FIGHTER GUIDE IORI'S STRATEGY
AKUMA
豪鬼Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for AKUMA.
- Health
- 9000
- Published data
- 4 sections
AKUMA

FRAME DATA
AKUMA Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-6 | 7 | 4 | -1 | C | 300 | — |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 11 | 2 | -4 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 6 | 6-9 | 11 | 4 | 1 | C | 600 | On whiff: 2F additional recovery. |
| Normal Attacks | Standing Medium Kick | 7 | 7-11 | 15 | 3 | -3 | C | 700 | Forces the opponent to stand. |
| Normal Attacks | Standing Heavy Punch | 9 | 9-13 | 18 | 3 | -3 | C | 800 | — |
| Normal Attacks | Standing Heavy Kick | 13 | 13-27 / 13-15, 24-27 | 15 | 7 | 3 | 800 | Forces stand. On whiff: 1F additional recovery. | |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 9 | 5 | -1 | C | 300 | — |
| Normal Attacks | Crouching Light Kick | 5 | 5-6 | 10 | 3 | -3 | 200 | — | |
| Normal Attacks | Crouching Medium Punch | 6 | 6-8 | 14 | 6 | -1 | C | 600 | On whiff: 2F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-10 | 19 | 0 | -6 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 8 | 8-15 | 19 | 1 | -8 | C | 900 | — |
| Normal Attacks | Crouching Heavy Kick | 9 | 9-11 | 23 | D | -12 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 4 | 4-13 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 6 | 6-15 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 8 | 8-11 | landing recovery 3 | C | 700 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-14 | landing recovery 3 | 800 | On Counter Hit/Punish Counter: slam knockdown | |||
| Normal Attacks | Jumping Heavy Kick | 12 | 12-17 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Skull Splitter | 20 | 20-2420, 22-24 | 18 | 3 | -3 | 600 | If the first hit whiffs, the second hit is an overhead. | |
| Unique Attacks | Resso Snap Kick | 10 | 10-12 | 15 | 5 | -4 | 700 | On whiff: 4F additional recovery. On block: 3F additional recovery. | |
| Unique Attacks | Rago High Kick | 12 | 12-16 | 27 | D | -15 | C | 800 | — |
| Unique Attacks | Viscera Piercer | 7 | 7-9 | 21 | -1 | -6 | C | 700 | — |
| Unique Attacks | Bone Crusher Axe Kick | 20 | 20-22 | 20 | 1 | -3 | 600 | — | |
| Unique Attacks | Kikoku Combination(1) | 13 | 13-16 | 20 | 4 | -3 | 800 | — | |
| Unique Attacks | Kikoku Combination(2) | 10 | 10-12 | 21 | D | -10 | 600 | — | |
| Unique Attacks | Kikoku Combination(3) | 9 | 9-11 | 24 | D | -13 | 875 | — | |
| Unique Attacks | Tenmaku Blade Kick | 16 | 16-until landing | landing recovery 13 | 800 | — | |||
| Special Moves | L Gou Hadoken(Lv1) | 16 | total 46 | 0 | -4 | SA3 | 700 | 25F or more Lv2 activate49F or more Lv3 activate | |
| Special Moves | L Gou Hadoken(Lv2) | 31 | total 60 | D | 2 | SA3 | 1000 | — | |
| Special Moves | L Gou Hadoken(Lv3) | 56 | total 82 | D | 21 | SA3 | 1350 | 76F through hit/On block:, recovery 5F decrease | |
| Special Moves | M Gou Hadoken(Lv1) | 14 | total 46 | -2 | -6 | SA3 | 700 | 25F or more Lv2 activate49F or more Lv3 activate | |
| Special Moves | M Gou Hadoken(Lv2) | 31 | total 60 | D | 2 | SA3 | 1000 | — | |
| Special Moves | M Gou Hadoken(Lv3) | 56 | total 82 | D | 21 | SA3 | 1350 | 76F through hit/On block:, recovery 5F decrease | |
| Special Moves | H Gou Hadoken(Lv1) | 12 | total 46 | -4 | -8 | SA3 | 700 | 25F or more Lv2 activate49F or more Lv3 activate | |
| Special Moves | H Gou Hadoken(Lv2) | 31 | total 60 | D | 2 | SA3 | 1000 | — | |
| Special Moves | H Gou Hadoken(Lv3) | 56 | total 82 | D | 21 | SA3 | 1350 | 76F through hit/On block:, recovery 5F decrease | |
| Special Moves | OD Gou Hadoken | 12 | total 41 | D | 2 | SA2 | 1000 | 25F or morecharged properties change | |
| Special Moves | OD Gou Hadoken(Charged) | 31 | total 57 | D | 21 | SA2 | 1350 | 50F through hit/On block:, recovery 5F decrease | |
| Special Moves | L Zanku Hadoken | 13 | landing recovery 9 | 600 | move | ||||
| Special Moves | M Zanku Hadoken | 13 | landing recovery 9 | 600 | move | ||||
| Special Moves | H Zanku Hadoken | 13 | landing recovery 9 | 600 | move | ||||
| Special Moves | OD Zanku Hadoken | 6 | landing recovery 9 | D | 900 | move | |||
| Special Moves | L Gou Shoryuken | 5 | 5-14 | 21+landing recovery 12 | D | -23 | SA3 | 1100 | 1-14F airborne strike; 8-35F airborne |
| Special Moves | M Gou Shoryuken | 6 | 6-15 | 30+landing recovery 12 | D | -30 | SA3 | 1300 | 1-9F airborne strike; 9-45F airborne |
| Special Moves | H Gou Shoryuken | 7 | 7-17 | 35+landing recovery 15 | D | -36 | SA3 | 1500 | 1-9F airborne strike; 10-52F airborne |
| Special Moves | OD Gou Shoryuken | 6 | 6-16 | 37+landing recovery 15 | D | -39 | 1700 | 1-8F fully invincible8-53F airborne | |
| Special Moves | L Tatsumaki Zanku-kyaku | 12 | 12-13 | 21 | D | -13 | 600 | 5-27F airborne On whiff: 6F additional recovery. | |
| Special Moves | M Tatsumaki Zanku-kyaku | 11 | 11-28 / 11-12, 26-28 | 30 | D | -13 | 1000 | 5-38F airborne | |
| Special Moves | H Tatsumaki Zanku-kyaku | 7 | 7-51 / 7-9, 16-18, 28-30, 49-51 | 23+landing recovery 12 | D | -59 | 1600 | 8-72F airborne | |
| Special Moves | OD Tatsumaki Zanku-kyaku | 13 | 13-37 / 13-14, 19-20, 25-26, 30-31, 36-37 | 26 | D | -17 | 1000 | 5-44F airborne | |
| Special Moves | Aerial Tatsumaki Zanku-kyaku | 11 | 11-26 / 11-12, 18-19, 25-26 | landing recovery 16 | D | 900 | — | ||
| Special Moves | OD Aerial Tatsumaki Zanku-kyaku | 11 | 11-28 / 11-12, 14-16, 18-20, 22-24, 27-28 | landing recovery 16 | D | 1300 | — | ||
| Special Moves | L Adamant Flame(1) | 15 | 15-17 | 23 | 1 | -8 | SA3 | 700 | 19-22F On hit: dedicated follow-up Follow-up available |
| Special Moves | L Adamant Flame(2) | 7 | 7-10 | 18 | 3 | -10 | SA3 | 500 | — |
| Special Moves | M Adamant Flame(1) | 19 | 19-21 | 20 | 2 | -4 | SA3 | 800 | 23-26F On hit: dedicated follow-up Follow-up available On whiff: 3F additional recovery. On Punish Counter: +10F |
| Special Moves | M Adamant Flame(2) | 7 | 7-10 | 32 | D | -18 | SA3 | 600 | — |
| Special Moves | H Adamant Flame(1) | 23 | 23-25 | 19 | 3 | -3 | SA3 | 900 | 27-30F On hit: dedicated follow-up Follow-up available On whiff: 2F additional recovery. On Punish Counter: +12F |
| Special Moves | H Adamant Flame(2) | 11 | 11-14 | 28 | D | -14 | SA3 | 600 | — |
| Special Moves | OD Adamant Flame(1) | 18 | 18-20 | 23 | 1 | -3 | SA2 | 700 | 22-25F On hit: dedicated follow-up Follow-up available On Punish Counter: crumple +39F |
| Special Moves | OD Adamant Flame(2) | 7 | 7-17 / 7-10, 15-17 | 25 | D | -18 | SA2 | 700 | causes wall splat at the corner |
| Special Moves | L Demon Raid | 0 | 18-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable7F onward, airborne | ||||||
| Special Moves | M Demon Raid | 0 | 18-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable7F onward, airborne | ||||||
| Special Moves | H Demon Raid | 0 | 18-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable7F onward, airborne | ||||||
| Special Moves | OD Demon Raid | 0 | 16-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable16-40F through, Tenma Gozanku Cancelable7F onward, airborne | ||||||
| Special Moves | Demon Low Slash | 8 | 8-11 | 19 | D | 2 | 1000 | — | |
| Special Moves | Demon Guillotine | 16 | 16-until landing | landing recovery 9 | D | 1~10 | 1300 | block height recovery change | |
| Special Moves | Demon Blade Kick | 13 | 13-until landing | landing recovery 9 | 1~10 | -4~5 | 700 | Note: OD Demon Raid activatewhen, starter 20%hit; block height recovery change On whiff: 5F additional recovery. | |
| Special Moves | Demon Swoop | total 5 | 0 | after crossing over the opponent whenrecovery5F increase | |||||
| Special Moves | Demon Gou Zanku | 6 | landing recovery 9 | D | 900 | — | |||
| Special Moves | Demon Gou Rasen | 5 | 5-23 / 5-6, 9-11, 14-16, 18-20, 22-23 | landing recovery 10 | D | 1300 | — | ||
| Special Moves | Ashura Senku(Forward) | total 51 | 0 | 21-37F through, Can follow up | |||||
| Special Moves | Ashura Senku(Backward) | total 49 | 0 | — | |||||
| Special Moves | Oboro Throw | 8 | 8-10 | 50 | D | 2200 | On Punish Counter: properties change; Damage2900; SA Gauge4000increase | ||
| Super Arts | SA1 Messatsu Gohado | 10 | total 106 | D | -41 | 2200 | 1-14F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA1 Tenma Gozanku | 14 | landing recovery 33 | D | 2000 | Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change move | |||
| Super Arts | SA2 Empyrean's End | 9 | 9-11 | 52 | D | -35 | 2800 | 1-11F fully invinciblecauses wall splat at the corner Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA3 Sip of Calamity | 8 | 8-11 | 58 | D | -41 | 4000 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Sip of Calamity | 8 | 8-11 | 58 | D | -41 | 4500 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Shun Goku Satsu | 6+0 | 6-27 | 57 | D | 4700 | 1F fully invincible6-27F Jump-in Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | ||
| Normal Throws | Goshoha | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Shuretto | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 19 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Oni Goroshi | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Souha Double Palm | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Souha Double Palm | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗