FIGHTER GUIDE IORI'S STRATEGY
ELENA
エレナUse this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ELENA.
- Health
- 10000
- Published data
- 4 sections
ELENA

FRAME DATA
ELENA Frame Data (SF6)
Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.
Move names use CAPCOM's official English Frame Data terminology.
| Category | Move | Startup | Active | Recovery | On Hit | On Block | Cancel | Damage | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Normal Attacks | Standing Light Punch | 5 | 5-8 | 8 | 4 | -2 | C | 300 | — |
| Normal Attacks | Standing Light Kick | 5 | 5-7 | 11 | 2 | -4 | C | 300 | — |
| Normal Attacks | Standing Medium Punch | 8 | 8-12 | 15 | 3 | -3 | SA | 600 | Mallet Smash On Counter Hit: Forces stand. |
| Normal Attacks | Standing Medium Kick | 6 | 6-9 | 13 | 5 | 1 | C | 500 | On whiff: 2F additional recovery. |
| Normal Attacks | Standing Heavy Punch | 12 | 12-15 | 20 | 2 | -2 | 800 | Forces stand. Mallet Smash On Counter Hit: launch knockdown | |
| Normal Attacks | Standing Heavy Kick | 12 | 12-15 | 19 | 2 | -4 | 900 | 9-17F low-profile invulnerable Mallet Smash Counter Hit, during Counter Hit/ Mallet Smash On Counter Hit: launch knockdown during Mallet Smash On Counter Hit: extended launch time | |
| Normal Attacks | Crouching Light Punch | 4 | 4-6 | 8 | 5 | -1 | C | 300 | Chain-cancelable. |
| Normal Attacks | Crouching Light Kick | 5 | 5-7 | 8 | 3 | -1 | 200 | Chain-cancelable. | |
| Normal Attacks | Crouching Medium Punch | 8 | 8-10 | 20 | 1 | -4 | C | 600 | — |
| Normal Attacks | Crouching Medium Kick | 9 | 9-11 | 18 | 4 | -3 | 600 | On hit: recovery 2F decrease | |
| Normal Attacks | Crouching Heavy Punch | 9 | 9-18 / 9-11, 16-18 | 20 | 6 | -7 | C | 800 | Forces stand. hit 2On airborne hit: launch knockdown. |
| Normal Attacks | Crouching Heavy Kick | 11 | 11-13 | 24 | D | -12 | 900 | Mallet Smash On Counter Hit: longer knockdown, hard knockdown | |
| Normal Attacks | Jumping Light Punch | 5 | 5-10 | landing recovery 3 | 300 | Cross-up property. | |||
| Normal Attacks | Jumping Light Kick | 5 | 5-10 | landing recovery 3 | 300 | — | |||
| Normal Attacks | Jumping Medium Punch | 8 | 8-12 | landing recovery 3 | 700 | Causes a launch knockdown on airborne hit. | |||
| Normal Attacks | Jumping Medium Kick | 7 | 7-11 | landing recovery 3 | 500 | Cross-up property. | |||
| Normal Attacks | Jumping Heavy Punch | 10 | 10-16 | landing recovery 3 | 800 | — | |||
| Normal Attacks | Jumping Heavy Kick | 10 | 10-20 / 10-11, 13-20 | landing recovery 3 | 800 | first hit On airborne hit: launch knockdown. hit 2On airborne hit: slam knockdown. If the first hit whiffs, the second hit is an overhead. | |||
| Unique Attacks | Slide | 14 | 14-22 | 22 | D | -10 | 900 | whiff/ ー ーOn hit: recovery 4F increase | |
| Unique Attacks | Round Arch | 14 | 14-17 | 17 | 3 | -3 | 900 | 9-17F low-profile invulnerable Counter Hit/ Mallet Smash On Counter Hit: launch knockdown On whiff: 2F additional recovery. | |
| Unique Attacks | Starling Beak(2) | 17 | 17-21 | 20 | -4 | -10 | C | 400 | — |
| Unique Attacks | Handstand Whip(1) | 20 | 20-22 | 19 | 2 | -3 | 600 | — | |
| Unique Attacks | Handstand Whip(2) | 14 | 14-16 | 26 | D | -14 | 600 | — | |
| Unique Attacks | Hind Kick(2) | 12 | 12-14 | 24 | D | -8 | C | 400 | — |
| Unique Attacks | Fluttering Lark(2) | 15 | 15 | 24 | 4 | -9 | C | 400 | On hit: recovery 4F decrease |
| Unique Attacks | Turning Tail(2) | 17 | 17-27 / 17-20, 24-27 | 17 | D | -3 | 800 | — | |
| Unique Attacks | Trunk Slap(1) | 16 | 16-19 | 20 | 1 | -4 | 900 | — | |
| Unique Attacks | Trunk Slap(2) | 13 | 13-15 | 26 | -2 | -11 | 500 | — | |
| Unique Attacks | Trunk Slap(3) | 7 | 7-17 / 7-9, 15-17 | 27 | D | -16 | 750 | — | |
| Unique Attacks | Soaring Raid | 6 | 6-10 | landing recovery 3 | 500 | Cross-up property. | |||
| Unique Attacks | Raptor Range | 12 | 12-16 | landing recovery 3 | 700 | Causes a launch knockdown on airborne hit. | |||
| Special Moves | L Rhino Horn | 13 | 13-33 / 13-17, 28-33 | 19 | D | -9 | SA3 | 1100 | 13-36F airborne On hit: recovery 3F decrease |
| Special Moves | M Rhino Horn | 17 | 17-38 / 17-21, 33-38 | 20 | D | -9 | SA3 | 1200 | 17-41F airborne On hit: recovery 4F decrease |
| Special Moves | H Rhino Horn | 21 | 21-42 / 21-25, 37-42 | 20 | D | -9 | SA3 | 1300 | 21-45F airborne On hit: recovery 4F decrease |
| Special Moves | OD Rhino Horn | 11 | 11-35 / 11-17, 25-35 | 19 | D | -9 | SA2 | 1200 | 11-38F airborne On hit: recovery 6F decrease |
| Special Moves | L Scratch Wheel | 5 | 5-9 | 25+landing recovery 14 | D | -24 | 1000 | 1-7F airborne strike; 7-34F airborne | |
| Special Moves | M Scratch Wheel | 6 | 6-11 | 30+landing recovery 14 | D | -30 | 1200 | 1-10F airborne strike; 7-42F airborne | |
| Special Moves | H Scratch Wheel | 7 | 7-12 | 34+landing recovery 14 | D | -33 | 1400 | 1-11F airborne strike; 7-46F airborne | |
| Special Moves | OD Scratch Wheel | 6 | 6-28 / 6-11, 24-25, 27-28 | 25+landing recovery 19 | D | -46 | 1600 | 1-8F fully invincible7-52F airborne | |
| Special Moves | L Lynx Song | total 28 | 0 | 11-21F Jump-in 13-21F through, Leopard Snap Follow-up available16-21F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available | |||||
| Special Moves | M Lynx Song | total 36 | 0 | 11-22F Jump-in 13-22F through, Leopard Snap Follow-up available18-22F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available | |||||
| Special Moves | H Lynx Song | total 38 | 0 | 11-24F Jump-in 16-24F through, Leopard Snap Follow-up available19-24F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available | |||||
| Special Moves | OD Lynx Song | total 29 | 0 | 8-26F Jump-in 15-24F through, Leopard Snap Follow-up available18-24F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available | |||||
| Special Moves | Leopard Snap | 10 | 10-14 | 22 | D | -5 | SA3 | 1000 | — |
| Special Moves | [Boosted]Leopard Snap | 10 | 10-22 / 10-14, 20-22 | 15 | D | 1 | SA3 | 1200 | On whiff: 1F additional recovery. |
| Special Moves | Harvest Circle | 8 | 8-10 | 23 | D | -9 | 900 | 1-10F Jump-in | |
| Special Moves | [Boosted]Harvest Circle | 8 | 8-19 / 8-10, 17-19 | 16 | D | -4 | 1300 | 1-10F Jump-in On hit: recovery 2F decrease | |
| Special Moves | Mallet Smash | 22 | 22-24 | 19 | 2 | -3 | 800 | 14-23F airborne | |
| Special Moves | [Boosted]Mallet Smash | 22 | 22-27 / 22-23, 26-27 | 16 | 4 | 3 | 1000 | 9-22F airborne If the first hit whiffs, the second hit is an overhead. | |
| Special Moves | L Lynx Whirl | total 28 | 0 | 1-21F Jump-in 15-21F through, Leopard Snap Follow-up available18-21F through, Harvest Circle, Mallet Smash Follow-up available20-21F through, Lynx Whirl Follow-up available | |||||
| Special Moves | M Lynx Whirl | total 36 | 0 | 1-26F Jump-in 15-21F through, Leopard Snap Follow-up available18-21F through, Harvest Circle, Mallet Smash Follow-up available20-21F through, Lynx Whirl Follow-up available | |||||
| Special Moves | H Lynx Whirl | total 38 | 0 | 1-26F Jump-in 15-21F through, Leopard Snap Follow-up available18-21F through, Harvest Circle, Mallet Smash Follow-up available20-21F through, Lynx Whirl Follow-up available | |||||
| Special Moves | OD Lynx Whirl | total 34 | 0 | 1-26F Jump-in 15-24F through, Leopard Snap Follow-up available18-24F through, Harvest Circle, Mallet Smash Follow-up available20-24F through, Lynx Whirl Follow-up available | |||||
| Special Moves | L Spinning Scythe | 15 | 15-67 / 15-18, 33-35, 60-61, 65-67 | 24 | D | -12 | SA3 | 900 | On hit: 38-40F through, Lynx Whirl Follow-up available On block: 40F Lynx Whirl Follow-up available Forces stand. |
| Special Moves | M Spinning Scythe | 20 | 20-76 / 20-23, 43-45, 68-72, 75-76 | 27 | D | -14 | SA3 | 1000 | On hit: 48-50F through, Lynx Whirl Follow-up available On block: 50F Lynx Whirl Follow-up available Forces stand. |
| Special Moves | H Spinning Scythe | 24 | 24-78 / 24-27, 45-47, 70-74, 77-78 | 23 | D | -10 | SA3 | 1200 | On hit: 50-52F through, Lynx Whirl Follow-up available On block: 52F Lynx Whirl Follow-up available Forces stand. |
| Special Moves | OD Spinning Scythe | 18 | 18-68 / 18-21, 34-36, 61-62, 66-68 | 22 | D | -10 | SA2 | 1000 | On hit: 37-39F through, Lynx Whirl Follow-up available On block: 39F Lynx Whirl Follow-up available Forces stand. |
| Special Moves | L Moon Glider(1) | 20 | 20-22 | 20 | 1 | -3 | SA3 | 800 | 21-23F On hit: dedicated follow-up Follow-up available Forces stand. |
| Special Moves | M Moon Glider(1) | 24 | 24-26 | 19 | 2 | -2 | SA3 | 800 | 25-27F On hit: dedicated follow-up Follow-up available Forces stand. |
| Special Moves | H Moon Glider(1) | 28 | 28-30 | 20 | 2 | -2 | SA3 | 800 | 29-31F On hit: dedicated follow-up Follow-up available Forces stand. |
| Special Moves | Moon Glider(2) | 16 | 16-25 / 16-17, 22-25 | 25 | D | -13 | SA3 | 600 | — |
| Special Moves | OD Moon Glider(1) | 23 | 23-25 | 20 | 1 | -3 | SA2 | 800 | 24-26F On hit: dedicated follow-up Follow-up available Forces stand. |
| Special Moves | OD Moon Glider(2) | 16 | 16-47 / 16-17, 22-25, 45-47 | 35 | D | -19 | SA2 | 1100 | — |
| Super Arts | SA1 Meteor Volley | 7 | 7-39 / 7-11, 18-21, 38-39 | 55 | D | -68 | 1800 | 1-23F airborne strike; 9-65F airborne Counter Hit/ Mallet Smash Counter Hit values do not change Minimum damage scaling 30%On hit: recovery 8F decrease | |
| Super Arts | SA2 Revival Dance | 12 | 12-17 | 62 | D | -47 | ※2800 | 1-17F fully invincible Minimum damage scaling 40%Counter Hit/ Mallet Smash Counter Hit values do not change Note: animationduring down input change; Damage1950; 1600restore; Drive Gauge10000restore | |
| Super Arts | SA3 Song of the Grasslands | 8 | 8-11 | 68 | D | -54 | 4000 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Mallet Smash Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Super Arts | CA Song of the Grasslands | 8 | 8-11 | 68 | D | -54 | 4500 | 1-11F fully invincible Minimum damage scaling 50%Counter Hit/ Mallet Smash Counter Hit values do not change Note: Applies only when canceled into a special move. | |
| Normal Throws | Leg Tackle | 5 | 5-7 | 23 | D | 1200 | Mallet Smash On Counter Hit: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Normal Throws | Leg Lift Throw | 5 | 5-7 | 23 | D | 1200 | Mallet Smash On Counter Hit: properties change; Damage2040; SA Gauge4000increase; hard knockdown | ||
| Common System | Forward Dash | total 20 | 0 | — | |||||
| Common System | Backward Dash | total 23 | 0 | 1-15F throw invulnerable | |||||
| Common System | Drive Impact: Giraffe Neck | 26 | 26-27 | 35 | D | -3 | 800 | 1-27F armor (2) hit ー corner wall splat startup Mallet Smash Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase | |
| Common System | Drive Reversal (while blocking): Boar Charge | 20 | 20-22 | 26 | D | -6 | 500 | Recoverable damage 1-22F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Reversal (while recovering): Boar Charge | 18 | 18-20 | 26 | D | -6 | 500 | Recoverable damage 1-20F fully invincible On hit: recovery 5F increase | |
| Common System | Drive Parry | 1 | [※2] 1-12 | 33 | ※1 | 0 | Note: 1 animation 4F Mallet Smash Note: 2 Hold the button active frames recovery block only animationduring Mallet Smash Counter Hit | ||
| Common System | Perfect Parry (strike) | 1 | 1 | 0 | opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Mallet Smash Counter Hit | ||||
| Common System | Perfect Parry (projectile) | 1 | 10 | 0 | input ー, ー attack Perfect Parry, animationend through Mallet Smash Counter Hit | ||||
| Common System | Parry Drive Rush | total 45 | ※ | 0 | 10F Note: animation9F attack 24F | ||||
| Common System | Cancel Drive Rush | total 46 | ※ | 0 | 9F Note: animation10F attack 25F |
Referenced: 2026-08-27Official Street Fighter 6 Frame Data ↗