FIGHTER GUIDE IORI'S STRATEGY
JURI
ジュリUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for JURI.
- Health
- 10000
- Published data
- 3 sections
JURI

FRAME DATA
JURI Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 4 | 4-7 | 7 | 5 | -2 | C | 300 | Chain-cancelable. |
| Normal Attacks | [Chain combo]Standing Light Punch | 4 | 4-7 | 7 | 5 | -2 | C | 100 | Chain-cancelable. On airborne hit: launch knockdown. |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 9 | 2 | -3 | C | 300 | — |
| Normal Attacks | [Chain combo]Standing Light Kick | 5 | 5-7 | 9 | 2 | -3 | C | 100 | Causes a launch knockdown on airborne hit. |
| Normal Attacks | Standing Medium Punch | 6 | 6-9 | 12 | 7 | 2 | C | 600 | — |
| Normal Attacks | [Chain combo]Standing Medium Punch | 6 | 6-9 | 12 | 7 | 2 | C | 400 | Causes a launch knockdown on airborne hit. |
| Normal Attacks | Standing Medium Kick | 5 | 5-10 / 5-6, 8-10 | 17 | 3 | -4 | C | 700 | — |
| Normal Attacks | [Chain combo]Standing Medium Kick | 5 | 5-10 / 5-6, 8-10 | 17 | 3 | -4 | C | 500 | Causes a launch knockdown on airborne hit. |
| Normal Attacks | Standing Heavy Punch | 10 | 10-12 | 24 | -1 | -5 | C | 800 | Forces the opponent to stand. |
| Normal Attacks | [Chain combo]Standing Heavy Punch | 10 | 10-12 | 24 | D | -5 | C | 600 | — |
| Normal Attacks | Standing Heavy Kick | 17 | 17-20 | 19 | 2 | -3 | 900 | Counter Hit, On Counter Hit or Punish Counter: launch knockdown. On Punish Counter: extended launch time | |
| Normal Attacks | [Chain combo]Standing Heavy Kick | 17 | 17-20 | 19 | D | -3 | C | 700 | — |
| Normal Attacks | Crouching Light Punch | 4 | 4-6 | 8 | 4 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | [Chain combo]Crouching Light Punch | 4 | 4-6 | 8 | 4 | -1 | C | 100 | Chain-cancelable. On airborne hit: launch knockdown. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 8 | 3 | -1 | 200 | Chain-cancelable. | |
| Normal Attacks | [Chain combo]Crouching Light Kick | 5 | 5-7 | 8 | 3 | -1 | C | 100 | Chain-cancelable. On airborne hit: launch knockdown. |
| Normal Attacks | Crouching Medium Punch | 6 | 6-9 | 14 | 5 | -2 | C | 600 | On whiff: 1F additional recovery. |
| Normal Attacks | [Chain combo]Crouching Medium Punch | 6 | 6-9 | 14 | 5 | -2 | C | 400 | On whiff: 1F additional recovery. On airborne hit: launch knockdown. |
| Normal Attacks | Crouching Medium Kick | 8 | 8-10 | 19 | 1 | -6 | C | 500 | — |
| Normal Attacks | [Chain combo]Crouching Medium Kick | 8 | 8-10 | 19 | 1 | -6 | C | 300 | Causes a launch knockdown on airborne hit. |
| Normal Attacks | Crouching Heavy Punch | 8 | 8-11 | 23 | 3 | -11 | C | 900 | Forces stand. On Punish Counter: launch knockdown |
| Normal Attacks | [Chain combo]Crouching Heavy Punch | 8 | 8-11 | 23 | D | -11 | C | 700 | On hit: jump |
| Normal Attacks | Crouching Heavy Kick | 10 | 10-12 | 23 | D | -11 | 900 | On Punish Counter: longer knockdown and hard knockdown. | |
| Normal Attacks | [Chain combo]Crouching Heavy Kick | 10 | 10-12 | 23 | D | -11 | C | 700 | On Punish Counter: longer knockdown and hard knockdown. |
| Normal Attacks | Jumping Light Punch | 5 | 5-10 | landing recovery 3 | 300 | — | |||
| Normal Attacks | [Chain combo]Jumping Light Punch | 5 | 5-10 | landing recovery 3 | C | 100 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Light Kick | 4 | 4-9 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | [Chain combo]Jumping Light Kick | 4 | 4-9 | landing recovery 3 | C | 100 | Cross-up property. On airborne hit: launch knockdown. | ||
| Normal Attacks | Jumping Medium Punch | 7 | 7-11 | landing recovery 3 | C | 500 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | [Chain combo]Jumping Medium Punch | 7 | 7-11 | landing recovery 3 | C | 300 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Jumping Medium Kick | 6 | 6-11 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | [Chain combo]Jumping Medium Kick | 6 | 6-11 | landing recovery 3 | C | 300 | Cross-up property. On airborne hit: launch knockdown. | ||
| Normal Attacks | Jumping Heavy Punch | 12 | 12-17 | landing recovery 3 | 900 | Cross-up property. slam knockdown | |||
| Normal Attacks | [Chain combo]Neutral Jumping Heavy Kick | 12 | 12-17 | landing recovery 3 | C | 700 | Cross-up property. slam knockdown | ||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-15 | landing recovery 3 | 800 | — | |||
| Normal Attacks | [Chain combo]Jumping Heavy Kick | 10 | 10-15 | landing recovery 3 | C | 600 | Causes a launch knockdown on airborne hit. | ||
| Normal Attacks | Neutral Jumping Heavy Kick | 10 | 10-13 | landing recovery 3 | 800 | — | |||
| Normal Attacks | [Chain combo]Neutral Jumping Heavy Kick | 10 | 10-13 | landing recovery 3 | C | 600 | Causes a launch knockdown on airborne hit. | ||
| Unique Attacks | Kyosesho | 8 | 8-10 | 17 | 4 | -3 | C | 600 | during Comboduring On hit: launch knockdown |
| Unique Attacks | [Chain combo]Kyosesho | 8 | 8-10 | 17 | 4 | -3 | C | 400 | Causes a launch knockdown on airborne hit. |
| Unique Attacks | Senkai Kick | 21 | 21-22 | ※23 | 2 | -3 | 600 | Note: On whiff: 2F additional recovery. | |
| Unique Attacks | [Chain combo]Senkai Kick | 21 | 21-22 | ※23 | D | -3 | C | 400 | Note: On whiff: 2F additional recovery. slam knockdown |
| Unique Attacks | Renko Kicks | 15 | 15-25 / 15-17, 23-25 | ※20 | 2 | -4 | C | 1000 | Note: On whiff: 3F additional recovery. On airborne hit: launch knockdown. |
| Unique Attacks | [Chain combo]Renko Kicks | 15 | 15-25 / 15-17, 23-25 | ※20 | D | -4 | C | 800 | Note: On whiff: 3F additional recovery. |
| Unique Attacks | Korenzan | 10 | 10-21 / 10-12, 19-21 | 19 | 3 | -6 | C | 800 | hit 2On airborne hit: ground bounce. |
| Unique Attacks | [Chain combo]Korenzan | 10 | 10-21 / 10-12, 19-21 | 19 | D | -6 | C | 600 | hit 2On airborne hit: ground bounce. |
| Unique Attacks | Death Crest(2) | 12 | 12-14 | 19 | D | -3 | 500 | — | |
| Unique Attacks | Death Crest(3) | 17 | 17-19 | 27 | D | -16 | SA※ | 600 | Note: On hit: only SA Cancelable |
| Special Moves | L Fuhajin | 10 | 10-13 | ※21 | D | -4 | SA3 | 600 | Projectile clash property (1) 10F stock 1increase Note: On whiff: 2F additional recovery. |
| Special Moves | M Fuhajin | 13 | 13-16 | 21 | D | -6 | SA3 | 600 | Projectile clash property (1) 13F stock 1increase |
| Special Moves | H Fuhajin | 25 | 25-29 | 19 | D | -8 | SA3 | 500 | Projectile clash property (1) 25F stock 1increase |
| Special Moves | OD Fuhajin | 12 | 12-17 | 21 | D | -12 | SA2 | 600 | Projectile clash property (2) 14F stock 1increase |
| Special Moves | Saihasho | 16 | total 45 | -2 | -8 | SA3 | 400 | — | |
| Special Moves | [Boosted]Saihasho | 16 | total 45 | 1 | -3 | SA3※ | 600 | Note: stock when [Boosted]Ankensatsu or [Boosted]Go Ohsatsu Can follow up move 2 | |
| Special Moves | OD Saihasho | 11 | total 38 | D | -2 | SA2※ | 800 | Note: stock when OD Ankensatsu or OD Go Ohsatsu Can follow up move 2 | |
| Special Moves | Ankensatsu | 24 | 24-27 | 19 | 5 | -8 | SA3 | 600 | 8-27F airborneattackactive frames2-4F On hit: slam knockdown On airborne hit: slam knockdown. |
| Special Moves | [Boosted]Ankensatsu | 24 | 24-27 | 19 | 8 | -8 | SA3※ | 600 | 8-27F airborne Note: stock when [Boosted]Saihasho or [Boosted]Go Ohsatsu Can follow up move 2 On airborne hit: ground bounce. |
| Special Moves | OD Ankensatsu | 24 | 24-27 | 19 | 9 | -8 | SA2※ | 800 | 8-27F airborne Note: stock when OD Saihasho or OD Go Ohsatsu Can follow up move 2 On airborne hit: ground bounce. |
| Special Moves | Go Ohsatsu | 18 | 18-21 | 27 | D | -11 | SA3 | 1000 | — |
| Special Moves | [Boosted]Go Ohsatsu | 18 | 18-36 / 18-21, 34-36 | 27 | D | -10 | SA3※ | 1200 | Note: stock when [Boosted]Saihasho or [ version] Ankensatsu Can follow up move 2 |
| Special Moves | OD Go Ohsatsu | 18 | 18-69 / 18-21, 34-36, 65-69 | 28 | D | -16 | SA2※ | 1200 | Note: stock when OD Saihasho or OD Ankensatsu Can follow up move 2 |
| Special Moves | L Tensenrin | 11 | 11-17 / 11-13, 16-17 | 22 | D | -8 | SA3 | 800 | — |
| Special Moves | M Tensenrin | 5 | 5-24 / 5-12, 18-19, 23-24 | landing recovery 14 | D | -37 | 1200 | 1-8F airborne strike; 8-48F airborne | |
| Special Moves | H Tensenrin | 5 | 5-24 / 5-12, 18-19, 23-24 | landing recovery 14 | D | -37 | 1200 | 1-8F airborne strike; 8-48F airborne | |
| Special Moves | OD Tensenrin | 6 | 6-24 / 6-9, 11-12, 19-20, 23-24 | landing recovery 19 | D | -48 | 1600 | 1-9F fully invincible On hit: onlyfinal hit follow-up | |
| Special Moves | Shiku-sen | 18 | 18-until landing | landing recovery 18 | 400 | — | |||
| Special Moves | OD Shiku-sen | 16 | 16-until landing | landing recovery 18 | 300 | — | |||
| Special Moves | Shiren-sen | 6 | 6-38 / 6-9, 14-17, 35-38 | landing recovery 12 | 1200 | — | |||
| Special Moves | OD Shiren-sen | 6 | 6-38 / 6-9, 14-17, 35-38 | landing recovery 7 | 900 | — | |||
| Super Arts | SA1 Sakkai Fuhazan | 7 | total 201 | D | -32 | 1800 | 1-8F strike/throw invulnerable Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change Feng Shui Engine stock 1 cost 300Damage | ||
| Super Arts | SA2 Feng Shui Engine | total 7 | 0 | activateduring, during ー Combo available Por K available, move, move special move Cancelable during Feng Shui Engine follow-up | |||||
| Super Arts | SA2 Feng Shui Engine(Rush) | 9 | 9-19 | 26 | -4 | -17 | ※ | 300 | Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Feng Shui Engine On airborne hit: launch knockdown. move, move, special move, SA, Drive Impact Cancelable |
| Super Arts | SA3 Kaisen Dankai Raku | 10 | 10-13 | 52 | D | -31 | 4000 | 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Kaisen Dankai Raku | 10 | 10-13 | 52 | D | -31 | 4500 | 1-13F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Spider Fang Throw | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Shadow Kick Throw | 5 | 5-7 | 23 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Zanka-sen | 5 | 5-7 | landing recovery 3 | D | 1200 | On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 22 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Sekkan Kick | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) Counter Hit, ー ー after hit properties change; hitcrumple; duringhit; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Kaita Raid | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Kaita Raid | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Drive Rush Note: 2 Feng Shui Engine active frames recovery block only Punish Counter state throughout the move. | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗