow up
Special Moves(Perfect timing) M Sonic Boom10total 404-3SA360012-20F normal version Sonic Break(SA2activateduringactivateavailablemove) Can follow up
Special MovesH Sonic Boom10total 403-3SA355012-20F normal version Sonic Break(SA2activateduringactivateavailablemove) Can follow up
Special Moves(Perfect timing) H Sonic Boom10total 404-3SA360012-20F normal version Sonic Break(SA2activateduringactivateavailablemove) Can follow up
Special MovesOD Sonic Boom10total 383SA2100012-20F OD version Sonic Break(SA2activateduringactivateavailablemove) Can follow up
Special MovesL Somersault Kick55-1026+landing recovery 15D-30SA3※10001-7F airborne strike; 8-36F airborne Note: active frames 3F onward Damage(800)
Special Moves(Perfect timing) L Somersault Kick55-1026+landing recovery 15D-30SA3※12001-7F airborne strike; 8-36F airborne Note: active frames 3F onward Damage(1000)
Special MovesM Somersault Kick66-1127+landing recovery 15D-31SA3※11001-8F airborne strike; 8-38F airborne Note: active frames 3F onward Damage(800)
Special Moves(Perfect timing) M Somersault Kick66-1127+landing recovery 15D-31SA3※13001-8F airborne strike; 8-38F airborne Note: active frames 3F onward Damage(1000)
Special MovesH Somersault Kick77-1228+landing recovery 15D-32SA3※12001-9F airborne strike; 8-40F airborne Note: active frames 3F onward Damage(800)
Special Moves(Perfect timing) H Somersault Kick77-1228+landing recovery 15D-32SA3※14001-9F airborne strike; 8-40F airborne Note: active frames 3F onward Damage(1000)
Special MovesOD Somersault Kick66-1126+landing recovery 20D-33※16001-11F fully invincible8-37F airborne Note: active frames 3-4F Damage(700)
Special MovesL Sonic Blade1616-60total 42-3-4SA340035-40F Sonic Cross Can follow up
Special MovesM Sonic Blade2121-105total 50-6-7SA340040-46F Sonic Cross Can follow up
Special MovesH Sonic Blade3131-130total 541-1SA350050-54F Sonic Cross Can follow up
Special MovesOD L Sonic Blade1515-114total 39D1SA260034-39F ODSonic Cross Can follow up
Special MovesOD M Sonic Blade1515-114total 39D1SA260034-39F ODSonic Cross Can follow up
Special MovesOD H Sonic Blade1515-114total 39D1SA260034-39F ODSonic Cross Can follow up
Special MovesL Sonic Cross10total 38D-11000—
Special Moves(Perfect timing)L Sonic Cross10total 38D-11200—
Special MovesM Sonic Cross10total 38D-11000—
Special Moves(Perfect timing)M Sonic Cross10total 38D-11200—
Special MovesH Sonic Cross10total 38D-11000—
Special Moves(Perfect timing)H Sonic Cross10total 38D-11200—
Special MovesOD Sonic Cross110total 38D61300—
Special MovesOD Sonic Cross210total 38D61700hit afterwall splat
Special MovesSonic Break(Single shot)11total 362-260013-21F normal version Sonic Break (SA2activateduringactivateavailablemove) Can follow up
Special MovesSonic Break(Variation)11total ※362-260013-21F normal version Sonic Break (SA2activateduringactivateavailablemove) Can follow up(3 through) Note: follow-upfinal hit only, recovery 1F decrease
Special MovesOD Sonic Break11total 35D3100013-21F OD version Sonic Break (SA2activateduringactivateavailablemove) Can follow up(1 only)
Super ArtsSA1 Sonic Hurricane(Up)77-58total 75-21800Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA1 Sonic Hurricane(Side)88-58total 89D-2620001-8F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Solid Punchertotal 60activateafter Sonic Break(SA2activateduring availablemove) activateavailable.
Super ArtsSA3 Crossfire Somersault99-1430+landing recovery 40D-5940001-14F fully invincible12-44F airborne Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: active frames 3F onward Damage(3000) Applies only when canceled into a special move.
Super ArtsCA Crossfire Somersault99-1430+landing recovery 40D-5945001-14F fully invincible12-44F airborne Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: active frames 3F onward Damage(3500) Applies only when canceled into a special move.
Normal ThrowsDragon Suplex55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsJudo Throw55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsFlying Mare55-7landing recovery 3D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsFlying Buster Drop55-7landing recovery 3D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 210—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Blitz Combination2626-2735D-38001-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Strike Eagle2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Strike Eagle1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F