FIGHTER GUIDE IORI'S STRATEGY

CAMMY
キャミィ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for CAMMY.

Health
10000
Published data
4 sections
CAMMYCAMMY character artwork
Home›Fighter Guides›CAMMY›Frame Data
FRAME DATA

CAMMY Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-675-2C300Chain-cancelable.
Normal AttacksStanding Light Kick55-7102-3C300—
Normal AttacksStanding Medium Punch66-9136-1600—
Normal AttacksStanding Medium Kick88-10183-4700—
Normal AttacksStanding Heavy Punch88-10202-3C800—
Normal AttacksStanding Heavy Kick1111-13212-3900On Punish Counter: launch knockdown On whiff: onlyrecovery 2F increase
Normal AttacksCrouching Light Punch44-585-2C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-773-2200Chain-cancelable.
Normal AttacksCrouching Medium Punch77-9145-2C600On whiff: 3F additional recovery.
Normal AttacksCrouching Medium Kick88-10181-5C500—
Normal AttacksCrouching Heavy Punch1010-131571700Forces the opponent to stand.
Normal AttacksCrouching Heavy Kick99-1124D-10900On Punish Counter: longer knockdown and hard knockdown. On airborne hit: launch knockdown.
Normal AttacksJumping Light Punch44-13landing recovery 3300—
Normal AttacksJumping Light Kick44-13landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch66-13landing recovery 3C600Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-12landing recovery 3600—
Normal AttacksJumping Heavy Punch88-12landing recovery 3800Causes a slam knockdown on airborne hit.
Normal AttacksJumping Heavy Kick1010-15landing recovery 3800—
Unique AttacksLift Uppercut55-91241C500—
Unique AttacksDelayed Ripper1818-2025D-12C800On hit: recovery 5F decrease On Punish Counter: Jump-inwhen increase
Unique AttacksAssault Blade99-1118D-7C※800Jump-cancelable on hit only.
Unique AttacksLift Combination99-1123D-12C※600Jump-cancelable on hit only.
Unique AttacksSwing Combination1313-31 / 13-15, 29-3129D-12C800—
Special MovesL Spiral Arrow99-2121D-128009-24F airborne
Special MovesM Spiral Arrow99-2321D-149009-26F airborne
Special MovesH Spiral Arrow1515-30 / 15-17, 19-3021D-12SA3100018-33F airborne
Special MovesH Spiral Arrow(Charged)2525-40 / 25-27, 29-4020D-14SA380016F or morecharged properties change28-43F airborne
Special MovesOD Spiral Arrow1313-28 / 13-15, 17-2820D-14SA280016-32F airborne
Special MovesL Cannon Spike55-1624+landing recovery 16D-36SA3※9001-14F airborne strike; 7-40F airborne Note: active frames 3F onward Damage (800)
Special MovesM Cannon Spike66-1725+landing recovery 16D-36SA3※10001-9F airborne strike; 8-42F airborne Note: active frames 3F onward Damage (800)
Special MovesH Cannon Spike77-1828+landing recovery 16D-36SA3※120015F or morecharged properties change1-8F airborne strike; 10-36F airborne Note: active frames 3F onward Damage (800)
Special MovesH Cannon Spike(Charged)2222-3329+landing recovery 16D-40SA3※15001-7F airborne strike; 18-23F fully invincible24-62F airborne Note: active frames 5F onward Damage (900)
Special MovesOD Cannon Spike66-1730+landing recovery 16D-40※15001-7F fully invincible8-47F airborne Note: active frames 5F onward Damage (900)
Special MovesL Quick Spin Knuckle2121-24162-3SA3800—
Special MovesM Quick Spin Knuckle2424-27163-2SA38009-23F Jump-in
Special MovesH Quick Spin Knuckle2828-311753SA38009-27F Jump-in
Special MovesOD Quick Spin Knuckle2525-281773SA28009-24F Jump-in spacing activate, opponent after attack. startup 3F, block when recovery -2F.
Special MovesCannon Strike1313-23landing recovery 120~11-6~5600hit; block height recovery change
Special MovesOD Cannon Strike1313-22landing recovery 120~11-3~7SA2800hit; block height recovery change
Special MovesHooligan Combination021F- through, Razor's Edge Slicer follow-upmove Cancelable7F onward, airborne
Special MovesHooligan Combination(Charged)018F or morecharged properties change39F- through, Razor's Edge Slicer follow-upmove Cancelable25F onward, airborne
Special MovesOD Hooligan Combination021F- through, OD Razor's Edge Slicer follow-upmove Cancelable7F onward, airborne
Special MovesRazor's Edge Slicer1010-1813D2SA31000—
Special MovesRazor's Edge Slicer(Charged)1010-33 / 10-18, 29-3317D2SA31200final hit only SA3/CA Cancelable
Special MovesOD Razor's Edge Slicer1010-33 / 10-18, 29-3317D2SA21200final hit only SA2/SA3/CA Cancelable
Special MovesCannon Strike1313-23landing recovery 120~9-6~3600hit; block height recovery change
Special MovesCannon Strike(Charged)1313-22landing recovery 124~90~5800hit; block height recovery change
Special MovesOD Cannon Strike1313-22landing recovery 121~9-3~5SA2800hit; block height recovery change
Special MovesReverse Edge1818-21landing recovery 136~9-4~-1800hit; block height recovery change
Special MovesReverse Edge(Charged)1818-39 / 18-21, 36-39landing recovery 138-21200—
Special MovesOD Reverse Edge1818-39 / 18-21, 36-39landing recovery 138-2SA21200—
Special MovesFatal Leg Twister1010-12landing recovery 30D1800—
Special MovesFatal Leg Twister(Charged)1010-12landing recovery 30D1000—
Special MovesOD Fatal Leg Twister1010-12landing recovery 30D1000—
Special MovesSilent Steplanding recovery 100—
Special MovesSilent Step(Charged)landing recovery 100—
Special MovesOD Silent Steplanding recovery 100—
Super ArtsSA1 Spin Drive Smasher99-2438D-2420001-11F strike/throw invulnerablehit 6 onward hit 5On hit: onlyfollow-up
Super ArtsSA2 Killer Bee Spin1313-2137D-243000On airborne hit: move change Damage220xn (through hit)
Super ArtsSA2 Aerial Killer Bee Spin1313-until landing37D-233000On airborne hit: move change Damage220xn (through hit)
Super ArtsSA3 Delta Red Assault99-234+landing recovery 34D-3340001-13F fully invincible9-27F airborne Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Delta Red Assault99-234+landing recovery 34D-3345001-13F fully invincible9-27F airborne Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsRough Landing55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsDelta Throw55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsLeg Scissors Choke55-7landing recovery 3D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 180—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Spin Raider2626-2735D-38001-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Countersnipe2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Countersnipe1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F