FIGHTER GUIDE IORI'S STRATEGY

A.K.I.
A.K.I.

Use this hub to reach practical combos, move data, matchup notes, frame data, and Iori's published videos for A.K.I..

Health
10000
Published data
4 sections
A.K.I.A.K.I. character artwork
Home›Fighter Guides›A.K.I.›Frame Data
FRAME DATA

A.K.I. Frame Data (SF6)

Official-reference startup, active frames, recovery, advantage, cancel properties, and damage.

Move names use CAPCOM's official English Frame Data terminology.

CategoryMoveStartupActiveRecoveryOn HitOn BlockCancelDamageNotes
Normal AttacksStanding Light Punch55-674-1C300Chain-cancelable.
Normal AttacksStanding Light Kick44-6123-3C300—
Normal AttacksStanding Medium Punch66-10143-3C600block, On whiff: 2F additional recovery.
Normal AttacksStanding Medium Kick88-10156-2700On whiff: 2F additional recovery.
Normal AttacksStanding Heavy Punch1212-14211-4800—
Normal AttacksStanding Heavy Kick99-12194-3C800Forces stand. On Punish Counter: +12F
Normal AttacksCrouching Light Punch44-594-1C300Chain-cancelable.
Normal AttacksCrouching Light Kick55-783-2200Chain-cancelable.
Normal AttacksCrouching Medium Punch77-9181-3C600—
Normal AttacksCrouching Medium Kick77-91651SA600—
Normal AttacksCrouching Heavy Punch1010-1228D-8900On Punish Counter: longer knockdown and hard knockdown.,
Normal AttacksCrouching Heavy Kick1010-15200-3SA900On Punish Counter: launch knockdown.
Normal AttacksJumping Light Punch55-13landing recovery 3300—
Normal AttacksJumping Light Kick55-10landing recovery 3300Cross-up property.
Normal AttacksJumping Medium Punch77-10landing recovery 3700Causes a launch knockdown on airborne hit.
Normal AttacksJumping Medium Kick77-12landing recovery 3600—
Normal AttacksJumping Heavy Punch1111-16landing recovery 3800On Counter Hit/Punish Counter: slam knockdown
Normal AttacksJumping Heavy Kick88-15landing recovery 3800—
Unique AttacksPu Lao2424-26183-3600—
Unique AttacksChi Wen1616-19203-3SA900hit, On block: recovery 1F decrease
Unique AttacksQiu Niu1414-24 / 14-16, 22-241642800On whiff: 8F additional recovery.
Unique AttacksGong Fu99-13landing recovery 3800Causes a slam knockdown on airborne hit.
Unique AttacksHun Dun(2)88-9151-3C300—
Unique AttacksQiong Qi (2)1414-1624D-15400On hit: On hit: when Jump-in change
Special MovesNightshade Pulse17total 52-5-10※SA3500On hit: 30-36F dedicated follow-up Note: 35-52F OD version Snake Step
Special MovesNightshade Chaser1313-1434-4-16SA3※500On hit: On hit: Note: when Damage800/launch knockdown Projectile clash property (1)
Special MovesOD Nightshade Pulse16total 44D1※SA2700On hit: 34-35F dedicated follow-up Note: 32-33F OD version Snake Step
Special MovesOD Nightshade Chaser1313-1728D-13SA2※600hit/On block: On hit: Note: when Damage800/launch knockdown Projectile clash property (1)
Special MovesNightshade Chaser (Burst)D800On hit:
Special MovesOD Nightshade Chaser (Burst)D1600On hit:
Special MovesOrchid Spring26※total 460when 160F active frames
Special MovesToxic Wreath1313-38 / 13-15, 30-3813D-4SA3800On hit:
Special MovesL Serpent Lash1414-16261-8SA3※500On hit: On hit: Note: when Damage800/launch knockdown Projectile clash property (1) On Punish Counter: crumple +16Note: when+22
Special MovesM Serpent Lash1414-2221D-12SA3※600On hit: On hit: Note: when Damage700/crumple Projectile clash property (1)
Special MovesH Serpent Lash1111-1632D-20SA3※7006-16F airborne strike; On hit: On hit: Note: when Damage800/ Jump-in change
Special MovesOD Serpent Lash2121-25254-14※※600On hit: On hit: change/ Note: when Damage800/crumple Note: when only SA2, SA3 Projectile clash property (1)
Special MovesL Cruel Fate2424-45 / 24-25, 31-32, 37-38, 44-45landing recovery 182-3SA38009-45F airborne
Special MovesM Cruel Fate2828-49 / 28-29, 35-36, 41-42, 48-49landing recovery 183-3SA390013-49F airborne
Special MovesH Cruel Fate3333-54 / 33-34, 40-41, 46-47, 53-54landing recovery 184-3SA3100018-54F airborne
Special MovesOD Cruel Fate2828-49 / 28-30, 35-36, 41-42, 48-49landing recovery 18D2※SA2160013-49F airborne On hit: On airborne hit: move change Damage1000/ground bounce Note: movewhen only Cancelable
Special MovesL Snake Steptotal 370—
Special MovesM Snake Steptotal 390—
Special MovesH Snake Steptotal ※430during opponent after animation Note: when 50F
Special MovesOD Snake Steptotal ※420during opponent after animation 1-34F strike; projectile invulnerable Note: when 48F when1-48F strike; projectile invulnerable
Special MovesSinister Slidetotal 216011-179F dedicated follow-up Follow-up available28-179F animation Follow-up available
Special MovesVenomous Fang1919-3330D-251100On hit: On hit: Note: when Damage1100/crumple
Special MovesHeel Strike1111-25 / 11-13, 23-25204-3SA3600—
Special MovesEntrapment2323-2555D1852On Punish Counter: Damage (2222)
Super ArtsSA1 Deadly Implication1010-1268D-4618001-12F strike/throw invulnerable On hit: Minimum damage scaling 30%Counter Hit/ Counter Hit values do not change
Super ArtsSA2 Tainted Talons7※65D-192500On hit: Minimum damage scaling 40%Counter Hit/ Counter Hit values do not change Note: attackafter startup active frames700F
Super ArtsSA3 Claws of Ya Zi1010-1258D-3640001-12F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Super ArtsCA Claws of Ya Zi1010-1258D-3645001-12F fully invincible Minimum damage scaling 50%Counter Hit/ Counter Hit values do not change Note: Applies only when canceled into a special move.
Normal ThrowsWhisper55-7231200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Normal ThrowsGluttony55-7231200On Punish Counter: properties change; Damage2040; SA Gauge4000increase; hard knockdown
Common SystemForward Dashtotal 190—
Common SystemBackward Dashtotal 2301-15F throw invulnerable
Common SystemDrive Impact: Zao Chi2626-2735D-38001-27F armor (2) hit ー corner wall splat startup Counter Hit, ー ー after hit properties change; hitcrumple; duringhit Jump-inwhen increase; SA Gauge3000increase
Common SystemDrive Reversal (while blocking): Feng Shi2020-2226D-6500Recoverable damage 1-22F fully invincible On hit: recovery 5F increase
Common SystemDrive Reversal (while recovering): Feng Shi1818-2026D-6500Recoverable damage 1-20F fully invincible On hit: recovery 5F increase
Common SystemDrive Parry1[※2] 1-1233※10Note: 1 animation 4F Drive Rush Note: 2 Hold the button active frames recovery block only Punish Counter state throughout the move.
Common SystemPerfect Parry (strike)110opponent attack input input, input ー, ー attack (/overheadattack ←, lowattack ↙), Drive Gauge 3000increase recoveryend 5F fully invincible (continue) Perfect Parry, animationend through Counter Hit
Common SystemPerfect Parry (projectile)1100input ー, ー attack Perfect Parry, animationend through Counter Hit
Common SystemParry Drive Rushtotal 45※010F Note: animation9F attack 24F
Common SystemCancel Drive Rushtotal 46※09F Note: animation10F attack 25F