FIGHTER GUIDE IORI'S STRATEGY

JURI
ジュリ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JURI.

Health
10000
Published data
3 sections
JURIJURI character artwork
Home›Fighter Guides›JURI›Frame Data
FRAME DATA

JURI Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch44-775-2C300Chain-cancelable.
Normal Attacks[Chain combo]Standing Light Punch44-775-2C100Chain-cancelable. On airborne hit: launch knockdown.
Normal AttacksStanding Light Kick55-792-3C300—
Normal Attacks[Chain combo]Standing Light Kick55-792-3C100Causes a launch knockdown on airborne hit.
Normal AttacksStanding Medium Punch66-91272C600—
Normal Attacks[Chain combo]Standing Medium Punch66-91272C400Causes a launch knockdown on airborne hit.
Normal AttacksStanding Medium Kick55-10 / 5-6, 8-10173-4C700—
Normal Attacks[Chain combo]Standing Medium Kick55-10 / 5-6, 8-10173-4C500Causes a launch knockdown on airborne hit.
Normal AttacksStanding Heavy Punch1010-1224-1-5C800Forces the opponent to stand.
Normal Attacks[Chain combo]Standing Heavy Punch1010-1224D-5C600—
Normal AttacksStanding Heavy Kick1717-20192-3900Counter Hit, On Counter Hit or Punish Counter: launch knockdown. On Punish Counter: extended launch time
Normal Attacks[Chain combo]Standing Heavy Kick1717-2019D-3C700—
Normal AttacksCrouching Light Punch44-684-1C300Chain-cancelable.
Normal Attacks[Chain combo]Crouching Light Punch44-684-1C100Chain-cancelable. On airborne hit: launch knockdown.
Normal AttacksCrouching Light Kick55-783-1200Chain-cancelable.
Normal Attacks[Chain combo]Crouching Light Kick55-783-1C100Chain-cancelable. On airborne hit: launch knockdown.
Normal AttacksCrouching Medium Punch66-9145-2C600On whiff: 1F additional recovery.
Normal Attacks[Chain combo]Crouching Medium Punch66-9145-2C400On whiff: 1F additional recovery. On airborne hit: launch knockdown.
Normal AttacksCrouching Medium Kick88-10191-6C500—
Normal Attacks[Chain combo]Crouching Medium Kick88-10191-6C300Causes a launch knockdown on airborne hit.
Normal AttacksCrouching Heavy Punch88-11233-11C900Forces stand. On Punish Counter: launch knockdown
Normal Attacks[Chain combo]Crouching Heavy Punch88-1123D-11C700On hit: jump
Normal AttacksCrouching Heavy Kick1010-1223D-11900On Punish Counter: longer knockdown and hard knockdown.
Normal Attacks[Chain combo]Crouching Heavy Kick1010-1223D-11C700On Punish Counter: longer knockdown and hard knockdown.
Normal AttacksJumping Light Punch55-10landing recovery 3300—
Normal Attacks[Chain combo]Jumping Light Punch55-10landing recovery 3C100Causes a launch knockdown on airborne hit.
Normal AttacksJumping Light Kick44-9landing recovery 3300Cross-up property.
Normal Attacks[Chain combo]Jumping Light Kick44-9landing recovery 3C100Cross-up property. On airborne hit: launch knockdown.
Normal AttacksJumping Medium Punch77-11landing recovery 3C500Causes a launch knockdown on airborne hit.
Normal Attacks[Chain combo]Jumping Medium Punch77-11landing recovery 3C300Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick66-11landing recovery 3500Cross-up property.
Normal Attacks[Chain combo]Jumping Medium Kick66-11landing recovery 3C300Cross-up property. On airborne hit: launch knockdown.
Normal AttacksJumping Heavy Punch1212-17landing recovery 3900Cross-up property. slam knockdown
Normal Attacks[Chain combo]Neutral Jumping Heavy Kick1212-17landing recovery 3C700Cross-up property. slam knockdown
Normal AttacksJumping Heavy Kick1010-15landing recovery 3800—
Normal Attacks[Chain combo]Jumping Heavy Kick1010-15landing recovery 3C600Causes a launch knockdown on airborne hit.
Normal AttacksNeutral Jumping Heavy Kick1010-13landing recovery 3800—
Normal Attacks[Chain combo]Neutral Jumping Heavy Kick1010-13landing recovery 3C600Causes a launch knockdown on airborne hit.
Unique AttacksKyosesho88-10174-3C600during Comboduring On hit: launch knockdown
Unique Attacks[Chain combo]Kyosesho88-10174-3C400Causes a launch knockdown on airborne hit.
Unique AttacksSenkai Kick2121-22※232-3600Note: On whiff: 2F additional recovery.
Unique Attacks[Chain combo]Senkai Kick2121-22※23D-3C400Note: On whiff: 2F additional recovery. slam knockdown
Unique AttacksRenko Kicks1515-25 / 15-17, 23-25※202-4C1000Note: On whiff: 3F additional recovery. On airborne hit: launch knockdown.
Unique Attacks[Chain combo]Renko Kicks1515-25 / 15-17, 23-25※20D-4C800Note: On whiff: 3F additional recovery.
Unique AttacksKorenzan1010-21 / 10-12, 19-21193-6C800hit 2On airborne hit: ground bounce.
Unique Attacks[Chain combo]Korenzan1010-21 / 10-12, 19-2119D-6C600hit 2On airborne hit: ground bounce.
Unique AttacksDeath Crest(2)1212-1419D-3500—
Unique AttacksDeath Crest(3)1717-1927D-16SA※600Note: On hit: only SA Cancelable
Special MovesL Fuhajin1010-13※21D-4SA3600Projectile clash property (1) 10F stock 1increase Note: On whiff: 2F additional recovery.
Special MovesM Fuhajin1313-1621D-6SA3600Projectile clash property (1) 13F stock 1increase
Special MovesH Fuhajin2525-2919D-8SA3500Projectile clash property (1) 25F stock 1increase
Special MovesOD Fuhajin1212-1721D-12SA2600Projectile clash property (2) 14F stock 1increase
Special MovesSaihasho16total 45-2-8SA3400—
Special Moves[Boosted]Saihasho16total 451-3SA3※600Note: stock when [Boosted]Ankensatsu or [Boosted]Go Ohsatsu Can follow up move 2
Special MovesOD Saihasho11total 38D-2SA2※800Note: stock when OD Ankensatsu or OD Go Ohsatsu Can follow up move 2
Special MovesAnkensatsu2424-27195-8SA36008-27F airborneattackactive frames2-4F On hit: slam knockdown On airborne hit: slam knockdown.
Special Moves[Boosted]Ankensatsu2424-27198-8SA3※6008-27F airborne Note: stock when [Boosted]Saihasho or [Boosted]Go Ohsatsu Can follow up move 2 On airborne hit: ground bounce.
Special MovesOD Ankensatsu2424-27199-8SA2※8008-27F airborne Note: stock when OD Saihasho or OD Go Ohsatsu Can follow up move 2 On airborne hit: ground bounce.
Special MovesGo Ohsatsu1818-2127D-11SA31000—
Special Moves[Boosted]Go Ohsatsu1818-36 / 18-21, 34-3627D-10SA3※1200Note: stock when [Boosted]Saihasho or [ version] Ankensatsu Can follow up move 2
Special MovesOD Go Ohsatsu1818-69 / 18-21, 34-36, 65-6928D-16SA2※1200Note: stock when OD Saihasho or OD Ankensatsu Can follow up move 2
Special MovesL Tensenrin1111-17 / 11-13, 16-1722D-8SA3800—
Special MovesM Tensenrin55-24 / 5-12, 18-19, 23-24landing recovery 14D-3712001-8F airborne strike; 8-48F airborne
Special MovesH Tensenrin55-24 / 5-12, 18-19, 23-24landing recovery 14D-3712001-8F airborne strike; 8-48F airborne
Special MovesOD Tensenrin66-24 / 6-9, 11-12, 19-20, 23-24landing recovery 19D-4816001-9F fully invincible On hit: onlyfinal hit follow-up
Special MovesShiku-sen1818-until landinglanding recovery 18400—
Special MovesOD Shiku-sen1616-until landinglanding recovery 18300—
Special MovesShiren-sen66-38 / 6-9, 14-17, 35-38landing recovery 121200—
Special MovesOD Shiren-sen66-38 / 6-9, 14-17, 35-38landing recovery 7900—
Super ArtsSA1 Sakkai Fuhazan7total 201D-3218001-8F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change Feng Shui Engine stock 1 cost 300Damage
Super ArtsSA2 Feng Shui Enginetotal 70activateduring, during ー Combo available Por K available, move, move special move Cancelable during Feng Shui Engine follow-up
Super ArtsSA2 Feng Shui Engine(Rush)99-1926-4-17※300Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Feng Shui Engine On airborne hit: launch knockdown. move, move, special move, SA, Drive Impact Cancelable
Super ArtsSA3 Kaisen Dankai Raku1010-1352D-3140001-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Kaisen Dankai Raku1010-1352D-3145001-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsSpider Fang Throw55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsShadow Kick Throw55-723D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsZanka-sen55-7landing recovery 3D1200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 220—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Sekkan Kick2626-2735D-38001-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Kaita Raid2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Kaita Raid1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Feng Shui Engine active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F