FIGHTER GUIDE IORI'S STRATEGY

ARJUN
アルジュン

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ARJUN.

Health
10500
Published data
2 sections
ARJUNARJUN character artwork
Home›Fighter Guides›ARJUN›Frame Data
FRAME DATA

ARJUN Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch L44-6941C300Can be rapid canceled
Normal AttacksStanding Light Kick L66-8141-4C400—
Normal AttacksStanding Medium Punch M1111-13194-2C700—
Normal AttacksStanding Medium Kick M77-9192-3C7002 frames of recovery subtracted when attack is blocked
Normal AttacksStanding Heavy Punch H1515-16242-38001 frames of recovery subtracted when attack is blocked
Normal AttacksStanding Heavy Kick H1414-1721D-3800Juggle state time is extended when attack lands as a Punish Counter.
Normal AttacksCrouching Light Punch L55-795-1C300Can be rapid canceled
Normal AttacksCrouching Light Kick L55-7122-2300Can be rapid canceled
Normal AttacksCrouching Medium Punch M99-1122D-4700Forces a Hard Knockdown on Punish Counter
Normal AttacksCrouching Medium Kick M88-10185-2600—
Normal AttacksCrouching Heavy Punch H1010-1622-1-5C800—
Normal AttacksCrouching Heavy Kick H1414-1625D-11C800Produces a ground bound and hard knockdown on Punish Counter
Normal AttacksJumping Light Punch (During a jump) L55-123 frame(s) after landing300—
Normal AttacksJumping Light Kick (During a jump) L77-153 frame(s) after landing300—
Normal AttacksJumping Medium Punch (During a jump) M88-123 frame(s) after landing700Forces a juggle state when hitting a mid-air opponent
Normal AttacksJumping Medium Kick (During a jump) M99-163 frame(s) after landing700—
Normal AttacksJumping Heavy Punch (During a jump) H1010-153 frame(s) after landing800Has cross-up attack properties Forces a slam knockdown when hitting a mid-air opponent
Normal AttacksJumping Heavy Kick (During a jump) H1010-163 frame(s) after landing900Produces a slam knockdown
Unique AttacksBlade of Duty H2222-2421D-31000—
Unique AttacksAbove the Law H1919-2121D-41000Considered airborne from frames 8 - 23
Unique AttacksImpose Order M H1717-19203-3SA900Knockdown on Counter or Punish Counter
Unique AttacksLoose Cannon H H1616-1830D-11SA800—
Unique AttacksSuppression H H H1818-2040Dー2000—
Unique AttacksHot Pursuit H H H60 total frames0—
Unique AttacksPenitent Fist H H2424-2642D-23C800Hold down the button for over 30 frames to change its properties
Unique AttacksPenitent Fist(Charged) H Hold H4141-4342D-19C1000Produces a wall splat if the opponent reaches the wall
Special MovesL Arm of Justice L1515-21172-2SA3800Clashes with projectiles (Once) Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Forces a juggle state when the attack lands as a counter or Punish Counter.
Special MovesM Arm of Justice M2020-26172-2SA3900Clashes with projectiles (Once) Deals 700 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Forces a juggle state when the attack lands as a counter or Punish Counter.
Special MovesH Arm of Justice H2828-3320D2SA31000Clashes with projectiles (Once) 3 frame of recovery added when the attack misses Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Blowback time extended on counterhit Produces a crumple stun for 26 frames when the attack lands as a Punish Counter
Special MovesFollow-up (During Arm of Justice)2020-2719D1SA3800Deals 600 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesOD Arm of Justice2323-2820D2SA21000Clashes with projectiles (Twice) 3 frame of recovery added when the attack misses Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Blowback time extended on counterhit and punish counter
Special MovesOD Follow-up (During OD Arm of Justice)2020-2719D1SA2800Deals 600 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesL Cruel Shoulder L1919-3422D-4SA31000Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 23 Deals 600 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
Special MovesM Cruel Shoulder M2323-4119D-4SA31100Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 27 Deals 700 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
Special MovesH Cruel Shoulder H2828-4827D1SA31200Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
Special MovesJustice Beyond (Activates when Cruel Shoulder connects with a rock pillar)1111-2627D-71600Has armor break properties Deals 1000 of recoverable damage on block Drive Gauge increase of 8000 for the opponent when blocked during Burnout.
Special MovesOD Cruel Shoulder2222-4227D1SA31200Deals 800 of recoverable damage on block Drive Gauge increase of 6000 for the opponent when blocked during Burnout. Transitions to Justice Beyond when Arjun comes in contact with a stone pillar
Special MovesOD Justice Beyond (Activates when Cruel Shoulder connects with a rock pillar)1111-2627D-71600Has armor break properties Deals 1000 of recoverable damage on block Drive Gauge increase of 8000 for the opponent when blocked during Burnout.
Special MovesBreathing Ring1748 total framesD-6SA3600Deals 300 of recoverable damage on block Drive Gauge increase of 2000 for the opponent when blocked during Burnout. Can transition to Breathing Shockwave between frames 26 - 36
Special MovesL Breathing Shockwave (During Breathing Ring) L1515-2418D-7SA3800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesM Breathing Shockwave (During Breathing Ring) M1515-2418D-7SA3800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesH Breathing Shockwave (During Breathing Ring) H1515-2418D-7SA3800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesBreathing Shockwave(projectile)700Deals 300 of recoverable damage on block Drive Gauge increase of 2500 for the opponent when blocked during Burnout.
Special MovesOD Breathing Ring1748 total framesD1SA2600Deals 400 of recoverable damage on block Drive Gauge increase of 2500 for the opponent when blocked during Burnout. Can transition to Overdrive Breathing Shockwave between frames 26 - 36
Special MovesOD L Breathing Shockwave (During OD Breathing Ring) L1515-2418D-7SA2800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesOD M Breathing Shockwave (During OD Breathing Ring) M1515-2418D-7SA2800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesOD H Breathing Shockwave (During OD Breathing Ring) H1515-2418D-7SA2800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesOD Breathing Shockwave(projectile)1000Deals 400 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesL Divine Pillar L2525-3421D-6SA3800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesM Divine Pillar M2525-3421D-6SA3800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesH Divine Pillar H2525-3421D-6SA3800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesDivine Pillar(projectile)800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesOD L Divine Pillar L M2020-2921D-6SA2800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesOD M Divine Pillar L H2020-2921D-6SA2800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesOD H Divine Pillar M H2020-2921D-6SA2800Deals 500 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout.
Special MovesOD Divine Pillar(projectile)800Deals 400 of recoverable damage on block Drive Gauge increase of 3000 for the opponent when blocked during Burnout.
Special MovesGhastly Interrogation (When near opponent)88-1035D1600Recoverable damage Effects change when opponent's vitality gauge has recoverable damage - 1800 damage
Special MovesOD Ghastly Interrogation (When near opponent)2626-2838D2200Recoverable damage Effects change when opponent's vitality gauge has recoverable damage - 2400 damage
Special MovesIndomitable Defense H33-2830D-31500Absorbs projectiles and attacks from frames 3-28. Absorbing an attack transitions to a counter attack Drive Gauge increase of 3000 for the opponent when blocked during Burnout. Hold down the button to extend the technique Can transition to Moral Breakdown from frame 26 while holding down the button
Special MovesMoral Breakdown (During Indomitable Defense)2828-6523D31500Deals 1100 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Strength equivalent to Overdrive arts when clashing with other projectiles.
Super ArtsSA1 Howling Destruction88-6967D-462000Invincible to strikes and throws between frames 1 - 8 Deals 100 of recoverable damage on block Drive Gauge increase of 2500 for the opponent when blocked during Burnout. The minimum guaranteed damage is 30% Values do not change when the attack lands as a counter or Punish Counter
Super ArtsSA2 Instant Oblivion99-1257D-413000Completely invincible on frames 1 - 12 Deals 200 of recoverable damage on block Drive Gauge increase of 5000 for the opponent when blocked during Burnout. Minimum guaranteed damage is set to 40% Values do not change on counter or Punish Counter
Super ArtsSA3 Yaksha's Order1313-1558D-414000Completely invincible between frames 1 - 15 Deals 300 of recoverable damage on block Drive Gauge increase of 7500 for the opponent when blocked during Burnout. The minimum guaranteed damage is 50% Values do not change when the attack lands as a counter or Punish Counter * Can only be canceled into from special moves
Super ArtsCA Yaksha's Order (when under 25% vitality)1313-1558D-414500Completely invincible between frames 1 - 15 Deals 300 of recoverable damage on block Drive Gauge increase of 10000 for the opponent when blocked during Burnout. The minimum guaranteed damage is 50% Values do not change when the attack lands as a counter or Punish Counter * Can only be canceled into from special moves
ThrowsRighteous Verdict (When near opponent) L L55-723D1200Properties change to the following when the attack lands as a Punish Counter: - Deals 2040 damage - Super Art gauge increases by 4000 - Forces a hard knockdown
ThrowsScale of the Judged (When near opponent) L L55-723D1200Properties change to the following when the attack lands as a Punish Counter: - Deals 2040 damage - Super Art gauge increases by 4000 - Forces a hard knockdown
Common MovesForward Dash22 total frames0—
Common MovesBackward Dash25 total frames0Invincible to throws between frames 1 - 15
Common MovesDrive Impact: Excessive Force H H2626-2735D-3800Super Armor for 2 attacks between frames 1 - 27 Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wall On Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change: - Produces a crumple stun if the opponent is standing on the ground - Juggle state time is increased if the opponent is in the air - Super Art gauge increases by 3000
Common MovesDrive Reversal (while blocking): Shield of the Vindicator (When blocking or during a successful Drive Parry) H H2020-2226D-6500Recoverable damage Completely invincible between frames 1 - 22 5 frames of recovery added on hit
Common MovesDrive Reversal (while recovering): Shield of the Vindicator (During knockdown recovery) H H1818-2026D-6500Recoverable damage Completely invincible between frames 1 - 20 5 frames of recovery added on hit
Common MovesDrive Parry M M1[*2] 1-1233*10*1 Can be canceled from the 4th frame via Drive Rush *2 Parry hitbox is extended for as long as the buttons are held Only blocks can be performed during the recovery period Always in Punish Counter state during execution
Common MovesPerfect Parry (strike) Block Direction M M110Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back) If no direction is inputted the result will be a regular parry with an additional Drive increase of 3000. Fully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry) The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Common MovesPerfect Parry (projectile) M M1100Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame No screen freeze occurs The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Common MovesParry Drive Rush (During a Drive Parry)45 total frames*0Screen freeze occurs until the 10th frame * Can be canceled into an attack on the 9th frame of the move Can be canceled into actions other than a parry from the 24th frame
Common MovesCancel Drive Rush (While connecting with a special-cancelable move)46 total frames*0Screen freeze occurs until the 9th frame * Can be canceled into an attack from the 10th frame of the move Can be canceled into actions other than a parry from the 25th frame