FIGHTER GUIDE IORI'S STRATEGY

ELENA
エレナ

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for ELENA.

Health
10000
Published data
4 sections
ELENAELENA character artwork
Home›Fighter Guides›ELENA›Frame Data
FRAME DATA

ELENA Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-884-2C300—
Normal AttacksStanding Light Kick55-7112-4C300—
Normal AttacksStanding Medium Punch88-12153-3SA600Mallet Smash On Counter Hit: Forces stand.
Normal AttacksStanding Medium Kick66-91351C500On whiff: 2F additional recovery.
Normal AttacksStanding Heavy Punch1212-15202-2800Forces stand. Mallet Smash On Counter Hit: launch knockdown
Normal AttacksStanding Heavy Kick1212-15192-49009-17F low-profile invulnerable Mallet Smash Counter Hit, during Counter Hit/ Mallet Smash On Counter Hit: launch knockdown during Mallet Smash On Counter Hit: extended launch time
Normal AttacksCrouching Light Punch44-685-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-783-1200Chain-cancelable.
Normal AttacksCrouching Medium Punch88-10201-4C600—
Normal AttacksCrouching Medium Kick99-11184-3600On hit: recovery 2F decrease
Normal AttacksCrouching Heavy Punch99-18 / 9-11, 16-18206-7C800Forces stand. hit 2On airborne hit: launch knockdown.
Normal AttacksCrouching Heavy Kick1111-1324D-12900Mallet Smash On Counter Hit: longer knockdown, hard knockdown
Normal AttacksJumping Light Punch55-10landing recovery 3300Cross-up property.
Normal AttacksJumping Light Kick55-10landing recovery 3300—
Normal AttacksJumping Medium Punch88-12landing recovery 3700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-11landing recovery 3500Cross-up property.
Normal AttacksJumping Heavy Punch1010-16landing recovery 3800—
Normal AttacksJumping Heavy Kick1010-20 / 10-11, 13-20landing recovery 3800first hit On airborne hit: launch knockdown. hit 2On airborne hit: slam knockdown. If the first hit whiffs, the second hit is an overhead.
Unique AttacksSlide1414-2222D-10900whiff/ ー ーOn hit: recovery 4F increase
Unique AttacksRound Arch1414-17173-39009-17F low-profile invulnerable Counter Hit/ Mallet Smash On Counter Hit: launch knockdown On whiff: 2F additional recovery.
Unique AttacksStarling Beak(2)1717-2120-4-10C400—
Unique AttacksHandstand Whip(1)2020-22192-3600—
Unique AttacksHandstand Whip(2)1414-1626D-14600—
Unique AttacksHind Kick(2)1212-1424D-8C400—
Unique AttacksFluttering Lark(2)1515244-9C400On hit: recovery 4F decrease
Unique AttacksTurning Tail(2)1717-27 / 17-20, 24-2717D-3800—
Unique AttacksTrunk Slap(1)1616-19201-4900—
Unique AttacksTrunk Slap(2)1313-1526-2-11500—
Unique AttacksTrunk Slap(3)77-17 / 7-9, 15-1727D-16750—
Unique AttacksSoaring Raid66-10landing recovery 3500Cross-up property.
Unique AttacksRaptor Range1212-16landing recovery 3700Causes a launch knockdown on airborne hit.
Special MovesL Rhino Horn1313-33 / 13-17, 28-3319D-9SA3110013-36F airborne On hit: recovery 3F decrease
Special MovesM Rhino Horn1717-38 / 17-21, 33-3820D-9SA3120017-41F airborne On hit: recovery 4F decrease
Special MovesH Rhino Horn2121-42 / 21-25, 37-4220D-9SA3130021-45F airborne On hit: recovery 4F decrease
Special MovesOD Rhino Horn1111-35 / 11-17, 25-3519D-9SA2120011-38F airborne On hit: recovery 6F decrease
Special MovesL Scratch Wheel55-925+landing recovery 14D-2410001-7F airborne strike; 7-34F airborne
Special MovesM Scratch Wheel66-1130+landing recovery 14D-3012001-10F airborne strike; 7-42F airborne
Special MovesH Scratch Wheel77-1234+landing recovery 14D-3314001-11F airborne strike; 7-46F airborne
Special MovesOD Scratch Wheel66-28 / 6-11, 24-25, 27-2825+landing recovery 19D-4616001-8F fully invincible7-52F airborne
Special MovesL Lynx Songtotal 28011-21F Jump-in 13-21F through, Leopard Snap Follow-up available16-21F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available
Special MovesM Lynx Songtotal 36011-22F Jump-in 13-22F through, Leopard Snap Follow-up available18-22F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available
Special MovesH Lynx Songtotal 38011-24F Jump-in 16-24F through, Leopard Snap Follow-up available19-24F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available
Special MovesOD Lynx Songtotal 2908-26F Jump-in 15-24F through, Leopard Snap Follow-up available18-24F through, Lynx Whirl, Harvest Circle, Mallet Smash Follow-up available
Special MovesLeopard Snap1010-1422D-5SA31000—
Special Moves[Boosted]Leopard Snap1010-22 / 10-14, 20-2215D1SA31200On whiff: 1F additional recovery.
Special MovesHarvest Circle88-1023D-99001-10F Jump-in
Special Moves[Boosted]Harvest Circle88-19 / 8-10, 17-1916D-413001-10F Jump-in On hit: recovery 2F decrease
Special MovesMallet Smash2222-24192-380014-23F airborne
Special Moves[Boosted]Mallet Smash2222-27 / 22-23, 26-27164310009-22F airborne If the first hit whiffs, the second hit is an overhead.
Special MovesL Lynx Whirltotal 2801-21F Jump-in 15-21F through, Leopard Snap Follow-up available18-21F through, Harvest Circle, Mallet Smash Follow-up available20-21F through, Lynx Whirl Follow-up available
Special MovesM Lynx Whirltotal 3601-26F Jump-in 15-21F through, Leopard Snap Follow-up available18-21F through, Harvest Circle, Mallet Smash Follow-up available20-21F through, Lynx Whirl Follow-up available
Special MovesH Lynx Whirltotal 3801-26F Jump-in 15-21F through, Leopard Snap Follow-up available18-21F through, Harvest Circle, Mallet Smash Follow-up available20-21F through, Lynx Whirl Follow-up available
Special MovesOD Lynx Whirltotal 3401-26F Jump-in 15-24F through, Leopard Snap Follow-up available18-24F through, Harvest Circle, Mallet Smash Follow-up available20-24F through, Lynx Whirl Follow-up available
Special MovesL Spinning Scythe1515-67 / 15-18, 33-35, 60-61, 65-6724D-12SA3900On hit: 38-40F through, Lynx Whirl Follow-up available On block: 40F Lynx Whirl Follow-up available Forces stand.
Special MovesM Spinning Scythe2020-76 / 20-23, 43-45, 68-72, 75-7627D-14SA31000On hit: 48-50F through, Lynx Whirl Follow-up available On block: 50F Lynx Whirl Follow-up available Forces stand.
Special MovesH Spinning Scythe2424-78 / 24-27, 45-47, 70-74, 77-7823D-10SA31200On hit: 50-52F through, Lynx Whirl Follow-up available On block: 52F Lynx Whirl Follow-up available Forces stand.
Special MovesOD Spinning Scythe1818-68 / 18-21, 34-36, 61-62, 66-6822D-10SA21000On hit: 37-39F through, Lynx Whirl Follow-up available On block: 39F Lynx Whirl Follow-up available Forces stand.
Special MovesL Moon Glider(1)2020-22201-3SA380021-23F On hit: dedicated follow-up Follow-up available Forces stand.
Special MovesM Moon Glider(1)2424-26192-2SA380025-27F On hit: dedicated follow-up Follow-up available Forces stand.
Special MovesH Moon Glider(1)2828-30202-2SA380029-31F On hit: dedicated follow-up Follow-up available Forces stand.
Special MovesMoon Glider(2)1616-25 / 16-17, 22-2525D-13SA3600—
Special MovesOD Moon Glider(1)2323-25201-3SA280024-26F On hit: dedicated follow-up Follow-up available Forces stand.
Special MovesOD Moon Glider(2)1616-47 / 16-17, 22-25, 45-4735D-19SA21100—
Super ArtsSA1 Meteor Volley77-39 / 7-11, 18-21, 38-3955D-6818001-23F airborne strike; 9-65F airborne Counter Hit/ Mallet Smash Counter Hit values do not change Minimum damage scaling 30%On hit: recovery 8F decrease
Super ArtsSA2 Revival Dance1212-1762D-47※28001-17F fully invincible Minimum damage scaling 40%Counter Hit/ Mallet Smash Counter Hit values do not change Note: animationduring down input change; Damage1950; 1600restore; Drive Gauge10000restore
Super ArtsSA3 Song of the Grasslands88-1168D-5440001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Mallet Smash Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Song of the Grasslands88-1168D-5445001-11F fully invincible Minimum damage scaling 50%Counter Hit/ Mallet Smash Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsLeg Tackle55-723D1200Mallet Smash On Counter Hit: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsLeg Lift Throw55-723D1200Mallet Smash On Counter Hit: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 200—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Giraffe Neck2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Mallet Smash Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Boar Charge2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Boar Charge1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Mallet Smash Note: 2 Hold the button active frames recovery block only animationduring Mallet Smash Counter Hit
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Mallet Smash Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Mallet Smash Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F