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RYU
リュウ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for RYU.

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RYU Videos

Published match, lesson, combo, matchup, and research videos from Iori Channel.

Start here: get past Hadoken without feeding Shoryuken

Iori’s Ryu matchup lesson explains why jumping at a fireball can still lose to an anti-air. The important question is not simply whether Ryu threw a Hadoken: it is whether your jump reaches him before he can recover. The examples use Ken against Ryu.

This lesson was recorded on December 21, 2023. The notes below explain its decision-making examples, not current frame guarantees. Test the same situation with your own character and use Ryu’s current frame data for numerical reference.

1. Recognize the distance where the second fireball is safe

In the opening demonstration, Ken blocks a Hadoken and then jumps at the next one. Ryu still has time to use Shoryuken. Repeating this jump does not solve the spacing problem. Iori then moves closer until the same fireball sequence becomes vulnerable to a jump.

Use this distinction when a defensive Ryu keeps pushing you back. Work toward a position where his next projectile carries a risk, instead of treating every visible fireball as permission to jump.

0:04 — spacing demonstration ↗

2. Make room to walk after a distant fireball

The next example compares repeated walk-and-block with neutral-jumping a distant Hadoken. In the recording, the projectile stays on screen during the neutral jump, delaying Ryu’s next one and creating an opportunity to walk forward. The goal is to gain ground after avoiding it, rather than remain in place indefinitely.

This is a long-range example. Do not turn it into an automatic neutral jump at every distance: watch whether Ryu can reach or anti-air you from the position you actually occupy.

1:51 — Hadoken and gaining ground ↗

3. Have a real punish ready for a blocked reversal

When Ryu’s reversal is blocked, the lesson contrasts a light-attack starter with a heavier punish. Decide on a route in advance so that hesitation does not reduce the reward for a correct defensive read. Choose a route for your own fighter and available resources; the Ken demonstration is not a universal combo.

5:19 — punishing Shoryuken ↗

4. Check reach before calling a blocked move punishable

The sweep and High Blade Kick examples return to distance. A punish that reaches after a deep block may miss near the tip. Learn a response that you can execute reliably, then check it at more than one spacing. Do not copy the old video’s numerical values into your current training plan.

7:02 — blocked-move punish checks ↗

Practice the lesson

  1. Record Ryu throwing Hadoken, then preparing an anti-air. Start far away and compare a forward jump with a neutral jump followed by walking.
  2. Repeat from progressively closer positions. Note where the forward jump still gets anti-aired and where the projectile becomes risky. Keep your character and the recording timing consistent.
  3. Record a reversal, block it and practice your chosen punish. Then record sweep and High Blade Kick separately and check which responses still reach after a tip-range block.

The common mistakes this drill targets are jumping immediately after every blocked Hadoken, avoiding projectiles without gaining any ground, and using the same punish without checking distance.

RYU video lessons

Choose a lesson, a matchup example or a historical match recording. The written Hadoken lesson above provides a starting point without requiring Japanese audio.

Original video titles and Japanese commentary are preserved. Balance-update opinions and numerical examples belong to the version recorded; use the linked frame and combo pages for current reference data.

Moves and lessons (5)

Lesson

リュウで勝てない人への熱血コーチング

Coaching for Ryu players who are struggling to win.

Watch on YouTube ↗
Lesson

弾キャラ全般で使える波動の撃ち方講座

A fireball lesson for Ryu and other projectile characters.

Watch on YouTube ↗
Lesson

マスターに行くために必要なリュウの強行動5選

Five Ryu options presented for players aiming for Master.

Watch on YouTube ↗
Lesson

強化されて強い技になった前大P

A closer look at forward heavy punch after its update at the time.

Watch on YouTube ↗
Lesson

癖がなく使いやすい主人公!リュウの強み・弱み解説

An introduction to Ryu’s strengths and weaknesses.

Watch on YouTube ↗

Read the character overview →

Combos and setplay (1)

Combos

とりこれコンボとセットプレイ徹底解説

Ryu combo and setplay essentials.

Watch on YouTube ↗

Check combo routes and conditions →

Matchup lessons (3)

Matchup

レジェンドが教えるリュウ徹底対策

A Legend-ranked player explains the Ryu matchup.

Watch on YouTube ↗
Matchup

10分でできるリュウ対策!波動拳対策が重要

Ryu matchup essentials, with a focus on handling Hadoken.

Watch on YouTube ↗

Read the matchup guide →

Matches and tournament analysis (5)

Matches

リュウでMR2000を目指す配信(1900~)

A Ryu ranked session aiming for MR 2000, starting around MR 1900.

Watch on YouTube ↗
Matches

リュウでMR2000を目指す配信

A Ryu ranked session aiming for MR 2000.

Watch on YouTube ↗
Tournament

Kusanagi選手に見るリュウの強み

Ryu’s strengths discussed through Kusanagi’s play.

Watch on YouTube ↗
Matches

火力は正義!簡単操作で高火力の主人公

Match footage highlighting Ryu’s damage output.

Watch on YouTube ↗
Matches

強いリュウが帰ってきた!?大ゴス+1で攻めまくる

Early Ryu match footage focused on forward heavy punch pressure.

Watch on YouTube ↗

Read the character overview →

Balance updates and research (4)

Research

弾速が2倍のSA1!新バージョンのリュウ

An older balance-update review focused on Ryu’s SA1 projectile speed.

Watch on YouTube ↗
Research

今バージョンのリュウは「削り」

A Ryu research video from the version current at the time of recording.

Watch on YouTube ↗
Research

強化されたリュウはどう変わった?

A review of Ryu after the balance update covered in this recording.

Watch on YouTube ↗
Research

リュウの時代が来た!?新調整解説

A historical review of changes to Ryu.

Watch on YouTube ↗

Check current frame data →

Search Iori Channel for RYU ↗