FIGHTER GUIDE IORI'S STRATEGY
DEE JAY
ディージェイUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for DEE JAY.
- Health
- 10000
- Published data
- 4 sections
DEE JAY

FRAME DATA
DEE JAY Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-6 | 6 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 5 | 5-6 | 12 | 2 | -2 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 7 | 7-9 | 13 | 5 | 2 | 600 | — | |
| Normal Attacks | Standing Medium Kick | 9 | 9-11 | 16 | 6 | -1 | 600 | — | |
| Normal Attacks | Standing Heavy Punch | 9 | 9-14 | 18 | 3 | -4 | C | 800 | Cancelable through active frame 2. Forces stand. |
| Normal Attacks | Standing Heavy Kick | 12 | 12-14 | ※22 | 1 | -5 | 800 | Note: On whiff: 4F additional recovery. On Punish Counter: +18F | |
| Normal Attacks | Crouching Light Punch | 5 | 5-7 | 8 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-6 | 10 | 2 | -2 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 6 | 6-9 | ※14 | 5 | -1 | C | 600 | Note: On whiff: 1F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-11 | 19 | -6 | 700 | On Punish Counter: hard knockdown | ||
| Normal Attacks | Crouching Heavy Punch | 8 | 8-9 | 20 | 6 | -2 | 800 | Forces stand. On Punish Counter: +12F | |
| Normal Attacks | Crouching Heavy Kick | 14 | 14-23 | 15 | D | -11 | 900 | On Counter Hit/Punish Counter: when | |
| Normal Attacks | Jumping Light Punch | 4 | 4-10 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 4 | 4-9 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Medium Punch | 6 | 6-9 | landing recovery 3 | 700 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Medium Kick | 8 | 8-13 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-14 | landing recovery 3 | 800 | Causes a slam knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-14 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Knee Shot | 6 | 6-until landing | landing recovery 3 | 300 | — | |||
| Unique Attacks | Sunrise Heel | 19 | 19-23 | 16 | 5 | 1 | SA | 700 | Causes a ground bounce on airborne hit. |
| Unique Attacks | Face Breaker | 7 | 7-12 / 7-8, 9-12 | 20 | 1 | -5 | C | 800 | hit 2On airborne hit: Damage (800) first hit On airborne hit: launch knockdown. Forces stand. |
| Unique Attacks | Threebeat Combo (2) | 9 | 9-11 | 20 | 2 | -3 | 400 | — | |
| Unique Attacks | Threebeat Combo (3) | 14 | 14-16 | 19 | 3 | -8 | 626 | — | |
| Unique Attacks | Dee Jay Special (2) | 11 | 11-17 | 24 | -2 | -11 | 500 | Causes a launch knockdown on airborne hit. | |
| Unique Attacks | Dee Jay Special (3) | 13 | 13-15 | 30 | D | -13 | SA | 600 | — |
| Unique Attacks | Funky Dance (2) | 12 | 12-13 | 17 | 2 | -2 | 500 | Causes a launch knockdown on airborne hit. | |
| Unique Attacks | Funky Dance (3) | 20 | 20-21 | 24 | D | -8 | 900 | — | |
| Unique Attacks | Funky Dance Feint | total 22 | 0 | — | |||||
| Unique Attacks | Party in the Air | 8 | 8-14 | landing recovery 3 | 700 | Causes a slam knockdown on airborne hit. | |||
| Unique Attacks | Speedy Maracas | total 65 | 0 | 22F SA Gauge2000increase46F after1F SA Gauge49increaseanimationduring Hold the button animation | |||||
| Special Moves | L Air Slasher | total 21 | 0 | — | |||||
| Special Moves | M Air Slasher | 17 | total 44 | 0 | -5 | SA3,※ | 600 | Note: 23F Speedy Maracas | |
| Special Moves | H Air Slasher | 17 | total 60 | 3 | -3 | SA3,※ | 1000 | Note: 35-36F Speedy Maracas | |
| Special Moves | OD Air Slasher | 10 | total 46 | 5 | 2 | SA2,※ | 1000 | Note: 31F Speedy Maracas | |
| Special Moves | OD Air Slasher (projectile) | 22 | total 46 | D | 9 | SA2 | 1000 | — | |
| Special Moves | L Jackknife Maximum | landing recovery 6 | 0 | 6-45F airborne23-40F jumpduring move, move | |||||
| Special Moves | M Jackknife Maximum | 6 | 6-22 / 6-9, 19-22 | 22+landing recovery 10 | D | -32 | 1100 | 5-44F airborne1-5F airborne strike; 5-6F throw | |
| Special Moves | H Jackknife Maximum | 5 | 5-33 / 5-9, 17-21, 30-33 | 17+landing recovery 15 | D | -44 | 1300 | 5-51F airborne1-9F airborne strike; 5-6F throw | |
| Special Moves | OD Jackknife Maximum | 6 | 6-64 / 6-11, 19-21, 31-33, 49-51, 61-64 | 29+landing recovery 18 | D | -55 | 1500 | hit 3 onward first hit-hit 3On hit: onlyfollow-up1-11F fully invincible5-62F airborne(block, On whiff:) | |
| Special Moves | Roll Through Feint | total 26 | 0 | — | |||||
| Special Moves | Quick Rolling Sobat | 12 | 12-14 | 23 | D | -6 | SA3 | 1000 | — |
| Special Moves | Double Rolling Sobat | 15 | 15-39 / 15-17, 36-39 | 24 | 2 | -10 | SA3 | 1400 | — |
| Special Moves | OD Double Rolling Sobat | 17 | 17-30 / 17-18, 28-30 | 19 | D | -2 | SA2 | 1300 | hit 2 only Lv2 or more SA |
| Special Moves | L Machine Gun Uppercut | 15 | 15-18 | 35 | D | -19 | SA3 | 1650 | first hit onward first hit On hit: onlyfollow-up |
| Special Moves | M Machine Gun Uppercut | 22 | 22-25 | 35 | D | -19 | SA3 | 1900 | first hit onward first hit On hit: onlyfollow-up |
| Special Moves | H Machine Gun Uppercut | 28 | 28-31 | 35 | D | -19 | SA3 | 2200 | first hit onward first hit On hit: onlyfollow-up |
| Special Moves | OD Machine Gun Uppercut | 26 | 26-29 | 35 | D | -19 | SA2 | 2500 | first hit onward first hit On hit: onlyfollow-upfinal hit On hit: hard knockdown |
| Special Moves | Jus Cool | total 37 | 0 | 13-24F dedicated follow-up Follow-up available | |||||
| Special Moves | OD Jus Cool | 8 | 8-12 | 36 | D | -18 | 500 | On block: 1F additional recovery. 25-39F dedicated follow-up Follow-up available Juggling Dash only19F Follow-up available | |
| Special Moves | Funky Slicer | 12 | 12-14 | ※22 | 2 | -3 | SA3 | 800 | Note: On block: recovery 2F decrease Note: whiff, ー ーOn hit: recovery 3F increase |
| Special Moves | OD Funky Slicer | 9 | 9-11 | ※19 | 6 | -2 | SA2 | 900 | On airborne hit: Note: whiff, ー ーOn hit: recovery 5F increase |
| Special Moves | Waning Moon | 25 | 25-27 | 16 | D | 1 | 1000 | 12-26F throw On airborne hit: slam knockdown. On Punish Counter: ground bounce | |
| Special Moves | OD Waning Moon | 19 | 19-23 | 17 | 7 | -2 | 1100 | 10-22F throw On airborne hit: ground bounce. | |
| Special Moves | Maximum Strike | 15 | 15-19 | 25 | D | -10 | SA3 | 1000 | — |
| Special Moves | OD Maximum Strike | 11 | 11-15 | 21 | D | -8 | SA2 | 1000 | — |
| Special Moves | Juggling Dash | total 27 | 0 | 1-20F projectile invulnerable17-23F Juggling Sway Follow-up available | |||||
| Special Moves | OD Juggling Dash | total 22 | 0 | 1-17F projectile invulnerable16-17F Juggling Sway Follow-up available | |||||
| Special Moves | Juggling Sway | total 29 | 0 | 17-25F Juggling Dash dedicated follow-up Follow-up available | |||||
| Special Moves | OD Juggling Sway | total 22 | 0 | 13-18F Juggling Dash dedicated follow-up Follow-up available | |||||
| Super Arts | SA1 The Greatest Sobat | 7 | 7-10 | 33 | D | -12 | 2000 | Counter Hit properties change; On grounded hit: crumple; On airborne hit: Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Lowkey Sunrise Festival | 12 | 12-16 | 46 | 6 | -29 | 300 | 1-16F fully invinciblefirst hit onward first hit On hit: only Can follow up18-30F hit 2 Follow-up available Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Lowkey Sunrise Festival (2) | 11 | 11-14 | 24 | 6 | -7 | 175 | 19-24F hit 3 Follow-up available | |
| Super Arts | SA2 Lowkey Sunrise Festival (3) | 10 | 10-11 | 23 | 6 | -5 | 175 | 17-23F hit 4 Follow-up available | |
| Super Arts | SA2 Lowkey Sunrise Festival (4) | 12 | 12-14 | 23 | 6 | -5 | 175 | 1-26F hit 5 Follow-up available | |
| Super Arts | SA2 Lowkey Sunrise Festival (5) | 15 | 15-18 | 35 | 6 | -16 | 175 | 27-31F hit 6 Follow-up available | |
| Super Arts | SA2 Lowkey Sunrise Festival (6) | 17 | 17-19 | 45 | 6 | -22 | 200 | 31-36F hit 7 Follow-up available | |
| Super Arts | SA2 Lowkey Sunrise Festival (7) | 18 | 18-28 / 18-20, 26-28 | 79 | D | -61 | 1400 | — | |
| Super Arts | SA2 Marvelous Sunrise Festival | 12 | 12-16 | 46 | 6 | -29 | 300 | 1-16F fully invinciblefirst hit onward first hit On hit: only Can follow up12-17F hit 2 Follow-up available2-11F,18-30F hit 2 input version follow-up Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Marvelous Sunrise Festival (2) | 11 | 11-14 | 24 | 6 | -7 | 200 | 10-23F hit 3 Follow-up available2-9F,24-25F hit 3 input version follow-up | |
| Super Arts | SA2 Marvelous Sunrise Festival (3) | 10 | 10-11 | 23 | 6 | -5 | 200 | 9-20F hit 4 Follow-up available2-8F,21-23F hit 4 input version follow-up | |
| Super Arts | SA2 Marvelous Sunrise Festival (4) | 12 | 12-14 | 23 | 6 | -5 | 200 | 11-25F hit 5 Follow-up available2-10F,26-27F hit 5 input version follow-up | |
| Super Arts | SA2 Marvelous Sunrise Festival (5) | 15 | 15-18 | 35 | 6 | -16 | 200 | 12-28F hit 6 Follow-up available2-11F,29-31F hit 6 input version follow-up | |
| Super Arts | SA2 Marvelous Sunrise Festival (6) | 17 | 17-19 | 45 | 6 | -22 | 200 | 14-33F hit 7 Follow-up available2-13F,34-36F hit 7 input version follow-up | |
| Super Arts | SA2 Marvelous Sunrise Festival (7) | 18 | 18-28 / 18-20, 26-28 | 64 | D | -43 | 400 | 11-36F dedicated follow-up Follow-up available | |
| Super Arts | SA2 Headliner Sunrise Festival | 12 | 12-16 | 46 | 6 | -29 | 200 | 1-16F fully invinciblefirst hit onward first hit On hit: only Can follow up13-17F hit 2 Follow-up available2-12F,18-30F hit 2 input version follow-up Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA2 Headliner Sunrise Festival (2) | 11 | 11-14 | 24 | 6 | -7 | 200 | 15-20F hit 3 Follow-up available2-14F,21-25F hit 3 input version follow-up | |
| Super Arts | SA2 Headliner Sunrise Festival (3) | 10 | 10-11 | 23 | 6 | -5 | 200 | 13-18F hit 4 Follow-up available2-12F,19-23F hit 4 input version follow-up | |
| Super Arts | SA2 Headliner Sunrise Festival (4) | 12 | 12-14 | 23 | 6 | -5 | 200 | 16-21F hit 5 Follow-up available2-15F,22-27F hit 5 input version follow-up | |
| Super Arts | SA2 Headliner Sunrise Festival (5) | 15 | 15-18 | 35 | 6 | -16 | 250 | 15-26F hit 6 Follow-up available2-14F,27-31F hit 6 input version follow-up | |
| Super Arts | SA2 Headliner Sunrise Festival (6) | 17 | 17-19 | 45 | 6 | -22 | 250 | 17-30F hit 7 Follow-up available2-16F,31-36F hit 7 input version follow-up | |
| Super Arts | SA2 Headliner Sunrise Festival (7) | 18 | 18-28 / 18-20, 26-28 | 64 | D | -43 | 500 | 11-36F dedicated follow-up Follow-up available | |
| Super Arts | SA2 Climactic Strike (Marvelous) | 11 | 11-97 / 11-13, 91-97 | 84 | D | -66 | 1100 | — | |
| Super Arts | SA2 Climactic Strike (Headliner) | 11 | 11-97 / 11-13, 91-97 | 84 | D | -66 | 1200 | — | |
| Super Arts | SA2 Encore Beat (Marvelous) | 33 | 33-39 | 112 | D | -97 | 1100 | — | |
| Super Arts | SA2 Encore Beat (Headliner) | 33 | 33-39 | 112 | D | -97 | 1200 | — | |
| Super Arts | (Failed version) SA2 Sunrise Festival (2) | 11 | 11-14 | 24 | 6 | -7 | 100 | 19-24F hit 3 Follow-up available | |
| Super Arts | (Failed version) SA2 Sunrise Festival (3) | 10 | 10-11 | 23 | 6 | -5 | 100 | 17-23F hit 4 Follow-up available | |
| Super Arts | (Failed version) SA2 Sunrise Festival (4) | 12 | 12-14 | 23 | 6 | -5 | 100 | 1-26F hit 5 Follow-up available | |
| Super Arts | (Failed version) SA2 Sunrise Festival (5) | 15 | 15-18 | 35 | 6 | -16 | 100 | 27-31F hit 6 Follow-up available | |
| Super Arts | (Failed version) SA2 Sunrise Festival (6) | 17 | 17-19 | 45 | 6 | -22 | 100 | 31-36F hit 7 Follow-up available | |
| Super Arts | (Failed version) SA2 Sunrise Festival (7) | 18 | 18-28 / 18-20, 26-28 | 64 | D | -43 | 1000 | — | |
| Super Arts | SA3 Weekend Pleasure | 9 | 9-13 | 48 | D | -28 | 4000 | 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Weekend Pleasure | 9 | 9-13 | 48 | D | -28 | 4500 | 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Diss Track | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Flip Throw | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 19 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Wild Beat | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Leg Scratch | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Leg Scratch | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 55 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 55 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗