FIGHTER GUIDE IORI'S STRATEGY

ARJUN
アルジュン

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ARJUN.

Health
10500
Published data
2 sections
ARJUNARJUN character artwork
Home›Fighter Guides›ARJUN›Move List
MOVE LIST

ARJUN Move List

Browse normal attacks, unique attacks, special moves, Super Arts, throws, and common system actions.

Move names, values, and notes use CAPCOM's official English Frame Data.

Normal Attacks

MoveStartupOn BlockCancelDamageNotes
Standing Light Punch L41C300Can be rapid canceled
Standing Light Kick L6-4C400—
Standing Medium Punch M11-2C700—
Standing Medium Kick M7-3C7002 frames of recovery subtracted when attack is blocked
Standing Heavy Punch H15-3—8001 frames of recovery subtracted when attack is blocked
Standing Heavy Kick H14-3—800Juggle state time is extended when attack lands as a Punish Counter.
Crouching Light Punch L5-1C300Can be rapid canceled
Crouching Light Kick L5-2—300Can be rapid canceled
Crouching Medium Punch M9-4—700Forces a Hard Knockdown on Punish Counter
Crouching Medium Kick M8-2—600—
Crouching Heavy Punch H10-5C800—
Crouching Heavy Kick H14-11C800Produces a ground bound and hard knockdown on Punish Counter
Jumping Light Punch (During a jump) L5——300—
Jumping Light Kick (During a jump) L7——300—
Jumping Medium Punch (During a jump) M8——700Forces a juggle state when hitting a mid-air opponent
Jumping Medium Kick (During a jump) M9——700—
Jumping Heavy Punch (During a jump) H10——800Has cross-up attack properties Forces a slam knockdown when hitting a mid-air opponent
Jumping Heavy Kick (During a jump) H10——900Produces a slam knockdown

Unique Attacks

MoveStartupOn BlockCancelDamageNotes
Blade of Duty H22-3—1000—
Above the Law H19-4—1000Considered airborne from frames 8 - 23
Impose Order M H17-3SA900Knockdown on Counter or Punish Counter
Loose Cannon H H16-11SA800—
Suppression H H H18ー—2000—
Hot Pursuit H H H———0—
Penitent Fist H H24-23C800Hold down the button for over 30 frames to change its properties
Penitent Fist(Charged) H Hold H41-19C1000Produces a wall splat if the opponent reaches the wall

Special Moves

MoveStartupOn BlockCancelDamageNotes
L Arm of Justice L15-2SA3800Clashes with projectiles (Once) Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Forces a juggle state when the attack lands as a counter or Punish Counter.
M Arm of Justice M20-2SA3900Clashes with projectiles (Once) Deals 700 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Forces a juggle state when the attack lands as a counter or Punish Counter.
H Arm of Justice H282SA31000Clashes with projectiles (Once) 3 frame of recovery added when the attack misses Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Blowback time extended on counterhit Produces a crumple stun for 26 frames when the attack lands as a Punish Counter
Follow-up (During Arm of Justice)201SA3800Deals 600 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
OD Arm of Justice232SA21000Clashes with projectiles (Twice) 3 frame of recovery added when the attack misses Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Blowback time extended on counterhit and punish counter
OD Follow-up (During OD Arm of Justice)201SA2800Deals 600 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
L Cruel Shoulder L19-4SA31000Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 23 Deals 600 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
M Cruel Shoulder M23-4SA31100Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 27 Deals 700 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
H Cruel Shoulder H281SA31200Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
Justice Beyond (Activates when Cruel Shoulder connects with a rock pillar)11-7—1600Has armor break properties Deals 1000 of recoverable damage on block Drive Gauge increase of 8000 for the opponent when blocked during Burnout.
OD Cruel Shoulder221SA31200Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
OD Justice Beyond (Activates when Cruel Shoulder connects with a rock pillar)11-7—1600Has armor break properties Deals 1000 of recoverable damage on block Drive Gauge increase of 8000 for the opponent when blocked during Burnout.
Breathing Ring17-6SA3600Deals 300 of recoverable damage on block Drive Gauge increase of 2000 for the opponent when blocked during Burnout. Can transition to Breathing Shockwave between frames 26 - 36
L Breathing Shockwave (During Breathing Ring) L15-7SA3800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
M Breathing Shockwave (During Breathing Ring) M15-7SA3800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
H Breathing Shockwave (During Breathing Ring) H15-7SA3800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Breathing Shockwave(projectile)———700Deals 300 of recoverable damage on block Drive Gauge increase of 2500 for the opponent when blocked during Burnout.
OD Breathing Ring171SA2600Deals 400 of recoverable damage on block Drive Gauge increase of 2500 for the opponent when blocked during Burnout. Can transition to Overdrive Breathing Shockwave between frames 26 - 36
OD L Breathing Shockwave (During OD Breathing Ring) L15-7SA2800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
OD M Breathing Shockwave (During OD Breathing Ring) M15-7SA2800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
OD H Breathing Shockwave (During OD Breathing Ring) H15-7SA2800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
OD Breathing Shockwave(projectile)———1000Deals 400 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
L Divine Pillar L25-6SA3800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
M Divine Pillar M25-6SA3800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
H Divine Pillar H25-6SA3800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Divine Pillar(projectile)———800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
OD L Divine Pillar L M20-6SA2800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
OD M Divine Pillar L H20-6SA2800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
OD H Divine Pillar M H20-6SA2800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
OD Divine Pillar(projectile)———800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Ghastly Interrogation (When near opponent)8——1600Recoverable damage Effects change when opponent's vitality gauge has recoverable damage - 1800 damage
OD Ghastly Interrogation (When near opponent)26——2200Recoverable damage Effects change when opponent's vitality gauge has recoverable damage - 2400 damage
Indomitable Defense H3-3—1500Absorbs projectiles and attacks from frames 3-28. Absorbing an attack transitions to a counter attack Drive Gauge increase of 3000 for the opponent when blocked during Burnout. Hold down the button to extend the technique Can transition to Moral Breakdown from frame 26 while holding down the button
Moral Breakdown (During Indomitable Defense)283—1500Deals 1100 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Strength equivalent to Overdrive arts when clashing with other projectiles.

Super Arts

MoveStartupOn BlockCancelDamageNotes
SA1 Howling Destruction8-46—2000Invincible to strikes and throws between frames 1 - 8 Deals 100 of recoverable damage on block Drive Gauge increase of 2500 for the opponent when blocked during Burnout. The minimum guaranteed damage is 30% Values do not change when the attack lands as a counter or Punish Counter
SA2 Instant Oblivion9-41—3000Completely invincible on frames 1 - 12 Deals 200 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Minimum guaranteed damage is set to 40% Values do not change on counter or Punish Counter
SA3 Yaksha's Order13-41—4000Completely invincible between frames 1 - 15 Deals 300 of recoverable damage on block Drive Gauge increase of 7500 for the opponent when blocked during Burnout. The minimum guaranteed damage is 50% Values do not change when the attack lands as a counter or Punish Counter * Can only be canceled into from special moves
CA Yaksha's Order (when under 25% vitality)13-41—4500Completely invincible between frames 1 - 15 Deals 300 of recoverable damage on block Drive Gauge increase of 10000 for the opponent when blocked during Burnout. The minimum guaranteed damage is 50% Values do not change when the attack lands as a counter or Punish Counter * Can only be canceled into from special moves

Throws

MoveStartupOn BlockCancelDamageNotes
Righteous Verdict (When near opponent) L L5——1200Properties change to the following when the attack lands as a Punish Counter: - Deals 2040 damage - Super Art gauge increases by 4000 - Forces a hard knockdown
Scale of the Judged (When near opponent) L L5——1200Properties change to the following when the attack lands as a Punish Counter: - Deals 2040 damage - Super Art gauge increases by 4000 - Forces a hard knockdown

Common Moves

MoveStartupOn BlockCancelDamageNotes
Forward Dash———0—
Backward Dash———0Invincible to throws between frames 1 - 15
Drive Impact: Excessive Force H H26-3—800Super Armor for 2 attacks between frames 1 - 27 Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wall On Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change: - Produces a crumple stun if the opponent is standing on the ground - Juggle state time is increased if the opponent is in the air - Super Art gauge increases by 3000
Drive Reversal (while blocking): Shield of the Vindicator (When blocking or during a successful Drive Parry) H H20-6—500Recoverable damage Completely invincible between frames 1 - 22 5 frames of recovery added on hit
Drive Reversal (while recovering): Shield of the Vindicator (During knockdown recovery) H H18-6—500Recoverable damage Completely invincible between frames 1 - 20 5 frames of recovery added on hit
Drive Parry M M1—*10*1 Can be canceled from the 4th frame via Drive Rush *2 Parry hitbox is extended for as long as the buttons are held Only blocks can be performed during the recovery period Always in Punish Counter state during execution
Perfect Parry (strike) Block Direction M M1——0Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back) If no direction is inputted the result will be a regular parry with an additional Drive increase of 3000. Fully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry) The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Perfect Parry (projectile) M M1——0Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame No screen freeze occurs The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Parry Drive Rush (During a Drive Parry)——*0Screen freeze occurs until the 10th frame * Can be canceled into an attack on the 9th frame of the move Can be canceled into actions other than a parry from the 24th frame
Cancel Drive Rush (While connecting with a special-cancelable move)——*0Screen freeze occurs until the 9th frame * Can be canceled into an attack from the 10th frame of the move Can be canceled into actions other than a parry from the 25th frame

Frame values reference the official Street Fighter 6 Frame Data. Verify version-sensitive situations in Training Mode.