FIGHTER GUIDE IORI'S STRATEGY

AKUMA
豪鬼

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for AKUMA.

Health
9000
Published data
4 sections
AKUMAAKUMA character artwork
Home›Fighter Guides›AKUMA›Frame Data
FRAME DATA

AKUMA Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-674-1C300—
Normal AttacksStanding Light Kick55-7112-4C300—
Normal AttacksStanding Medium Punch66-91141C600On whiff: 2F additional recovery.
Normal AttacksStanding Medium Kick77-11153-3C700Forces the opponent to stand.
Normal AttacksStanding Heavy Punch99-13183-3C800—
Normal AttacksStanding Heavy Kick1313-27 / 13-15, 24-271573800Forces stand. On whiff: 1F additional recovery.
Normal AttacksCrouching Light Punch44-595-1C300—
Normal AttacksCrouching Light Kick55-6103-3200—
Normal AttacksCrouching Medium Punch66-8146-1C600On whiff: 2F additional recovery.
Normal AttacksCrouching Medium Kick88-10190-6C500—
Normal AttacksCrouching Heavy Punch88-15191-8C900—
Normal AttacksCrouching Heavy Kick99-1123D-12900On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch44-13landing recovery 3300—
Normal AttacksJumping Light Kick66-15landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch88-11landing recovery 3C700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-12landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch99-14landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick1212-17landing recovery 3800—
Unique AttacksSkull Splitter2020-2420, 22-24183-3600If the first hit whiffs, the second hit is an overhead.
Unique AttacksResso Snap Kick1010-12155-4700On whiff: 4F additional recovery. On block: 3F additional recovery.
Unique AttacksRago High Kick1212-1627D-15C800—
Unique AttacksViscera Piercer77-921-1-6C700—
Unique AttacksBone Crusher Axe Kick2020-22201-3600—
Unique AttacksKikoku Combination(1)1313-16204-3800—
Unique AttacksKikoku Combination(2)1010-1221D-10600—
Unique AttacksKikoku Combination(3)99-1124D-13875—
Unique AttacksTenmaku Blade Kick1616-until landinglanding recovery 13800—
Special MovesL Gou Hadoken(Lv1)16total 460-4SA370025F or more Lv2 activate49F or more Lv3 activate
Special MovesL Gou Hadoken(Lv2)31total 60D2SA31000—
Special MovesL Gou Hadoken(Lv3)56total 82D21SA3135076F through hit/On block:, recovery 5F decrease
Special MovesM Gou Hadoken(Lv1)14total 46-2-6SA370025F or more Lv2 activate49F or more Lv3 activate
Special MovesM Gou Hadoken(Lv2)31total 60D2SA31000—
Special MovesM Gou Hadoken(Lv3)56total 82D21SA3135076F through hit/On block:, recovery 5F decrease
Special MovesH Gou Hadoken(Lv1)12total 46-4-8SA370025F or more Lv2 activate49F or more Lv3 activate
Special MovesH Gou Hadoken(Lv2)31total 60D2SA31000—
Special MovesH Gou Hadoken(Lv3)56total 82D21SA3135076F through hit/On block:, recovery 5F decrease
Special MovesOD Gou Hadoken12total 41D2SA2100025F or morecharged properties change
Special MovesOD Gou Hadoken(Charged)31total 57D21SA2135050F through hit/On block:, recovery 5F decrease
Special MovesL Zanku Hadoken13landing recovery 9600move
Special MovesM Zanku Hadoken13landing recovery 9600move
Special MovesH Zanku Hadoken13landing recovery 9600move
Special MovesOD Zanku Hadoken6landing recovery 9D900move
Special MovesL Gou Shoryuken55-1421+landing recovery 12D-23SA311001-14F airborne strike; 8-35F airborne
Special MovesM Gou Shoryuken66-1530+landing recovery 12D-30SA313001-9F airborne strike; 9-45F airborne
Special MovesH Gou Shoryuken77-1735+landing recovery 15D-36SA315001-9F airborne strike; 10-52F airborne
Special MovesOD Gou Shoryuken66-1637+landing recovery 15D-3917001-8F fully invincible8-53F airborne
Special MovesL Tatsumaki Zanku-kyaku1212-1321D-136005-27F airborne On whiff: 6F additional recovery.
Special MovesM Tatsumaki Zanku-kyaku1111-28 / 11-12, 26-2830D-1310005-38F airborne
Special MovesH Tatsumaki Zanku-kyaku77-51 / 7-9, 16-18, 28-30, 49-5123+landing recovery 12D-5916008-72F airborne
Special MovesOD Tatsumaki Zanku-kyaku1313-37 / 13-14, 19-20, 25-26, 30-31, 36-3726D-1710005-44F airborne
Special MovesAerial Tatsumaki Zanku-kyaku1111-26 / 11-12, 18-19, 25-26landing recovery 16D900—
Special MovesOD Aerial Tatsumaki Zanku-kyaku1111-28 / 11-12, 14-16, 18-20, 22-24, 27-28landing recovery 16D1300—
Special MovesL Adamant Flame(1)1515-17231-8SA370019-22F On hit: dedicated follow-up Follow-up available
Special MovesL Adamant Flame(2)77-10183-10SA3500—
Special MovesM Adamant Flame(1)1919-21202-4SA380023-26F On hit: dedicated follow-up Follow-up available On whiff: 3F additional recovery. On Punish Counter: +10F
Special MovesM Adamant Flame(2)77-1032D-18SA3600—
Special MovesH Adamant Flame(1)2323-25193-3SA390027-30F On hit: dedicated follow-up Follow-up available On whiff: 2F additional recovery. On Punish Counter: +12F
Special MovesH Adamant Flame(2)1111-1428D-14SA3600—
Special MovesOD Adamant Flame(1)1818-20231-3SA270022-25F On hit: dedicated follow-up Follow-up available On Punish Counter: crumple +39F
Special MovesOD Adamant Flame(2)77-17 / 7-10, 15-1725D-18SA2700causes wall splat at the corner
Special MovesL Demon Raid018-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable7F onward, airborne
Special MovesM Demon Raid018-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable7F onward, airborne
Special MovesH Demon Raid018-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable7F onward, airborne
Special MovesOD Demon Raid016-40F through, Demon Low Slash, Demon Swoop follow-upmove Cancelable16-40F through, Tenma Gozanku Cancelable7F onward, airborne
Special MovesDemon Low Slash88-1119D21000—
Special MovesDemon Guillotine1616-until landinglanding recovery 9D1~101300block height recovery change
Special MovesDemon Blade Kick1313-until landinglanding recovery 91~10-4~5700Note: OD Demon Raid activatewhen, starter 20%hit; block height recovery change On whiff: 5F additional recovery.
Special MovesDemon Swooptotal 50after crossing over the opponent whenrecovery5F increase
Special MovesDemon Gou Zanku6landing recovery 9D900—
Special MovesDemon Gou Rasen55-23 / 5-6, 9-11, 14-16, 18-20, 22-23landing recovery 10D1300—
Special MovesAshura Senku(Forward)total 51021-37F through, Can follow up
Special MovesAshura Senku(Backward)total 490—
Special MovesOboro Throw88-1050D2200On Punish Counter: properties change; Damage2900; SA Gauge4000increase
Super ArtsSA1 Messatsu Gohado10total 106D-4122001-14F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA1 Tenma Gozanku14landing recovery 33D2000Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change move
Super ArtsSA2 Empyrean's End99-1152D-3528001-11F fully invinciblecauses wall splat at the corner Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change
Super ArtsSA3 Sip of Calamity88-1158D-4140001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Sip of Calamity88-1158D-4145001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Shun Goku Satsu6+06-2757D47001F fully invincible6-27F Jump-in Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsGoshoha55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsShuretto55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Oni Goroshi2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Souha Double Palm2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Souha Double Palm1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F