FIGHTER GUIDE IORI'S STRATEGY
CAMMY
キャミィUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for CAMMY.
- Health
- 10000
- Published data
- 4 sections
CAMMY

FRAME DATA
CAMMY Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-6 | 7 | 5 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 10 | 2 | -3 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 6 | 6-9 | 13 | 6 | -1 | 600 | — | |
| Normal Attacks | Standing Medium Kick | 8 | 8-10 | 18 | 3 | -4 | 700 | — | |
| Normal Attacks | Standing Heavy Punch | 8 | 8-10 | 20 | 2 | -3 | C | 800 | — |
| Normal Attacks | Standing Heavy Kick | 11 | 11-13 | 21 | 2 | -3 | 900 | On Punish Counter: launch knockdown On whiff: onlyrecovery 2F increase | |
| Normal Attacks | Crouching Light Punch | 4 | 4-5 | 8 | 5 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 7 | 3 | -2 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 7 | 7-9 | 14 | 5 | -2 | C | 600 | On whiff: 3F additional recovery. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-10 | 18 | 1 | -5 | C | 500 | — |
| Normal Attacks | Crouching Heavy Punch | 10 | 10-13 | 15 | 7 | 1 | 700 | Forces the opponent to stand. | |
| Normal Attacks | Crouching Heavy Kick | 9 | 9-11 | 24 | D | -10 | 900 | On Punish Counter: longer knockdown and hard knockdown. On airborne hit: launch knockdown. | |
| Normal Attacks | Jumping Light Punch | 4 | 4-13 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 4 | 4-13 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 6 | 6-13 | landing recovery 3 | C | 600 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 7 | 7-12 | landing recovery 3 | 600 | — | |||
| Normal Attacks | Jumping Heavy Punch | 8 | 8-12 | landing recovery 3 | 800 | Causes a slam knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-15 | landing recovery 3 | 800 | — | |||
| Unique Attacks | Lift Uppercut | 5 | 5-9 | 12 | 4 | 1 | C | 500 | — |
| Unique Attacks | Delayed Ripper | 18 | 18-20 | 25 | D | -12 | C | 800 | On hit: recovery 5F decrease On Punish Counter: Jump-inwhen increase |
| Unique Attacks | Assault Blade | 9 | 9-11 | 18 | D | -7 | C※ | 800 | Jump-cancelable on hit only. |
| Unique Attacks | Lift Combination | 9 | 9-11 | 23 | D | -12 | C※ | 600 | Jump-cancelable on hit only. |
| Unique Attacks | Swing Combination | 13 | 13-31 / 13-15, 29-31 | 29 | D | -12 | C | 800 | — |
| Special Moves | L Spiral Arrow | 9 | 9-21 | 21 | D | -12 | 800 | 9-24F airborne | |
| Special Moves | M Spiral Arrow | 9 | 9-23 | 21 | D | -14 | 900 | 9-26F airborne | |
| Special Moves | H Spiral Arrow | 15 | 15-30 / 15-17, 19-30 | 21 | D | -12 | SA3 | 1000 | 18-33F airborne |
| Special Moves | H Spiral Arrow(Charged) | 25 | 25-40 / 25-27, 29-40 | 20 | D | -14 | SA3 | 800 | 16F or morecharged properties change28-43F airborne |
| Special Moves | OD Spiral Arrow | 13 | 13-28 / 13-15, 17-28 | 20 | D | -14 | SA2 | 800 | 16-32F airborne |
| Special Moves | L Cannon Spike | 5 | 5-16 | 24+landing recovery 16 | D | -36 | SA3 | ※900 | 1-14F airborne strike; 7-40F airborne Note: active frames 3F onward Damage (800) |
| Special Moves | M Cannon Spike | 6 | 6-17 | 25+landing recovery 16 | D | -36 | SA3 | ※1000 | 1-9F airborne strike; 8-42F airborne Note: active frames 3F onward Damage (800) |
| Special Moves | H Cannon Spike | 7 | 7-18 | 28+landing recovery 16 | D | -36 | SA3 | ※1200 | 15F or morecharged properties change1-8F airborne strike; 10-36F airborne Note: active frames 3F onward Damage (800) |
| Special Moves | H Cannon Spike(Charged) | 22 | 22-33 | 29+landing recovery 16 | D | -40 | SA3 | ※1500 | 1-7F airborne strike; 18-23F fully invincible24-62F airborne Note: active frames 5F onward Damage (900) |
| Special Moves | OD Cannon Spike | 6 | 6-17 | 30+landing recovery 16 | D | -40 | ※1500 | 1-7F fully invincible8-47F airborne Note: active frames 5F onward Damage (900) | |
| Special Moves | L Quick Spin Knuckle | 21 | 21-24 | 16 | 2 | -3 | SA3 | 800 | — |
| Special Moves | M Quick Spin Knuckle | 24 | 24-27 | 16 | 3 | -2 | SA3 | 800 | 9-23F Jump-in |
| Special Moves | H Quick Spin Knuckle | 28 | 28-31 | 17 | 5 | 3 | SA3 | 800 | 9-27F Jump-in |
| Special Moves | OD Quick Spin Knuckle | 25 | 25-28 | 17 | 7 | 3 | SA2 | 800 | 9-24F Jump-in spacing activate, opponent after attack. startup 3F, block when recovery -2F. |
| Special Moves | Cannon Strike | 13 | 13-23 | landing recovery 12 | 0~11 | -6~5 | 600 | hit; block height recovery change | |
| Special Moves | OD Cannon Strike | 13 | 13-22 | landing recovery 12 | 0~11 | -3~7 | SA2 | 800 | hit; block height recovery change |
| Special Moves | Hooligan Combination | 0 | 21F- through, Razor's Edge Slicer follow-upmove Cancelable7F onward, airborne | ||||||
| Special Moves | Hooligan Combination(Charged) | 0 | 18F or morecharged properties change39F- through, Razor's Edge Slicer follow-upmove Cancelable25F onward, airborne | ||||||
| Special Moves | OD Hooligan Combination | 0 | 21F- through, OD Razor's Edge Slicer follow-upmove Cancelable7F onward, airborne | ||||||
| Special Moves | Razor's Edge Slicer | 10 | 10-18 | 13 | D | 2 | SA3 | 1000 | — |
| Special Moves | Razor's Edge Slicer(Charged) | 10 | 10-33 / 10-18, 29-33 | 17 | D | 2 | SA3 | 1200 | final hit only SA3/CA Cancelable |
| Special Moves | OD Razor's Edge Slicer | 10 | 10-33 / 10-18, 29-33 | 17 | D | 2 | SA2 | 1200 | final hit only SA2/SA3/CA Cancelable |
| Special Moves | Cannon Strike | 13 | 13-23 | landing recovery 12 | 0~9 | -6~3 | 600 | hit; block height recovery change | |
| Special Moves | Cannon Strike(Charged) | 13 | 13-22 | landing recovery 12 | 4~9 | 0~5 | 800 | hit; block height recovery change | |
| Special Moves | OD Cannon Strike | 13 | 13-22 | landing recovery 12 | 1~9 | -3~5 | SA2 | 800 | hit; block height recovery change |
| Special Moves | Reverse Edge | 18 | 18-21 | landing recovery 13 | 6~9 | -4~-1 | 800 | hit; block height recovery change | |
| Special Moves | Reverse Edge(Charged) | 18 | 18-39 / 18-21, 36-39 | landing recovery 13 | 8 | -2 | 1200 | — | |
| Special Moves | OD Reverse Edge | 18 | 18-39 / 18-21, 36-39 | landing recovery 13 | 8 | -2 | SA2 | 1200 | — |
| Special Moves | Fatal Leg Twister | 10 | 10-12 | landing recovery 30 | D | 1800 | — | ||
| Special Moves | Fatal Leg Twister(Charged) | 10 | 10-12 | landing recovery 30 | D | 1000 | — | ||
| Special Moves | OD Fatal Leg Twister | 10 | 10-12 | landing recovery 30 | D | 1000 | — | ||
| Special Moves | Silent Step | landing recovery 10 | 0 | — | |||||
| Special Moves | Silent Step(Charged) | landing recovery 10 | 0 | — | |||||
| Special Moves | OD Silent Step | landing recovery 10 | 0 | — | |||||
| Super Arts | SA1 Spin Drive Smasher | 9 | 9-24 | 38 | D | -24 | 2000 | 1-11F strike/throw invulnerablehit 6 onward hit 5On hit: onlyfollow-up | |
| Super Arts | SA2 Killer Bee Spin | 13 | 13-21 | 37 | D | -24 | 3000 | On airborne hit: move change Damage220xn (through hit) | |
| Super Arts | SA2 Aerial Killer Bee Spin | 13 | 13-until landing | 37 | D | -23 | 3000 | On airborne hit: move change Damage220xn (through hit) | |
| Super Arts | SA3 Delta Red Assault | 9 | 9-23 | 4+landing recovery 34 | D | -33 | 4000 | 1-13F fully invincible9-27F airborne Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Delta Red Assault | 9 | 9-23 | 4+landing recovery 34 | D | -33 | 4500 | 1-13F fully invincible9-27F airborne Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Rough Landing | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Delta Throw | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Leg Scissors Choke | 5 | 5-7 | landing recovery 3 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 18 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Spin Raider | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Countersnipe | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Countersnipe | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗