FIGHTER GUIDE IORI'S STRATEGY

ZANGIEF
ザンギエフ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ZANGIEF.

Health
11000
Published data
3 sections
ZANGIEFZANGIEF character artwork
Home›Fighter Guides›ZANGIEF›Frame Data
FRAME DATA

ZANGIEF Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch77-9942C400Chain-cancelable.
Normal Attacks(Rapid cancel version)Standing Light Punch44-6942C400Chain-cancelable.
Normal AttacksStanding Light Kick77-817-2-4C400—
Normal AttacksStanding Medium Punch99-12172-2700—
Normal AttacksStanding Medium Kick1010-13191-4900—
Normal AttacksStanding Heavy Punch1616-18223-31000On Counter Hit or Punish Counter: launch knockdown. On whiff: 2F additional recovery. Hold the buttonwhen, 4F- armor (1) 23F or morecharged properties change
Normal AttacksStanding Heavy Punch(Charged)3232-3422D314004-34F armor (1) On Punish Counter: Jump-inwhen increase On whiff: 2F additional recovery.
Normal AttacksStanding Heavy Kick1313-1621311000On airborne hit: launch knockdown. On Punish Counter: launch knockdown& Jump-inwhen increase
Normal AttacksCrouching Light Punch66-7861C300Chain-cancelable.
Normal Attacks(Rapid cancel version)Crouching Light Punch33-4861C300Chain-cancelable.
Normal AttacksCrouching Light Kick44-6120-3250Chain-cancelable.
Normal Attacks(Rapid cancel version)Crouching Light Kick33-5120-3250Chain-cancelable.
Normal AttacksCrouching Medium Punch88-10163-1C700—
Normal AttacksCrouching Medium Kick99-11183-2700—
Normal AttacksCrouching Heavy Punch1111-1935D-201000On Punish Counter: Jump-inwhen increase, On Punish Counter: ground bounce
Normal AttacksCrouching Heavy Kick1212-1427D-131000On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch55-11landing recovery 3300—
Normal AttacksJumping Light Kick55-14landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch88-12landing recovery 3700—
Normal AttacksJumping Medium Kick88-15landing recovery 3500—
Normal AttacksJumping Heavy Punch99-14landing recovery 3800Causes a slam knockdown on airborne hit.
Normal AttacksJumping Heavy Kick1010-16landing recovery 380020F or morecharged properties change
Normal AttacksJumping Heavy Kick(Charged)3232-37landing recovery 201500hit/On block:, recovery 10F increase On Punish Counter:
Unique AttacksHellstab77-921-1-3C800Forces the opponent to stand.
Unique AttacksKnee Hammer1414-20131-4700—
Unique AttacksHeadbutt1414-181584C1000On whiff: 2F additional recovery.
Unique AttacksCyclone Wheel Kick2222-2825D-91300On Punish Counter: ground bounce
Unique AttacksSmetana Dropkick1616-1940D-1810005-26F throw invulnerable On Punish Counter: effect
Unique AttacksFlying Body Press99-17landing recovery 8800Cross-up property.
Unique AttacksFlying Headbutt88-11landing recovery 3C900Causes a launch knockdown on airborne hit.
Unique AttacksMachine Gun Chops(2)99-12202-6600—
Unique AttacksMachine Gun Chops(3)1515-1732D-17900—
Unique AttacksPower Stomps(1)99-11174-3C500—
Unique AttacksPower Stomps(2)99-1119-3-4C500—
Unique AttacksPower Stomps(3)1010-1224-2-10C700—
Special MovesDouble Lariat1515-45 / 15-16, 26-27, 36-37, 44-4527D-12SA314006-45F Jump-in attackanimationduring, available
Special MovesOD Double Lariat1212-36 / 12-13, 16-17, 21-22, 29-30, 35-3626D-11SA217001-36F Jump-in 6-12F airborne strike; attackanimationduring, availablefirst hit On hit: crumple
Special MovesL Screw Piledriver55-754D2500On Punish Counter: Damage (2875)
Special MovesM Screw Piledriver55-754D2900On Punish Counter: Damage (3335)
Special MovesH Screw Piledriver55-754D3300Classic controls On Punish Counter: Damage (3795) Modern controlswhen On Punish Counter: Damage (3795) Note: inputwhen(3036)
Special MovesOD Screw Piledriver55-754D3400Classic controls On Punish Counter: Damage (3910) Modern controlswhen On Punish Counter: Damage (3910) Note: inputwhen(3128)
Special MovesBorscht Dynamite44-6landing recovery 16D2900during opponent onlyhit Classic controls On Punish Counter: Damage (3260) Modern controlswhen On Punish Counter: Damage (3260) Note: inputwhen(2608)
Special MovesOD Borscht Dynamite44-6landing recovery 16D3000during opponent onlyhit Classic controls On Punish Counter: Damage (3375) Modern controlswhen On Punish Counter: Damage (3375) Note: inputwhen(2700)
Special MovesRussian Suplex1010-1150D2900version activatewhen Damage(2600) Classic controls On Punish Counter: Damage (3335) Modern controlswhen On Punish Counter: Damage (2668)
Special MovesOD Russian Suplex1010-1150D3200Classic controls On Punish Counter: Damage (3680) Modern controlswhen On Punish Counter: Damage (2944)
Special MovesSiberian Express(Close range)2828-2941D2700Classic controls On Punish Counter: Damage (3105) Modern controlswhen On Punish Counter: Damage (2484)
Special MovesOD Siberian Express(Close range)2323-2444D3000Classic controls On Punish Counter: Damage (3450) Modern controlswhen On Punish Counter: Damage (2760)
Special MovesSiberian Express(Far range)5555-5640D270010-56F armor (1) opponent spacing change Note: ー ー spacing Classic controls On Punish Counter: Damage (3105) Modern controlswhen On Punish Counter: Damage (2484)
Special MovesOD Siberian Express(Far range)5454-5540D30003-55F armor (2) opponent spacing change Note: ー ー spacing Classic controls On Punish Counter: Damage (3450) Modern controlswhen On Punish Counter: Damage (2760)
Special MovesTundra Storm55-5524D2400move only
Super ArtsSA1 Aerial Russian Slam1111-1760D35001-17F fully invincible2-30F airborne during opponent onlyhit inputwhen Damage (2100) input when 80%, Minimum damage scaling 30% when 787Damage Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Cyclone Lariat(Charged)1818-122※18-111, 33-35, 41-42, 50-51, 60-61, 69-70, 79-80, 90-91, 99-100, 110-111, 120-12252D-3511001-18F fully invincible19-122F Jump-in Hold the button throw Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Note: active frames
Super ArtsSA2 Cyclone Lariat(immediately)D3100—
Super ArtsSA2 Cyclone Lariat(Movement)D3000input available
Super ArtsSA3 Bolshoi Storm Buster6+06-7116D48001-7F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change
Super ArtsCA Bolshoi Storm Buster6+06-7116D53001-7F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change
Normal ThrowsBodyslam55-7231200On Punish Counter: properties change; Damage2040; SA Gauge3800increase; hard knockdownanimationduring Hold the button Damage (600)
Normal ThrowsCapture Suplex55-7231400On Punish Counter: properties change; Damage2380; SA Gauge4000increase; hard knockdown
Normal ThrowsGerman Suplex55-7231500On Punish Counter: properties change; Damage2550; SA Gauge6000increase; hard knockdown
Normal ThrowsSpinebuster55-7231200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsRussian Drop55-7231500On Punish Counter: properties change; Damage2550; SA Gauge6000increase; hard knockdown
Normal ThrowsBrain Buster55-7231500On Punish Counter: properties change; Damage2550; SA Gauge6000increase; hard knockdown
Common SystemForward Dashtotal 220—
Common SystemBackward Dashtotal 2501-15F throw invulnerable
Common SystemDrive Impact: Double Russian Chop2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Reverse Russian Kick2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Reverse Russian Kick1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F