FIGHTER GUIDE IORI'S STRATEGY
CHUN-LI
春麗Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for CHUN-LI.
- Health
- 10000
- Published data
- 4 sections
CHUN-LI

FRAME DATA
CHUN-LI Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-6 | 7 | 5 | -3 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 10 | 2 | -2 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 5 | 5-8 | 10 | 6 | 1 | C | 600 | — |
| Normal Attacks | Standing Medium Kick | 7 | 7-10 | 16 | 4 | -2 | C | 500 | — |
| Normal Attacks | Standing Heavy Punch | 13 | 13-15 | 20 | 2 | -3 | ※ | 800 | hit; On block:, Serenity Stream Cancelable |
| Normal Attacks | Standing Heavy Kick | 14 | 14-16 | 18 | 4 | 0 | ※ | 900 | hit; On block:, Serenity Stream Cancelable On airborne hit: launch knockdown. |
| Normal Attacks | Crouching Light Punch | 4 | 4-6 | 7 | 4 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 4 | 4-5 | 10 | 0 | -2 | C | 200 | Chain-cancelable. |
| Normal Attacks | Crouching Medium Punch | 6 | 6-9 | 13 | 4 | -2 | C | 600 | On whiff: 1F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 7 | 7-9 | 19 | -2 | -6 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 11 | 11-23 / 11-13, 19-23 | 18 | 1 | -3 | C | 900 | Forces stand. first hit only On airborne hit: launch knockdown. |
| Normal Attacks | Crouching Heavy Kick | 9 | 9-14 | 19 | D | -9 | ※ | 900 | Note: hit; On block:, Serenity Stream Cancelable On Punish Counter: longer knockdown and hard knockdown. On airborne hit: launch knockdown. |
| Normal Attacks | Jumping Light Punch | 4 | 4-13 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 4 | 4-11 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Medium Punch | 7 | 7-21 / 7-10, 17-21 | landing recovery 3 | C | 600 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 6 | 6-10 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-14 | landing recovery 3 | 800 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 8 | 8-14 | landing recovery 3 | 800 | — | |||
| Normal Attacks | Neutral Jumping Heavy Kick | 8 | 8-12 | landing recovery 3 | 800 | Cross-up property. | |||
| Unique Attacks | Swift Thrust | 7 | 7-9 | 15 | 2 | -3 | C | 600 | — |
| Unique Attacks | Hakkei | 8 | 8-13 | 14 | 5 | -1 | C | 800 | — |
| Unique Attacks | Water Lotus Fist | 21 | 21-23 | 15 | 2 | -3 | ※ | 800 | Note: hit; On block:, Serenity Stream Cancelable |
| Unique Attacks | Yokusen Kick | 16 | 16-17 | 23 | -1 | -4 | ※ | 800 | Note: hit; On block:, Serenity Stream Cancelable On Punish Counter: crumple On Punish Counter: launch knockdown8-28F airborne |
| Unique Attacks | Falling Crane | 37 | 37-38 | 1+landing recovery 12 | 7 | 3 | 800 | Cross-up property. On airborne hit: launch knockdown. 7-39F airborne | |
| Unique Attacks | Yoso Kick(1) | 3 | 3-13 | landing recovery 3 | C | 300 | Cross-up property. On airborne hit: launch knockdown. | ||
| Unique Attacks | Yoso Kick(2) | 6 | 6-16 | landing recovery 3 | C | 300 | Cross-up property. On airborne hit: launch knockdown. | ||
| Unique Attacks | Yoso Kick(3) | 6 | 6-16 | landing recovery 3 | C | 500 | Cross-up property. On airborne hit: launch knockdown. | ||
| Unique Attacks | Soaring Eagle Punches | 6 | 6-9 | landing recovery 3 | 500 | Causes a launch knockdown on airborne hit. | |||
| Unique Attacks | Serenity Stream | total 89 | 0 | special move Cancelable move; move activateavailable「Serenity Stream」during,, ↑ input animation during animation15F- follow-upmove Cancelable; blockavailabledown input animation continue | |||||
| Unique Attacks | Orchid Palm | 5 | 5-9 | ※17 | ※-3 | ※-4 | C | 500 | Note: Serenity Stream continue recovery 17F onward blockavailable |
| Unique Attacks | Snake Strike | 6 | 6-17 | ※20 | D | ※-15 | 750 | Note: Serenity Stream continue recovery 20F blockavailable recovery | |
| Unique Attacks | Lotus Fist | 23 | 23-32 / 23-24, 31-32 | 19 | 2 | 1 | C | 900 | If the first hit whiffs, the second hit is an overhead. |
| Unique Attacks | Forward Strike | 8 | 8-12 | ※13 | ※-1 | ※-5 | C | 500 | Note: Serenity Stream continue recovery 13F blockavailable recovery |
| Unique Attacks | Senpu Kick | 10 | 10-14 | ※23 | ※-4 | ※-10 | C | 800 | Note: Serenity Stream continue recovery 23F blockavailable recovery |
| Unique Attacks | Tenku Kick | 8 | 8-12 | 24 | D | -9 | ※ | 700 | Note: Jump-cancelable on hit only. |
| Special Moves | L Kikoken | 15 | 15-104 | total 47 | -3 | -7 | SA3 | 600 | — |
| Special Moves | M Kikoken | 12 | 12-66 | total 45 | -3 | -7 | SA3 | 600 | — |
| Special Moves | H Kikoken | 11 | 11-35 | total 43 | -2 | -6 | SA3 | 600 | — |
| Special Moves | OD Kikoken | 11 | total 39 | 5 | 0 | SA2 | 800 | — | |
| Special Moves | L Hundred Lightning Kicks | 5 | 5-20 / 5-6, 12-13, 19-20 | 20 | 3 | -8 | SA3 | 800 | hit 2 only SA3/CA Cancelablefinal hit On Punish Counter: launch knockdown |
| Special Moves | M Hundred Lightning Kicks | 12 | 12-32 / 12-13, 18-19, 24-25, 31-32 | 22 | 3 | -8 | SA3 | 900 | hit 3 only SA3/CA Cancelable |
| Special Moves | H Hundred Lightning Kicks | 23 | 23-47 / 23-24, 28-29, 32-33, 38-39, 46-47 | 15 | D | -3 | SA3 | 1000 | hit 4 only SA3/CA Cancelable |
| Special Moves | OD Hundred Lightning Kicks | 8 | 8-33 / 8-9, 14-15, 20-21, 26-27, 32-33 | 21 | 3 | -3 | SA2 | 1000 | hit 5 only SA2/SA3/CA Cancelablefinal hit On Punish Counter: crumple. hit; On block: Lightning Kick Barrage Can follow up |
| Special Moves | Lightning Kick Barrage | 11 | 11- 4611-12, 18-19, 24-25, 31-32, 46 | 25 | D | -13 | 700 | — | |
| Special Moves | L Aerial Hundred Lightning Kicks | 8 | 8-21 / 8-9, 14-15, 20-21 | landing recovery 15 | 900 | On whiff: 3F additional recovery. | |||
| Special Moves | M Aerial Hundred Lightning Kicks | 10 | 10-30 / 10-11, 16-17, 22-23, 29-30 | landing recovery 15 | 1000 | On whiff: 3F additional recovery. | |||
| Special Moves | H Aerial Hundred Lightning Kicks | 12 | 12-35 / 12-13, 18-19, 23-24, 29-30, 34-35 | landing recovery 15 | 1100 | On whiff: 3F additional recovery. | |||
| Special Moves | OD Aerial Hundred Lightning Kicks | 6 | 6-31 / 6-7, 12-13, 16-17, 21-22, 25-26, 30-31 | landing recovery 5 | 1600 | On hit: recovery 2F decrease | |||
| Special Moves | L Spinning Bird Kick | 9 | 9-26 / 9-10, 17-18, 25-26 | 6+landing recovery 24 | D | -18 | 1000 | 8-32F airborne | |
| Special Moves | M Spinning Bird Kick | 16 | 16-48 / 16-17, 24-25, 32-33, 41-42, 47-48 | 8+landing recovery 21 | D | -17 | 1200 | 15-56F airborne | |
| Special Moves | H Spinning Bird Kick | 20 | 20-64 / 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64 | 8+landing recovery 22 | D | -18 | 1400 | 18-72F airborne | |
| Special Moves | OD Spinning Bird Kick | 16 | 16-55 / 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55 | 8+landing recovery 15 | D | -12 | 800 | 14-63F airborne | |
| Special Moves | L Hazanshu | 23 | 23-25 | 20 | D | -4 | SA3 | 700 | 5-20F airborne |
| Special Moves | M Hazanshu | 27 | 27-29 | 16 | 2 | -3 | SA3 | 1000 | 7-21F Jump-in 6-24F airborne |
| Special Moves | H Hazanshu | 32 | 32-34 | 18 | 6 | -1 | SA3 | 1200 | 7-26F Jump-in 6-29F airborne |
| Special Moves | OD Hazanshu | 26 | 26-28 | 16 | D | -5 | SA2 | 1200 | 7-21F Jump-in 22-28F Jump-in 6-23F airborne |
| Special Moves | L Tensho Kicks | 5 | 5-18 / 5-7, 17-18 | 27+landing recovery 12 | D | -37 | 900 | 1-10F airborne strike; 8-45F airborne | |
| Special Moves | M Tensho Kicks | 7 | 7-20 / 7-9, 19-20 | 31+landing recovery 12 | D | -41 | 1000 | 1-10F airborne strike; 8-51F airborne | |
| Special Moves | H Tensho Kicks | 9 | 9-43 / 9-11, 19-20, 29-30, 42-43 | 26+landing recovery 12 | D | -57 | 1200 | 1-10F airborne strike; 8-69F airborne8-9F throw | |
| Special Moves | OD Tensho Kicks | 6 | 6-66 / 6-8, 14-16, 42-44, 49-51, 55-57, 64-66 | 37+landing recovery 12 | D | -40 | 1400 | 1-7F fully invincible8-32F airbornehit 3 onward hit 2On hit: onlyfollow-up | |
| Super Arts | SA1 Kikosho | 7 | 7-76 | total 122 | D | -22 | 1700 | 1-7 strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | |
| Super Arts | SA1 Aerial Kikosho | 7 | 7-56 | landing recovery 16 | D | 2000 | Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA2 Hoyoku-sen | 11 | 11-96 / 11-12, 14-15, 17-18, 20-21, 24-25, 27-28, 30-31, 33-34, 46-47, 50-51, 54-55, 58-59, 62-63, 66-67, 69-70, 94-96 | 48 | D | -35 | ※ | 2000 | 1-12F fully invincible Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Note: final hit Jump-cancelable on hit only. |
| Super Arts | SA3 Soten Ranka | 8 | 8-42 / 8-9, 34, 42 | 40 | D | -24 | 4000 | 1-9F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Soten Ranka | 8 | 8-42 / 8-9, 34, 42 | 40 | D | -24 | 4500 | 1-9F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Koshuto | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Taiji Fan | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Ryuseiraku | 5 | 5-7 | landing recovery 3 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 19 | 0 | — | |||||
| Common System | Backward Dash | total 25 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Hosen Kick | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Hoyoku Kick | 20 | 20-35 / 20-22, 33-35 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 7F increase | |
| Common System | Drive Reversal (while recovering): Hoyoku Kick | 18 | 18-33 / 18-20, 31-33 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 7F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗