FIGHTER GUIDE IORI'S STRATEGY

ED
エド

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ED.

Health
10000
Published data
4 sections
EDED character artwork
Home›Fighter Guides›ED›Frame Data
FRAME DATA

ED Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-674-1C300Chain-cancelable.
Normal AttacksStanding Light Kick66-7133-3300—
Normal AttacksStanding Medium Punch77-9156-1C600—
Normal AttacksStanding Medium Kick1010-11160-5C600On whiff: 4F additional recovery.
Normal AttacksStanding Heavy Punch1010-13185-2C800Forces stand. charged chargedduring, Kill Rush (Forward) Cancelable30F or more Lv1 activate60F or more Lv2 activate
Normal AttacksStanding Heavy Kick1010-121284C800—
Normal AttacksCrouching Light Punch44-6103-3200Chain-cancelable.
Normal AttacksCrouching Light Kick55-6122-4C300—
Normal AttacksCrouching Medium Punch88-10192-6C500—
Normal AttacksCrouching Medium Kick99-10168-1C600On whiff: 3F additional recovery. Forces stand.
Normal AttacksCrouching Heavy Punch1010-1324D-12900On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksCrouching Heavy Kick1212-1319-1-6C800On whiff: 2F additional recovery.
Normal AttacksJumping Light Punch55-9landing recovery 3300—
Normal AttacksJumping Light Kick88-10landing recovery 3300—
Normal AttacksJumping Medium Punch88-13landing recovery 3500Cross-up property.
Normal AttacksJumping Medium Kick1010-11landing recovery 3700—
Normal AttacksJumping Heavy Punch99-13landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick88-9landing recovery 3800during Hitman Combinationwhenlaunch knockdown
Unique AttacksPsycho Knuckle(Lv1)3939-5335D※-2800Hitman Combinationwhen crumple +41Note: corner block when +2
Unique AttacksPsycho Knuckle(Lv2)6969-8335D41200Hitman Combinationwhen crumple +41Projectile clash property (1)
Unique AttacksCobra Punch1717-19211-39007-19F low-profile invulnerable during Hitman Combinationwhenslam knockdown
Unique AttacksFlicker Combination(2)77-9153-3400—
Unique AttacksFlicker Combination(3)77-9161-8600—
Unique AttacksBody Blow Combination1313-1423D-8C※400Note: Kill Rush (Backward) only
Unique AttacksHitman Combination(2)77-8200-6300—
Unique AttacksHitman Combination(3)1111-1523D-11600—
Unique AttacksLow Smash Combination1010-1419D-8SA700Hitman Combinationwhen Kill Rush (Forward), Kill Rush (Backward) Cancelable
Special MovesPsycho Spark1414-2583-5SA340022-28F Psycho Shoot Can follow up
Special MovesOD Psycho Spark1414-257D-2SA240018-28F Psycho Shoot Can follow up
Special MovesL Psycho Shoot12total 423-8SA3600—
Special MovesM Psycho Shoot12total 423-8SA3600—
Special MovesH Psycho Shoot12total 423-8SA3600—
Special MovesOD L Psycho Shoot12total 40D-2SA2800—
Special MovesOD M Psycho Shoot12total 40D-2SA2800—
Special MovesOD H Psycho Shoot12total 40D-2SA2800—
Special MovesL Psycho Uppercut1010-1728D-13SA39001-15F airborne strike;
Special MovesM Psycho Uppercut1414-1932D-20SA310001-19F airborne strike;
Special MovesH Psycho Uppercut1616-2133D-21SA312001-19F airborne strike;
Special MovesOD Psycho Uppercut1313-1836D-2816001-16F fully invincible
Special MovesL Psycho Blitz1111-29 / 11-13, 17-19, 26-29143-5SA3800—
Special MovesM Psycho Blitz1313-36 / 13-14, 22-24, 34-3616D-12SA3900—
Special MovesH Psycho Blitz1515-37 / 15-16, 28-29, 36-3723D-12SA31100—
Special MovesOD Psycho Blitz1313-4413, 18, 22, 26, 30, 34,43-4420D-4SA21400—
Special MovesL Psycho Flicker1616-19261-6SA380026F or more Hold the button properties changechargedduring Kill Rush (Forward), Kill Rush (Backward) Cancelable Hitman Combinationwhen Kill Rush (Forward), Kill Rush (Backward) Cancelable On Punish Counter: crumple. +21Hitman Combinationwhenrecovery2F decrease Projectile clash property (1)
Special MovesL Psycho Flicker (Charged)3131-3524D41000Hitman Combination/On block: pulls the opponent in Hitman Combinationwhen effect during Hitman Combinationwhenslam knockdown Projectile clash property (2)
Special MovesM Psycho Flicker2020-23263-6SA390030F or morecharged properties changechargedduring Kill Rush (Forward), Kill Rush (Backward) Cancelable Hitman Combinationwhen Kill Rush (Forward), Kill Rush (Backward) Cancelable On Punish Counter: crumple. +23Hitman Combinationwhenrecovery1F decrease Projectile clash property (1)
Special MovesM Psycho Flicker (Charged)3535-3924D41000Hitman Combination/On block: pulls the opponent in Hitman Combinationwhen effect during Hitman Combinationwhenslam knockdown Projectile clash property (2)
Special MovesH Psycho Flicker1717-2418SA380030F or morecharged properties changechargedduring Kill Rush (Forward), Kill Rush (Backward) Cancelable Hitman Combinationwhen Kill Rush (Forward), Kill Rush (Backward) Cancelable opponent Projectile clash property (1)
Special MovesH Psycho Flicker (Charged)3535-44191000opponent during Hitman Combinationwhenslam knockdown Projectile clash property (2)
Special MovesOD Psycho Flicker2525-2832D4SA2※800Hitman Combination/On block: pulls the opponent in Hitman Combinationwhen effect during Hitman Combinationwhenslam knockdown Note: during Hitman Combinationwhen Damage 1200Projectile clash property (1)
Special MovesKill Rush (Forward)total 31011-12F Kill Switch Break Can follow up13-24F Kill Switch Chaser Can follow up
Special MovesKill Switch Break1111-1320D-4SA3600—
Special MovesKill Switch Chaser1111-1320D-6SA3600—
Special MovesKill Rush (Backward)total 310—
Super ArtsSA1 Psycho Storm1313- 6713-14, 22-23, 40-41, 45-46, 63, 65, 6756D-3220001-14F strike/throw invulnerable Counter Hit/ Counter Hit values do not change Minimum damage scaling 30%
Super ArtsSA2 Psycho Cannon8total 35D651100Counter Hit/ Counter Hit values do not change Minimum damage scaling 40%
Super ArtsSA3 Psycho Chamber1010-1964D-4940001-14F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. Note: /during version Psycho Flicker when when 30%
Super ArtsCA Psycho Chamber1010-1964D-4945001-14F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. Note: /during version Psycho Flicker when when 30%
Normal ThrowsFace Buster55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsRib Crusher55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact (Turn Punch)2626-2735D-38001-27F armor (2) Hitman Combination ー corner wall splat startup Counter Hit, ー ー after Hitman Combination properties change; Hitman Combinationcrumple; during Hitman Combination Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Hammer Blow2020-2226D-6500Recoverable damage 1-22F fully invincible Hitman Combinationwhenrecovery5F increase
Common SystemDrive Reversal (while recovering): Hammer Blow1818-2026D-6500Recoverable damage 1-20F fully invincible Hitman Combinationwhenrecovery5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F