FIGHTER GUIDE IORI'S STRATEGY
ZANGIEF
ザンギエフUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ZANGIEF.
- Health
- 11000
- Published data
- 3 sections
ZANGIEF

FRAME DATA
ZANGIEF Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 7 | 7-9 | 9 | 4 | 2 | C | 400 | Chain-cancelable. |
| Normal Attacks | (Rapid cancel version)Standing Light Punch | 4 | 4-6 | 9 | 4 | 2 | C | 400 | Chain-cancelable. |
| Normal Attacks | Standing Light Kick | 7 | 7-8 | 17 | -2 | -4 | C | 400 | — |
| Normal Attacks | Standing Medium Punch | 9 | 9-12 | 17 | 2 | -2 | 700 | — | |
| Normal Attacks | Standing Medium Kick | 10 | 10-13 | 19 | 1 | -4 | 900 | — | |
| Normal Attacks | Standing Heavy Punch | 16 | 16-18 | 22 | 3 | -3 | 1000 | On Counter Hit or Punish Counter: launch knockdown. On whiff: 2F additional recovery. Hold the buttonwhen, 4F- armor (1) 23F or morecharged properties change | |
| Normal Attacks | Standing Heavy Punch(Charged) | 32 | 32-34 | 22 | D | 3 | 1400 | 4-34F armor (1) On Punish Counter: Jump-inwhen increase On whiff: 2F additional recovery. | |
| Normal Attacks | Standing Heavy Kick | 13 | 13-16 | 21 | 3 | 1 | 1000 | On airborne hit: launch knockdown. On Punish Counter: launch knockdown& Jump-inwhen increase | |
| Normal Attacks | Crouching Light Punch | 6 | 6-7 | 8 | 6 | 1 | C | 300 | Chain-cancelable. |
| Normal Attacks | (Rapid cancel version)Crouching Light Punch | 3 | 3-4 | 8 | 6 | 1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 4 | 4-6 | 12 | 0 | -3 | 250 | Chain-cancelable. | |
| Normal Attacks | (Rapid cancel version)Crouching Light Kick | 3 | 3-5 | 12 | 0 | -3 | 250 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 8 | 8-10 | 16 | 3 | -1 | C | 700 | — |
| Normal Attacks | Crouching Medium Kick | 9 | 9-11 | 18 | 3 | -2 | 700 | — | |
| Normal Attacks | Crouching Heavy Punch | 11 | 11-19 | 35 | D | -20 | 1000 | On Punish Counter: Jump-inwhen increase, On Punish Counter: ground bounce | |
| Normal Attacks | Crouching Heavy Kick | 12 | 12-14 | 27 | D | -13 | 1000 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | Jumping Light Punch | 5 | 5-11 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-14 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Medium Punch | 8 | 8-12 | landing recovery 3 | 700 | — | |||
| Normal Attacks | Jumping Medium Kick | 8 | 8-15 | landing recovery 3 | 500 | — | |||
| Normal Attacks | Jumping Heavy Punch | 9 | 9-14 | landing recovery 3 | 800 | Causes a slam knockdown on airborne hit. | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-16 | landing recovery 3 | 800 | 20F or morecharged properties change | |||
| Normal Attacks | Jumping Heavy Kick(Charged) | 32 | 32-37 | landing recovery 20 | 1500 | hit/On block:, recovery 10F increase On Punish Counter: | |||
| Unique Attacks | Hellstab | 7 | 7-9 | 21 | -1 | -3 | C | 800 | Forces the opponent to stand. |
| Unique Attacks | Knee Hammer | 14 | 14-20 | 13 | 1 | -4 | 700 | — | |
| Unique Attacks | Headbutt | 14 | 14-18 | 15 | 8 | 4 | C | 1000 | On whiff: 2F additional recovery. |
| Unique Attacks | Cyclone Wheel Kick | 22 | 22-28 | 25 | D | -9 | 1300 | On Punish Counter: ground bounce | |
| Unique Attacks | Smetana Dropkick | 16 | 16-19 | 40 | D | -18 | 1000 | 5-26F throw invulnerable On Punish Counter: effect | |
| Unique Attacks | Flying Body Press | 9 | 9-17 | landing recovery 8 | 800 | Cross-up property. | |||
| Unique Attacks | Flying Headbutt | 8 | 8-11 | landing recovery 3 | C | 900 | Causes a launch knockdown on airborne hit. | ||
| Unique Attacks | Machine Gun Chops(2) | 9 | 9-12 | 20 | 2 | -6 | 600 | — | |
| Unique Attacks | Machine Gun Chops(3) | 15 | 15-17 | 32 | D | -17 | 900 | — | |
| Unique Attacks | Power Stomps(1) | 9 | 9-11 | 17 | 4 | -3 | C | 500 | — |
| Unique Attacks | Power Stomps(2) | 9 | 9-11 | 19 | -3 | -4 | C | 500 | — |
| Unique Attacks | Power Stomps(3) | 10 | 10-12 | 24 | -2 | -10 | C | 700 | — |
| Special Moves | Double Lariat | 15 | 15-45 / 15-16, 26-27, 36-37, 44-45 | 27 | D | -12 | SA3 | 1400 | 6-45F Jump-in attackanimationduring, available |
| Special Moves | OD Double Lariat | 12 | 12-36 / 12-13, 16-17, 21-22, 29-30, 35-36 | 26 | D | -11 | SA2 | 1700 | 1-36F Jump-in 6-12F airborne strike; attackanimationduring, availablefirst hit On hit: crumple |
| Special Moves | L Screw Piledriver | 5 | 5-7 | 54 | D | 2500 | On Punish Counter: Damage (2875) | ||
| Special Moves | M Screw Piledriver | 5 | 5-7 | 54 | D | 2900 | On Punish Counter: Damage (3335) | ||
| Special Moves | H Screw Piledriver | 5 | 5-7 | 54 | D | 3300 | Classic controls On Punish Counter: Damage (3795) Modern controlswhen On Punish Counter: Damage (3795) Note: inputwhen(3036) | ||
| Special Moves | OD Screw Piledriver | 5 | 5-7 | 54 | D | 3400 | Classic controls On Punish Counter: Damage (3910) Modern controlswhen On Punish Counter: Damage (3910) Note: inputwhen(3128) | ||
| Special Moves | Borscht Dynamite | 4 | 4-6 | landing recovery 16 | D | 2900 | during opponent onlyhit Classic controls On Punish Counter: Damage (3260) Modern controlswhen On Punish Counter: Damage (3260) Note: inputwhen(2608) | ||
| Special Moves | OD Borscht Dynamite | 4 | 4-6 | landing recovery 16 | D | 3000 | during opponent onlyhit Classic controls On Punish Counter: Damage (3375) Modern controlswhen On Punish Counter: Damage (3375) Note: inputwhen(2700) | ||
| Special Moves | Russian Suplex | 10 | 10-11 | 50 | D | 2900 | version activatewhen Damage(2600) Classic controls On Punish Counter: Damage (3335) Modern controlswhen On Punish Counter: Damage (2668) | ||
| Special Moves | OD Russian Suplex | 10 | 10-11 | 50 | D | 3200 | Classic controls On Punish Counter: Damage (3680) Modern controlswhen On Punish Counter: Damage (2944) | ||
| Special Moves | Siberian Express(Close range) | 28 | 28-29 | 41 | D | 2700 | Classic controls On Punish Counter: Damage (3105) Modern controlswhen On Punish Counter: Damage (2484) | ||
| Special Moves | OD Siberian Express(Close range) | 23 | 23-24 | 44 | D | 3000 | Classic controls On Punish Counter: Damage (3450) Modern controlswhen On Punish Counter: Damage (2760) | ||
| Special Moves | Siberian Express(Far range) | 55 | 55-56 | 40 | D | 2700 | 10-56F armor (1) opponent spacing change Note: ー ー spacing Classic controls On Punish Counter: Damage (3105) Modern controlswhen On Punish Counter: Damage (2484) | ||
| Special Moves | OD Siberian Express(Far range) | 54 | 54-55 | 40 | D | 3000 | 3-55F armor (2) opponent spacing change Note: ー ー spacing Classic controls On Punish Counter: Damage (3450) Modern controlswhen On Punish Counter: Damage (2760) | ||
| Special Moves | Tundra Storm | 5 | 5-55 | 24 | D | 2400 | move only | ||
| Super Arts | SA1 Aerial Russian Slam | 11 | 11-17 | 60 | D | 3500 | 1-17F fully invincible2-30F airborne during opponent onlyhit inputwhen Damage (2100) input when 80%, Minimum damage scaling 30% when 787Damage Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | SA2 Cyclone Lariat(Charged) | 18 | 18-122※18-111, 33-35, 41-42, 50-51, 60-61, 69-70, 79-80, 90-91, 99-100, 110-111, 120-122 | 52 | D | -35 | 1100 | 1-18F fully invincible19-122F Jump-in Hold the button throw Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Note: active frames | |
| Super Arts | SA2 Cyclone Lariat(immediately) | D | 3100 | — | |||||
| Super Arts | SA2 Cyclone Lariat(Movement) | D | 3000 | input available | |||||
| Super Arts | SA3 Bolshoi Storm Buster | 6+0 | 6-7 | 116 | D | 4800 | 1-7F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change | ||
| Super Arts | CA Bolshoi Storm Buster | 6+0 | 6-7 | 116 | D | 5300 | 1-7F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change | ||
| Normal Throws | Bodyslam | 5 | 5-7 | 23 | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge3800increase; hard knockdownanimationduring Hold the button Damage (600) | |||
| Normal Throws | Capture Suplex | 5 | 5-7 | 23 | 1400 | On Punish Counter: properties change; Damage2380; SA Gauge4000increase; hard knockdown | |||
| Normal Throws | German Suplex | 5 | 5-7 | 23 | 1500 | On Punish Counter: properties change; Damage2550; SA Gauge6000increase; hard knockdown | |||
| Normal Throws | Spinebuster | 5 | 5-7 | 23 | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | |||
| Normal Throws | Russian Drop | 5 | 5-7 | 23 | 1500 | On Punish Counter: properties change; Damage2550; SA Gauge6000increase; hard knockdown | |||
| Normal Throws | Brain Buster | 5 | 5-7 | 23 | 1500 | On Punish Counter: properties change; Damage2550; SA Gauge6000increase; hard knockdown | |||
| Common System | Forward Dash | total 22 | 0 | — | |||||
| Common System | Backward Dash | total 25 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Double Russian Chop | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Reverse Russian Kick | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Reverse Russian Kick | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗