FIGHTER GUIDE IORI'S STRATEGY

CHUN-LI
春麗

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for CHUN-LI.

Health
10000
Published data
4 sections
CHUN-LICHUN-LI character artwork
Home›Fighter Guides›CHUN-LI›Frame Data
FRAME DATA

CHUN-LI Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-675-3C300Chain-cancelable.
Normal AttacksStanding Light Kick55-7102-2C300—
Normal AttacksStanding Medium Punch55-81061C600—
Normal AttacksStanding Medium Kick77-10164-2C500—
Normal AttacksStanding Heavy Punch1313-15202-3※800hit; On block:, Serenity Stream Cancelable
Normal AttacksStanding Heavy Kick1414-161840※900hit; On block:, Serenity Stream Cancelable On airborne hit: launch knockdown.
Normal AttacksCrouching Light Punch44-674-2C300Chain-cancelable.
Normal AttacksCrouching Light Kick44-5100-2C200Chain-cancelable.
Normal AttacksCrouching Medium Punch66-9134-2C600On whiff: 1F additional recovery.
Normal AttacksCrouching Medium Kick77-919-2-6C500—
Normal AttacksCrouching Heavy Punch1111-23 / 11-13, 19-23181-3C900Forces stand. first hit only On airborne hit: launch knockdown.
Normal AttacksCrouching Heavy Kick99-1419D-9※900Note: hit; On block:, Serenity Stream Cancelable On Punish Counter: longer knockdown and hard knockdown. On airborne hit: launch knockdown.
Normal AttacksJumping Light Punch44-13landing recovery 3300—
Normal AttacksJumping Light Kick44-11landing recovery 3300—
Normal AttacksJumping Medium Punch77-21 / 7-10, 17-21landing recovery 3C600Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick66-10landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch99-14landing recovery 3800Causes a launch knockdown on airborne hit.
Normal AttacksJumping Heavy Kick88-14landing recovery 3800—
Normal AttacksNeutral Jumping Heavy Kick88-12landing recovery 3800Cross-up property.
Unique AttacksSwift Thrust77-9152-3C600—
Unique AttacksHakkei88-13145-1C800—
Unique AttacksWater Lotus Fist2121-23152-3※800Note: hit; On block:, Serenity Stream Cancelable
Unique AttacksYokusen Kick1616-1723-1-4※800Note: hit; On block:, Serenity Stream Cancelable On Punish Counter: crumple On Punish Counter: launch knockdown8-28F airborne
Unique AttacksFalling Crane3737-381+landing recovery 1273800Cross-up property. On airborne hit: launch knockdown. 7-39F airborne
Unique AttacksYoso Kick(1)33-13landing recovery 3C300Cross-up property. On airborne hit: launch knockdown.
Unique AttacksYoso Kick(2)66-16landing recovery 3C300Cross-up property. On airborne hit: launch knockdown.
Unique AttacksYoso Kick(3)66-16landing recovery 3C500Cross-up property. On airborne hit: launch knockdown.
Unique AttacksSoaring Eagle Punches66-9landing recovery 3500Causes a launch knockdown on airborne hit.
Unique AttacksSerenity Streamtotal 890special move Cancelable move; move activateavailable「Serenity Stream」during,, ↑ input animation during animation15F- follow-upmove Cancelable; blockavailabledown input animation continue
Unique AttacksOrchid Palm55-9※17※-3※-4C500Note: Serenity Stream continue recovery 17F onward blockavailable
Unique AttacksSnake Strike66-17※20D※-15750Note: Serenity Stream continue recovery 20F blockavailable recovery
Unique AttacksLotus Fist2323-32 / 23-24, 31-321921C900If the first hit whiffs, the second hit is an overhead.
Unique AttacksForward Strike88-12※13※-1※-5C500Note: Serenity Stream continue recovery 13F blockavailable recovery
Unique AttacksSenpu Kick1010-14※23※-4※-10C800Note: Serenity Stream continue recovery 23F blockavailable recovery
Unique AttacksTenku Kick88-1224D-9※700Note: Jump-cancelable on hit only.
Special MovesL Kikoken1515-104total 47-3-7SA3600—
Special MovesM Kikoken1212-66total 45-3-7SA3600—
Special MovesH Kikoken1111-35total 43-2-6SA3600—
Special MovesOD Kikoken11total 3950SA2800—
Special MovesL Hundred Lightning Kicks55-20 / 5-6, 12-13, 19-20203-8SA3800hit 2 only SA3/CA Cancelablefinal hit On Punish Counter: launch knockdown
Special MovesM Hundred Lightning Kicks1212-32 / 12-13, 18-19, 24-25, 31-32223-8SA3900hit 3 only SA3/CA Cancelable
Special MovesH Hundred Lightning Kicks2323-47 / 23-24, 28-29, 32-33, 38-39, 46-4715D-3SA31000hit 4 only SA3/CA Cancelable
Special MovesOD Hundred Lightning Kicks88-33 / 8-9, 14-15, 20-21, 26-27, 32-33213-3SA21000hit 5 only SA2/SA3/CA Cancelablefinal hit On Punish Counter: crumple. hit; On block: Lightning Kick Barrage Can follow up
Special MovesLightning Kick Barrage1111- 4611-12, 18-19, 24-25, 31-32, 4625D-13700—
Special MovesL Aerial Hundred Lightning Kicks88-21 / 8-9, 14-15, 20-21landing recovery 15900On whiff: 3F additional recovery.
Special MovesM Aerial Hundred Lightning Kicks1010-30 / 10-11, 16-17, 22-23, 29-30landing recovery 151000On whiff: 3F additional recovery.
Special MovesH Aerial Hundred Lightning Kicks1212-35 / 12-13, 18-19, 23-24, 29-30, 34-35landing recovery 151100On whiff: 3F additional recovery.
Special MovesOD Aerial Hundred Lightning Kicks66-31 / 6-7, 12-13, 16-17, 21-22, 25-26, 30-31landing recovery 51600On hit: recovery 2F decrease
Special MovesL Spinning Bird Kick99-26 / 9-10, 17-18, 25-266+landing recovery 24D-1810008-32F airborne
Special MovesM Spinning Bird Kick1616-48 / 16-17, 24-25, 32-33, 41-42, 47-488+landing recovery 21D-17120015-56F airborne
Special MovesH Spinning Bird Kick2020-64 / 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-648+landing recovery 22D-18140018-72F airborne
Special MovesOD Spinning Bird Kick1616-55 / 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-558+landing recovery 15D-1280014-63F airborne
Special MovesL Hazanshu2323-2520D-4SA37005-20F airborne
Special MovesM Hazanshu2727-29162-3SA310007-21F Jump-in 6-24F airborne
Special MovesH Hazanshu3232-34186-1SA312007-26F Jump-in 6-29F airborne
Special MovesOD Hazanshu2626-2816D-5SA212007-21F Jump-in 22-28F Jump-in 6-23F airborne
Special MovesL Tensho Kicks55-18 / 5-7, 17-1827+landing recovery 12D-379001-10F airborne strike; 8-45F airborne
Special MovesM Tensho Kicks77-20 / 7-9, 19-2031+landing recovery 12D-4110001-10F airborne strike; 8-51F airborne
Special MovesH Tensho Kicks99-43 / 9-11, 19-20, 29-30, 42-4326+landing recovery 12D-5712001-10F airborne strike; 8-69F airborne8-9F throw
Special MovesOD Tensho Kicks66-66 / 6-8, 14-16, 42-44, 49-51, 55-57, 64-6637+landing recovery 12D-4014001-7F fully invincible8-32F airbornehit 3 onward hit 2On hit: onlyfollow-up
Super ArtsSA1 Kikosho77-76total 122D-2217001-7 strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA1 Aerial Kikosho77-56landing recovery 16D2000Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Hoyoku-sen1111-96 / 11-12, 14-15, 17-18, 20-21, 24-25, 27-28, 30-31, 33-34, 46-47, 50-51, 54-55, 58-59, 62-63, 66-67, 69-70, 94-9648D-35※20001-12F fully invincible Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Note: final hit Jump-cancelable on hit only.
Super ArtsSA3 Soten Ranka88-42 / 8-9, 34, 4240D-2440001-9F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Soten Ranka88-42 / 8-9, 34, 4240D-2445001-9F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsKoshuto55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsTaiji Fan55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsRyuseiraku55-7landing recovery 3D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2501-15F throw invulnerable
Common SystemDrive Impact: Hosen Kick2626-2735D-38001-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Hoyoku Kick2020-35 / 20-22, 33-3526D-6500Recoverable damage 1-22F fully invincible On hit: recovery 7F increase
Common SystemDrive Reversal (while recovering): Hoyoku Kick1818-33 / 18-20, 31-3326D-6500Recoverable damage 1-20F fully invincible On hit: recovery 7F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F